Implement a few moves

Fully implements Anchor Shot, Clangorous Soul, Coaching, Thunder Cage, Dragon Energy, Infernal Parade, and Mortal Spin.
Partially implements Baneful Bunker, Tar Shot, Aura Wheel, and Syrup Bomb.
Trapping moves also updated to deal 1/8th damage and lasts for 4-5 turns.
This commit is contained in:
Madmadness65 2024-02-08 16:50:17 -06:00
parent 05f114c8a4
commit 0fe4d02b87
5 changed files with 1140 additions and 19 deletions

File diff suppressed because it is too large Load Diff

View File

@ -77,6 +77,7 @@ export enum CommonAnim {
CURSE, CURSE,
MAGMA_STORM, MAGMA_STORM,
CLAMP, CLAMP,
THUNDER_CAGE,
ORDER_UP_CURLY, ORDER_UP_CURLY,
ORDER_UP_DROOPY, ORDER_UP_DROOPY,
ORDER_UP_STRETCHY, ORDER_UP_STRETCHY,

View File

@ -467,7 +467,7 @@ export abstract class DamagingTrapTag extends TrappedTag {
pokemon.scene.queueMessage(getPokemonMessage(pokemon, ` is hurt\nby ${this.getMoveName()}!`)); pokemon.scene.queueMessage(getPokemonMessage(pokemon, ` is hurt\nby ${this.getMoveName()}!`));
pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), undefined, this.commonAnim)); pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), undefined, this.commonAnim));
const damage = Math.ceil(pokemon.getMaxHp() / 16); const damage = Math.ceil(pokemon.getMaxHp() / 8);
pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex())); pokemon.scene.unshiftPhase(new DamagePhase(pokemon.scene, pokemon.getBattlerIndex()));
pokemon.damage(damage); pokemon.damage(damage);
} }
@ -548,6 +548,17 @@ export class MagmaStormTag extends DamagingTrapTag {
} }
} }
export class ThunderCageTag extends DamagingTrapTag {
constructor(turnCount: integer, sourceId: integer) {
super(BattlerTagType.THUNDER_CAGE, CommonAnim.THUNDER_CAGE, turnCount, Moves.THUNDER_CAGE, sourceId);
}
getTrapMessage(pokemon: Pokemon): string {
return getPokemonMessage(pokemon.scene.getPokemonById(this.sourceId), ` trapped the ${pokemon.name}!`);
}
}
export class ProtectedTag extends BattlerTag { export class ProtectedTag extends BattlerTag {
constructor(sourceMove: Moves) { constructor(sourceMove: Moves) {
super(BattlerTagType.PROTECTED, BattlerTagLapseType.CUSTOM, 0, sourceMove); super(BattlerTagType.PROTECTED, BattlerTagLapseType.CUSTOM, 0, sourceMove);
@ -768,6 +779,8 @@ export function getBattlerTag(tagType: BattlerTagType, turnCount: integer, sourc
return new SandTombTag(turnCount, sourceId); return new SandTombTag(turnCount, sourceId);
case BattlerTagType.MAGMA_STORM: case BattlerTagType.MAGMA_STORM:
return new MagmaStormTag(turnCount, sourceId); return new MagmaStormTag(turnCount, sourceId);
case BattlerTagType.THUNDER_CAGE:
return new ThunderCageTag(turnCount, sourceId);
case BattlerTagType.PROTECTED: case BattlerTagType.PROTECTED:
return new ProtectedTag(sourceMove); return new ProtectedTag(sourceMove);
case BattlerTagType.ENDURING: case BattlerTagType.ENDURING:

View File

@ -20,6 +20,7 @@ export enum BattlerTagType {
CLAMP = "CLAMP", CLAMP = "CLAMP",
SAND_TOMB = "SAND_TOMB", SAND_TOMB = "SAND_TOMB",
MAGMA_STORM = "MAGMA_STORM", MAGMA_STORM = "MAGMA_STORM",
THUNDER_CAGE = "THUNDER_CAGE",
PROTECTED = "PROTECTED", PROTECTED = "PROTECTED",
ENDURING = "ENDURING", ENDURING = "ENDURING",
PERISH_SONG = "PERISH_SONG", PERISH_SONG = "PERISH_SONG",

View File

@ -1085,6 +1085,26 @@ export class HalfHpStatMaxAttr extends StatChangeAttr {
} }
} }
export class CutHpStatBoostAttr extends StatChangeAttr {
constructor(stat: BattleStat | BattleStat[]) {
super(stat, 1, true, null, true);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
return new Promise<boolean>(resolve => {
user.damage(Math.floor(user.getMaxHp() / 3));
user.updateInfo().then(() => {
const ret = super.apply(user, target, move, args);
resolve(ret);
});
});
}
getCondition(): MoveConditionFunc {
return (user, target, move) => user.getHpRatio() > 0.33;
}
}
export class HpSplitAttr extends MoveEffectAttr { export class HpSplitAttr extends MoveEffectAttr {
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> { apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): Promise<boolean> {
return new Promise(resolve => { return new Promise(resolve => {
@ -1530,6 +1550,7 @@ export class AddBattlerTagAttr extends MoveEffectAttr {
case BattlerTagType.CLAMP: case BattlerTagType.CLAMP:
case BattlerTagType.SAND_TOMB: case BattlerTagType.SAND_TOMB:
case BattlerTagType.MAGMA_STORM: case BattlerTagType.MAGMA_STORM:
case BattlerTagType.THUNDER_CAGE:
return -3; return -3;
case BattlerTagType.PROTECTED: case BattlerTagType.PROTECTED:
return 5; return 5;
@ -1587,7 +1608,7 @@ export class RechargeAttr extends AddBattlerTagAttr {
export class TrapAttr extends AddBattlerTagAttr { export class TrapAttr extends AddBattlerTagAttr {
constructor(tagType: BattlerTagType) { constructor(tagType: BattlerTagType) {
super(tagType, false, false, 3, 6); super(tagType, false, false, 4, 5);
} }
} }
@ -2732,7 +2753,7 @@ export function initMoves() {
new AttackMove(Moves.PURSUIT, "Pursuit (N)", Type.DARK, MoveCategory.PHYSICAL, 40, 100, 20, -1, "The power of this attack move is doubled if it's used on a target that's switching out of battle.", -1, 0, 2), new AttackMove(Moves.PURSUIT, "Pursuit (N)", Type.DARK, MoveCategory.PHYSICAL, 40, 100, 20, -1, "The power of this attack move is doubled if it's used on a target that's switching out of battle.", -1, 0, 2),
new AttackMove(Moves.RAPID_SPIN, "Rapid Spin", Type.NORMAL, MoveCategory.PHYSICAL, 50, 100, 40, -1, "A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat.", 100, 0, 2) new AttackMove(Moves.RAPID_SPIN, "Rapid Spin", Type.NORMAL, MoveCategory.PHYSICAL, 50, 100, 40, -1, "A spin attack that can also eliminate such moves as Bind, Wrap, and Leech Seed. This also raises the user's Speed stat.", 100, 0, 2)
.attr(StatChangeAttr, BattleStat.SPD, 1, true) .attr(StatChangeAttr, BattleStat.SPD, 1, true)
.attr(LapseBattlerTagAttr, [ BattlerTagType.BIND, BattlerTagType.WRAP, BattlerTagType.FIRE_SPIN, BattlerTagType.WHIRLPOOL, BattlerTagType.CLAMP, BattlerTagType.SAND_TOMB, BattlerTagType.MAGMA_STORM, BattlerTagType.SEEDED ], true), .attr(LapseBattlerTagAttr, [ BattlerTagType.BIND, BattlerTagType.WRAP, BattlerTagType.FIRE_SPIN, BattlerTagType.WHIRLPOOL, BattlerTagType.CLAMP, BattlerTagType.SAND_TOMB, BattlerTagType.MAGMA_STORM, BattlerTagType.THUNDER_CAGE, BattlerTagType.SEEDED ], true),
new StatusMove(Moves.SWEET_SCENT, "Sweet Scent", Type.NORMAL, 100, 20, -1, "A sweet scent that harshly lowers opposing Pokémon's evasiveness.", -1, 0, 2) new StatusMove(Moves.SWEET_SCENT, "Sweet Scent", Type.NORMAL, 100, 20, -1, "A sweet scent that harshly lowers opposing Pokémon's evasiveness.", -1, 0, 2)
.attr(StatChangeAttr, BattleStat.EVA, -1) .attr(StatChangeAttr, BattleStat.EVA, -1)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
@ -3654,7 +3675,8 @@ export function initMoves() {
.attr(SandHealAttr), .attr(SandHealAttr),
new AttackMove(Moves.FIRST_IMPRESSION, "First Impression", Type.BUG, MoveCategory.PHYSICAL, 90, 100, 10, -1, "Although this move has great power, it only works the first turn each time the user enters battle.", -1, 2, 7) new AttackMove(Moves.FIRST_IMPRESSION, "First Impression", Type.BUG, MoveCategory.PHYSICAL, 90, 100, 10, -1, "Although this move has great power, it only works the first turn each time the user enters battle.", -1, 2, 7)
.condition(new FirstMoveCondition()), .condition(new FirstMoveCondition()),
new SelfStatusMove(Moves.BANEFUL_BUNKER, "Baneful Bunker (N)", Type.POISON, -1, 10, -1, "In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.", -1, 4, 7), new SelfStatusMove(Moves.BANEFUL_BUNKER, "Baneful Bunker (P)", Type.POISON, -1, 10, -1, "In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.", -1, 4, 7)
.attr(ProtectAttr),
new AttackMove(Moves.SPIRIT_SHACKLE, "Spirit Shackle (N)", Type.GHOST, MoveCategory.PHYSICAL, 80, 100, 10, -1, "The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping.", -1, 0, 7), new AttackMove(Moves.SPIRIT_SHACKLE, "Spirit Shackle (N)", Type.GHOST, MoveCategory.PHYSICAL, 80, 100, 10, -1, "The user attacks while simultaneously stitching the target's shadow to the ground to prevent the target from escaping.", -1, 0, 7),
new AttackMove(Moves.DARKEST_LARIAT, "Darkest Lariat (N)", Type.DARK, MoveCategory.PHYSICAL, 85, 100, 10, -1, "The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.", -1, 0, 7), new AttackMove(Moves.DARKEST_LARIAT, "Darkest Lariat (N)", Type.DARK, MoveCategory.PHYSICAL, 85, 100, 10, -1, "The user swings both arms and hits the target. The target's stat changes don't affect this attack's damage.", -1, 0, 7),
new AttackMove(Moves.SPARKLING_ARIA, "Sparkling Aria (N)", Type.WATER, MoveCategory.SPECIAL, 90, 100, 10, -1, "The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.", -1, 0, 7) new AttackMove(Moves.SPARKLING_ARIA, "Sparkling Aria (N)", Type.WATER, MoveCategory.SPECIAL, 90, 100, 10, -1, "The user bursts into song, emitting many bubbles. Any Pokémon suffering from a burn will be healed by the touch of these bubbles.", -1, 0, 7)
@ -3684,7 +3706,8 @@ export function initMoves() {
new AttackMove(Moves.THROAT_CHOP, "Throat Chop (N)", Type.DARK, MoveCategory.PHYSICAL, 80, 100, 15, -1, "The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.", 100, 0, 7), new AttackMove(Moves.THROAT_CHOP, "Throat Chop (N)", Type.DARK, MoveCategory.PHYSICAL, 80, 100, 15, -1, "The user attacks the target's throat, and the resultant suffering prevents the target from using moves that emit sound for two turns.", 100, 0, 7),
new AttackMove(Moves.POLLEN_PUFF, "Pollen Puff (N)", Type.BUG, MoveCategory.SPECIAL, 90, 100, 15, -1, "The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.", -1, 0, 7) new AttackMove(Moves.POLLEN_PUFF, "Pollen Puff (N)", Type.BUG, MoveCategory.SPECIAL, 90, 100, 15, -1, "The user attacks the enemy with a pollen puff that explodes. If the target is an ally, it gives the ally a pollen puff that restores its HP instead.", -1, 0, 7)
.ballBombMove(), .ballBombMove(),
new AttackMove(Moves.ANCHOR_SHOT, "Anchor Shot (N)", Type.STEEL, MoveCategory.PHYSICAL, 80, 100, 20, -1, "The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.", -1, 0, 7), new AttackMove(Moves.ANCHOR_SHOT, "Anchor Shot", Type.STEEL, MoveCategory.PHYSICAL, 80, 100, 20, -1, "The user entangles the target with its anchor chain while attacking. The target becomes unable to flee.", -1, 0, 7)
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, false, 1),
new StatusMove(Moves.PSYCHIC_TERRAIN, "Psychic Terrain (N)", Type.PSYCHIC, -1, 10, -1, "This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.", -1, 0, 7) new StatusMove(Moves.PSYCHIC_TERRAIN, "Psychic Terrain (N)", Type.PSYCHIC, -1, 10, -1, "This protects Pokémon on the ground from priority moves and powers up Psychic-type moves for five turns.", -1, 0, 7)
.target(MoveTarget.BOTH_SIDES), .target(MoveTarget.BOTH_SIDES),
new AttackMove(Moves.LUNGE, "Lunge", Type.BUG, MoveCategory.PHYSICAL, 80, 100, 15, -1, "The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.", 100, 0, 7) new AttackMove(Moves.LUNGE, "Lunge", Type.BUG, MoveCategory.PHYSICAL, 80, 100, 15, -1, "The user makes a lunge at the target, attacking with full force. This also lowers the target's Attack stat.", 100, 0, 7)
@ -3783,13 +3806,15 @@ export function initMoves() {
new AttackMove(Moves.FREEZY_FROST, "Freezy Frost (N)", Type.ICE, MoveCategory.SPECIAL, 100, 90, 10, -1, "The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle.", -1, 0, 7), new AttackMove(Moves.FREEZY_FROST, "Freezy Frost (N)", Type.ICE, MoveCategory.SPECIAL, 100, 90, 10, -1, "The user attacks with a crystal made of cold frozen haze. It eliminates every stat change among all the Pokémon engaged in battle.", -1, 0, 7),
new AttackMove(Moves.SPARKLY_SWIRL, "Sparkly Swirl (N)", Type.FAIRY, MoveCategory.SPECIAL, 120, 85, 5, -1, "The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user's party.", -1, 0, 7), new AttackMove(Moves.SPARKLY_SWIRL, "Sparkly Swirl (N)", Type.FAIRY, MoveCategory.SPECIAL, 120, 85, 5, -1, "The user attacks the target by wrapping it with a whirlwind of an overpowering scent. This also heals all status conditions of the user's party.", -1, 0, 7),
new AttackMove(Moves.VEEVEE_VOLLEY, "Veevee Volley (N)", Type.NORMAL, MoveCategory.PHYSICAL, -1, -1, 20, -1, "The more Eevee loves its Trainer, the greater the move's power. It never misses.", -1, 0, 7), new AttackMove(Moves.VEEVEE_VOLLEY, "Veevee Volley (N)", Type.NORMAL, MoveCategory.PHYSICAL, -1, -1, 20, -1, "The more Eevee loves its Trainer, the greater the move's power. It never misses.", -1, 0, 7),
/* End Unused */ /* End Unused */
new AttackMove(Moves.DOUBLE_IRON_BASH, "Double Iron Bash", Type.STEEL, MoveCategory.PHYSICAL, 60, 100, 5, -1, "The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.", 30, 0, 7) new AttackMove(Moves.DOUBLE_IRON_BASH, "Double Iron Bash", Type.STEEL, MoveCategory.PHYSICAL, 60, 100, 5, -1, "The user rotates, centering the hex nut in its chest, and then strikes with its arms twice in a row. This may also make the target flinch.", 30, 0, 7)
.attr(MultiHitAttr, MultiHitType._2) .attr(MultiHitAttr, MultiHitType._2)
.attr(FlinchAttr) .attr(FlinchAttr)
.punchingMove(), .punchingMove(),
/* Unused */
new SelfStatusMove(Moves.MAX_GUARD, "Max Guard", Type.NORMAL, -1, 10, -1, "This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.", -1, 4, 8) new SelfStatusMove(Moves.MAX_GUARD, "Max Guard", Type.NORMAL, -1, 10, -1, "This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.", -1, 4, 8)
.attr(ProtectAttr), .attr(ProtectAttr),
/* End Unused */
new AttackMove(Moves.DYNAMAX_CANNON, "Dynamax Cannon", Type.DRAGON, MoveCategory.SPECIAL, 100, 100, 5, -1, "The user unleashes a strong beam from its core. This move deals twice the damage if the target is over level 200.", -1, 0, 8) new AttackMove(Moves.DYNAMAX_CANNON, "Dynamax Cannon", Type.DRAGON, MoveCategory.SPECIAL, 100, 100, 5, -1, "The user unleashes a strong beam from its core. This move deals twice the damage if the target is over level 200.", -1, 0, 8)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.level > 200 ? 2 : 1) .attr(MovePowerMultiplierAttr, (user, target, move) => target.level > 200 ? 2 : 1)
.attr(DiscourageFrequentUseAttr) .attr(DiscourageFrequentUseAttr)
@ -3801,7 +3826,8 @@ export function initMoves() {
new SelfStatusMove(Moves.NO_RETREAT, "No Retreat", Type.FIGHTING, -1, 5, -1, "This move raises all the user's stats but prevents the user from switching out or fleeing.", 100, 0, 8) new SelfStatusMove(Moves.NO_RETREAT, "No Retreat", Type.FIGHTING, -1, 5, -1, "This move raises all the user's stats but prevents the user from switching out or fleeing.", 100, 0, 8)
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true) .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true)
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, true, true, 1), .attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, true, true, 1),
new StatusMove(Moves.TAR_SHOT, "Tar Shot (N)", Type.ROCK, 100, 15, -1, "The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves.", 100, 0, 8), new StatusMove(Moves.TAR_SHOT, "Tar Shot (P)", Type.ROCK, 100, 15, -1, "The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves.", 100, 0, 8)
.attr(StatChangeAttr, BattleStat.SPD, -1),
new StatusMove(Moves.MAGIC_POWDER, "Magic Powder (N)", Type.PSYCHIC, 100, 20, -1, "The user scatters a cloud of magic powder that changes the target to Psychic type.", -1, 0, 8) new StatusMove(Moves.MAGIC_POWDER, "Magic Powder (N)", Type.PSYCHIC, 100, 20, -1, "The user scatters a cloud of magic powder that changes the target to Psychic type.", -1, 0, 8)
.powderMove(), .powderMove(),
new AttackMove(Moves.DRAGON_DARTS, "Dragon Darts (P)", Type.DRAGON, MoveCategory.PHYSICAL, 50, 100, 10, -1, "The user attacks twice using Dreepy. If there are two targets, this move hits each target once.", -1, 0, 8) new AttackMove(Moves.DRAGON_DARTS, "Dragon Darts (P)", Type.DRAGON, MoveCategory.PHYSICAL, 50, 100, 10, -1, "The user attacks twice using Dreepy. If there are two targets, this move hits each target once.", -1, 0, 8)
@ -3853,8 +3879,8 @@ export function initMoves() {
new AttackMove(Moves.MAX_STEELSPIKE, "Max Steelspike (N)", Type.STEEL, MoveCategory.PHYSICAL, 10, -1, 10, -1, "This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.", -1, 0, 8) new AttackMove(Moves.MAX_STEELSPIKE, "Max Steelspike (N)", Type.STEEL, MoveCategory.PHYSICAL, 10, -1, 10, -1, "This is a Steel-type attack Dynamax Pokémon use. This raises ally Pokémon's Defense stats.", -1, 0, 8)
.target(MoveTarget.NEAR_ENEMY), .target(MoveTarget.NEAR_ENEMY),
/* End Unused */ /* End Unused */
new SelfStatusMove(Moves.CLANGOROUS_SOUL, "Clangorous Soul (P)", Type.DRAGON, 100, 5, -1, "The user raises all its stats by using some of its HP.", 100, 0, 8) new SelfStatusMove(Moves.CLANGOROUS_SOUL, "Clangorous Soul", Type.DRAGON, 100, 5, -1, "The user raises all its stats by using some of its HP.", 100, 0, 8)
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ], 1, true) .attr(CutHpStatBoostAttr, [ BattleStat.ATK, BattleStat.DEF, BattleStat.SPATK, BattleStat.SPDEF, BattleStat.SPD ])
.soundBased() .soundBased()
.danceMove(), .danceMove(),
new AttackMove(Moves.BODY_PRESS, "Body Press (N)", Type.FIGHTING, MoveCategory.PHYSICAL, 80, 100, 10, -1, "The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.", -1, 0, 8), new AttackMove(Moves.BODY_PRESS, "Body Press (N)", Type.FIGHTING, MoveCategory.PHYSICAL, 80, 100, 10, -1, "The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.", -1, 0, 8),
@ -3870,7 +3896,8 @@ export function initMoves() {
new AttackMove(Moves.BEHEMOTH_BLADE, "Behemoth Blade", Type.STEEL, MoveCategory.PHYSICAL, 100, 100, 5, -1, "The user wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.", -1, 0, 8) new AttackMove(Moves.BEHEMOTH_BLADE, "Behemoth Blade", Type.STEEL, MoveCategory.PHYSICAL, 100, 100, 5, -1, "The user wields a large, powerful sword using its whole body and cuts the target in a vigorous attack.", -1, 0, 8)
.slicingMove(), .slicingMove(),
new AttackMove(Moves.BEHEMOTH_BASH, "Behemoth Bash", Type.STEEL, MoveCategory.PHYSICAL, 100, 100, 5, -1, "The user's body becomes a firm shield and slams into the target fiercely.", -1, 0, 8), new AttackMove(Moves.BEHEMOTH_BASH, "Behemoth Bash", Type.STEEL, MoveCategory.PHYSICAL, 100, 100, 5, -1, "The user's body becomes a firm shield and slams into the target fiercely.", -1, 0, 8),
new AttackMove(Moves.AURA_WHEEL, "Aura Wheel (N)", Type.ELECTRIC, MoveCategory.PHYSICAL, 110, 100, 10, -1, "Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form.", 100, 0, 8), new AttackMove(Moves.AURA_WHEEL, "Aura Wheel (P)", Type.ELECTRIC, MoveCategory.PHYSICAL, 110, 100, 10, -1, "Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form.", 100, 0, 8)
.attr(StatChangeAttr, BattleStat.SPD, 1, true),
new AttackMove(Moves.BREAKING_SWIPE, "Breaking Swipe", Type.DRAGON, MoveCategory.PHYSICAL, 60, 100, 15, -1, "The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.", 100, 0, 8) new AttackMove(Moves.BREAKING_SWIPE, "Breaking Swipe", Type.DRAGON, MoveCategory.PHYSICAL, 60, 100, 15, -1, "The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.", 100, 0, 8)
.target(MoveTarget.ALL_NEAR_ENEMIES) .target(MoveTarget.ALL_NEAR_ENEMIES)
.attr(StatChangeAttr, BattleStat.ATK, -1), .attr(StatChangeAttr, BattleStat.ATK, -1),
@ -3921,9 +3948,9 @@ export function initMoves() {
new AttackMove(Moves.POLTERGEIST, "Poltergeist (N)", Type.GHOST, MoveCategory.PHYSICAL, 110, 90, 5, -1, "The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.", -1, 0, 8), new AttackMove(Moves.POLTERGEIST, "Poltergeist (N)", Type.GHOST, MoveCategory.PHYSICAL, 110, 90, 5, -1, "The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.", -1, 0, 8),
new StatusMove(Moves.CORROSIVE_GAS, "Corrosive Gas (N)", Type.POISON, 100, 40, -1, "The user surrounds everything around it with highly acidic gas and melts away items they hold.", -1, 0, 8) new StatusMove(Moves.CORROSIVE_GAS, "Corrosive Gas (N)", Type.POISON, 100, 40, -1, "The user surrounds everything around it with highly acidic gas and melts away items they hold.", -1, 0, 8)
.target(MoveTarget.ALL_NEAR_OTHERS), .target(MoveTarget.ALL_NEAR_OTHERS),
new StatusMove(Moves.COACHING, "Coaching (P)", Type.FIGHTING, -1, 10, -1, "The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.", 100, 0, 8) new StatusMove(Moves.COACHING, "Coaching", Type.FIGHTING, -1, 10, -1, "The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.", 100, 0, 8)
.attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF ], 1) .attr(StatChangeAttr, [ BattleStat.ATK, BattleStat.DEF ], 1)
.target(MoveTarget.USER_AND_ALLIES), .target(MoveTarget.NEAR_ALLY),
new AttackMove(Moves.FLIP_TURN, "Flip Turn", Type.WATER, MoveCategory.PHYSICAL, 60, 100, 20, -1, "After making its attack, the user rushes back to switch places with a party Pokémon in waiting.", -1, 0, 8) new AttackMove(Moves.FLIP_TURN, "Flip Turn", Type.WATER, MoveCategory.PHYSICAL, 60, 100, 20, -1, "After making its attack, the user rushes back to switch places with a party Pokémon in waiting.", -1, 0, 8)
.attr(ForceSwitchOutAttr, true), .attr(ForceSwitchOutAttr, true),
new AttackMove(Moves.TRIPLE_AXEL, "Triple Axel (P)", Type.ICE, MoveCategory.PHYSICAL, 20, 90, 10, -1, "A consecutive three-kick attack that becomes more powerful with each successful hit.", -1, 0, 8) new AttackMove(Moves.TRIPLE_AXEL, "Triple Axel (P)", Type.ICE, MoveCategory.PHYSICAL, 20, 90, 10, -1, "A consecutive three-kick attack that becomes more powerful with each successful hit.", -1, 0, 8)
@ -3946,8 +3973,10 @@ export function initMoves() {
.attr(MultiHitAttr, MultiHitType._3) .attr(MultiHitAttr, MultiHitType._3)
.attr(CritOnlyAttr) .attr(CritOnlyAttr)
.punchingMove(), .punchingMove(),
new AttackMove(Moves.THUNDER_CAGE, "Thunder Cage (N)", Type.ELECTRIC, MoveCategory.SPECIAL, 80, 90, 15, -1, "The user traps the target in a cage of sparking electricity for four to five turns.", 100, 0, 8), new AttackMove(Moves.THUNDER_CAGE, "Thunder Cage", Type.ELECTRIC, MoveCategory.SPECIAL, 80, 90, 15, -1, "The user traps the target in a cage of sparking electricity for four to five turns.", 100, 0, 8)
new AttackMove(Moves.DRAGON_ENERGY, "Dragon Energy (N)", Type.DRAGON, MoveCategory.SPECIAL, 150, 100, 5, -1, "Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power.", -1, 0, 8) .attr(TrapAttr, BattlerTagType.THUNDER_CAGE),
new AttackMove(Moves.DRAGON_ENERGY, "Dragon Energy", Type.DRAGON, MoveCategory.SPECIAL, 150, 100, 5, -1, "Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power.", -1, 0, 8)
.attr(HpPowerAttr)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.FREEZING_GLARE, "Freezing Glare", Type.PSYCHIC, MoveCategory.SPECIAL, 90, 100, 10, -1, "The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.", 10, 0, 8) new AttackMove(Moves.FREEZING_GLARE, "Freezing Glare", Type.PSYCHIC, MoveCategory.SPECIAL, 90, 100, 10, -1, "The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.", 10, 0, 8)
.attr(StatusEffectAttr, StatusEffect.FREEZE), .attr(StatusEffectAttr, StatusEffect.FREEZE),
@ -4007,8 +4036,9 @@ export function initMoves() {
.attr(HighCritAttr) .attr(HighCritAttr)
.attr(StatChangeAttr, BattleStat.DEF, -1) .attr(StatChangeAttr, BattleStat.DEF, -1)
.attr(FlinchAttr), .attr(FlinchAttr),
new AttackMove(Moves.INFERNAL_PARADE, "Infernal Parade (P)", Type.GHOST, MoveCategory.SPECIAL, 60, 100, 15, -1, "The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition.", 30, 0, 8) new AttackMove(Moves.INFERNAL_PARADE, "Infernal Parade", Type.GHOST, MoveCategory.SPECIAL, 60, 100, 15, -1, "The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition.", 30, 0, 8)
.attr(StatusEffectAttr, StatusEffect.BURN), .attr(StatusEffectAttr, StatusEffect.BURN)
.attr(MovePowerMultiplierAttr, (user, target, move) => target.status ? 2 : 1),
new AttackMove(Moves.CEASELESS_EDGE, "Ceaseless Edge", Type.DARK, MoveCategory.PHYSICAL, 65, 90, 15, -1, "The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes.", 100, 0, 8) new AttackMove(Moves.CEASELESS_EDGE, "Ceaseless Edge", Type.DARK, MoveCategory.PHYSICAL, 65, 90, 15, -1, "The user slashes its shell blade at the target. Shell splinters left behind by this attack remain scattered under the target as spikes.", 100, 0, 8)
.attr(AddArenaTrapTagAttr, ArenaTagType.SPIKES) .attr(AddArenaTrapTagAttr, ArenaTagType.SPIKES)
.slicingMove(), .slicingMove(),
@ -4057,8 +4087,9 @@ export function initMoves() {
new AttackMove(Moves.SALT_CURE, "Salt Cure (N)", Type.ROCK, MoveCategory.PHYSICAL, 40, 100, 15, -1, "The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move.", -1, 0, 9), new AttackMove(Moves.SALT_CURE, "Salt Cure (N)", Type.ROCK, MoveCategory.PHYSICAL, 40, 100, 15, -1, "The user salt cures the target, inflicting damage every turn. Steel and Water types are more strongly affected by this move.", -1, 0, 9),
new AttackMove(Moves.TRIPLE_DIVE, "Triple Dive", Type.WATER, MoveCategory.PHYSICAL, 30, 95, 10, -1, "The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.", -1, 0, 9) new AttackMove(Moves.TRIPLE_DIVE, "Triple Dive", Type.WATER, MoveCategory.PHYSICAL, 30, 95, 10, -1, "The user performs a perfectly timed triple dive, hitting the target with splashes of water three times in a row.", -1, 0, 9)
.attr(MultiHitAttr, MultiHitType._3), .attr(MultiHitAttr, MultiHitType._3),
new AttackMove(Moves.MORTAL_SPIN, "Mortal Spin", Type.POISON, MoveCategory.PHYSICAL, 30, 100, 15, -1, "The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon.", -1, 0, 9) new AttackMove(Moves.MORTAL_SPIN, "Mortal Spin", Type.POISON, MoveCategory.PHYSICAL, 30, 100, 15, -1, "The user performs a spin attack that can also eliminate the effects of such moves as Bind, Wrap, and Leech Seed. This also poisons opposing Pokémon.", 100, 0, 9)
.attr(LapseBattlerTagAttr, [ BattlerTagType.BIND, BattlerTagType.WRAP, BattlerTagType.FIRE_SPIN, BattlerTagType.WHIRLPOOL, BattlerTagType.CLAMP, BattlerTagType.SAND_TOMB, BattlerTagType.MAGMA_STORM, BattlerTagType.SEEDED ], true) .attr(LapseBattlerTagAttr, [ BattlerTagType.BIND, BattlerTagType.WRAP, BattlerTagType.FIRE_SPIN, BattlerTagType.WHIRLPOOL, BattlerTagType.CLAMP, BattlerTagType.SAND_TOMB, BattlerTagType.MAGMA_STORM, BattlerTagType.THUNDER_CAGE, BattlerTagType.SEEDED ], true)
.attr(StatusEffectAttr, StatusEffect.POISON)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new StatusMove(Moves.DOODLE, "Doodle (N)", Type.NORMAL, 100, 10, -1, "The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target.", -1, 0, 9), new StatusMove(Moves.DOODLE, "Doodle (N)", Type.NORMAL, 100, 10, -1, "The user captures the very essence of the target in a sketch. This changes the Abilities of the user and its ally Pokémon to that of the target.", -1, 0, 9),
new SelfStatusMove(Moves.FILLET_AWAY, "Fillet Away (N)", Type.NORMAL, -1, 10, -1, "The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.", -1, 0, 9), new SelfStatusMove(Moves.FILLET_AWAY, "Fillet Away (N)", Type.NORMAL, -1, 10, -1, "The user sharply boosts its Attack, Sp. Atk, and Speed stats by using its own HP.", -1, 0, 9),
@ -4137,7 +4168,8 @@ export function initMoves() {
.attr(HitHealAttr) .attr(HitHealAttr)
.attr(StatusEffectAttr, StatusEffect.BURN) .attr(StatusEffectAttr, StatusEffect.BURN)
.target(MoveTarget.ALL_NEAR_ENEMIES), .target(MoveTarget.ALL_NEAR_ENEMIES),
new AttackMove(Moves.SYRUP_BOMB, "Syrup Bomb (N)", Type.GRASS, MoveCategory.SPECIAL, 60, 85, 10, -1, "The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns.", -1, 0, 9) new AttackMove(Moves.SYRUP_BOMB, "Syrup Bomb (P)", Type.GRASS, MoveCategory.SPECIAL, 60, 85, 10, -1, "The user sets off an explosion of sticky candy syrup, which coats the target and causes the target's Speed stat to drop each turn for three turns.", -1, 0, 9)
.attr(StatChangeAttr, BattleStat.SPD, -1) //Temporary
.ballBombMove(), .ballBombMove(),
new AttackMove(Moves.IVY_CUDGEL, "Ivy Cudgel (P)", Type.GRASS, MoveCategory.PHYSICAL, 100, 100, 10, -1, "The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit.", -1, 0, 9) new AttackMove(Moves.IVY_CUDGEL, "Ivy Cudgel (P)", Type.GRASS, MoveCategory.PHYSICAL, 100, 100, 10, -1, "The user strikes with an ivy-wrapped cudgel. This move's type changes depending on the mask worn by the user, and it has a heightened chance of landing a critical hit.", -1, 0, 9)
.attr(HighCritAttr), .attr(HighCritAttr),