Added ability to get hex colour from type, added biome text, added functionality for querying biomeType with object.
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@ -48,7 +48,7 @@ import { Nature } from './data/nature';
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import { SpeciesFormChangeTimeOfDayTrigger, SpeciesFormChangeTrigger, pokemonFormChanges } from './data/pokemon-forms';
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import { FormChangePhase, QuietFormChangePhase } from './form-change-phase';
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import { BattleSpec } from './enums/battle-spec';
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import { getTypeRgb } from './data/type';
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import { getTypeRgb, getTypeHex } from './data/type';
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import PokemonSpriteSparkleHandler from './field/pokemon-sprite-sparkle-handler';
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import CharSprite from './ui/char-sprite';
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import DamageNumberHandler from './field/damage-number-handler';
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@ -62,6 +62,7 @@ import { Localizable } from './plugins/i18n';
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import * as Overrides from './overrides';
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import {InputsController} from "./inputs-controller";
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import {UiInputs} from "./ui-inputs";
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import { Type } from 'pokenode-ts';
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export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
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@ -158,6 +159,7 @@ export default class BattleScene extends SceneBase {
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private party: PlayerPokemon[];
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private waveCountText: Phaser.GameObjects.Text;
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private moneyText: Phaser.GameObjects.Text;
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private biomeText: Phaser.GameObjects.Text;
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private scoreText: Phaser.GameObjects.Text;
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private luckLabelText: Phaser.GameObjects.Text;
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private luckText: Phaser.GameObjects.Text;
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@ -356,6 +358,10 @@ export default class BattleScene extends SceneBase {
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this.moneyText.setOrigin(1, 0);
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this.fieldUI.add(this.moneyText);
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this.biomeText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, '', TextStyle.BATTLE_INFO);
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this.biomeText.setOrigin(1, 0);
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this.fieldUI.add(this.biomeText);
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this.scoreText = addTextObject(this, (this.game.canvas.width / 6) - 2, 0, '', TextStyle.PARTY, { fontSize: '54px' });
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this.scoreText.setOrigin(1, 0);
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this.fieldUI.add(this.scoreText);
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@ -469,6 +475,7 @@ export default class BattleScene extends SceneBase {
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this.updateWaveCountText();
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this.updateMoneyText();
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this.updateBiomeText();
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this.updateScoreText();
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}
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@ -764,6 +771,9 @@ export default class BattleScene extends SceneBase {
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this.updateMoneyText();
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this.moneyText.setVisible(false);
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this.updateBiomeText();
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this.biomeText.setVisible(false);
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this.updateScoreText();
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this.scoreText.setVisible(false);
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@ -950,6 +960,8 @@ export default class BattleScene extends SceneBase {
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this.arenaBg.pipelineData = { terrainColorRatio: this.arena.getBgTerrainColorRatioForBiome() };
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this.updateBiomeText();
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return this.arena;
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}
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@ -1196,6 +1208,26 @@ export default class BattleScene extends SceneBase {
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this.moneyText.setVisible(true);
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}
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updateBiomeText(): void {
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try {
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const biomeString: string = getBiomeName(this.arena.biomeType)
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this.biomeText.setText(biomeString);
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/*
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*
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* Set text colour based on biomeType
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* Looks gross
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*
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* const biomeValue: Biome = Biome[biomeString.toUpperCase() as keyof typeof Biome];
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* const biomeType = this.arena.getTypeForBiome(biomeValue);
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* this.biomeText.setColor(getTypeHex(biomeType));
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*
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*/
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} catch {
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this.biomeText.setText('');
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}
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this.biomeText.setVisible(true);
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}
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updateScoreText(): void {
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this.scoreText.setText(`Score: ${this.score.toString()}`);
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this.scoreText.setVisible(this.gameMode.isDaily);
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@ -1237,8 +1269,9 @@ export default class BattleScene extends SceneBase {
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const enemyModifierCount = this.enemyModifiers.filter(m => m.isIconVisible(this)).length;
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this.waveCountText.setY(-(this.game.canvas.height / 6) + (enemyModifierCount ? enemyModifierCount <= 12 ? 15 : 24 : 0));
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this.moneyText.setY(this.waveCountText.y + 10);
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this.scoreText.setY(this.moneyText.y + 10);
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[ this.luckLabelText, this.luckText ].map(l => l.setY((this.scoreText.visible ? this.scoreText : this.moneyText).y + 10));
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this.biomeText.setY(this.moneyText.y + 10);
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this.scoreText.setY(this.biomeText.y + 10);
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[ this.luckLabelText, this.luckText ].map(l => l.setY((this.scoreText.visible ? this.scoreText : this.biomeText).y + 10));
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const offsetY = (this.scoreText.visible ? this.scoreText : this.moneyText).y + 15;
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this.partyExpBar.setY(offsetY);
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this.candyBar.setY(offsetY + 15);
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@ -544,3 +544,48 @@ export function getTypeRgb(type: Type): [ integer, integer, integer ] {
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return [ 0, 0, 0 ];
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}
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}
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export function getTypeHex(type: Type): string{
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switch (type) {
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case Type.NORMAL:
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return "#A8A878"; // [ 168, 168, 120 ]
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case Type.FIGHTING:
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return "#C03028"; // [ 192, 48, 40 ]
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case Type.FLYING:
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return "#A890F0"; // [ 168, 144, 240 ]
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case Type.POISON:
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return "#A040A0"; // [ 160, 64, 160 ]
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case Type.GROUND:
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return "#E0C868"; // [ 224, 192, 104 ]
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case Type.ROCK:
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return "#B8A038"; // [ 184, 160, 56 ]
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case Type.BUG:
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return "#A8B820"; // [ 168, 184, 32 ]
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case Type.GHOST:
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return "#705898"; // [ 112, 88, 152 ]
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case Type.STEEL:
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return "#B8B8D0"; // [ 184, 184, 208 ]
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case Type.FIRE:
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return "#F08030"; // [ 240, 128, 48 ]
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case Type.WATER:
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return "#6890F0"; // [ 104, 144, 240 ]
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case Type.GRASS:
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return "#78C850"; // [ 120, 200, 80 ]
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case Type.ELECTRIC:
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return "#F8D030"; // [ 248, 208, 48 ]
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case Type.PSYCHIC:
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return "#F85888"; // [ 248, 88, 136 ]
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case Type.ICE:
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return "#98D8D8"; // [ 152, 216, 216 ]
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case Type.DRAGON:
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return "#7038F8"; // [ 112, 56, 248 ]
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case Type.DARK:
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return "#705848"; // [ 112, 88, 72 ]
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case Type.FAIRY:
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return "#E89AC8"; // [ 232, 136, 200 ]
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case Type.STELLAR:
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return "#FFFFFF"; // [ 255, 255, 255 ]
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default:
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return "#000000"; // [ 0, 0, 0 ]
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}
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}
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@ -196,8 +196,9 @@ export class Arena {
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return 0;
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}
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getTypeForBiome() {
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switch (this.biomeType) {
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getTypeForBiome(biomeObject?: Biome) {
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const biome = biomeObject || this.biomeType;
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switch (biome) {
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case Biome.TOWN:
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case Biome.PLAINS:
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case Biome.METROPOLIS:
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