[Ability] Implement Wonder Skin (#2231)
* implement wonder skin * add unit tests * fixes * move applyPreDefendAbAttrs
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@ -574,6 +574,24 @@ export class MoveImmunityAbAttr extends PreDefendAbAttr {
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}
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}
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}
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}
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/**
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* Reduces the accuracy of status moves used against the Pokémon with this ability to 50%.
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* Used by Wonder Skin.
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*
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* @extends PreDefendAbAttr
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*/
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export class WonderSkinAbAttr extends PreDefendAbAttr {
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applyPreDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: Move, cancelled: Utils.BooleanHolder, args: any[]): boolean {
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const moveAccuracy = args[0] as Utils.NumberHolder;
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if (move.category === MoveCategory.STATUS && moveAccuracy.value >= 50) {
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moveAccuracy.value = 50;
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return true;
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}
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return false;
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}
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}
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export class MoveImmunityStatChangeAbAttr extends MoveImmunityAbAttr {
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export class MoveImmunityStatChangeAbAttr extends MoveImmunityAbAttr {
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private stat: BattleStat;
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private stat: BattleStat;
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private levels: integer;
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private levels: integer;
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@ -4250,8 +4268,8 @@ export function initAbilities() {
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.attr(BlockWeatherDamageAttr, WeatherType.SANDSTORM)
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.attr(BlockWeatherDamageAttr, WeatherType.SANDSTORM)
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.condition(getWeatherCondition(WeatherType.SANDSTORM)),
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.condition(getWeatherCondition(WeatherType.SANDSTORM)),
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new Ability(Abilities.WONDER_SKIN, 5)
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new Ability(Abilities.WONDER_SKIN, 5)
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.ignorable()
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.attr(WonderSkinAbAttr)
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.unimplemented(),
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.ignorable(),
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new Ability(Abilities.ANALYTIC, 5)
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new Ability(Abilities.ANALYTIC, 5)
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.attr(MovePowerBoostAbAttr, (user, target, move) => !!target.getLastXMoves(1).find(m => m.turn === target.scene.currentBattle.turn) || user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command !== Command.FIGHT, 1.3),
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.attr(MovePowerBoostAbAttr, (user, target, move) => !!target.getLastXMoves(1).find(m => m.turn === target.scene.currentBattle.turn) || user.scene.currentBattle.turnCommands[target.getBattlerIndex()].command !== Command.FIGHT, 1.3),
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new Ability(Abilities.ILLUSION, 5)
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new Ability(Abilities.ILLUSION, 5)
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@ -26,7 +26,7 @@ import { Gender } from "./data/gender";
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import { Weather, WeatherType, getRandomWeatherType, getTerrainBlockMessage, getWeatherDamageMessage, getWeatherLapseMessage } from "./data/weather";
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import { Weather, WeatherType, getRandomWeatherType, getTerrainBlockMessage, getWeatherDamageMessage, getWeatherLapseMessage } from "./data/weather";
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import { TempBattleStat } from "./data/temp-battle-stat";
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import { TempBattleStat } from "./data/temp-battle-stat";
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import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag";
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import { ArenaTagSide, ArenaTrapTag, MistTag, TrickRoomTag } from "./data/arena-tag";
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import { CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, IgnoreOpponentEvasionAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, BlockRedirectAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, PostBiomeChangeAbAttr, applyPostFaintAbAttrs, PostFaintAbAttr, IncreasePpAbAttr, PostStatChangeAbAttr, applyPostStatChangeAbAttrs, AlwaysHitAbAttr, PreventBerryUseAbAttr, StatChangeCopyAbAttr, PokemonTypeChangeAbAttr, applyPreAttackAbAttrs, applyPostMoveUsedAbAttrs, PostMoveUsedAbAttr, MaxMultiHitAbAttr, HealFromBerryUseAbAttr } from "./data/ability";
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import { CheckTrappedAbAttr, IgnoreOpponentStatChangesAbAttr, IgnoreOpponentEvasionAbAttr, PostAttackAbAttr, PostBattleAbAttr, PostDefendAbAttr, PostSummonAbAttr, PostTurnAbAttr, PostWeatherLapseAbAttr, PreSwitchOutAbAttr, PreWeatherDamageAbAttr, ProtectStatAbAttr, RedirectMoveAbAttr, BlockRedirectAbAttr, RunSuccessAbAttr, StatChangeMultiplierAbAttr, SuppressWeatherEffectAbAttr, SyncEncounterNatureAbAttr, applyAbAttrs, applyCheckTrappedAbAttrs, applyPostAttackAbAttrs, applyPostBattleAbAttrs, applyPostDefendAbAttrs, applyPostSummonAbAttrs, applyPostTurnAbAttrs, applyPostWeatherLapseAbAttrs, applyPreStatChangeAbAttrs, applyPreSwitchOutAbAttrs, applyPreWeatherEffectAbAttrs, BattleStatMultiplierAbAttr, applyBattleStatMultiplierAbAttrs, IncrementMovePriorityAbAttr, applyPostVictoryAbAttrs, PostVictoryAbAttr, BlockNonDirectDamageAbAttr as BlockNonDirectDamageAbAttr, applyPostKnockOutAbAttrs, PostKnockOutAbAttr, PostBiomeChangeAbAttr, applyPostFaintAbAttrs, PostFaintAbAttr, IncreasePpAbAttr, PostStatChangeAbAttr, applyPostStatChangeAbAttrs, AlwaysHitAbAttr, PreventBerryUseAbAttr, StatChangeCopyAbAttr, PokemonTypeChangeAbAttr, applyPreAttackAbAttrs, applyPostMoveUsedAbAttrs, PostMoveUsedAbAttr, MaxMultiHitAbAttr, HealFromBerryUseAbAttr, WonderSkinAbAttr, applyPreDefendAbAttrs } from "./data/ability";
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import { Unlockables, getUnlockableName } from "./system/unlockables";
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import { Unlockables, getUnlockableName } from "./system/unlockables";
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import { getBiomeKey } from "./field/arena";
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import { getBiomeKey } from "./field/arena";
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import { BattleType, BattlerIndex, TurnCommand } from "./battle";
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import { BattleType, BattlerIndex, TurnCommand } from "./battle";
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@ -3012,6 +3012,7 @@ export class MoveEffectPhase extends PokemonPhase {
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const moveAccuracy = new Utils.NumberHolder(this.move.getMove().accuracy);
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const moveAccuracy = new Utils.NumberHolder(this.move.getMove().accuracy);
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applyMoveAttrs(VariableAccuracyAttr, user, target, this.move.getMove(), moveAccuracy);
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applyMoveAttrs(VariableAccuracyAttr, user, target, this.move.getMove(), moveAccuracy);
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applyPreDefendAbAttrs(WonderSkinAbAttr, target, user, this.move.getMove(), { value: false }, moveAccuracy);
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if (moveAccuracy.value === -1) {
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if (moveAccuracy.value === -1) {
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return true;
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return true;
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@ -0,0 +1,138 @@
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import * as overrides from "#app/overrides";
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import { Species } from "#enums/species";
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import { TurnEndPhase, } from "#app/phases";
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import { Moves } from "#enums/moves";
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import { getMovePosition } from "#app/test/utils/gameManagerUtils";
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import { Abilities } from "#enums/abilities";
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import Move, { allMoves } from "#app/data/move.js";
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import { MoveAbilityBypassAbAttr, WonderSkinAbAttr } from "#app/data/ability.js";
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import { NumberHolder } from "#app/utils.js";
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import Pokemon from "#app/field/pokemon.js";
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describe("Abilities - Wonder Skin", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.WONDER_SKIN);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.CHARM]);
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vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
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});
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it("lowers accuracy of status moves to 50%", async () => {
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await game.startBattle([Species.MAGIKARP]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.CHARM));
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const appliedAccuracy = getAppliedMoveAccuracy(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[Moves.CHARM]);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(appliedAccuracy).not.toBe(undefined);
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expect(appliedAccuracy).not.toBe(100);
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expect(appliedAccuracy).toBe(50);
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});
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it("does not lower accuracy of non-status moves", async () => {
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await game.startBattle([Species.MAGIKARP]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.TACKLE));
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const appliedAccuracy = getAppliedMoveAccuracy(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[Moves.TACKLE]);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(appliedAccuracy).not.toBe(undefined);
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expect(appliedAccuracy).toBe(100);
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expect(appliedAccuracy).not.toBe(50);
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});
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it("does not affect pokemon with Mold Breaker", async () => {
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vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.MOLD_BREAKER);
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await game.startBattle([Species.MAGIKARP]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.CHARM));
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const appliedAccuracy = getAppliedMoveAccuracy(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[Moves.CHARM]);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(appliedAccuracy).not.toBe(undefined);
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expect(appliedAccuracy).toBe(100);
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expect(appliedAccuracy).not.toBe(50);
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});
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it("does not affect pokemon with Teravolt", async () => {
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vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.TERAVOLT);
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await game.startBattle([Species.MAGIKARP]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.CHARM));
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const appliedAccuracy = getAppliedMoveAccuracy(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[Moves.CHARM]);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(appliedAccuracy).not.toBe(undefined);
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expect(appliedAccuracy).toBe(100);
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expect(appliedAccuracy).not.toBe(50);
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});
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it("does not affect pokemon with Turboblaze", async () => {
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vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.TURBOBLAZE);
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await game.startBattle([Species.MAGIKARP]);
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game.doAttack(getMovePosition(game.scene, 0, Moves.CHARM));
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const appliedAccuracy = getAppliedMoveAccuracy(game.scene.getEnemyPokemon(), game.scene.getPlayerPokemon(), allMoves[Moves.CHARM]);
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(appliedAccuracy).not.toBe(undefined);
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expect(appliedAccuracy).toBe(100);
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expect(appliedAccuracy).not.toBe(50);
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});
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});
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/**
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* Calculates the adjusted applied accuracy of a move.
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*
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* @param defender - The defending Pokémon.
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* @param attacker - The attacking Pokémon.
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* @param move - The move being used by the attacker.
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* @returns The adjusted accuracy of the move.
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*/
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const getAppliedMoveAccuracy = (defender: Pokemon, attacker: Pokemon, move: Move) => {
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const accuracyHolder = new NumberHolder(move.accuracy);
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/**
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* Simulate ignoring ability
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* @see MoveAbilityBypassAbAttr
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*/
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if (attacker.hasAbilityWithAttr(MoveAbilityBypassAbAttr)) {
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return accuracyHolder.value;
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}
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const wonderSkinInstance = new WonderSkinAbAttr();
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wonderSkinInstance.applyPreDefend(defender, false, attacker, move, { value: false }, [ accuracyHolder ]);
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return accuracyHolder.value;
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};
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