[Bug] Fix multi-hit frenzy moves permanently locking the user (#2662)
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@ -3872,7 +3872,7 @@ export class DisableMoveAttr extends MoveEffectAttr {
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export class FrenzyAttr extends MoveEffectAttr {
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constructor() {
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super(true, MoveEffectTrigger.HIT);
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super(true, MoveEffectTrigger.HIT, false, true);
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}
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canApply(user: Pokemon, target: Pokemon, move: Move, args: any[]) {
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