Merge f528e7ebe8
into 10e0f9f0de
This commit is contained in:
commit
0c7c9f01ec
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@ -83,6 +83,9 @@ export default class Battle {
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public battleSeed: string = Utils.randomString(16, true);
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private battleSeedState: string | null = null;
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public moneyScattered: number = 0;
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/** Primarily for double battles, keeps track of last enemy and player pokemon that triggered its ability or used a move */
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public lastEnemyInvolved: number;
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public lastPlayerInvolved: number;
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public lastUsedPokeball: PokeballType | null = null;
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/** The number of times a Pokemon on the player's side has fainted this battle */
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public playerFaints: number = 0;
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@ -2744,6 +2744,44 @@ export class PreStatStageChangeAbAttr extends AbAttr {
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}
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}
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/**
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* Reflect all {@linkcode BattleStat} reductions caused by other Pokémon's moves and Abilities.
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* Currently only applies to Mirror Armor.
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*/
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export class ReflectStatStageChangeAbAttr extends PreStatStageChangeAbAttr {
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/** {@linkcode BattleStat} to reflect */
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private reflectedStat? : BattleStat;
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/**
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* Apply the {@linkcode ReflectStatStageChangeAbAttr} to an interaction
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* @param _pokemon The user pokemon
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* @param _passive N/A
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* @param simulated `true` if the ability is being simulated by the AI
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* @param stat the {@linkcode BattleStat} being affected
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* @param cancelled The {@linkcode Utils.BooleanHolder} that will be set to true due to reflection
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* @param args
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* @returns true because it reflects any stat being lowered
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*/
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applyPreStatStageChange(_pokemon: Pokemon, _passive: boolean, simulated: boolean, stat: BattleStat, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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const attacker: Pokemon = args[0];
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const stages = args[1];
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this.reflectedStat = stat;
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if (!simulated) {
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attacker.scene.unshiftPhase(new StatStageChangePhase(attacker.scene, attacker.getBattlerIndex(), false, [ stat ], stages, true, false, true, null, true));
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}
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cancelled.value = true;
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return true;
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}
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getTriggerMessage(pokemon: Pokemon, abilityName: string, ..._args: any[]): string {
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return i18next.t("abilityTriggers:protectStat", {
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pokemonNameWithAffix: getPokemonNameWithAffix(pokemon),
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abilityName,
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statName: this.reflectedStat ? i18next.t(getStatKey(this.reflectedStat)) : i18next.t("battle:stats")
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});
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}
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}
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/**
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* Protect one or all {@linkcode BattleStat} from reductions caused by other Pokémon's moves and Abilities
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*/
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@ -6109,8 +6147,8 @@ export function initAbilities() {
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new Ability(Abilities.PROPELLER_TAIL, 8)
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.attr(BlockRedirectAbAttr),
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new Ability(Abilities.MIRROR_ARMOR, 8)
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.ignorable()
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.unimplemented(),
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.attr(ReflectStatStageChangeAbAttr)
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.ignorable(),
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/**
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* Right now, the logic is attached to Surf and Dive moves. Ideally, the post-defend/hit should be an
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* ability attribute but the current implementation of move effects for BattlerTag does not support this- in the case
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@ -911,7 +911,7 @@ class StickyWebTag extends ArenaTrapTag {
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if (!cancelled.value) {
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pokemon.scene.queueMessage(i18next.t("arenaTag:stickyWebActivateTrap", { pokemonName: pokemon.getNameToRender() }));
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const stages = new NumberHolder(-1);
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pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, [ Stat.SPD ], stages.value));
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pokemon.scene.unshiftPhase(new StatStageChangePhase(pokemon.scene, pokemon.getBattlerIndex(), false, [ Stat.SPD ], stages.value, true, false, true, null, false, true));
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return true;
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}
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}
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@ -8733,8 +8733,8 @@ export function initMoves() {
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new StatusMove(Moves.WILL_O_WISP, Type.FIRE, 85, 15, -1, 0, 3)
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.attr(StatusEffectAttr, StatusEffect.BURN),
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new StatusMove(Moves.MEMENTO, Type.DARK, 100, 10, -1, 0, 3)
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.attr(SacrificialAttrOnHit)
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -2),
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.attr(StatStageChangeAttr, [ Stat.ATK, Stat.SPATK ], -2)
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.attr(SacrificialAttrOnHit),
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new AttackMove(Moves.FACADE, Type.NORMAL, MoveCategory.PHYSICAL, 70, 100, 20, -1, 0, 3)
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.attr(MovePowerMultiplierAttr, (user, target, move) => user.status
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&& (user.status.effect === StatusEffect.BURN || user.status.effect === StatusEffect.POISON || user.status.effect === StatusEffect.TOXIC || user.status.effect === StatusEffect.PARALYSIS) ? 2 : 1)
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@ -92,6 +92,13 @@ export class MoveEffectPhase extends PokemonPhase {
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return super.end();
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}
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/** If an enemy used this move, set this as last enemy that used move or ability */
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if (!user.isPlayer()) {
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this.scene.currentBattle.lastEnemyInvolved = this.fieldIndex;
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} else {
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this.scene.currentBattle.lastPlayerInvolved = this.fieldIndex;
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}
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const isDelayedAttack = this.move.getMove().hasAttr(DelayedAttackAttr);
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/** If the user was somehow removed from the field and it's not a delayed attack, end this phase */
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if (!user.isOnField()) {
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@ -17,6 +17,14 @@ export class ShowAbilityPhase extends PokemonPhase {
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const pokemon = this.getPokemon();
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if (pokemon) {
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if (!pokemon.isPlayer()) {
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/** If its an enemy pokemon, list it as last enemy to use ability or move */
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this.scene.currentBattle.lastEnemyInvolved = pokemon.getBattlerIndex() % 2;
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} else {
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this.scene.currentBattle.lastPlayerInvolved = pokemon.getBattlerIndex() % 2;
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}
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this.scene.abilityBar.showAbility(pokemon, this.passive);
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if (pokemon?.battleData) {
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@ -1,7 +1,7 @@
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import { BattlerIndex } from "#app/battle";
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import BattleScene from "#app/battle-scene";
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import { applyAbAttrs, applyPostStatStageChangeAbAttrs, applyPreStatStageChangeAbAttrs, PostStatStageChangeAbAttr, ProtectStatAbAttr, StatStageChangeCopyAbAttr, StatStageChangeMultiplierAbAttr } from "#app/data/ability";
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import { ArenaTagSide, MistTag } from "#app/data/arena-tag";
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import { applyAbAttrs, applyPostStatStageChangeAbAttrs, applyPreStatStageChangeAbAttrs, PostStatStageChangeAbAttr, ProtectStatAbAttr, ReflectStatStageChangeAbAttr, StatStageChangeCopyAbAttr, StatStageChangeMultiplierAbAttr } from "#app/data/ability";
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import { ArenaTag, ArenaTagSide, MistTag } from "#app/data/arena-tag";
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import Pokemon from "#app/field/pokemon";
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import { getPokemonNameWithAffix } from "#app/messages";
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import { ResetNegativeStatStageModifier } from "#app/modifier/modifier";
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@ -10,6 +10,8 @@ import { NumberHolder, BooleanHolder } from "#app/utils";
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import i18next from "i18next";
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import { PokemonPhase } from "./pokemon-phase";
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import { Stat, type BattleStat, getStatKey, getStatStageChangeDescriptionKey } from "#enums/stat";
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import { OctolockTag } from "#app/data/battler-tags";
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import { ArenaTagType } from "#app/enums/arena-tag-type";
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export type StatStageChangeCallback = (target: Pokemon | null, changed: BattleStat[], relativeChanges: number[]) => void;
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@ -21,9 +23,11 @@ export class StatStageChangePhase extends PokemonPhase {
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private ignoreAbilities: boolean;
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private canBeCopied: boolean;
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private onChange: StatStageChangeCallback | null;
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private comingFromMirrorArmorUser: boolean;
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private comingFromStickyWeb: boolean;
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constructor(scene: BattleScene, battlerIndex: BattlerIndex, selfTarget: boolean, stats: BattleStat[], stages: integer, showMessage: boolean = true, ignoreAbilities: boolean = false, canBeCopied: boolean = true, onChange: StatStageChangeCallback | null = null) {
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constructor(scene: BattleScene, battlerIndex: BattlerIndex, selfTarget: boolean, stats: BattleStat[], stages: integer, showMessage: boolean = true, ignoreAbilities: boolean = false, canBeCopied: boolean = true, onChange: StatStageChangeCallback | null = null, comingFromMirrorArmorUser: boolean = false, comingFromStickyWeb: boolean = false) {
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super(scene, battlerIndex);
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this.selfTarget = selfTarget;
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@ -33,6 +37,8 @@ export class StatStageChangePhase extends PokemonPhase {
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this.ignoreAbilities = ignoreAbilities;
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this.canBeCopied = canBeCopied;
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this.onChange = onChange;
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this.comingFromMirrorArmorUser = comingFromMirrorArmorUser;
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this.comingFromStickyWeb = comingFromStickyWeb;
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}
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start() {
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@ -41,12 +47,44 @@ export class StatStageChangePhase extends PokemonPhase {
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if (this.stats.length > 1) {
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for (let i = 0; i < this.stats.length; i++) {
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const stat = [ this.stats[i] ];
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this.scene.unshiftPhase(new StatStageChangePhase(this.scene, this.battlerIndex, this.selfTarget, stat, this.stages, this.showMessage, this.ignoreAbilities, this.canBeCopied, this.onChange));
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this.scene.unshiftPhase(new StatStageChangePhase(this.scene, this.battlerIndex, this.selfTarget, stat, this.stages, this.showMessage, this.ignoreAbilities, this.canBeCopied, this.onChange, this.comingFromMirrorArmorUser));
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}
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return this.end();
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}
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const pokemon = this.getPokemon();
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let opponentPokemon: Pokemon | undefined;
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/** Gets the position of last enemy or player pokemon that used ability or move, primarily for double battles involving Mirror Armor */
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if (pokemon.isPlayer()) {
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/** If this SSCP is not from sticky web, then we find the opponent pokemon that last did something */
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if (!this.comingFromStickyWeb) {
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opponentPokemon = this.scene.getEnemyField()[this.scene.currentBattle.lastEnemyInvolved];
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} else {
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/** If this SSCP is from sticky web, then check if pokemon that last sucessfully used sticky web is on field */
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const stickyTagID = this.scene.arena.findTagsOnSide(
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(t: ArenaTag) => t.tagType === ArenaTagType.STICKY_WEB,
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ArenaTagSide.PLAYER)[0].sourceId;
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this.scene.getEnemyField().forEach((e) => {
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if (e.id === stickyTagID) {
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opponentPokemon = e;
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}
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});
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}
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} else {
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if (!this.comingFromStickyWeb) {
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opponentPokemon = this.scene.getPlayerField()[this.scene.currentBattle.lastPlayerInvolved];
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} else {
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const stickyTagID = this.scene.arena.findTagsOnSide(
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(t: ArenaTag) => t.tagType === ArenaTagType.STICKY_WEB,
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ArenaTagSide.ENEMY)[0].sourceId;
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this.scene.getPlayerField().forEach((e) => {
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if (e.id === stickyTagID) {
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opponentPokemon = e;
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}
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});
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}
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}
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if (!pokemon.isActive(true)) {
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return this.end();
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@ -70,6 +108,11 @@ export class StatStageChangePhase extends PokemonPhase {
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if (!cancelled.value && !this.selfTarget && stages.value < 0) {
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applyPreStatStageChangeAbAttrs(ProtectStatAbAttr, pokemon, stat, cancelled, simulate);
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/** Potential stat reflection due to Mirror Armor, does not apply to Octolock end of turn effect */
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if (opponentPokemon !== undefined && !pokemon.findTag(t => t instanceof OctolockTag) && !this.comingFromMirrorArmorUser) {
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applyPreStatStageChangeAbAttrs(ReflectStatStageChangeAbAttr, pokemon, stat, cancelled, simulate, opponentPokemon, this.stages);
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}
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}
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// If one stat stage decrease is cancelled, simulate the rest of the applications
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@ -0,0 +1,315 @@
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import { Stat } from "#enums/stat";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { BattlerIndex } from "#app/battle";
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// TODO: When Magic Bounce is implemented, make a test for its interaction with mirror guard, use screech
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describe("Ability - Mirror Armor", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single")
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.enemySpecies(Species.RATTATA)
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.enemyMoveset([ Moves.SPLASH, Moves.STICKY_WEB, Moves.TICKLE, Moves.OCTOLOCK ])
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.enemyAbility(Abilities.BALL_FETCH)
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.startingLevel(2000)
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.moveset([ Moves.SPLASH, Moves.STICKY_WEB, Moves.TICKLE, Moves.OCTOLOCK ])
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.ability(Abilities.BALL_FETCH);
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});
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it("Player side + single battle Intimidate - opponent loses stats", async () => {
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game.override.ability(Abilities.MIRROR_ARMOR);
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game.override.enemyAbility(Abilities.INTIMIDATE);
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await game.classicMode.startBattle([ Species.BULBASAUR ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const userPokemon = game.scene.getPlayerPokemon()!;
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// Enemy has intimidate, enemy should lose -1 atk
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
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await game.toNextTurn();
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-1);
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expect(userPokemon.getStatStage(Stat.ATK)).toBe(0);
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}, 20000);
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it("Enemy side + single battle Intimidate - player loses stats", async () => {
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game.override.enemyAbility(Abilities.MIRROR_ARMOR);
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game.override.ability(Abilities.INTIMIDATE);
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await game.classicMode.startBattle([ Species.BULBASAUR ]);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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const userPokemon = game.scene.getPlayerPokemon()!;
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// Enemy has intimidate, enemy should lose -1 atk
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
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await game.toNextTurn();
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expect(userPokemon.getStatStage(Stat.ATK)).toBe(-1);
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
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}, 20000);
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it("Player side + double battle Intimidate - opponents each lose -2 atk", async () => {
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game.override.battleType("double");
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game.override.ability(Abilities.MIRROR_ARMOR);
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game.override.enemyAbility(Abilities.INTIMIDATE);
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await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER ]);
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const [ enemy1, enemy2 ] = game.scene.getEnemyField();
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const [ player1, player2 ] = game.scene.getPlayerField();
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// Enemy has intimidate, enemy should lose -2 atk each
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SPLASH, 1);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER_2);
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await game.toNextTurn();
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expect(enemy1.getStatStage(Stat.ATK)).toBe(-2);
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expect(enemy2.getStatStage(Stat.ATK)).toBe(-2);
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expect(player1.getStatStage(Stat.ATK)).toBe(0);
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expect(player2.getStatStage(Stat.ATK)).toBe(0);
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}, 20000);
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it("Enemy side + double battle Intimidate - players each lose -2 atk", async () => {
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game.override.battleType("double");
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game.override.enemyAbility(Abilities.MIRROR_ARMOR);
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game.override.ability(Abilities.INTIMIDATE);
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await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER ]);
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const [ enemy1, enemy2 ] = game.scene.getEnemyField();
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const [ player1, player2 ] = game.scene.getPlayerField();
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// Enemy has intimidate, enemy should lose -1 atk
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game.move.select(Moves.SPLASH);
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game.move.select(Moves.SPLASH, 1);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER_2);
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await game.toNextTurn();
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expect(enemy1.getStatStage(Stat.ATK)).toBe(0);
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expect(enemy2.getStatStage(Stat.ATK)).toBe(0);
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expect(player1.getStatStage(Stat.ATK)).toBe(-2);
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expect(player2.getStatStage(Stat.ATK)).toBe(-2);
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}, 20000);
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||||
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it("Player side + single battle Intimidate + Tickle - opponent loses stats", async () => {
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game.override.ability(Abilities.MIRROR_ARMOR);
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game.override.enemyAbility(Abilities.INTIMIDATE);
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await game.classicMode.startBattle([ Species.BULBASAUR ]);
|
||||
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||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
const userPokemon = game.scene.getPlayerPokemon()!;
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|
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// Enemy has intimidate and uses tickle, enemy receives -2 atk and -1 defense
|
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game.move.select(Moves.SPLASH);
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await game.forceEnemyMove(Moves.TICKLE, BattlerIndex.PLAYER);
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await game.toNextTurn();
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|
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expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-1);
|
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expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(-2);
|
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expect(userPokemon.getStatStage(Stat.ATK)).toBe(0);
|
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expect(userPokemon.getStatStage(Stat.DEF)).toBe(0);
|
||||
}, 20000);
|
||||
|
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it("Player side + double battle Intimidate + Tickle - opponents each lose -3 atk, -1 def", async () => {
|
||||
game.override.battleType("double");
|
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game.override.ability(Abilities.MIRROR_ARMOR);
|
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game.override.enemyAbility(Abilities.INTIMIDATE);
|
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await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER ]);
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||||
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||||
const [ enemy1, enemy2 ] = game.scene.getEnemyField();
|
||||
const [ player1, player2 ] = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.forceEnemyMove(Moves.TICKLE, BattlerIndex.PLAYER);
|
||||
await game.forceEnemyMove(Moves.TICKLE, BattlerIndex.PLAYER_2);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(player1.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(player1.getStatStage(Stat.DEF)).toBe(0);
|
||||
expect(player2.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(player2.getStatStage(Stat.DEF)).toBe(0);
|
||||
expect(enemy1.getStatStage(Stat.ATK)).toBe(-3);
|
||||
expect(enemy1.getStatStage(Stat.DEF)).toBe(-1);
|
||||
expect(enemy2.getStatStage(Stat.ATK)).toBe(-3);
|
||||
expect(enemy2.getStatStage(Stat.DEF)).toBe(-1);
|
||||
|
||||
}, 20000);
|
||||
|
||||
it("Enemy side + single battle Intimidate + Tickle - player loses stats", async () => {
|
||||
game.override.enemyAbility(Abilities.MIRROR_ARMOR);
|
||||
game.override.ability(Abilities.INTIMIDATE);
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
const userPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
// Enemy has intimidate and uses tickle, enemy receives -2 atk and -1 defense
|
||||
game.move.select(Moves.TICKLE);
|
||||
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(userPokemon.getStatStage(Stat.DEF)).toBe(-1);
|
||||
expect(userPokemon.getStatStage(Stat.ATK)).toBe(-2);
|
||||
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
|
||||
}, 20000);
|
||||
|
||||
it("Player side + single battle Intimidate + oppoenent has white smoke - no one loses stats", async () => {
|
||||
game.override.enemyAbility(Abilities.WHITE_SMOKE);
|
||||
game.override.ability(Abilities.MIRROR_ARMOR);
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
const userPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
// Enemy has intimidate and uses tickle, enemy has white smoke, no one loses stats
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.TICKLE, BattlerIndex.PLAYER);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
|
||||
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(userPokemon.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(userPokemon.getStatStage(Stat.DEF)).toBe(0);
|
||||
}, 20000);
|
||||
|
||||
it("Enemy side + single battle Intimidate + player has white smoke - no one loses stats", async () => {
|
||||
game.override.ability(Abilities.WHITE_SMOKE);
|
||||
game.override.enemyAbility(Abilities.MIRROR_ARMOR);
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
const userPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
// Enemy has intimidate and uses tickle, enemy has white smoke, no one loses stats
|
||||
game.move.select(Moves.TICKLE);
|
||||
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
|
||||
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(userPokemon.getStatStage(Stat.ATK)).toBe(0);
|
||||
expect(userPokemon.getStatStage(Stat.DEF)).toBe(0);
|
||||
}, 20000);
|
||||
|
||||
it("Player side + single battle + opponent uses octolock - does not interact with mirror armor, player loses stats", async () => {
|
||||
game.override.ability(Abilities.MIRROR_ARMOR);
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
const userPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
// Enemy uses octolock, player loses stats at end of turn
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.OCTOLOCK, BattlerIndex.PLAYER);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(0);
|
||||
expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(0);
|
||||
expect(userPokemon.getStatStage(Stat.DEF)).toBe(-1);
|
||||
expect(userPokemon.getStatStage(Stat.SPDEF)).toBe(-1);
|
||||
}, 20000);
|
||||
|
||||
it("Enemy side + single battle + player uses octolock - does not interact with mirror armor, opponent loses stats", async () => {
|
||||
game.override.enemyAbility(Abilities.MIRROR_ARMOR);
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
const userPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
// Player uses octolock, enemy loses stats at end of turn
|
||||
game.move.select(Moves.OCTOLOCK);
|
||||
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(userPokemon.getStatStage(Stat.DEF)).toBe(0);
|
||||
expect(userPokemon.getStatStage(Stat.SPDEF)).toBe(0);
|
||||
expect(enemyPokemon.getStatStage(Stat.DEF)).toBe(-1);
|
||||
expect(enemyPokemon.getStatStage(Stat.SPDEF)).toBe(-1);
|
||||
}, 20000);
|
||||
|
||||
it("Both sides have mirror armor - does not loop, player loses attack", async () => {
|
||||
game.override.enemyAbility(Abilities.MIRROR_ARMOR);
|
||||
game.override.ability(Abilities.MIRROR_ARMOR);
|
||||
game.override.ability(Abilities.INTIMIDATE);
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
const userPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(userPokemon.getStatStage(Stat.ATK)).toBe(-1);
|
||||
expect(enemyPokemon.getStatStage(Stat.ATK)).toBe(0);
|
||||
}, 20000);
|
||||
|
||||
it("Single battle + sticky web applied player side - player switches out and enemy should lose -1 speed", async () => {
|
||||
game.override.ability(Abilities.MIRROR_ARMOR);
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
const userPokemon = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.STICKY_WEB, BattlerIndex.PLAYER);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.doSwitchPokemon(1);
|
||||
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(userPokemon.getStatStage(Stat.SPD)).toBe(0);
|
||||
expect(enemyPokemon.getStatStage(Stat.SPD)).toBe(-1);
|
||||
}, 20000);
|
||||
|
||||
it("Double battle + sticky web applied player side - player switches out and enemy 1 should lose -1 speed", async () => {
|
||||
game.override.battleType("double");
|
||||
game.override.ability(Abilities.MIRROR_ARMOR);
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR, Species.CHARMANDER, Species.SQUIRTLE ]);
|
||||
|
||||
const [ enemy1, enemy2 ] = game.scene.getEnemyField();
|
||||
const [ player1, player2 ] = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.forceEnemyMove(Moves.STICKY_WEB, BattlerIndex.PLAYER);
|
||||
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.doSwitchPokemon(2);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER);
|
||||
await game.forceEnemyMove(Moves.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.toNextTurn();
|
||||
|
||||
expect(enemy1.getStatStage(Stat.SPD)).toBe(-1);
|
||||
expect(enemy2.getStatStage(Stat.SPD)).toBe(0);
|
||||
expect(player1.getStatStage(Stat.SPD)).toBe(0);
|
||||
expect(player2.getStatStage(Stat.SPD)).toBe(0);
|
||||
}, 20000);
|
||||
});
|
Loading…
Reference in New Issue