Make Disguise properly reset form on arena reset when fainted (#3612)

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NightKev 2024-08-17 21:05:04 -07:00 committed by GitHub
parent 192aa63635
commit 0e6c2952ca
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4 changed files with 61 additions and 13 deletions

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@ -37,7 +37,7 @@ import UIPlugin from "phaser3-rex-plugins/templates/ui/ui-plugin";
import { addUiThemeOverrides } from "./ui/ui-theme";
import PokemonData from "./system/pokemon-data";
import { Nature } from "./data/nature";
import { SpeciesFormChangeManualTrigger, SpeciesFormChangeTimeOfDayTrigger, SpeciesFormChangeTrigger, pokemonFormChanges, FormChangeItem } from "./data/pokemon-forms";
import { SpeciesFormChangeManualTrigger, SpeciesFormChangeTimeOfDayTrigger, SpeciesFormChangeTrigger, pokemonFormChanges, FormChangeItem, SpeciesFormChange } from "./data/pokemon-forms";
import { FormChangePhase, QuietFormChangePhase } from "./form-change-phase";
import { getTypeRgb } from "./data/type";
import PokemonSpriteSparkleHandler from "./field/pokemon-sprite-sparkle-handler";
@ -2579,7 +2579,7 @@ export default class BattleScene extends SceneBase {
// in case this is NECROZMA, determine which forms this
const matchingFormChangeOpts = pokemonFormChanges[pokemon.species.speciesId].filter(fc => fc.findTrigger(formChangeTriggerType) && fc.canChange(pokemon));
let matchingFormChange;
let matchingFormChange: SpeciesFormChange | null;
if (pokemon.species.speciesId === Species.NECROZMA && matchingFormChangeOpts.length > 1) {
// Ultra Necrozma is changing its form back, so we need to figure out into which form it devolves.
const formChangeItemModifiers = (this.findModifiers(m => m instanceof PokemonFormChangeItemModifier && m.pokemonId === pokemon.id) as PokemonFormChangeItemModifier[]).filter(m => m.active).map(m => m.formChangeItem);

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@ -5039,6 +5039,7 @@ export function initAbilities() {
(pokemon, abilityName) => i18next.t("abilityTriggers:disguiseAvoidedDamage", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName: abilityName }),
(pokemon) => Math.floor(pokemon.getMaxHp() / 8))
.attr(PostBattleInitFormChangeAbAttr, () => 0)
.bypassFaint()
.ignorable(),
new Ability(Abilities.BATTLE_BOND, 7)
.attr(PostVictoryFormChangeAbAttr, () => 2)
@ -5191,6 +5192,7 @@ export function initAbilities() {
.attr(FormBlockDamageAbAttr, (target, user, move) => move.category === MoveCategory.PHYSICAL && !!target.getTag(BattlerTagType.ICE_FACE), 0, BattlerTagType.ICE_FACE,
(pokemon, abilityName) => i18next.t("abilityTriggers:iceFaceAvoidedDamage", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon), abilityName: abilityName }))
.attr(PostBattleInitFormChangeAbAttr, () => 0)
.bypassFaint()
.ignorable(),
new Ability(Abilities.POWER_SPOT, 8)
.attr(AllyMoveCategoryPowerBoostAbAttr, [MoveCategory.SPECIAL, MoveCategory.PHYSICAL], 1.3),

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@ -2,12 +2,12 @@ import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import GameManager from "#test/utils/gameManager";
import { getMovePosition } from "#test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Abilities } from "#enums/abilities";
import { Species } from "#enums/species";
import { StatusEffect } from "#app/data/status-effect.js";
import { MoveEffectPhase, MoveEndPhase, TurnEndPhase, TurnInitPhase } from "#app/phases.js";
import { CommandPhase, MoveEffectPhase, MoveEndPhase, TurnEndPhase, TurnInitPhase } from "#app/phases.js";
import { BattleStat } from "#app/data/battle-stat.js";
import { SPLASH_ONLY } from "../utils/testUtils";
import { Mode } from "#app/ui/ui.js";
const TIMEOUT = 20 * 1000;
@ -38,7 +38,7 @@ describe("Abilities - Disguise", () => {
game.override.moveset([Moves.SHADOW_SNEAK, Moves.VACUUM_WAVE, Moves.TOXIC_THREAD, Moves.SPLASH]);
}, TIMEOUT);
it("takes no damage from attacking move and transforms to Busted form, taking 1/8 max HP damage from the disguise breaking", async () => {
it("takes no damage from attacking move and transforms to Busted form, takes 1/8 max HP damage from the disguise breaking", async () => {
await game.startBattle();
const mimikyu = game.scene.getEnemyPokemon()!;
@ -134,17 +134,30 @@ describe("Abilities - Disguise", () => {
expect(mimikyu.formIndex).toBe(bustedForm);
}, TIMEOUT);
it("reverts to Disguised on arena reset", async () => {
game.override.startingWave(4);
it("persists form change when wave changes with no arena reset", async () => {
game.override.starterSpecies(0);
game.override.starterForms({
[Species.MIMIKYU]: bustedForm
});
await game.startBattle([Species.FURRET, Species.MIMIKYU]);
const mimikyu = game.scene.getParty()[1]!;
expect(mimikyu.formIndex).toBe(bustedForm);
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.doKillOpponents();
await game.toNextWave();
expect(mimikyu.formIndex).toBe(bustedForm);
}, TIMEOUT);
it("reverts to Disguised form on arena reset", async () => {
game.override.startingWave(4);
game.override.starterSpecies(Species.MIMIKYU);
game.override.starterForms({
[Species.MIMIKYU]: bustedForm
});
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyAbility(Abilities.BALL_FETCH);
await game.startBattle();
const mimikyu = game.scene.getPlayerPokemon()!;
@ -153,10 +166,41 @@ describe("Abilities - Disguise", () => {
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.doKillOpponents();
await game.phaseInterceptor.to(TurnEndPhase);
game.doSelectModifier();
await game.phaseInterceptor.to(TurnInitPhase);
await game.toNextWave();
expect(mimikyu.formIndex).toBe(disguisedForm);
}, TIMEOUT);
it("reverts to Disguised form on biome change when fainted", async () => {
game.override.startingWave(10);
game.override.starterSpecies(0);
game.override.starterForms({
[Species.MIMIKYU]: bustedForm
});
await game.startBattle([Species.MIMIKYU, Species.FURRET]);
const mimikyu1 = game.scene.getPlayerPokemon()!;
expect(mimikyu1.formIndex).toBe(bustedForm);
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.killPokemon(mimikyu1);
game.doSelectPartyPokemon(1);
await game.toNextTurn();
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.doKillOpponents();
game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => { // TODO: Make tests run in set mode instead of switch mode
game.setMode(Mode.MESSAGE);
game.endPhase();
}, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase));
game.onNextPrompt("CheckSwitchPhase", Mode.CONFIRM, () => {
game.setMode(Mode.MESSAGE);
game.endPhase();
}, () => game.isCurrentPhase(CommandPhase) || game.isCurrentPhase(TurnInitPhase));
await game.phaseInterceptor.to("PartyHealPhase");
expect(mimikyu1.formIndex).toBe(disguisedForm);
}, TIMEOUT);
});

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@ -15,6 +15,7 @@ import {
MovePhase,
NewBattlePhase,
NextEncounterPhase,
PartyHealPhase,
PostSummonPhase,
SelectGenderPhase,
SelectModifierPhase,
@ -92,6 +93,7 @@ export default class PhaseInterceptor {
[QuietFormChangePhase, this.startPhase],
[SwitchPhase, this.startPhase],
[SwitchSummonPhase, this.startPhase],
[PartyHealPhase, this.startPhase],
];
private endBySetMode = [