Fix some bugs and add factory bg
After Width: | Height: | Size: 858 B |
After Width: | Height: | Size: 1.6 KiB |
After Width: | Height: | Size: 713 B |
After Width: | Height: | Size: 596 B |
After Width: | Height: | Size: 756 B |
After Width: | Height: | Size: 634 B |
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@ -2194,7 +2194,7 @@
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}
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},
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{
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"filename": "lum_berry,png",
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"filename": "lum_berry",
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"rotated": false,
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"trimmed": true,
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"sourceSize": {
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Before Width: | Height: | Size: 256 B After Width: | Height: | Size: 256 B |
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@ -316,8 +316,6 @@ export function getBiomeKey(biome: Biome): string {
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return 'wasteland';
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case Biome.POWER_PLANT:
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return 'ruins';
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case Biome.FACTORY:
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return 'wasteland';
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case Biome.END:
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return 'wasteland';
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}
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@ -337,6 +335,7 @@ export function getBiomeHasProps(biomeType: Biome): boolean {
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case Biome.MEADOW:
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case Biome.VOLCANO:
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case Biome.GRAVEYARD:
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case Biome.FACTORY:
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case Biome.WASTELAND:
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return true;
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}
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@ -738,26 +738,17 @@ export class TurnInitPhase extends FieldPhase {
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start() {
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super.start();
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this.scene.getPlayerField().forEach(playerPokemon => {
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if (playerPokemon.isActive())
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this.scene.currentBattle.addParticipant(playerPokemon);
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this.scene.getField().forEach((pokemon, i) => {
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if (pokemon?.isActive()) {
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if (pokemon.isPlayer())
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this.scene.currentBattle.addParticipant(pokemon as PlayerPokemon);
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playerPokemon.resetTurnData();
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pokemon.resetTurnData();
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this.scene.pushPhase(pokemon.isPlayer() ? new CommandPhase(this.scene, i) : new EnemyCommandPhase(this.scene, i - BattlerIndex.ENEMY));
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}
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});
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this.scene.getEnemyField().forEach(enemyPokemon => {
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if (enemyPokemon.isActive())
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enemyPokemon.resetTurnData()
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});
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const order = this.getOrder();
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for (let o of order) {
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if (o < BattlerIndex.ENEMY)
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this.scene.pushPhase(new CommandPhase(this.scene, o));
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else
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this.scene.pushPhase(new EnemyCommandPhase(this.scene, o - BattlerIndex.ENEMY));
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}
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this.scene.pushPhase(new TurnStartPhase(this.scene));
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this.end();
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@ -2392,7 +2383,10 @@ export class AttemptRunPhase extends PokemonPhase {
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ease: 'Sine.easeIn'
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});
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enemyField.forEach(enemyPokemon => enemyPokemon.hp = 0);
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enemyField.forEach(enemyPokemon => {
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enemyPokemon.hideInfo();
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enemyPokemon.hp = 0;
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});
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this.scene.pushPhase(new BattleEndPhase(this.scene));
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this.scene.pushPhase(new NewBattlePhase(this.scene));
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@ -1224,7 +1224,7 @@ export function initAbilities() {
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new Ability(Abilities.FLAME_BODY, "Flame Body", "Contact with the POKéMON may burn the attacker.", 3)
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.attr(PostDefendContactApplyStatusEffectAbAttr, 30, StatusEffect.BURN),
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new Ability(Abilities.FLASH_FIRE, "Flash Fire", "It powers up FIRE-type moves if it's hit by one.", 3)
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.attr(TypeImmunityAddBattlerTagAbAttr, Type.FIRE, 1, BattlerTagType.FIRE_BOOST, (pokemon: Pokemon) => !pokemon.status || pokemon.status.effect !== StatusEffect.FREEZE),
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.attr(TypeImmunityAddBattlerTagAbAttr, Type.FIRE, BattlerTagType.FIRE_BOOST, 1, (pokemon: Pokemon) => !pokemon.status || pokemon.status.effect !== StatusEffect.FREEZE),
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new Ability(Abilities.FORECAST, "Forecast (N)", "Castform transforms with the weather.", 3),
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new Ability(Abilities.GUTS, "Guts (N)", "Boosts ATTACK if there is a status problem.", 3),
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new Ability(Abilities.HUGE_POWER, "Huge Power", "Raises the POKéMON's ATTACK stat.", 3)
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@ -225,6 +225,12 @@ export class DoubleBattleChanceBoosterModifier extends LapsingPersistentModifier
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super(type, battlesLeft, stackCount);
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}
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match(modifier: Modifier): boolean {
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if (modifier instanceof DoubleBattleChanceBoosterModifier)
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return (modifier as DoubleBattleChanceBoosterModifier).battlesLeft === this.battlesLeft;
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return false;
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}
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clone(): TempBattleStatBoosterModifier {
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return new TempBattleStatBoosterModifier(this.type as ModifierTypes.TempBattleStatBoosterModifierType, this.battlesLeft, this.stackCount);
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}
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@ -250,6 +256,13 @@ export class TempBattleStatBoosterModifier extends LapsingPersistentModifier {
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this.tempBattleStat = tempBattleStat;
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}
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match(modifier: Modifier): boolean {
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if (modifier instanceof TempBattleStatBoosterModifier)
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return (modifier as TempBattleStatBoosterModifier).tempBattleStat === this.tempBattleStat
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&& (modifier as TempBattleStatBoosterModifier).battlesLeft === this.battlesLeft;
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return false;
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}
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clone(): TempBattleStatBoosterModifier {
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return new TempBattleStatBoosterModifier(this.type as ModifierTypes.TempBattleStatBoosterModifierType, this.tempBattleStat, this.battlesLeft, this.stackCount);
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}
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