Fix bug with catching Pokemon

This commit is contained in:
Flashfyre 2023-12-05 23:31:34 -05:00
parent 0b8ae6f05e
commit 0e366986b5
2 changed files with 2 additions and 2 deletions

View File

@ -2919,7 +2919,7 @@ export class AttemptCapturePhase extends PokemonPhase {
const pokemon = this.getPokemon() as EnemyPokemon;
this.scene.unshiftPhase(new VictoryPhase(this.scene, this.battlerIndex));
const speciesForm = pokemon.fusionSpecies ? pokemon.getSpeciesForm() : pokemon.getFusionSpeciesForm();
const speciesForm = !pokemon.fusionSpecies ? pokemon.getSpeciesForm() : pokemon.getFusionSpeciesForm();
if (speciesForm.abilityHidden && (pokemon.fusionSpecies ? pokemon.fusionAbilityIndex : pokemon.abilityIndex) === speciesForm.getAbilityCount() - 1)
this.scene.validateAchv(achvs.HIDDEN_ABILITY);

View File

@ -97,7 +97,7 @@ export abstract class PokemonSpeciesForm {
}
getAbility(abilityIndex: integer): Abilities {
return !abilityIndex ? this.ability1 : abilityIndex === 1 && this.ability2 ? this.ability2 : this.abilityHidden
return !abilityIndex ? this.ability1 : abilityIndex === 1 && this.ability2 ? this.ability2 : this.abilityHidden;
}
getLevelMoves(): LevelMoves {