Add battle count splash
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4377596f46
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@ -1,4 +1,7 @@
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export const battleCountSplashMessage = '{COUNT} Battles Won!';
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export const splashMessages = [
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battleCountSplashMessage,
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'Join the Discord!',
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'Infinite Levels!',
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'Everything Stacks!',
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@ -4,15 +4,16 @@ import OptionSelectUiHandler from "./option-select-ui-handler";
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import { Mode } from "./ui";
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import * as Utils from "../utils";
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import { TextStyle, addTextObject } from "./text";
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import { splashMessages } from "../data/splash-messages";
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import { battleCountSplashMessage, splashMessages } from "../data/splash-messages";
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export default class TitleUiHandler extends OptionSelectUiHandler {
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private titleContainer: Phaser.GameObjects.Container;
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private dailyRunScoreboard: DailyRunScoreboard;
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private playerCountLabel: Phaser.GameObjects.Text;
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private splashMessage: Phaser.GameObjects.Text;
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private splashMessage: string;
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private splashMessageText: Phaser.GameObjects.Text;
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private playerCountTimer;
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private titleStatsTimer;
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constructor(scene: BattleScene, mode: Mode = Mode.TITLE) {
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super(scene, mode);
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@ -31,11 +32,6 @@ export default class TitleUiHandler extends OptionSelectUiHandler {
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logo.setOrigin(0.5, 0);
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this.titleContainer.add(logo);
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this.splashMessage = addTextObject(this.scene, logo.x + 64, logo.y + logo.displayHeight - 8, '', TextStyle.MONEY, { fontSize: '54px' });
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this.splashMessage.setOrigin(0.5, 0.5);
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this.splashMessage.setAngle(-20)
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this.titleContainer.add(this.splashMessage);
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this.dailyRunScoreboard = new DailyRunScoreboard(this.scene, 1, 44);
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this.dailyRunScoreboard.setup();
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@ -45,10 +41,15 @@ export default class TitleUiHandler extends OptionSelectUiHandler {
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this.playerCountLabel.setOrigin(1, 0);
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this.titleContainer.add(this.playerCountLabel);
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const originalSplashMessageScale = this.splashMessage.scale;
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this.splashMessageText = addTextObject(this.scene, logo.x + 64, logo.y + logo.displayHeight - 8, '', TextStyle.MONEY, { fontSize: '54px' });
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this.splashMessageText.setOrigin(0.5, 0.5);
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this.splashMessageText.setAngle(-20)
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this.titleContainer.add(this.splashMessageText);
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const originalSplashMessageScale = this.splashMessageText.scale;
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this.scene.tweens.add({
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targets: this.splashMessage,
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targets: this.splashMessageText,
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duration: Utils.fixedInt(350),
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scale: originalSplashMessageScale * 1.25,
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loop: -1,
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@ -56,25 +57,30 @@ export default class TitleUiHandler extends OptionSelectUiHandler {
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})
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}
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updatePlayerCount(): void {
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Utils.apiFetch(`game/playercount`)
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updateTitleStats(): void {
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Utils.apiFetch(`game/titlestats`)
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.then(request => request.json())
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.then(count => this.playerCountLabel.setText(`${count} Players Online`));
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.then(stats => {
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this.playerCountLabel.setText(`${stats.playerCount} Players Online`);
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if (this.splashMessage === battleCountSplashMessage)
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this.splashMessageText.setText(battleCountSplashMessage.replace('{COUNT}', stats.battleCount.toLocaleString('en-US')));
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});
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}
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show(args: any[]): boolean {
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const ret = super.show(args);
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if (ret) {
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this.splashMessage.setText(Utils.randItem(splashMessages));
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this.splashMessage = Utils.randItem(splashMessages);
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this.splashMessageText.setText(this.splashMessage.replace('{COUNT}', '?'));
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const ui = this.getUi();
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this.dailyRunScoreboard.update();
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this.updatePlayerCount();
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this.updateTitleStats();
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this.playerCountTimer = setInterval(() => this.updatePlayerCount(), 10000);
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this.titleStatsTimer = setInterval(() => this.updateTitleStats(), 10000);
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this.scene.tweens.add({
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targets: [ this.titleContainer, ui.getMessageHandler().bg ],
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@ -92,8 +98,8 @@ export default class TitleUiHandler extends OptionSelectUiHandler {
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const ui = this.getUi();
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clearInterval(this.playerCountTimer);
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this.playerCountTimer = null;
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clearInterval(this.titleStatsTimer);
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this.titleStatsTimer = null;
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this.scene.tweens.add({
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targets: [ this.titleContainer, ui.getMessageHandler().bg ],
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