Add sprite shadows and update engine

This commit is contained in:
Flashfyre 2023-06-04 21:47:43 -04:00
parent 1b5e757731
commit 0cc87b4ba0
11 changed files with 157 additions and 92 deletions

47
package-lock.json generated
View File

@ -8,7 +8,7 @@
"name": "pokemon-rogue-battle",
"version": "0.0.1",
"dependencies": {
"phaser": "^3.55.2",
"phaser": "^3.60.0",
"phaser3-rex-plugins": "^1.1.84"
},
"devDependencies": {
@ -1059,9 +1059,9 @@
}
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@ -1889,15 +1889,6 @@
"node": ">= 0.8"
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"dependencies": {
"process": "^0.11.1",
"util": "^0.10.3"
}
},
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"resolved": "https://registry.npmjs.org/path-exists/-/path-exists-4.0.0.tgz",
@ -1938,12 +1929,11 @@
"dev": true
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"dependencies": {
"eventemitter3": "^4.0.7",
"path": "^0.12.7"
"eventemitter3": "^5.0.0"
}
},
"node_modules/phaser3-rex-plugins": {
@ -2003,14 +1993,6 @@
"node": ">= 0.8.0"
}
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"engines": {
"node": ">= 0.6.0"
}
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"version": "2.3.0",
"resolved": "https://registry.npmjs.org/punycode/-/punycode-2.3.0.tgz",
@ -2419,19 +2401,6 @@
"punycode": "^2.1.0"
}
},
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"dependencies": {
"inherits": "2.0.3"
}
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"node_modules/vary": {
"version": "1.1.2",
"resolved": "https://registry.npmjs.org/vary/-/vary-1.1.2.tgz",

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@ -16,7 +16,7 @@
"vite-plugin-fs": "^1.0.0-beta.6"
},
"dependencies": {
"phaser": "^3.55.2",
"phaser": "^3.60.0",
"phaser3-rex-plugins": "^1.1.84"
}
}

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@ -239,7 +239,7 @@ export default class BattleScene extends Phaser.Scene {
this.loadAtlas('battle_stats', 'effects');
this.loadAtlas('shiny', 'effects');
this.loadImage('evo_sparkle', 'effects');
this.load.video('evo_bg', 'images/effects/evo_bg.mp4', null, false, true);
this.load.video('evo_bg', 'images/effects/evo_bg.mp4', true);
this.loadAtlas('pb', '');
this.loadAtlas('items', '');
@ -284,8 +284,6 @@ export default class BattleScene extends Phaser.Scene {
this.loadBgm('evolution');
this.loadBgm('evolution_fanfare');
//this.load.glsl('sprite', 'shaders/sprite.frag');
populateAnims();
}

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@ -304,8 +304,7 @@ class AnimTimedUpdateBgEvent extends AnimTimedBgEvent {
if (Object.keys(tweenProps).length) {
scene.tweens.add(Object.assign({
targets: moveAnim.bgSprite,
duration: this.duration * 3,
useFrames: true
duration: Utils.getFrameMs(this.duration * 3)
}, tweenProps))
}
return this.duration * 2;
@ -331,12 +330,11 @@ class AnimTimedAddBgEvent extends AnimTimedBgEvent {
moveAnim.bgSprite.setScale(1.25);
moveAnim.bgSprite.setAlpha(this.opacity / 255);
scene.field.add(moveAnim.bgSprite);
scene.field.moveBelow(moveAnim.bgSprite, scene.getEnemyPokemon() || scene.getPlayerPokemon());
scene.field.moveBelow(moveAnim.bgSprite as Phaser.GameObjects.GameObject, scene.getEnemyPokemon() || scene.getPlayerPokemon());
scene.tweens.add({
targets: moveAnim.bgSprite,
duration: this.duration * 3,
useFrames: true
duration: Utils.getFrameMs(this.duration * 3)
});
return this.duration * 2;
@ -642,8 +640,7 @@ export abstract class BattleAnim {
const spritePriorities: integer[] = [];
scene.tweens.addCounter({
useFrames: true,
duration: 3,
duration: Utils.getFrameMs(3),
repeat: anim.frames.length,
onRepeat: () => {
if (!f) {
@ -666,7 +663,7 @@ export abstract class BattleAnim {
const spriteSource = isUser ? userSprite : targetSprite;
let sprite: Phaser.GameObjects.Sprite;
sprite = scene.add.sprite(0, 0, spriteSource.texture, spriteSource.frame.name);
sprite.setPipeline(scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ] });
sprite.setPipeline(scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], hasShadow: true });
spriteSource.on('animationupdate', (_anim, frame) => sprite.setFrame(frame.textureFrame));
scene.field.add(sprite);
sprites.push(sprite);
@ -702,7 +699,7 @@ export abstract class BattleAnim {
const setSpritePriority = (priority: integer) => {
switch (priority) {
case 0:
scene.field.moveBelow(moveSprite, scene.getEnemyPokemon() || scene.getPlayerPokemon());
scene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, scene.getEnemyPokemon() || scene.getPlayerPokemon());
break;
case 1:
scene.field.moveTo(moveSprite, scene.field.getAll().length - 1);
@ -711,12 +708,12 @@ export abstract class BattleAnim {
switch (frame.focus) {
case AnimFocus.USER:
if (this.bgSprite)
scene.field.moveAbove(moveSprite, this.bgSprite);
scene.field.moveAbove(moveSprite as Phaser.GameObjects.GameObject, this.bgSprite);
else
scene.field.moveBelow(moveSprite, this.user);
scene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, this.user);
break;
case AnimFocus.TARGET:
scene.field.moveBelow(moveSprite, this.target);
scene.field.moveBelow(moveSprite as Phaser.GameObjects.GameObject, this.target);
break;
default:
setSpritePriority(1);
@ -726,10 +723,10 @@ export abstract class BattleAnim {
case 3:
switch (frame.focus) {
case AnimFocus.USER:
scene.field.moveAbove(moveSprite, this.user);
scene.field.moveAbove(moveSprite as Phaser.GameObjects.GameObject, this.user);
break;
case AnimFocus.TARGET:
scene.field.moveAbove(moveSprite, this.target);
scene.field.moveAbove(moveSprite as Phaser.GameObjects.GameObject, this.target);
break;
default:
setSpritePriority(1);
@ -804,8 +801,7 @@ export abstract class BattleAnim {
}
if (r) {
scene.tweens.addCounter({
duration: r,
useFrames: true,
duration: Utils.getFrameMs(r),
onComplete: () => cleanUpAndComplete()
});
} else

View File

@ -565,8 +565,7 @@ export class HideSpriteTag extends BattlerTag {
onRemove(pokemon: Pokemon): void {
// Wait 2 frames before setting visible for battle animations that don't immediately show the sprite invisible
pokemon.scene.tweens.addCounter({
duration: 2,
useFrames: true,
duration: Utils.getFrameMs(2),
onComplete: () => pokemon.setVisible(true)
});
}

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@ -2922,9 +2922,10 @@ export function initMoves() {
new StatusMove(Moves.BLOCK, "Block", Type.NORMAL, -1, 5, -1, "Opponent cannot flee or switch.", -1, 0, 3)
.attr(AddBattlerTagAttr, BattlerTagType.TRAPPED, false, 1, true),
new SelfStatusMove(Moves.HOWL, "Howl", Type.NORMAL, -1, 40, -1, "Raises Attack of allies.", -1, 0, 3)
.attr(StatChangeAttr, BattleStat.ATK, 1, true), // TODO
.attr(StatChangeAttr, BattleStat.ATK, 1, true)
.target(MoveTarget.USER_AND_ALLIES), // TODO
new AttackMove(Moves.DRAGON_CLAW, "Dragon Claw", Type.DRAGON, MoveCategory.PHYSICAL, 80, 100, 15, 78, "", -1, 0, 3)
.target(MoveTarget.USER_AND_ALLIES),
.target(MoveTarget.NEAR_OTHER),
new AttackMove(Moves.FRENZY_PLANT, "Frenzy Plant", Type.GRASS, MoveCategory.SPECIAL, 150, 90, 5, 155, "User must recharge next turn.", -1, 0, 3)
.attr(AddBattlerTagAttr, BattlerTagType.RECHARGING, true),
new SelfStatusMove(Moves.BULK_UP, "Bulk Up", Type.FIGHTING, -1, 20, 64, "Raises user's Attack and Defense.", -1, 0, 3)

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@ -204,8 +204,7 @@ export class EvolutionPhase extends BattlePhase {
this.scene.tweens.addCounter({
repeat: 64,
duration: 1,
useFrames: true,
duration: Utils.getFrameMs(1),
onRepeat: () => {
if (f < 64) {
if (!(f & 7)) {
@ -223,8 +222,7 @@ export class EvolutionPhase extends BattlePhase {
this.scene.tweens.addCounter({
repeat: 96,
duration: 1,
useFrames: true,
duration: Utils.getFrameMs(1),
onRepeat: () => {
if (f < 96) {
if (f < 6) {
@ -270,8 +268,7 @@ export class EvolutionPhase extends BattlePhase {
this.scene.tweens.addCounter({
repeat: 48,
duration: 1,
useFrames: true,
duration: Utils.getFrameMs(1),
onRepeat: () => {
if (!f) {
for (let i = 0; i < 16; i++)
@ -290,8 +287,7 @@ export class EvolutionPhase extends BattlePhase {
this.scene.tweens.addCounter({
repeat: 48,
duration: 1,
useFrames: true,
duration: Utils.getFrameMs(1),
onRepeat: () => {
if (!f) {
for (let i = 0; i < 8; i++)
@ -313,8 +309,7 @@ export class EvolutionPhase extends BattlePhase {
const particleTimer = this.scene.tweens.addCounter({
repeat: -1,
duration: 1,
useFrames: true,
duration: Utils.getFrameMs(1),
onRepeat: () => {
updateParticle();
}
@ -350,8 +345,7 @@ export class EvolutionPhase extends BattlePhase {
const particleTimer = this.scene.tweens.addCounter({
repeat: -1,
duration: 1,
useFrames: true,
duration: Utils.getFrameMs(1),
onRepeat: () => {
updateParticle();
}
@ -383,8 +377,7 @@ export class EvolutionPhase extends BattlePhase {
const particleTimer = this.scene.tweens.addCounter({
repeat: -1,
duration: 1,
useFrames: true,
duration: Utils.getFrameMs(1),
onRepeat: () => {
updateParticle();
}
@ -419,8 +412,7 @@ export class EvolutionPhase extends BattlePhase {
const particleTimer = this.scene.tweens.addCounter({
repeat: -1,
duration: 1,
useFrames: true,
duration: Utils.getFrameMs(1),
onRepeat: () => {
updateParticle();
}

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@ -1,6 +1,7 @@
const spriteFragShader = `
#define SHADER_NAME PHASER_MULTI_FS
import BattleScene from "../battle-scene";
import Pokemon from "../pokemon";
const spriteFragShader = `
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
@ -11,9 +12,16 @@ uniform sampler2D uMainSampler[%count%];
varying vec2 outTexCoord;
varying float outTexId;
varying vec2 outPosition;
varying float outTintEffect;
varying vec4 outTint;
uniform bool hasShadow;
uniform bool yCenter;
uniform float vCutoff;
uniform vec2 relPosition;
uniform vec2 size;
uniform float yOffset;
uniform vec4 tone;
const vec3 lumaF = vec3(.299, .587, .114);
@ -47,41 +55,138 @@ void main ()
/* Apply tone */
color.rgb += tone.rgb * (color.a / 255.0);
if (hasShadow) {
float width = size.x - (yOffset / 2.0);
float spriteX = ((floor(outPosition.x / 6.0) - relPosition.x) / width) + 0.5;
float spriteY = ((floor(outPosition.y / 6.0) - relPosition.y) / size.y);
if (yCenter) {
spriteY += 0.5;
} else {
spriteY += 1.0;
}
bool yOverflow = outTexCoord.y >= vCutoff;
if ((spriteY >= 0.9 && (color.a == 0.0 || yOverflow))) {
float shadowSpriteY = (spriteY - 0.9) * (1.0 / 0.15);
if (distance(vec2(spriteX, shadowSpriteY), vec2(0.5, 0.5)) < 0.5) {
color = vec4(vec3(0.0, 0.0, 0.0), 0.5);
} else if (yOverflow) {
discard;
}
} else if (yOverflow) {
discard;
}
}
gl_FragColor = color;
}
`;
export default class SpritePipeline extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline
const spriteVertShader = `
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
uniform mat4 uProjectionMatrix;
attribute vec2 inPosition;
attribute vec2 inTexCoord;
attribute float inTexId;
attribute float inTintEffect;
attribute vec4 inTint;
varying vec2 outTexCoord;
varying float outTexId;
varying vec2 outPosition;
varying float outTintEffect;
varying vec4 outTint;
void main()
{
gl_Position = uProjectionMatrix * vec4(inPosition, 1.0, 1.0);
outTexCoord = inTexCoord;
outTexId = inTexId;
outPosition = inPosition;
outTint = inTint;
outTintEffect = inTintEffect;
}
`;
export default class SpritePipeline extends Phaser.Renderer.WebGL.Pipelines.MultiPipeline {
private _tone: number[];
constructor(game: Phaser.Game) {
super({
game: game,
name: 'sprite',
fragShader: spriteFragShader
fragShader: spriteFragShader,
vertShader: spriteVertShader
});
this._tone = [ 0, 0, 0, 0 ];
}
onPreRender(): void {
this.setBoolean('hasShadow', false);
this.setBoolean('yCenter', false);
this.set2f('relPosition', 0, 0);
this.set2f('size', 0, 0);
this.set1f('yOffset', 0);
this.set4f('tone', this._tone[0], this._tone[1], this._tone[2], this._tone[3]);
}
onBind(gameObject: Phaser.GameObjects.GameObject): void {
super.onBind();
const data = (gameObject as Phaser.GameObjects.Sprite).pipelineData;
const tone = data['tone'] as number[];
const sprite = (gameObject as Phaser.GameObjects.Sprite);
const data = sprite.pipelineData;
const tone = data['tone'] as number[];
const hasShadow = data['hasShadow'] as boolean;
const position = sprite.parentContainer instanceof Pokemon
? [ sprite.parentContainer.x, sprite.parentContainer.y ]
: [ sprite.x, sprite.y ];
position[0] += -(sprite.width - sprite.frame.width) / 2 + sprite.frame.x;
this.setBoolean('hasShadow', hasShadow);
this.setBoolean('yCenter', sprite.originY === 0.5);
this.set2f('relPosition', position[0], position[1]);
this.set2f('size', sprite.frame.width, sprite.height);
this.set1f('yOffset', sprite.height - sprite.frame.height);
this.set4f('tone', tone[0], tone[1], tone[2], tone[3]);
}
onBatch(gameObject: Phaser.GameObjects.GameObject): void {
if (gameObject) {
if (gameObject)
this.flush();
}
batchQuad(gameObject: Phaser.GameObjects.GameObject, x0: number, y0: number, x1: number, y1: number, x2: number, y2: number, x3: number, y3: number,
u0: number, v0: number, u1: number, v1: number, tintTL: number, tintTR: number, tintBL: number, tintBR: number, tintEffect: number | boolean,
texture?: WebGLTexture, unit?: number): boolean {
const sprite = gameObject as Phaser.GameObjects.Sprite;
this.set1f('vCutoff', v1);
const hasShadow = sprite.pipelineData['hasShadow'] as boolean;
if (hasShadow) {
const baseY = (sprite.parentContainer instanceof Pokemon
? sprite.parentContainer.y
: sprite.y + sprite.height / 2) * 6;
const bottomPadding = Math.ceil(sprite.height * 6 * 0.05);
const yDelta = (baseY - y1) / 6;
y2 = y1 = baseY + bottomPadding;
const pixelHeight = (v1 - v0) / sprite.frame.height;
v1 += (yDelta + bottomPadding / 6) * pixelHeight;
}
return super.batchQuad(gameObject, x0, y0, x1, y1, x2, y2, x3, y3, u0, v0, u1, v1, tintTL, tintTR, tintBL, tintBR, tintEffect, texture, unit);
}
get tone(): number[] {

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@ -153,14 +153,15 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
this.battleInfo.initInfo(this);
const getSprite = () => {
const getSprite = (hasShadow?: boolean) => {
const ret = this.scene.add.sprite(0, 0, `pkmn__${this.isPlayer() ? 'back__' : ''}sub`);
ret.setOrigin(0.5, 1);
ret.setPipeline(this.scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ] });
ret.setPipeline(this.scene.spritePipeline, { tone: [ 0.0, 0.0, 0.0, 0.0 ], hasShadow: !!hasShadow });
ret.preFX.add
return ret;
};
const sprite = getSprite();
const sprite = getSprite(true);
const tintSprite = getSprite();
tintSprite.setVisible(false);

View File

@ -1,6 +1,7 @@
import BattleScene from "../battle-scene";
import AwaitableUiHandler from "./awaitable-ui-handler";
import { Mode } from "./ui";
import * as Utils from "../utils";
export default abstract class MessageUiHandler extends AwaitableUiHandler {
protected textTimer: Phaser.Time.TimerEvent;
@ -80,8 +81,7 @@ export default abstract class MessageUiHandler extends AwaitableUiHandler {
if (charDelay) {
this.textTimer.paused = true;
this.scene.tweens.addCounter({
duration: charDelay,
useFrames: true,
duration: Utils.getFrameMs(charDelay),
onComplete: () => {
this.textTimer.paused = false;
advance();

View File

@ -30,6 +30,10 @@ export function randInt(range: integer, min?: integer): integer {
return Math.floor(Math.random() * range) + min;
}
export function getFrameMs(frameCount: integer): integer {
return Math.floor((1 / 60) * 1000 * frameCount);
}
export function binToDec(input: string): integer {
let place:integer[] = [];
let binary:string[] = [];