[Move] Fully Implement the Pledge Moves (#4511)
* Implement Fire/Grass Pledge combo * Add other Pledge combo effects (untested) * Fix missing enums * Pledge moves integration tests * Add turn order manipulation + more tests * Safeguarding against weird Instruct interactions * Update src/test/moves/pledge_moves.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Fix style issues * Delete arena-tag.json * Update package-lock.json * Use `instanceof` for all arg type inference * Add Pledge Move sleep test * Fix linting * Fix linting Apparently GitHub has a limit on how many errors it will show * Pledges now only bypass redirection from abilities --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
This commit is contained in:
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@ -7,6 +7,7 @@
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"": {
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"name": "pokemon-rogue-battle",
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"version": "1.0.4",
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"hasInstallScript": true,
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"dependencies": {
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"@material/material-color-utilities": "^0.2.7",
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"crypto-js": "^4.2.0",
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@ -19,6 +19,7 @@ import { MoveEffectPhase } from "#app/phases/move-effect-phase";
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import { PokemonHealPhase } from "#app/phases/pokemon-heal-phase";
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import { ShowAbilityPhase } from "#app/phases/show-ability-phase";
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import { StatStageChangePhase } from "#app/phases/stat-stage-change-phase";
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import { CommonAnimPhase } from "#app/phases/common-anim-phase";
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export enum ArenaTagSide {
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BOTH,
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@ -1025,6 +1026,81 @@ class ImprisonTag extends ArenaTrapTag {
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}
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}
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/**
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* Arena Tag implementing the "sea of fire" effect from the combination
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* of {@link https://bulbapedia.bulbagarden.net/wiki/Fire_Pledge_(move) | Fire Pledge}
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* and {@link https://bulbapedia.bulbagarden.net/wiki/Grass_Pledge_(move) | Grass Pledge}.
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* Damages all non-Fire-type Pokemon on the given side of the field at the end
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* of each turn for 4 turns.
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*/
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class FireGrassPledgeTag extends ArenaTag {
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constructor(sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.FIRE_GRASS_PLEDGE, 4, Moves.FIRE_PLEDGE, sourceId, side);
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}
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override onAdd(arena: Arena): void {
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// "A sea of fire enveloped your/the opposing team!"
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arena.scene.queueMessage(i18next.t(`arenaTag:fireGrassPledgeOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
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}
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override lapse(arena: Arena): boolean {
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const field: Pokemon[] = (this.side === ArenaTagSide.PLAYER)
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? arena.scene.getPlayerField()
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: arena.scene.getEnemyField();
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field.filter(pokemon => !pokemon.isOfType(Type.FIRE)).forEach(pokemon => {
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// "{pokemonNameWithAffix} was hurt by the sea of fire!"
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pokemon.scene.queueMessage(i18next.t("arenaTag:fireGrassPledgeLapse", { pokemonNameWithAffix: getPokemonNameWithAffix(pokemon) }));
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// TODO: Replace this with a proper animation
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pokemon.scene.unshiftPhase(new CommonAnimPhase(pokemon.scene, pokemon.getBattlerIndex(), pokemon.getBattlerIndex(), CommonAnim.MAGMA_STORM));
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pokemon.damageAndUpdate(Utils.toDmgValue(pokemon.getMaxHp() / 8));
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});
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return super.lapse(arena);
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}
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}
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/**
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* Arena Tag implementing the "rainbow" effect from the combination
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* of {@link https://bulbapedia.bulbagarden.net/wiki/Water_Pledge_(move) | Water Pledge}
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* and {@link https://bulbapedia.bulbagarden.net/wiki/Fire_Pledge_(move) | Fire Pledge}.
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* Doubles the secondary effect chance of moves from Pokemon on the
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* given side of the field for 4 turns.
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*/
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class WaterFirePledgeTag extends ArenaTag {
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constructor(sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.WATER_FIRE_PLEDGE, 4, Moves.WATER_PLEDGE, sourceId, side);
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}
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override onAdd(arena: Arena): void {
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// "A rainbow appeared in the sky on your/the opposing team's side!"
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arena.scene.queueMessage(i18next.t(`arenaTag:waterFirePledgeOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
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}
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override apply(arena: Arena, args: any[]): boolean {
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const moveChance = args[0] as Utils.NumberHolder;
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moveChance.value *= 2;
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return true;
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}
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}
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/**
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* Arena Tag implementing the "swamp" effect from the combination
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* of {@link https://bulbapedia.bulbagarden.net/wiki/Grass_Pledge_(move) | Grass Pledge}
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* and {@link https://bulbapedia.bulbagarden.net/wiki/Water_Pledge_(move) | Water Pledge}.
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* Quarters the Speed of Pokemon on the given side of the field for 4 turns.
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*/
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class GrassWaterPledgeTag extends ArenaTag {
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constructor(sourceId: number, side: ArenaTagSide) {
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super(ArenaTagType.GRASS_WATER_PLEDGE, 4, Moves.GRASS_PLEDGE, sourceId, side);
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}
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override onAdd(arena: Arena): void {
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// "A swamp enveloped your/the opposing team!"
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arena.scene.queueMessage(i18next.t(`arenaTag:grassWaterPledgeOnAdd${this.side === ArenaTagSide.PLAYER ? "Player" : this.side === ArenaTagSide.ENEMY ? "Enemy" : ""}`));
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}
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}
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export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMove: Moves | undefined, sourceId: integer, targetIndex?: BattlerIndex, side: ArenaTagSide = ArenaTagSide.BOTH): ArenaTag | null {
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switch (tagType) {
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case ArenaTagType.MIST:
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@ -1076,6 +1152,12 @@ export function getArenaTag(tagType: ArenaTagType, turnCount: integer, sourceMov
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return new SafeguardTag(turnCount, sourceId, side);
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case ArenaTagType.IMPRISON:
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return new ImprisonTag(sourceId, side);
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case ArenaTagType.FIRE_GRASS_PLEDGE:
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return new FireGrassPledgeTag(sourceId, side);
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case ArenaTagType.WATER_FIRE_PLEDGE:
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return new WaterFirePledgeTag(sourceId, side);
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case ArenaTagType.GRASS_WATER_PLEDGE:
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return new GrassWaterPledgeTag(sourceId, side);
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default:
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return null;
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}
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203
src/data/move.ts
203
src/data/move.ts
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@ -1010,7 +1010,14 @@ export class MoveEffectAttr extends MoveAttr {
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*/
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getMoveChance(user: Pokemon, target: Pokemon, move: Move, selfEffect?: Boolean, showAbility?: Boolean): integer {
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const moveChance = new Utils.NumberHolder(move.chance);
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applyAbAttrs(MoveEffectChanceMultiplierAbAttr, user, null, false, moveChance, move, target, selfEffect, showAbility);
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if (!move.hasAttr(FlinchAttr) || moveChance.value <= move.chance) {
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const userSide = user.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
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user.scene.arena.applyTagsForSide(ArenaTagType.WATER_FIRE_PLEDGE, userSide, moveChance);
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}
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if (!selfEffect) {
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applyPreDefendAbAttrs(IgnoreMoveEffectsAbAttr, target, user, null, null, false, moveChance);
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}
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@ -2687,6 +2694,62 @@ export class DelayedAttackAttr extends OverrideMoveEffectAttr {
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}
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}
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/**
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* Attribute that cancels the associated move's effects when set to be combined with the user's ally's
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* subsequent move this turn. Used for Grass Pledge, Water Pledge, and Fire Pledge.
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* @extends OverrideMoveEffectAttr
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*/
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export class AwaitCombinedPledgeAttr extends OverrideMoveEffectAttr {
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constructor() {
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super(true);
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}
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/**
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* If the user's ally is set to use a different move with this attribute,
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* defer this move's effects for a combined move on the ally's turn.
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* @param user the {@linkcode Pokemon} using this move
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* @param target n/a
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* @param move the {@linkcode Move} being used
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* @param args
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* - [0] a {@linkcode Utils.BooleanHolder} indicating whether the move's base
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* effects should be overridden this turn.
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* @returns `true` if base move effects were overridden; `false` otherwise
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*/
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override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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if (user.turnData.combiningPledge) {
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// "The two moves have become one!\nIt's a combined move!"
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user.scene.queueMessage(i18next.t("moveTriggers:combiningPledge"));
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return false;
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}
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const overridden = args[0] as Utils.BooleanHolder;
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const allyMovePhase = user.scene.findPhase<MovePhase>((phase) => phase instanceof MovePhase && phase.pokemon.isPlayer() === user.isPlayer());
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if (allyMovePhase) {
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const allyMove = allyMovePhase.move.getMove();
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if (allyMove !== move && allyMove.hasAttr(AwaitCombinedPledgeAttr)) {
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[ user, allyMovePhase.pokemon ].forEach((p) => p.turnData.combiningPledge = move.id);
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// "{userPokemonName} is waiting for {allyPokemonName}'s move..."
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user.scene.queueMessage(i18next.t("moveTriggers:awaitingPledge", {
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userPokemonName: getPokemonNameWithAffix(user),
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allyPokemonName: getPokemonNameWithAffix(allyMovePhase.pokemon)
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}));
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// Move the ally's MovePhase (if needed) so that the ally moves next
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const allyMovePhaseIndex = user.scene.phaseQueue.indexOf(allyMovePhase);
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const firstMovePhaseIndex = user.scene.phaseQueue.findIndex((phase) => phase instanceof MovePhase);
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if (allyMovePhaseIndex !== firstMovePhaseIndex) {
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user.scene.prependToPhase(user.scene.phaseQueue.splice(allyMovePhaseIndex, 1)[0], MovePhase);
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}
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overridden.value = true;
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return true;
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}
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}
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return false;
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}
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}
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/**
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* Attribute used for moves that change stat stages
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* @param stats {@linkcode BattleStat} array of stats to be changed
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@ -3762,6 +3825,45 @@ export class LastMoveDoublePowerAttr extends VariablePowerAttr {
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}
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}
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/**
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* Changes a Pledge move's power to 150 when combined with another unique Pledge
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* move from an ally.
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*/
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export class CombinedPledgePowerAttr extends VariablePowerAttr {
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override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const power = args[0];
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if (!(power instanceof Utils.NumberHolder)) {
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return false;
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}
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const combinedPledgeMove = user.turnData.combiningPledge;
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if (combinedPledgeMove && combinedPledgeMove !== move.id) {
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power.value *= 150 / 80;
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return true;
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}
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return false;
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}
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}
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/**
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* Applies STAB to the given Pledge move if the move is part of a combined attack.
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*/
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export class CombinedPledgeStabBoostAttr extends MoveAttr {
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override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const stabMultiplier = args[0];
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if (!(stabMultiplier instanceof Utils.NumberHolder)) {
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return false;
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}
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const combinedPledgeMove = user.turnData.combiningPledge;
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if (combinedPledgeMove && combinedPledgeMove !== move.id) {
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stabMultiplier.value = 1.5;
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return true;
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}
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return false;
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}
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}
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export class VariableAtkAttr extends MoveAttr {
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constructor() {
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super();
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}
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}
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/**
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* Changes the type of a Pledge move based on the Pledge move combined with it.
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* @extends VariableMoveTypeAttr
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*/
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export class CombinedPledgeTypeAttr extends VariableMoveTypeAttr {
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override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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const moveType = args[0];
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if (!(moveType instanceof Utils.NumberHolder)) {
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return false;
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}
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const combinedPledgeMove = user.turnData.combiningPledge;
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if (!combinedPledgeMove) {
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return false;
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}
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switch (move.id) {
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case Moves.FIRE_PLEDGE:
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if (combinedPledgeMove === Moves.WATER_PLEDGE) {
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moveType.value = Type.WATER;
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return true;
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}
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return false;
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case Moves.WATER_PLEDGE:
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if (combinedPledgeMove === Moves.GRASS_PLEDGE) {
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moveType.value = Type.GRASS;
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return true;
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}
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return false;
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case Moves.GRASS_PLEDGE:
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if (combinedPledgeMove === Moves.FIRE_PLEDGE) {
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moveType.value = Type.FIRE;
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return true;
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}
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return false;
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default:
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return false;
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}
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}
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}
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export class VariableMoveTypeMultiplierAttr extends MoveAttr {
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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return false;
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@ -4505,7 +4648,15 @@ export class TypelessAttr extends MoveAttr { }
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* Attribute used for moves which ignore redirection effects, and always target their original target, i.e. Snipe Shot
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* Bypasses Storm Drain, Follow Me, Ally Switch, and the like.
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*/
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export class BypassRedirectAttr extends MoveAttr { }
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export class BypassRedirectAttr extends MoveAttr {
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/** `true` if this move only bypasses redirection from Abilities */
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public readonly abilitiesOnly: boolean;
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constructor(abilitiesOnly: boolean = false) {
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super();
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this.abilitiesOnly = abilitiesOnly;
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}
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}
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export class FrenzyAttr extends MoveEffectAttr {
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constructor() {
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@ -5196,6 +5347,32 @@ export class SwapArenaTagsAttr extends MoveEffectAttr {
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}
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}
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/**
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* Attribute that adds a secondary effect to the field when two unique Pledge moves
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* are combined. The effect added varies based on the two Pledge moves combined.
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*/
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export class AddPledgeEffectAttr extends AddArenaTagAttr {
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private readonly requiredPledge: Moves;
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constructor(tagType: ArenaTagType, requiredPledge: Moves, selfSideTarget: boolean = false) {
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super(tagType, 4, false, selfSideTarget);
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this.requiredPledge = requiredPledge;
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}
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override apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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// TODO: add support for `HIT` effect triggering in AddArenaTagAttr to remove the need for this check
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if (user.getLastXMoves(1)[0].result !== MoveResult.SUCCESS) {
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return false;
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}
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if (user.turnData.combiningPledge === this.requiredPledge) {
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return super.apply(user, target, move, args);
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}
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return false;
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}
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}
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/**
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* Attribute used for Revival Blessing.
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* @extends MoveEffectAttr
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@ -8341,11 +8518,29 @@ export function initMoves() {
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new AttackMove(Moves.INFERNO, Type.FIRE, MoveCategory.SPECIAL, 100, 50, 5, 100, 0, 5)
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.attr(StatusEffectAttr, StatusEffect.BURN),
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new AttackMove(Moves.WATER_PLEDGE, Type.WATER, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 5)
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.partial(),
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.attr(AwaitCombinedPledgeAttr)
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.attr(CombinedPledgeTypeAttr)
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.attr(CombinedPledgePowerAttr)
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.attr(CombinedPledgeStabBoostAttr)
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.attr(AddPledgeEffectAttr, ArenaTagType.WATER_FIRE_PLEDGE, Moves.FIRE_PLEDGE, true)
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.attr(AddPledgeEffectAttr, ArenaTagType.GRASS_WATER_PLEDGE, Moves.GRASS_PLEDGE)
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.attr(BypassRedirectAttr, true),
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new AttackMove(Moves.FIRE_PLEDGE, Type.FIRE, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 5)
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.partial(),
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.attr(AwaitCombinedPledgeAttr)
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.attr(CombinedPledgeTypeAttr)
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.attr(CombinedPledgePowerAttr)
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.attr(CombinedPledgeStabBoostAttr)
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.attr(AddPledgeEffectAttr, ArenaTagType.FIRE_GRASS_PLEDGE, Moves.GRASS_PLEDGE)
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.attr(AddPledgeEffectAttr, ArenaTagType.WATER_FIRE_PLEDGE, Moves.WATER_PLEDGE, true)
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.attr(BypassRedirectAttr, true),
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new AttackMove(Moves.GRASS_PLEDGE, Type.GRASS, MoveCategory.SPECIAL, 80, 100, 10, -1, 0, 5)
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.partial(),
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.attr(AwaitCombinedPledgeAttr)
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.attr(CombinedPledgeTypeAttr)
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.attr(CombinedPledgePowerAttr)
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.attr(CombinedPledgeStabBoostAttr)
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.attr(AddPledgeEffectAttr, ArenaTagType.GRASS_WATER_PLEDGE, Moves.WATER_PLEDGE)
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.attr(AddPledgeEffectAttr, ArenaTagType.FIRE_GRASS_PLEDGE, Moves.FIRE_PLEDGE)
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.attr(BypassRedirectAttr, true),
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new AttackMove(Moves.VOLT_SWITCH, Type.ELECTRIC, MoveCategory.SPECIAL, 70, 100, 20, -1, 0, 5)
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.attr(ForceSwitchOutAttr, true),
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new AttackMove(Moves.STRUGGLE_BUG, Type.BUG, MoveCategory.SPECIAL, 50, 100, 20, 100, 0, 5)
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|
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@ -25,4 +25,7 @@ export enum ArenaTagType {
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NO_CRIT = "NO_CRIT",
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IMPRISON = "IMPRISON",
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PLASMA_FISTS = "PLASMA_FISTS",
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FIRE_GRASS_PLEDGE = "FIRE_GRASS_PLEDGE",
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WATER_FIRE_PLEDGE = "WATER_FIRE_PLEDGE",
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GRASS_WATER_PLEDGE = "GRASS_WATER_PLEDGE",
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}
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|
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@ -3,7 +3,7 @@ import BattleScene, { AnySound } from "#app/battle-scene";
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import { Variant, VariantSet, variantColorCache } from "#app/data/variant";
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import { variantData } from "#app/data/variant";
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import BattleInfo, { PlayerBattleInfo, EnemyBattleInfo } from "#app/ui/battle-info";
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import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget } from "#app/data/move";
|
||||
import Move, { HighCritAttr, HitsTagAttr, applyMoveAttrs, FixedDamageAttr, VariableAtkAttr, allMoves, MoveCategory, TypelessAttr, CritOnlyAttr, getMoveTargets, OneHitKOAttr, VariableMoveTypeAttr, VariableDefAttr, AttackMove, ModifiedDamageAttr, VariableMoveTypeMultiplierAttr, IgnoreOpponentStatStagesAttr, SacrificialAttr, VariableMoveCategoryAttr, CounterDamageAttr, StatStageChangeAttr, RechargeAttr, ChargeAttr, IgnoreWeatherTypeDebuffAttr, BypassBurnDamageReductionAttr, SacrificialAttrOnHit, OneHitKOAccuracyAttr, RespectAttackTypeImmunityAttr, MoveTarget, CombinedPledgeStabBoostAttr } from "#app/data/move";
|
||||
import { default as PokemonSpecies, PokemonSpeciesForm, getFusedSpeciesName, getPokemonSpecies, getPokemonSpeciesForm } from "#app/data/pokemon-species";
|
||||
import { getStarterValueFriendshipCap, speciesStarterCosts } from "#app/data/balance/starters";
|
||||
import { starterPassiveAbilities } from "#app/data/balance/passives";
|
||||
|
@ -924,11 +924,13 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
}
|
||||
break;
|
||||
case Stat.SPD:
|
||||
// Check both the player and enemy to see if Tailwind should be multiplying the speed of the Pokemon
|
||||
if ((this.isPlayer() && this.scene.arena.getTagOnSide(ArenaTagType.TAILWIND, ArenaTagSide.PLAYER))
|
||||
|| (!this.isPlayer() && this.scene.arena.getTagOnSide(ArenaTagType.TAILWIND, ArenaTagSide.ENEMY))) {
|
||||
const side = this.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
|
||||
if (this.scene.arena.getTagOnSide(ArenaTagType.TAILWIND, side)) {
|
||||
ret *= 2;
|
||||
}
|
||||
if (this.scene.arena.getTagOnSide(ArenaTagType.GRASS_WATER_PLEDGE, side)) {
|
||||
ret >>= 2;
|
||||
}
|
||||
|
||||
if (this.getTag(BattlerTagType.SLOW_START)) {
|
||||
ret >>= 1;
|
||||
|
@ -2562,6 +2564,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
|
|||
if (matchesSourceType) {
|
||||
stabMultiplier.value += 0.5;
|
||||
}
|
||||
applyMoveAttrs(CombinedPledgeStabBoostAttr, source, this, move, stabMultiplier);
|
||||
if (sourceTeraType !== Type.UNKNOWN && sourceTeraType === moveType) {
|
||||
stabMultiplier.value += 0.5;
|
||||
}
|
||||
|
@ -5041,6 +5044,7 @@ export class PokemonTurnData {
|
|||
public statStagesIncreased: boolean = false;
|
||||
public statStagesDecreased: boolean = false;
|
||||
public moveEffectiveness: TypeDamageMultiplier | null = null;
|
||||
public combiningPledge?: Moves;
|
||||
}
|
||||
|
||||
export enum AiType {
|
||||
|
|
|
@ -331,22 +331,30 @@ export class MovePhase extends BattlePhase {
|
|||
// check move redirection abilities of every pokemon *except* the user.
|
||||
this.scene.getField(true).filter(p => p !== this.pokemon).forEach(p => applyAbAttrs(RedirectMoveAbAttr, p, null, false, this.move.moveId, redirectTarget));
|
||||
|
||||
/** `true` if an Ability is responsible for redirecting the move to another target; `false` otherwise */
|
||||
let redirectedByAbility = (currentTarget !== redirectTarget.value);
|
||||
|
||||
// check for center-of-attention tags (note that this will override redirect abilities)
|
||||
this.pokemon.getOpponents().forEach(p => {
|
||||
const redirectTag = p.getTag(CenterOfAttentionTag) as CenterOfAttentionTag;
|
||||
const redirectTag = p.getTag(CenterOfAttentionTag);
|
||||
|
||||
// TODO: don't hardcode this interaction.
|
||||
// Handle interaction between the rage powder center-of-attention tag and moves used by grass types/overcoat-havers (which are immune to RP's redirect)
|
||||
if (redirectTag && (!redirectTag.powder || (!this.pokemon.isOfType(Type.GRASS) && !this.pokemon.hasAbility(Abilities.OVERCOAT)))) {
|
||||
redirectTarget.value = p.getBattlerIndex();
|
||||
redirectedByAbility = false;
|
||||
}
|
||||
});
|
||||
|
||||
if (currentTarget !== redirectTarget.value) {
|
||||
if (this.move.getMove().hasAttr(BypassRedirectAttr)) {
|
||||
redirectTarget.value = currentTarget;
|
||||
const bypassRedirectAttrs = this.move.getMove().getAttrs(BypassRedirectAttr);
|
||||
bypassRedirectAttrs.forEach((attr) => {
|
||||
if (!attr.abilitiesOnly || redirectedByAbility) {
|
||||
redirectTarget.value = currentTarget;
|
||||
}
|
||||
});
|
||||
|
||||
} else if (this.pokemon.hasAbilityWithAttr(BlockRedirectAbAttr)) {
|
||||
if (this.pokemon.hasAbilityWithAttr(BlockRedirectAbAttr)) {
|
||||
redirectTarget.value = currentTarget;
|
||||
this.scene.unshiftPhase(new ShowAbilityPhase(this.scene, this.pokemon.getBattlerIndex(), this.pokemon.getPassiveAbility().hasAttr(BlockRedirectAbAttr)));
|
||||
}
|
||||
|
|
|
@ -0,0 +1,337 @@
|
|||
import { BattlerIndex } from "#app/battle";
|
||||
import { allAbilities } from "#app/data/ability";
|
||||
import { ArenaTagSide } from "#app/data/arena-tag";
|
||||
import { allMoves, FlinchAttr } from "#app/data/move";
|
||||
import { Type } from "#app/data/type";
|
||||
import { ArenaTagType } from "#enums/arena-tag-type";
|
||||
import { Stat } from "#enums/stat";
|
||||
import { toDmgValue } from "#app/utils";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import { Species } from "#enums/species";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, it, expect, vi } from "vitest";
|
||||
|
||||
describe("Moves - Pledge Moves", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.battleType("double")
|
||||
.startingLevel(100)
|
||||
.moveset([ Moves.FIRE_PLEDGE, Moves.GRASS_PLEDGE, Moves.WATER_PLEDGE, Moves.SPLASH ])
|
||||
.enemySpecies(Species.SNORLAX)
|
||||
.enemyLevel(100)
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH);
|
||||
});
|
||||
|
||||
it(
|
||||
"Fire Pledge - should be an 80-power Fire-type attack outside of combination",
|
||||
async () => {
|
||||
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
|
||||
|
||||
const firePledge = allMoves[Moves.FIRE_PLEDGE];
|
||||
vi.spyOn(firePledge, "calculateBattlePower");
|
||||
|
||||
const playerPokemon = game.scene.getPlayerField();
|
||||
vi.spyOn(playerPokemon[0], "getMoveType");
|
||||
|
||||
game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
||||
await game.phaseInterceptor.to("MoveEndPhase", false);
|
||||
|
||||
expect(firePledge.calculateBattlePower).toHaveLastReturnedWith(80);
|
||||
expect(playerPokemon[0].getMoveType).toHaveLastReturnedWith(Type.FIRE);
|
||||
}
|
||||
);
|
||||
|
||||
it(
|
||||
"Fire Pledge - should not combine with an ally using Fire Pledge",
|
||||
async () => {
|
||||
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
|
||||
|
||||
const firePledge = allMoves[Moves.FIRE_PLEDGE];
|
||||
vi.spyOn(firePledge, "calculateBattlePower");
|
||||
|
||||
const playerPokemon = game.scene.getPlayerField();
|
||||
playerPokemon.forEach(p => vi.spyOn(p, "getMoveType"));
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyField();
|
||||
|
||||
game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY_2);
|
||||
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
||||
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
expect(firePledge.calculateBattlePower).toHaveLastReturnedWith(80);
|
||||
expect(playerPokemon[0].getMoveType).toHaveLastReturnedWith(Type.FIRE);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
expect(firePledge.calculateBattlePower).toHaveLastReturnedWith(80);
|
||||
expect(playerPokemon[1].getMoveType).toHaveLastReturnedWith(Type.FIRE);
|
||||
|
||||
enemyPokemon.forEach(p => expect(p.hp).toBeLessThan(p.getMaxHp()));
|
||||
}
|
||||
);
|
||||
|
||||
it(
|
||||
"Fire Pledge - should not combine with an enemy's Pledge move",
|
||||
async () => {
|
||||
game.override
|
||||
.battleType("single")
|
||||
.enemyMoveset(Moves.GRASS_PLEDGE);
|
||||
|
||||
await game.classicMode.startBattle([ Species.CHARIZARD ]);
|
||||
|
||||
const playerPokemon = game.scene.getPlayerPokemon()!;
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
|
||||
game.move.select(Moves.FIRE_PLEDGE);
|
||||
|
||||
await game.toNextTurn();
|
||||
|
||||
// Neither Pokemon should defer their move's effects as they would
|
||||
// if they combined moves, so both should be damaged.
|
||||
expect(playerPokemon.hp).toBeLessThan(playerPokemon.getMaxHp());
|
||||
expect(enemyPokemon.hp).toBeLessThan(enemyPokemon.getMaxHp());
|
||||
expect(game.scene.arena.getTag(ArenaTagType.FIRE_GRASS_PLEDGE)).toBeUndefined();
|
||||
}
|
||||
);
|
||||
|
||||
it(
|
||||
"Grass Pledge - should combine with Fire Pledge to form a 150-power Fire-type attack that creates a 'sea of fire'",
|
||||
async () => {
|
||||
await game.classicMode.startBattle([ Species.CHARIZARD, Species.BLASTOISE ]);
|
||||
|
||||
const grassPledge = allMoves[Moves.GRASS_PLEDGE];
|
||||
vi.spyOn(grassPledge, "calculateBattlePower");
|
||||
|
||||
const playerPokemon = game.scene.getPlayerField();
|
||||
const enemyPokemon = game.scene.getEnemyField();
|
||||
|
||||
vi.spyOn(playerPokemon[1], "getMoveType");
|
||||
const baseDmgMock = vi.spyOn(enemyPokemon[0], "getBaseDamage");
|
||||
|
||||
game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY_2);
|
||||
game.move.select(Moves.GRASS_PLEDGE, 1, BattlerIndex.ENEMY);
|
||||
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
||||
// advance to the end of PLAYER_2's move this turn
|
||||
for (let i = 0; i < 2; i++) {
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
}
|
||||
expect(playerPokemon[1].getMoveType).toHaveLastReturnedWith(Type.FIRE);
|
||||
expect(grassPledge.calculateBattlePower).toHaveLastReturnedWith(150);
|
||||
|
||||
const baseDmg = baseDmgMock.mock.results[baseDmgMock.mock.results.length - 1].value;
|
||||
expect(enemyPokemon[0].getMaxHp() - enemyPokemon[0].hp).toBe(toDmgValue(baseDmg * 1.5));
|
||||
expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp()); // PLAYER should not have attacked
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.FIRE_GRASS_PLEDGE, ArenaTagSide.ENEMY)).toBeDefined();
|
||||
|
||||
const enemyStartingHp = enemyPokemon.map(p => p.hp);
|
||||
await game.toNextTurn();
|
||||
enemyPokemon.forEach((p, i) => expect(enemyStartingHp[i] - p.hp).toBe(toDmgValue(p.getMaxHp() / 8)));
|
||||
}
|
||||
);
|
||||
|
||||
it(
|
||||
"Fire Pledge - should combine with Water Pledge to form a 150-power Water-type attack that creates a 'rainbow'",
|
||||
async () => {
|
||||
game.override.moveset([ Moves.FIRE_PLEDGE, Moves.WATER_PLEDGE, Moves.FIERY_DANCE, Moves.SPLASH ]);
|
||||
|
||||
await game.classicMode.startBattle([ Species.BLASTOISE, Species.VENUSAUR ]);
|
||||
|
||||
const firePledge = allMoves[Moves.FIRE_PLEDGE];
|
||||
vi.spyOn(firePledge, "calculateBattlePower");
|
||||
|
||||
const playerPokemon = game.scene.getPlayerField();
|
||||
const enemyPokemon = game.scene.getEnemyField();
|
||||
|
||||
vi.spyOn(playerPokemon[1], "getMoveType");
|
||||
|
||||
game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY_2);
|
||||
game.move.select(Moves.FIRE_PLEDGE, 1, BattlerIndex.ENEMY);
|
||||
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
||||
// advance to the end of PLAYER_2's move this turn
|
||||
for (let i = 0; i < 2; i++) {
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
}
|
||||
expect(playerPokemon[1].getMoveType).toHaveLastReturnedWith(Type.WATER);
|
||||
expect(firePledge.calculateBattlePower).toHaveLastReturnedWith(150);
|
||||
expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp()); // PLAYER should not have attacked
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.WATER_FIRE_PLEDGE, ArenaTagSide.PLAYER)).toBeDefined();
|
||||
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(Moves.FIERY_DANCE, 0, BattlerIndex.ENEMY_2);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
|
||||
// Rainbow effect should increase Fiery Dance's chance of raising Sp. Atk to 100%
|
||||
expect(playerPokemon[0].getStatStage(Stat.SPATK)).toBe(1);
|
||||
}
|
||||
);
|
||||
|
||||
it(
|
||||
"Water Pledge - should combine with Grass Pledge to form a 150-power Grass-type attack that creates a 'swamp'",
|
||||
async () => {
|
||||
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
|
||||
|
||||
const waterPledge = allMoves[Moves.WATER_PLEDGE];
|
||||
vi.spyOn(waterPledge, "calculateBattlePower");
|
||||
|
||||
const playerPokemon = game.scene.getPlayerField();
|
||||
const enemyPokemon = game.scene.getEnemyField();
|
||||
const enemyStartingSpd = enemyPokemon.map(p => p.getEffectiveStat(Stat.SPD));
|
||||
|
||||
vi.spyOn(playerPokemon[1], "getMoveType");
|
||||
|
||||
game.move.select(Moves.GRASS_PLEDGE, 0, BattlerIndex.ENEMY_2);
|
||||
game.move.select(Moves.WATER_PLEDGE, 1, BattlerIndex.ENEMY);
|
||||
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
||||
// advance to the end of PLAYER_2's move this turn
|
||||
for (let i = 0; i < 2; i++) {
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
}
|
||||
|
||||
expect(playerPokemon[1].getMoveType).toHaveLastReturnedWith(Type.GRASS);
|
||||
expect(waterPledge.calculateBattlePower).toHaveLastReturnedWith(150);
|
||||
expect(enemyPokemon[1].hp).toBe(enemyPokemon[1].getMaxHp());
|
||||
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.GRASS_WATER_PLEDGE, ArenaTagSide.ENEMY)).toBeDefined();
|
||||
enemyPokemon.forEach((p, i) => expect(p.getEffectiveStat(Stat.SPD)).toBe(Math.floor(enemyStartingSpd[i] / 4)));
|
||||
}
|
||||
);
|
||||
|
||||
it(
|
||||
"Pledge Moves - should alter turn order when used in combination",
|
||||
async () => {
|
||||
await game.classicMode.startBattle([ Species.CHARIZARD, Species.BLASTOISE ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyField();
|
||||
|
||||
game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.FIRE_PLEDGE, 1, BattlerIndex.ENEMY_2);
|
||||
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2 ]);
|
||||
// PLAYER_2 should act with a combined move immediately after PLAYER as the second move in the turn
|
||||
for (let i = 0; i < 2; i++) {
|
||||
await game.phaseInterceptor.to("MoveEndPhase");
|
||||
}
|
||||
expect(enemyPokemon[0].hp).toBe(enemyPokemon[0].getMaxHp());
|
||||
expect(enemyPokemon[1].hp).toBeLessThan(enemyPokemon[1].getMaxHp());
|
||||
}
|
||||
);
|
||||
|
||||
it(
|
||||
"Pledge Moves - 'rainbow' effect should not stack with Serene Grace when applied to flinching moves",
|
||||
async () => {
|
||||
game.override
|
||||
.ability(Abilities.SERENE_GRACE)
|
||||
.moveset([ Moves.FIRE_PLEDGE, Moves.WATER_PLEDGE, Moves.IRON_HEAD, Moves.SPLASH ]);
|
||||
|
||||
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
|
||||
|
||||
const ironHeadFlinchAttr = allMoves[Moves.IRON_HEAD].getAttrs(FlinchAttr)[0];
|
||||
vi.spyOn(ironHeadFlinchAttr, "getMoveChance");
|
||||
|
||||
game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.FIRE_PLEDGE, 1, BattlerIndex.ENEMY_2);
|
||||
|
||||
await game.phaseInterceptor.to("TurnEndPhase");
|
||||
|
||||
expect(game.scene.arena.getTagOnSide(ArenaTagType.WATER_FIRE_PLEDGE, ArenaTagSide.PLAYER)).toBeDefined();
|
||||
|
||||
game.move.select(Moves.IRON_HEAD, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
expect(ironHeadFlinchAttr.getMoveChance).toHaveLastReturnedWith(60);
|
||||
}
|
||||
);
|
||||
|
||||
it(
|
||||
"Pledge Moves - should have no effect when the second ally's move is cancelled",
|
||||
async () => {
|
||||
game.override
|
||||
.enemyMoveset([ Moves.SPLASH, Moves.SPORE ]);
|
||||
|
||||
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyField();
|
||||
|
||||
game.move.select(Moves.FIRE_PLEDGE, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.GRASS_PLEDGE, 1, BattlerIndex.ENEMY_2);
|
||||
|
||||
await game.forceEnemyMove(Moves.SPORE, BattlerIndex.PLAYER_2);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2 ]);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
enemyPokemon.forEach((p) => expect(p.hp).toBe(p.getMaxHp()));
|
||||
}
|
||||
);
|
||||
|
||||
it(
|
||||
"Pledge Moves - should ignore redirection from another Pokemon's Storm Drain",
|
||||
async () => {
|
||||
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyField();
|
||||
vi.spyOn(enemyPokemon[1], "getAbility").mockReturnValue(allAbilities[Abilities.STORM_DRAIN]);
|
||||
|
||||
game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
||||
|
||||
await game.phaseInterceptor.to("MoveEndPhase", false);
|
||||
|
||||
expect(enemyPokemon[0].hp).toBeLessThan(enemyPokemon[0].getMaxHp());
|
||||
expect(enemyPokemon[1].getStatStage(Stat.SPATK)).toBe(0);
|
||||
}
|
||||
);
|
||||
|
||||
it(
|
||||
"Pledge Moves - should not ignore redirection from another Pokemon's Follow Me",
|
||||
async () => {
|
||||
game.override.enemyMoveset([ Moves.FOLLOW_ME, Moves.SPLASH ]);
|
||||
await game.classicMode.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);
|
||||
|
||||
game.move.select(Moves.WATER_PLEDGE, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.FOLLOW_ME);
|
||||
|
||||
await game.phaseInterceptor.to("BerryPhase", false);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyField();
|
||||
expect(enemyPokemon[0].hp).toBe(enemyPokemon[0].getMaxHp());
|
||||
expect(enemyPokemon[1].hp).toBeLessThan(enemyPokemon[1].getMaxHp());
|
||||
}
|
||||
);
|
||||
});
|
Loading…
Reference in New Issue