[Bug Fix] Corrected PostSummonPhase Trigger Timing for Accurate Stat Changes (#2057)
* fix postSummonPhase when opponent does not summon and fix the statsChange from push to unshift * added switch pokemon helper method * added on switch tests for intimidate * fix test by overriding passive in tests * remove a test not needed * cleanup imports
This commit is contained in:
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670ea01cb4
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@ -1625,7 +1625,9 @@ export class PostSummonStatChangeAbAttr extends PostSummonAbAttr {
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applyPostSummon(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
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queueShowAbility(pokemon, passive); // TODO: Better solution than manually showing the ability here
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if (this.selfTarget) {
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pokemon.scene.pushPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, this.stats, this.levels));
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// we unshift the StatChangePhase to put it right after the showAbility and not at the end of the
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// phase list (which could be after CommandPhase for example)
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pokemon.scene.unshiftPhase(new StatChangePhase(pokemon.scene, pokemon.getBattlerIndex(), true, this.stats, this.levels));
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return true;
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}
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for (const opponent of pokemon.getOpponents()) {
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@ -79,7 +79,7 @@ export const VARIANT_OVERRIDE: Variant = 0;
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export const OPP_SPECIES_OVERRIDE: Species | integer = 0;
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export const OPP_LEVEL_OVERRIDE: number = 0;
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export const OPP_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
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export const OPP_PASSIVE_ABILITY_OVERRIDE = Abilities.NONE;
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export const OPP_PASSIVE_ABILITY_OVERRIDE: Abilities = Abilities.NONE;
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export const OPP_STATUS_OVERRIDE: StatusEffect = StatusEffect.NONE;
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export const OPP_GENDER_OVERRIDE: Gender = null;
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export const OPP_MOVESET_OVERRIDE: Array<Moves> = [];
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@ -1024,7 +1024,6 @@ export class EncounterPhase extends BattlePhase {
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});
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if (this.scene.currentBattle.battleType !== BattleType.TRAINER) {
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enemyField.map(p => this.scene.pushPhase(new PostSummonPhase(this.scene, p.getBattlerIndex())));
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const ivScannerModifier = this.scene.findModifier(m => m instanceof IvScannerModifier);
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if (ivScannerModifier) {
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enemyField.map(p => this.scene.pushPhase(new ScanIvsPhase(this.scene, p.getBattlerIndex(), Math.min(ivScannerModifier.getStackCount() * 2, 6))));
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@ -1480,7 +1479,10 @@ export class SummonPhase extends PartyMemberPokemonPhase {
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if (!this.loaded || this.scene.currentBattle.battleType === BattleType.TRAINER || (this.scene.currentBattle.waveIndex % 10) === 1) {
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this.scene.triggerPokemonFormChange(pokemon, SpeciesFormChangeActiveTrigger, true);
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}
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if (pokemon.isPlayer()) {
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// postSummon for player only here, since we want the postSummon from opponent to be call in the turnInitPhase
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// covering both wild & trainer battles
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this.queuePostSummon();
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}
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}
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@ -1795,6 +1797,8 @@ export class TurnInitPhase extends FieldPhase {
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start() {
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super.start();
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const enemyField = this.scene.getEnemyField().filter(p => p.isActive()) as Pokemon[];
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enemyField.map(p => this.scene.unshiftPhase(new PostSummonPhase(this.scene, p.getBattlerIndex())));
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this.scene.getPlayerField().forEach(p => {
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// If this pokemon is in play and evolved into something illegal under the current challenge, force a switch
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@ -5,16 +5,11 @@ import * as overrides from "#app/overrides";
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import {Abilities} from "#app/data/enums/abilities";
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import {Species} from "#app/data/enums/species";
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import {
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CheckSwitchPhase, CommandPhase, MessagePhase,
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PostSummonPhase,
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ShinySparklePhase,
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ShowAbilityPhase,
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StatChangePhase,
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SummonPhase,
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ToggleDoublePositionPhase, TurnInitPhase
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CommandPhase, TurnInitPhase
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} from "#app/phases";
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import {Mode} from "#app/ui/ui";
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import {BattleStat} from "#app/data/battle-stat";
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import {Moves} from "#app/data/enums/moves";
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describe("Abilities - Intimidate", () => {
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@ -34,50 +29,161 @@ describe("Abilities - Intimidate", () => {
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MIGHTYENA);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
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vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INTIMIDATE);
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vi.spyOn(overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
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vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INTIMIDATE);
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vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(3);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]);
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});
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it("INTIMIDATE", async() => {
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it("single - wild with switch", async() => {
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await game.runToSummon([
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Species.MIGHTYENA,
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Species.MIGHTYENA,
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Species.POOCHYENA,
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]);
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await game.phaseInterceptor.run(PostSummonPhase);
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expect(game.scene.getParty()[0].summonData).not.toBeUndefined();
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let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(0);
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await game.phaseInterceptor.run(ShowAbilityPhase);
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await game.phaseInterceptor.run(StatChangePhase);
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battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
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await game.phaseInterceptor.run(SummonPhase);
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await game.phaseInterceptor.run(ShinySparklePhase, () => game.isCurrentPhase(ToggleDoublePositionPhase));
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await game.phaseInterceptor.run(ToggleDoublePositionPhase);
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game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
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game.setMode(Mode.MESSAGE);
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game.endPhase();
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});
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await game.phaseInterceptor.run(CheckSwitchPhase);
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await game.phaseInterceptor.run(PostSummonPhase);
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}, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase));
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await game.phaseInterceptor.to(CommandPhase, false);
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expect(game.scene.getParty()[0].species.speciesId).toBe(Species.MIGHTYENA);
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let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
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await game.phaseInterceptor.run(ShowAbilityPhase);
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game.scene.moveAnimations = null; // Mandatory to avoid crash
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await game.phaseInterceptor.run(StatChangePhase);
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battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
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let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
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await game.switchPokemon(1);
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expect(game.scene.getParty()[0].species.speciesId).toBe(Species.POOCHYENA);
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battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
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await game.phaseInterceptor.run(MessagePhase);
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await game.phaseInterceptor.run(TurnInitPhase);
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await game.phaseInterceptor.run(CommandPhase);
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battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
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}, 20000);
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it("single - boss should only trigger once then switch", async() => {
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vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(10);
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await game.runToSummon([
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Species.MIGHTYENA,
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Species.POOCHYENA,
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]);
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game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
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game.setMode(Mode.MESSAGE);
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game.endPhase();
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}, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase));
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await game.phaseInterceptor.to(CommandPhase, false);
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let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
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let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
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await game.switchPokemon(1);
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expect(game.scene.getParty()[0].species.speciesId).toBe(Species.POOCHYENA);
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battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
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battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
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}, 20000);
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it("single - trainer should only trigger once with switch", async() => {
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vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
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await game.runToSummon([
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Species.MIGHTYENA,
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Species.POOCHYENA,
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]);
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game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
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game.setMode(Mode.MESSAGE);
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game.endPhase();
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}, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase));
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await game.phaseInterceptor.to(CommandPhase, false);
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let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-1);
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let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
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await game.switchPokemon(1);
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expect(game.scene.getParty()[0].species.speciesId).toBe(Species.POOCHYENA);
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battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-1);
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battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
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}, 200000);
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it("double - trainer should only trigger once per pokemon", async() => {
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vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(false);
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vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
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await game.runToSummon([
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Species.MIGHTYENA,
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Species.POOCHYENA,
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]);
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game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
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game.setMode(Mode.MESSAGE);
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game.endPhase();
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}, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase));
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await game.phaseInterceptor.to(CommandPhase, false);
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const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
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const battleStatsOpponent2 = game.scene.currentBattle.enemyParty[1].summonData.battleStats;
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expect(battleStatsOpponent2[BattleStat.ATK]).toBe(-2);
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const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2);
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const battleStatsPokemon2 = game.scene.getParty()[1].summonData.battleStats;
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expect(battleStatsPokemon2[BattleStat.ATK]).toBe(-2);
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}, 20000);
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it("double - wild: should only trigger once per pokemon", async() => {
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vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(false);
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vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(3);
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await game.runToSummon([
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Species.MIGHTYENA,
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Species.POOCHYENA,
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]);
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game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
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game.setMode(Mode.MESSAGE);
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game.endPhase();
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}, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase));
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await game.phaseInterceptor.to(CommandPhase, false);
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const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
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const battleStatsOpponent2 = game.scene.currentBattle.enemyParty[1].summonData.battleStats;
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expect(battleStatsOpponent2[BattleStat.ATK]).toBe(-2);
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const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2);
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const battleStatsPokemon2 = game.scene.getParty()[1].summonData.battleStats;
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expect(battleStatsPokemon2[BattleStat.ATK]).toBe(-2);
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}, 20000);
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it("double - boss: should only trigger once per pokemon", async() => {
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vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(false);
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vi.spyOn(overrides, "DOUBLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(10);
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await game.runToSummon([
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Species.MIGHTYENA,
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Species.POOCHYENA,
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]);
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game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
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game.setMode(Mode.MESSAGE);
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game.endPhase();
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}, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase));
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await game.phaseInterceptor.to(CommandPhase, false);
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const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(-2);
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const battleStatsOpponent2 = game.scene.currentBattle.enemyParty[1].summonData.battleStats;
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expect(battleStatsOpponent2[BattleStat.ATK]).toBe(-2);
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const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(-2);
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const battleStatsPokemon2 = game.scene.getParty()[1].summonData.battleStats;
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expect(battleStatsPokemon2[BattleStat.ATK]).toBe(-2);
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}, 20000);
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});
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@ -5,11 +5,7 @@ import * as overrides from "#app/overrides";
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import {Abilities} from "#app/data/enums/abilities";
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import {Species} from "#app/data/enums/species";
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import {
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MessagePhase,
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PostSummonPhase,
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ShowAbilityPhase,
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StatChangePhase,
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ToggleDoublePositionPhase
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CommandPhase,
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} from "#app/phases";
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import {BattleStat} from "#app/data/battle-stat";
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@ -40,26 +36,10 @@ describe("Abilities - Intrepid Sword", () => {
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await game.runToSummon([
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Species.ZACIAN,
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]);
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await game.phaseInterceptor.runFrom(PostSummonPhase).to(PostSummonPhase);
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expect(game.scene.getParty()[0].summonData).not.toBeUndefined();
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let battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(0);
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await game.phaseInterceptor.run(ShowAbilityPhase);
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await game.phaseInterceptor.run(StatChangePhase);
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battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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await game.phaseInterceptor.to(CommandPhase, false);
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const battleStatsPokemon = game.scene.getParty()[0].summonData.battleStats;
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expect(battleStatsPokemon[BattleStat.ATK]).toBe(1);
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}, 20000);
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it("INTREPID SWORD on opponent", async() => {
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await game.runToSummon([
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Species.ZACIAN,
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]);
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let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(0);
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await game.phaseInterceptor.runFrom(PostSummonPhase).to(ToggleDoublePositionPhase);
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await game.phaseInterceptor.run(StatChangePhase);
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await game.phaseInterceptor.run(MessagePhase);
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battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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const battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
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expect(battleStatsOpponent[BattleStat.ATK]).toBe(1);
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}, 20000);
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});
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@ -1,6 +1,6 @@
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export default class TextInterceptor {
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private scene;
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private logs = [];
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public logs = [];
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constructor(scene) {
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this.scene = scene;
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scene.messageWrapper = this;
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@ -28,6 +28,7 @@ import {MockClock} from "#app/test/utils/mocks/mockClock";
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import {Command} from "#app/ui/command-ui-handler";
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import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";
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import {Button} from "#app/enums/buttons";
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import PartyUiHandler, {PartyUiMode} from "#app/ui/party-ui-handler";
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/**
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* Class to manage the game state and transitions between phases.
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@ -279,4 +280,15 @@ export default class GameManager {
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resolve();
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});
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}
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async switchPokemon(pokemonIndex: number) {
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this.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
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this.scene.ui.setMode(Mode.PARTY, PartyUiMode.SWITCH, (this.scene.getCurrentPhase() as CommandPhase).getPokemon().getFieldIndex(), null, PartyUiHandler.FilterNonFainted);
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});
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this.onNextPrompt("CommandPhase", Mode.PARTY, () => {
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(this.scene.getCurrentPhase() as CommandPhase).handleCommand(Command.POKEMON, pokemonIndex, false);
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});
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await this.phaseInterceptor.run(CommandPhase);
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await this.phaseInterceptor.to(CommandPhase);
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}
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}
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