Refactor ability hook functions to remove code duplication

This commit is contained in:
Flashfyre 2023-12-22 22:04:30 -05:00
parent 6391e05508
commit 0b5adbb43c
1 changed files with 40 additions and 567 deletions

View File

@ -51,6 +51,7 @@ export class Ability {
}
}
type AbAttrApplyFunc<TAttr extends AbAttr> = (attr: TAttr) => boolean | Promise<boolean>;
type AbAttrCondition = (pokemon: Pokemon) => boolean;
export abstract class AbAttr {
@ -443,7 +444,7 @@ export class BattleStatMultiplierAbAttr extends AbAttr {
private multiplier: number;
constructor(battleStat: BattleStat, multiplier: number) {
super();
super(false);
this.battleStat = battleStat;
this.multiplier = multiplier;
@ -902,6 +903,10 @@ export class RunSuccessAbAttr extends AbAttr {
}
export class CheckTrappedAbAttr extends AbAttr {
constructor() {
super(false);
}
applyCheckTrapped(pokemon: Pokemon, trapped: Utils.BooleanHolder, args: any[]): boolean | Promise<boolean> {
return false;
}
@ -942,13 +947,14 @@ export class WeightMultiplierAbAttr extends AbAttr {
}
}
export function applyAbAttrs(attrType: { new(...args: any[]): AbAttr }, pokemon: Pokemon, cancelled: Utils.BooleanHolder, ...args: any[]): Promise<void> {
function applyAbAttrsInternal<TAttr extends AbAttr>(attrType: { new(...args: any[]): TAttr },
pokemon: Pokemon, applyFunc: AbAttrApplyFunc<TAttr>, isAsync?: boolean, showAbilityInstant?: boolean): Promise<void> {
return new Promise(resolve => {
if (!pokemon.canApplyAbility())
return resolve();
const ability = pokemon.getAbility();
const attrs = ability.getAttrs(attrType) as AbAttr[];
const attrs = ability.getAttrs(attrType) as TAttr[];
const clearSpliceQueueAndResolve = () => {
pokemon.scene.clearPhaseQueueSplice();
@ -960,18 +966,26 @@ export function applyAbAttrs(attrType: { new(...args: any[]): AbAttr }, pokemon:
else
clearSpliceQueueAndResolve();
};
const applyAbAttr = (attr: AbAttr) => {
const applyAbAttr = (attr: TAttr) => {
if (!canApplyAttr(pokemon, attr))
return applyNextAbAttr();
pokemon.scene.setPhaseQueueSplice();
const onApplySuccess = () => {
if (attr.showAbility)
queueShowAbility(pokemon);
if (attr.showAbility) {
if (showAbilityInstant)
pokemon.scene.abilityBar.showAbility(pokemon);
else
queueShowAbility(pokemon);
}
const message = attr.getTriggerMessage(pokemon);
if (message)
pokemon.scene.queueMessage(message);
if (message) {
if (isAsync)
pokemon.scene.ui.showText(message, null, () => pokemon.scene.ui.showText(null, 0), null, true);
else
pokemon.scene.queueMessage(message);
}
};
const result = attr.apply(pokemon, cancelled, args);
const result = applyFunc(attr);
if (result instanceof Promise) {
result.then(success => {
if (success)
@ -988,614 +1002,73 @@ export function applyAbAttrs(attrType: { new(...args: any[]): AbAttr }, pokemon:
});
}
export function applyAbAttrs(attrType: { new(...args: any[]): AbAttr }, pokemon: Pokemon, cancelled: Utils.BooleanHolder, ...args: any[]): Promise<void> {
return applyAbAttrsInternal<AbAttr>(attrType, pokemon, attr => attr.apply(pokemon, cancelled, args));
}
export function applyPreDefendAbAttrs(attrType: { new(...args: any[]): PreDefendAbAttr },
pokemon: Pokemon, attacker: Pokemon, move: PokemonMove, cancelled: Utils.BooleanHolder, ...args: any[]): Promise<void> {
return new Promise(resolve => {
if (!pokemon.canApplyAbility())
return resolve();
const ability = pokemon.getAbility();
const attrs = ability.getAttrs(attrType) as PreDefendAbAttr[];
const clearSpliceQueueAndResolve = () => {
pokemon.scene.clearPhaseQueueSplice();
resolve();
};
const applyNextAbAttr = () => {
if (attrs.length)
applyAbAttr(attrs.shift());
else
clearSpliceQueueAndResolve();
};
const applyAbAttr = (attr: PreDefendAbAttr) => {
if (!canApplyAttr(pokemon, attr))
return applyNextAbAttr();
pokemon.scene.setPhaseQueueSplice();
const onApplySuccess = () => {
if (attr.showAbility)
queueShowAbility(pokemon);
const message = attr.getTriggerMessage(pokemon);
if (message)
pokemon.scene.queueMessage(message);
};
const result = attr.applyPreDefend(pokemon, attacker, move, cancelled, args);
if (result instanceof Promise) {
result.then(success => {
if (success)
onApplySuccess();
applyNextAbAttr();
});
} else {
if (result)
onApplySuccess();
applyNextAbAttr();
}
};
applyNextAbAttr();
});
return applyAbAttrsInternal<PreDefendAbAttr>(attrType, pokemon, attr => attr.applyPreDefend(pokemon, attacker, move, cancelled, args));
}
export function applyPostDefendAbAttrs(attrType: { new(...args: any[]): PostDefendAbAttr },
pokemon: Pokemon, attacker: Pokemon, move: PokemonMove, hitResult: HitResult, ...args: any[]): Promise<void> {
return new Promise(resolve => {
if (!pokemon.canApplyAbility())
return resolve();
const ability = pokemon.getAbility();
const attrs = ability.getAttrs(attrType) as PostDefendAbAttr[];
const clearSpliceQueueAndResolve = () => {
pokemon.scene.clearPhaseQueueSplice();
resolve();
};
const applyNextAbAttr = () => {
if (attrs.length)
applyAbAttr(attrs.shift());
else
clearSpliceQueueAndResolve();
};
const applyAbAttr = (attr: PostDefendAbAttr) => {
if (!canApplyAttr(pokemon, attr))
return applyNextAbAttr();
pokemon.scene.setPhaseQueueSplice();
const onApplySuccess = () => {
if (attr.showAbility)
queueShowAbility(pokemon);
const message = attr.getTriggerMessage(pokemon);
if (message)
pokemon.scene.queueMessage(message);
};
const result = attr.applyPostDefend(pokemon, attacker, move, hitResult, args);
if (result instanceof Promise) {
result.then(success => {
if (success)
onApplySuccess();
applyNextAbAttr();
});
} else {
if (result)
onApplySuccess();
applyNextAbAttr();
}
};
applyNextAbAttr();
});
return applyAbAttrsInternal<PostDefendAbAttr>(attrType, pokemon, attr => attr.applyPostDefend(pokemon, attacker, move, hitResult, args));
}
export function applyBattleStatMultiplierAbAttrs(attrType: { new(...args: any[]): BattleStatMultiplierAbAttr },
pokemon: Pokemon, battleStat: BattleStat, statValue: Utils.NumberHolder, ...args: any[]): Promise<void> {
return new Promise(resolve => {
if (!pokemon.canApplyAbility())
return resolve();
const ability = pokemon.getAbility();
const attrs = ability.getAttrs(attrType) as BattleStatMultiplierAbAttr[];
const clearSpliceQueueAndResolve = () => {
pokemon.scene.clearPhaseQueueSplice();
resolve();
};
const applyNextAbAttr = () => {
if (attrs.length)
applyAbAttr(attrs.shift());
else
clearSpliceQueueAndResolve();
};
const applyAbAttr = (attr: BattleStatMultiplierAbAttr) => {
if (!canApplyAttr(pokemon, attr))
return applyNextAbAttr();
pokemon.scene.setPhaseQueueSplice();
const onApplySuccess = () => {
const message = attr.getTriggerMessage(pokemon);
if (message)
pokemon.scene.queueMessage(message);
};
const result = attr.applyBattleStat(pokemon, battleStat, statValue, args);
if (result instanceof Promise) {
result.then(success => {
if (success)
onApplySuccess();
applyNextAbAttr();
});
} else {
if (result)
onApplySuccess();
applyNextAbAttr();
}
};
applyNextAbAttr();
});
return applyAbAttrsInternal<BattleStatMultiplierAbAttr>(attrType, pokemon, attr => attr.applyBattleStat(pokemon, battleStat, statValue, args));
}
export function applyPreAttackAbAttrs(attrType: { new(...args: any[]): PreAttackAbAttr },
pokemon: Pokemon, defender: Pokemon, move: PokemonMove, ...args: any[]): Promise<void> {
return new Promise(resolve => {
if (!pokemon.canApplyAbility())
return resolve();
const ability = pokemon.getAbility();
const attrs = ability.getAttrs(attrType) as PreAttackAbAttr[];
const clearSpliceQueueAndResolve = () => {
pokemon.scene.clearPhaseQueueSplice();
resolve();
};
const applyNextAbAttr = () => {
if (attrs.length)
applyAbAttr(attrs.shift());
else
clearSpliceQueueAndResolve();
};
const applyAbAttr = (attr: PreAttackAbAttr) => {
if (!canApplyAttr(pokemon, attr))
return applyNextAbAttr();
pokemon.scene.setPhaseQueueSplice();
const onApplySuccess = () => {
if (attr.showAbility)
queueShowAbility(pokemon);
const message = attr.getTriggerMessage(pokemon);
if (message)
pokemon.scene.queueMessage(message);
};
const result = attr.applyPreAttack(pokemon, defender, move, args);
if (result instanceof Promise) {
result.then(success => {
if (success)
onApplySuccess();
applyNextAbAttr();
});
} else {
if (result)
onApplySuccess();
applyNextAbAttr();
}
};
applyNextAbAttr();
});
return applyAbAttrsInternal<PreAttackAbAttr>(attrType, pokemon, attr => attr.applyPreAttack(pokemon, defender, move, args));
}
export function applyPostAttackAbAttrs(attrType: { new(...args: any[]): PostAttackAbAttr },
pokemon: Pokemon, defender: Pokemon, move: PokemonMove, hitResult: HitResult, ...args: any[]): Promise<void> {
return new Promise(resolve => {
if (!pokemon.canApplyAbility())
return resolve();
const ability = pokemon.getAbility();
const attrs = ability.getAttrs(attrType) as PostAttackAbAttr[];
const clearSpliceQueueAndResolve = () => {
pokemon.scene.clearPhaseQueueSplice();
resolve();
};
const applyNextAbAttr = () => {
if (attrs.length)
applyAbAttr(attrs.shift());
else
clearSpliceQueueAndResolve();
};
const applyAbAttr = (attr: PostAttackAbAttr) => {
if (!canApplyAttr(pokemon, attr))
return applyNextAbAttr();
pokemon.scene.setPhaseQueueSplice();
const onApplySuccess = () => {
if (attr.showAbility)
queueShowAbility(pokemon);
const message = attr.getTriggerMessage(pokemon);
if (message)
pokemon.scene.queueMessage(message);
};
const result = attr.applyPostAttack(pokemon, defender, move, hitResult, args);
if (result instanceof Promise) {
result.then(success => {
if (success)
onApplySuccess();
applyNextAbAttr();
});
} else {
if (result)
onApplySuccess();
applyNextAbAttr();
}
};
applyNextAbAttr();
});
return applyAbAttrsInternal<PostAttackAbAttr>(attrType, pokemon, attr => attr.applyPostAttack(pokemon, defender, move, hitResult, args));
}
export function applyPostSummonAbAttrs(attrType: { new(...args: any[]): PostSummonAbAttr },
pokemon: Pokemon, ...args: any[]): Promise<void> {
return new Promise(resolve => {
if (!pokemon.canApplyAbility())
return resolve();
const ability = pokemon.getAbility();
const attrs = ability.getAttrs(attrType) as PostSummonAbAttr[];
const clearSpliceQueueAndResolve = () => {
pokemon.scene.clearPhaseQueueSplice();
resolve();
};
const applyNextAbAttr = () => {
if (attrs.length)
applyAbAttr(attrs.shift());
else
clearSpliceQueueAndResolve();
};
const applyAbAttr = (attr: PostSummonAbAttr) => {
if (!canApplyAttr(pokemon, attr))
return applyNextAbAttr();
pokemon.scene.setPhaseQueueSplice();
const onApplySuccess = () => {
if (attr.showAbility)
queueShowAbility(pokemon);
const message = attr.getTriggerMessage(pokemon);
if (message)
pokemon.scene.queueMessage(message);
};
const result = attr.applyPostSummon(pokemon, args);
if (result instanceof Promise) {
result.then(success => {
if (success)
onApplySuccess();
applyNextAbAttr();
});
} else {
if (result)
onApplySuccess();
applyNextAbAttr();
}
};
applyNextAbAttr();
});
return applyAbAttrsInternal<PostSummonAbAttr>(attrType, pokemon, attr => attr.applyPostSummon(pokemon, args));
}
export function applyPreStatChangeAbAttrs(attrType: { new(...args: any[]): PreStatChangeAbAttr },
pokemon: Pokemon, stat: BattleStat, cancelled: Utils.BooleanHolder, ...args: any[]): Promise<void> {
return new Promise(resolve => {
if (!pokemon.canApplyAbility())
return resolve();
const ability = pokemon.getAbility();
const attrs = ability.getAttrs(attrType) as PreStatChangeAbAttr[];
const clearSpliceQueueAndResolve = () => {
pokemon.scene.clearPhaseQueueSplice();
resolve();
};
const applyNextAbAttr = () => {
if (attrs.length)
applyAbAttr(attrs.shift());
else
clearSpliceQueueAndResolve();
};
const applyAbAttr = (attr: PreStatChangeAbAttr) => {
if (!canApplyAttr(pokemon, attr))
return applyNextAbAttr();
pokemon.scene.setPhaseQueueSplice();
const onApplySuccess = () => {
if (attr.showAbility)
queueShowAbility(pokemon);
const message = attr.getTriggerMessage(pokemon);
if (message)
pokemon.scene.queueMessage(message);
};
const result = attr.applyPreStatChange(pokemon, stat, cancelled, args);
if (result instanceof Promise) {
result.then(success => {
if (success)
onApplySuccess();
applyNextAbAttr();
});
} else {
if (result)
onApplySuccess();
applyNextAbAttr();
}
};
applyNextAbAttr();
});
return applyAbAttrsInternal<PreStatChangeAbAttr>(attrType, pokemon, attr => attr.applyPreStatChange(pokemon, stat, cancelled, args));
}
export function applyPreSetStatusAbAttrs(attrType: { new(...args: any[]): PreSetStatusAbAttr },
pokemon: Pokemon, effect: StatusEffect, cancelled: Utils.BooleanHolder, ...args: any[]): Promise<void> {
return new Promise(resolve => {
if (!pokemon.canApplyAbility())
return resolve();
const ability = pokemon.getAbility();
const attrs = ability.getAttrs(attrType) as PreSetStatusAbAttr[];
const clearSpliceQueueAndResolve = () => {
pokemon.scene.clearPhaseQueueSplice();
resolve();
};
const applyNextAbAttr = () => {
if (attrs.length)
applyAbAttr(attrs.shift());
else
clearSpliceQueueAndResolve();
};
const applyAbAttr = (attr: PreSetStatusAbAttr) => {
if (!canApplyAttr(pokemon, attr))
return applyNextAbAttr();
pokemon.scene.setPhaseQueueSplice();
const onApplySuccess = () => {
if (attr.showAbility)
queueShowAbility(pokemon);
const message = attr.getTriggerMessage(pokemon);
if (message)
pokemon.scene.queueMessage(message);
};
const result = attr.applyPreSetStatus(pokemon, effect, cancelled, args);
if (result instanceof Promise) {
result.then(success => {
if (success)
onApplySuccess();
applyNextAbAttr();
});
} else {
if (result)
onApplySuccess();
applyNextAbAttr();
}
};
applyNextAbAttr();
});
return applyAbAttrsInternal<PreSetStatusAbAttr>(attrType, pokemon, attr => attr.applyPreSetStatus(pokemon, effect, cancelled, args));
}
export function applyPreApplyBattlerTagAbAttrs(attrType: { new(...args: any[]): PreApplyBattlerTagAbAttr },
pokemon: Pokemon, tag: BattlerTag, cancelled: Utils.BooleanHolder, ...args: any[]): Promise<void> {
return new Promise(resolve => {
if (!pokemon.canApplyAbility())
return resolve();
const ability = pokemon.getAbility();
const attrs = ability.getAttrs(attrType) as PreApplyBattlerTagAbAttr[];
const clearSpliceQueueAndResolve = () => {
pokemon.scene.clearPhaseQueueSplice();
resolve();
};
const applyNextAbAttr = () => {
if (attrs.length)
applyAbAttr(attrs.shift());
else
clearSpliceQueueAndResolve();
};
const applyAbAttr = (attr: PreApplyBattlerTagAbAttr) => {
if (!canApplyAttr(pokemon, attr))
return applyNextAbAttr();
pokemon.scene.setPhaseQueueSplice();
const onApplySuccess = () => {
if (attr.showAbility)
queueShowAbility(pokemon);
const message = attr.getTriggerMessage(pokemon);
if (message)
pokemon.scene.queueMessage(message);
};
const result = attr.applyPreApplyBattlerTag(pokemon, tag, cancelled, args);
if (result instanceof Promise) {
result.then(success => {
if (success)
onApplySuccess();
applyNextAbAttr();
});
} else {
if (result)
onApplySuccess();
applyNextAbAttr();
}
};
applyNextAbAttr();
});
return applyAbAttrsInternal<PreApplyBattlerTagAbAttr>(attrType, pokemon, attr => attr.applyPreApplyBattlerTag(pokemon, tag, cancelled, args));
}
export function applyPreWeatherEffectAbAttrs(attrType: { new(...args: any[]): PreWeatherEffectAbAttr },
pokemon: Pokemon, weather: Weather, cancelled: Utils.BooleanHolder, ...args: any[]): Promise<void> {
return new Promise(resolve => {
if (!pokemon.canApplyAbility())
return resolve();
const ability = pokemon.getAbility();
const attrs = ability.getAttrs(attrType) as PreWeatherEffectAbAttr[];
const clearSpliceQueueAndResolve = () => {
pokemon.scene.clearPhaseQueueSplice();
resolve();
};
const applyNextAbAttr = () => {
if (attrs.length)
applyAbAttr(attrs.shift());
else
clearSpliceQueueAndResolve();
};
const applyAbAttr = (attr: PreWeatherEffectAbAttr) => {
if (!canApplyAttr(pokemon, attr))
return applyNextAbAttr();
pokemon.scene.setPhaseQueueSplice();
const onApplySuccess = () => {
pokemon.scene.abilityBar.showAbility(pokemon);
const message = attr.getTriggerMessage(pokemon);
if (message)
pokemon.scene.queueMessage(message);
};
const result = attr.applyPreWeatherEffect(pokemon, weather, cancelled, args);
if (result instanceof Promise) {
result.then(success => {
if (success)
onApplySuccess();
applyNextAbAttr();
});
} else {
if (result)
onApplySuccess();
applyNextAbAttr();
}
};
applyNextAbAttr();
});
return applyAbAttrsInternal<PreWeatherDamageAbAttr>(attrType, pokemon, attr => attr.applyPreWeatherEffect(pokemon, weather, cancelled, args), false, true);
}
export function applyPostTurnAbAttrs(attrType: { new(...args: any[]): PostTurnAbAttr },
pokemon: Pokemon, ...args: any[]): Promise<void> {
return new Promise(resolve => {
if (!pokemon.canApplyAbility())
return resolve();
const ability = pokemon.getAbility();
const attrs = ability.getAttrs(attrType) as PostTurnAbAttr[];
const clearSpliceQueueAndResolve = () => {
pokemon.scene.clearPhaseQueueSplice();
resolve();
};
const applyNextAbAttr = () => {
if (attrs.length)
applyAbAttr(attrs.shift());
else
clearSpliceQueueAndResolve();
};
const applyAbAttr = (attr: PostTurnAbAttr) => {
if (!canApplyAttr(pokemon, attr))
return applyNextAbAttr();
pokemon.scene.setPhaseQueueSplice();
const onApplySuccess = () => {
if (attr.showAbility)
queueShowAbility(pokemon);
const message = attr.getTriggerMessage(pokemon);
if (message)
pokemon.scene.queueMessage(message);
};
const result = attr.applyPostTurn(pokemon, args);
if (result instanceof Promise) {
result.then(success => {
if (success)
onApplySuccess();
applyNextAbAttr();
});
} else {
if (result)
onApplySuccess();
applyNextAbAttr();
}
};
applyNextAbAttr();
});
return applyAbAttrsInternal<PostTurnAbAttr>(attrType, pokemon, attr => attr.applyPostTurn(pokemon, args));
}
export function applyPostWeatherLapseAbAttrs(attrType: { new(...args: any[]): PostWeatherLapseAbAttr },
pokemon: Pokemon, weather: Weather, ...args: any[]): Promise<void> {
return new Promise(resolve => {
if (!pokemon.canApplyAbility())
return resolve();
if (weather.isEffectSuppressed(pokemon.scene))
return resolve();
const ability = pokemon.getAbility();
const attrs = ability.getAttrs(attrType) as PostWeatherLapseAbAttr[];
const clearSpliceQueueAndResolve = () => {
pokemon.scene.clearPhaseQueueSplice();
resolve();
};
const applyNextAbAttr = () => {
if (attrs.length)
applyAbAttr(attrs.shift());
else
clearSpliceQueueAndResolve();
};
const applyAbAttr = (attr: PostWeatherLapseAbAttr) => {
if (!canApplyAttr(pokemon, attr))
return applyNextAbAttr();
pokemon.scene.setPhaseQueueSplice();
const onApplySuccess = () => {
if (attr.showAbility)
queueShowAbility(pokemon);
const message = attr.getTriggerMessage(pokemon);
if (message)
pokemon.scene.queueMessage(message);
};
const result = attr.applyPostWeatherLapse(pokemon, weather, args);
if (result instanceof Promise) {
result.then(success => {
if (success)
onApplySuccess();
applyNextAbAttr();
});
} else {
if (result)
onApplySuccess();
applyNextAbAttr();
}
};
applyNextAbAttr();
});
return applyAbAttrsInternal<PostWeatherLapseAbAttr>(attrType, pokemon, attr => attr.applyPostWeatherLapse(pokemon, weather, args));
}
export function applyCheckTrappedAbAttrs(attrType: { new(...args: any[]): CheckTrappedAbAttr },
pokemon: Pokemon, trapped: Utils.BooleanHolder, ...args: any[]): Promise<void> {
return new Promise(resolve => {
if (!pokemon.canApplyAbility())
return resolve();
const ability = pokemon.getAbility();
const attrs = ability.getAttrs(attrType) as CheckTrappedAbAttr[];
const clearSpliceQueueAndResolve = () => {
pokemon.scene.clearPhaseQueueSplice();
resolve();
};
const applyNextAbAttr = () => {
if (attrs.length)
applyAbAttr(attrs.shift());
else
clearSpliceQueueAndResolve();
};
const applyAbAttr = (attr: CheckTrappedAbAttr) => {
if (!canApplyAttr(pokemon, attr))
return applyNextAbAttr();
pokemon.scene.setPhaseQueueSplice();
const onApplySuccess = () => {
// Don't show ability bar because this call is asynchronous
const message = attr.getTriggerMessage(pokemon);
if (message)
pokemon.scene.ui.showText(message, null, () => pokemon.scene.ui.showText(null, 0), null, true);
};
const result = attr.applyCheckTrapped(pokemon, trapped, args);
if (result instanceof Promise) {
result.then(success => {
if (success)
onApplySuccess();
applyNextAbAttr();
});
} else {
if (result)
onApplySuccess();
applyNextAbAttr();
}
};
applyNextAbAttr();
});
return applyAbAttrsInternal<CheckTrappedAbAttr>(attrType, pokemon, attr => attr.applyCheckTrapped(pokemon, trapped, args), true);
}
function canApplyAttr(pokemon: Pokemon, attr: AbAttr): boolean {