Rebalance trainer evolution logic
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96bafab830
commit
0afec8fd35
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@ -5,6 +5,7 @@ import { Starter } from "../ui/starter-select-ui-handler";
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import * as Utils from "../utils";
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import * as Utils from "../utils";
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import { Species } from "./enums/species";
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import { Species } from "./enums/species";
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import { getPokemonSpecies, speciesStarters } from "./pokemon-species";
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import { getPokemonSpecies, speciesStarters } from "./pokemon-species";
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import { PartyMemberStrength } from "./enums/party-member-strength";
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export interface DailyRunConfig {
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export interface DailyRunConfig {
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seed: integer;
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seed: integer;
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@ -39,7 +40,7 @@ export function getDailyRunStarters(scene: BattleScene, seed: string): Starter[]
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const weightSpecies = Object.keys(speciesStarters)
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const weightSpecies = Object.keys(speciesStarters)
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.map(s => parseInt(s) as Species)
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.map(s => parseInt(s) as Species)
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.filter(s => speciesStarters[s] === weight);
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.filter(s => speciesStarters[s] === weight);
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const starterSpecies = getPokemonSpecies(getPokemonSpecies(Utils.randSeedItem(weightSpecies)).getSpeciesForLevel(startingLevel, true, true, false, true));
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const starterSpecies = getPokemonSpecies(getPokemonSpecies(Utils.randSeedItem(weightSpecies)).getTrainerSpeciesForLevel(startingLevel, true, PartyMemberStrength.STRONGER));
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const pokemon = new PlayerPokemon(scene, starterSpecies, startingLevel, undefined, undefined, undefined, undefined, undefined, undefined, undefined);
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const pokemon = new PlayerPokemon(scene, starterSpecies, startingLevel, undefined, undefined, undefined, undefined, undefined, undefined, undefined);
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const starter: Starter = {
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const starter: Starter = {
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species: starterSpecies,
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species: starterSpecies,
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@ -0,0 +1,8 @@
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export enum PartyMemberStrength {
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WEAKEST,
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WEAKER,
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WEAK,
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AVERAGE,
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STRONG,
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STRONGER
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}
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@ -9,6 +9,8 @@ import { uncatchableSpecies } from './biomes';
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import * as Utils from '../utils';
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import * as Utils from '../utils';
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import { StarterMoveset } from '../system/game-data';
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import { StarterMoveset } from '../system/game-data';
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import { speciesEggMoves } from './egg-moves';
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import { speciesEggMoves } from './egg-moves';
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import { PartyMemberStrength } from "./enums/party-member-strength";
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import { GameMode } from '../game-mode';
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export enum Region {
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export enum Region {
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NORMAL,
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NORMAL,
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@ -426,7 +428,32 @@ export default class PokemonSpecies extends PokemonSpeciesForm {
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return this.name;
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return this.name;
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}
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}
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getSpeciesForLevel(level: integer, allowEvolving: boolean = false, forTrainer: boolean = false, isBoss: boolean = false, player: boolean = false): Species {
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getWildSpeciesForLevel(level: integer, allowEvolving: boolean, isBoss: boolean, gameMode: GameMode): Species {
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return this.getSpeciesForLevel(level, allowEvolving, false, (isBoss ? PartyMemberStrength.WEAKER : PartyMemberStrength.AVERAGE) + (gameMode?.isEndless ? 1 : 0));
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}
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getTrainerSpeciesForLevel(level: integer, allowEvolving: boolean = false, strength: PartyMemberStrength): Species {
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return this.getSpeciesForLevel(level, allowEvolving, true, strength);
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}
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private getStrengthLevelDiff(strength: PartyMemberStrength): integer {
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switch (Math.min(strength, PartyMemberStrength.STRONGER)) {
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case PartyMemberStrength.WEAKEST:
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return 60;
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case PartyMemberStrength.WEAKER:
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return 40;
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case PartyMemberStrength.WEAK:
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return 20;
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case PartyMemberStrength.AVERAGE:
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return 10;
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case PartyMemberStrength.STRONG:
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return 5;
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default:
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return 0;
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}
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}
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getSpeciesForLevel(level: integer, allowEvolving: boolean = false, forTrainer: boolean = false, strength: PartyMemberStrength = PartyMemberStrength.WEAKER): Species {
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const prevolutionLevels = this.getPrevolutionLevels();
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const prevolutionLevels = this.getPrevolutionLevels();
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if (prevolutionLevels.length) {
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if (prevolutionLevels.length) {
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@ -460,25 +487,28 @@ export default class PokemonSpecies extends PokemonSpeciesForm {
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if (!forTrainer && isRegionalEvolution)
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if (!forTrainer && isRegionalEvolution)
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evolutionChance = 0;
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evolutionChance = 0;
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else if (ev.wildDelay === SpeciesWildEvolutionDelay.NONE) {
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else {
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if (player)
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if (ev.wildDelay === SpeciesWildEvolutionDelay.NONE) {
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evolutionChance = 1;
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if (strength === PartyMemberStrength.STRONGER)
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else {
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evolutionChance = 1;
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const maxLevelDiff = forTrainer || isBoss ? forTrainer && isBoss ? 10 : 20 : 40;
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else {
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const minChance = forTrainer ? 0.5 : 0.75;
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const maxLevelDiff = this.getStrengthLevelDiff(strength);
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evolutionChance = Math.min(minChance + easeInFunc(Math.min(level - ev.level, maxLevelDiff) / maxLevelDiff) * (1 - minChance), 1);
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const minChance: number = 0.875 - 0.125 * strength;
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}
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} else {
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evolutionChance = Math.min(minChance + easeInFunc(Math.min(level - ev.level, maxLevelDiff) / maxLevelDiff) * (1 - minChance), 1);
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let preferredMinLevel = (ev.level - 1) + ev.wildDelay * (player ? 0 : forTrainer || isBoss ? forTrainer && isBoss ? 5 : 10 : 20);
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}
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let evolutionLevel = ev.level > 1 ? ev.level : Math.floor(preferredMinLevel / 2);
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} else {
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let preferredMinLevel = (ev.level - 1) + ev.wildDelay * this.getStrengthLevelDiff(strength + 1);
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let evolutionLevel = ev.level > 1 ? ev.level : Math.floor(preferredMinLevel / 2);
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if (ev.level <= 1 && pokemonPrevolutions.hasOwnProperty(this.speciesId)) {
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if (ev.level <= 1 && pokemonPrevolutions.hasOwnProperty(this.speciesId)) {
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const prevolutionLevel = pokemonEvolutions[pokemonPrevolutions[this.speciesId]].find(ev => ev.speciesId === this.speciesId).level;
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const prevolutionLevel = pokemonEvolutions[pokemonPrevolutions[this.speciesId]].find(ev => ev.speciesId === this.speciesId).level;
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if (prevolutionLevel > 1)
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if (prevolutionLevel > 1)
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evolutionLevel = prevolutionLevel;
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evolutionLevel = prevolutionLevel;
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}
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}
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evolutionChance = Math.min(0.65 * easeInFunc((Math.min(Math.max(level - evolutionLevel, 0), preferredMinLevel) / preferredMinLevel)) + 0.35 * easeOutFunc(Math.min(level - evolutionLevel, preferredMinLevel * 2.5) / (preferredMinLevel * 2.5)), 1);
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evolutionChance = Math.min(0.65 * easeInFunc((Math.min(Math.max(level - evolutionLevel, 0), preferredMinLevel) / preferredMinLevel)) + 0.35 * easeOutFunc(Math.min(level - evolutionLevel, preferredMinLevel * 2.5) / (preferredMinLevel * 2.5)), 1);
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}
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}
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}
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if (evolutionChance > 0) {
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if (evolutionChance > 0) {
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@ -501,7 +531,7 @@ export default class PokemonSpecies extends PokemonSpeciesForm {
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for (let weight of evolutionPool.keys()) {
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for (let weight of evolutionPool.keys()) {
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if (randValue < weight)
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if (randValue < weight)
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return getPokemonSpecies(evolutionPool.get(weight)).getSpeciesForLevel(level, true, forTrainer, isBoss);
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return getPokemonSpecies(evolutionPool.get(weight)).getSpeciesForLevel(level, true, forTrainer, strength);
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}
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}
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return this.speciesId;
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return this.speciesId;
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@ -13,6 +13,7 @@ import { Type } from "./type";
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import { initTrainerTypeDialogue } from "./dialogue";
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import { initTrainerTypeDialogue } from "./dialogue";
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import { PersistentModifier } from "../modifier/modifier";
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import { PersistentModifier } from "../modifier/modifier";
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import { TrainerVariant } from "../field/trainer";
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import { TrainerVariant } from "../field/trainer";
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import { PartyMemberStrength } from "./enums/party-member-strength";
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export enum TrainerPoolTier {
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export enum TrainerPoolTier {
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COMMON,
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COMMON,
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@ -26,15 +27,6 @@ export interface TrainerTierPools {
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[key: integer]: Species[]
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[key: integer]: Species[]
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}
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}
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export enum TrainerPartyMemberStrength {
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WEAKEST,
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WEAKER,
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WEAK,
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AVERAGE,
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STRONG,
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STRONGER
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}
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export enum TrainerSlot {
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export enum TrainerSlot {
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NONE,
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NONE,
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TRAINER,
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TRAINER,
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@ -43,18 +35,18 @@ export enum TrainerSlot {
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export class TrainerPartyTemplate {
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export class TrainerPartyTemplate {
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public size: integer;
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public size: integer;
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public strength: TrainerPartyMemberStrength;
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public strength: PartyMemberStrength;
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public sameSpecies: boolean;
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public sameSpecies: boolean;
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public balanced: boolean;
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public balanced: boolean;
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constructor(size: integer, strength: TrainerPartyMemberStrength, sameSpecies?: boolean, balanced?: boolean) {
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constructor(size: integer, strength: PartyMemberStrength, sameSpecies?: boolean, balanced?: boolean) {
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this.size = size;
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this.size = size;
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this.strength = strength;
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this.strength = strength;
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this.sameSpecies = !!sameSpecies;
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this.sameSpecies = !!sameSpecies;
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this.balanced = !!balanced;
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this.balanced = !!balanced;
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}
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}
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getStrength(index: integer): TrainerPartyMemberStrength {
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getStrength(index: integer): PartyMemberStrength {
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return this.strength;
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return this.strength;
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}
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}
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@ -74,11 +66,11 @@ export class TrainerPartyCompoundTemplate extends TrainerPartyTemplate {
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super(templates.reduce((total: integer, template: TrainerPartyTemplate) => {
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super(templates.reduce((total: integer, template: TrainerPartyTemplate) => {
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total += template.size;
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total += template.size;
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return total;
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return total;
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}, 0), TrainerPartyMemberStrength.AVERAGE);
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}, 0), PartyMemberStrength.AVERAGE);
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this.templates = templates;
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this.templates = templates;
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}
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}
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getStrength(index: integer): TrainerPartyMemberStrength {
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getStrength(index: integer): PartyMemberStrength {
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let t = 0;
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let t = 0;
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for (let template of this.templates) {
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for (let template of this.templates) {
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if (t + template.size > index)
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if (t + template.size > index)
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@ -113,61 +105,61 @@ export class TrainerPartyCompoundTemplate extends TrainerPartyTemplate {
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}
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}
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export const trainerPartyTemplates = {
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export const trainerPartyTemplates = {
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ONE_WEAK_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.WEAK), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG)),
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ONE_WEAK_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.WEAK), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)),
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ONE_AVG: new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE),
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ONE_AVG: new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE),
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ONE_AVG_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG)),
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ONE_AVG_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)),
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ONE_STRONG: new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG),
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ONE_STRONG: new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
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ONE_STRONGER: new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONGER),
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ONE_STRONGER: new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER),
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TWO_WEAKER: new TrainerPartyTemplate(2, TrainerPartyMemberStrength.WEAKER),
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TWO_WEAKER: new TrainerPartyTemplate(2, PartyMemberStrength.WEAKER),
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TWO_WEAK: new TrainerPartyTemplate(2, TrainerPartyMemberStrength.WEAK),
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TWO_WEAK: new TrainerPartyTemplate(2, PartyMemberStrength.WEAK),
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TWO_WEAK_ONE_AVG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, TrainerPartyMemberStrength.WEAK), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE)),
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TWO_WEAK_ONE_AVG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.WEAK), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE)),
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TWO_WEAK_SAME_ONE_AVG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, TrainerPartyMemberStrength.WEAK, true), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE)),
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TWO_WEAK_SAME_ONE_AVG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.WEAK, true), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE)),
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TWO_WEAK_SAME_TWO_WEAK_SAME: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, TrainerPartyMemberStrength.WEAK, true), new TrainerPartyTemplate(2, TrainerPartyMemberStrength.WEAK, true)),
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TWO_WEAK_SAME_TWO_WEAK_SAME: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.WEAK, true), new TrainerPartyTemplate(2, PartyMemberStrength.WEAK, true)),
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TWO_WEAK_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, TrainerPartyMemberStrength.WEAK), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG)),
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TWO_WEAK_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.WEAK), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)),
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TWO_AVG: new TrainerPartyTemplate(2, TrainerPartyMemberStrength.AVERAGE),
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TWO_AVG: new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE),
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TWO_AVG_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG)),
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TWO_AVG_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)),
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TWO_AVG_SAME_ONE_AVG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, TrainerPartyMemberStrength.AVERAGE, true), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE)),
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TWO_AVG_SAME_ONE_AVG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, true), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE)),
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TWO_AVG_SAME_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, TrainerPartyMemberStrength.AVERAGE, true), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG)),
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TWO_AVG_SAME_ONE_STRONG: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, true), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)),
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TWO_AVG_SAME_TWO_AVG_SAME: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, TrainerPartyMemberStrength.AVERAGE, true), new TrainerPartyTemplate(2, TrainerPartyMemberStrength.AVERAGE, true)),
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TWO_AVG_SAME_TWO_AVG_SAME: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, true), new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, true)),
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TWO_STRONG: new TrainerPartyTemplate(2, TrainerPartyMemberStrength.STRONG),
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TWO_STRONG: new TrainerPartyTemplate(2, PartyMemberStrength.STRONG),
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THREE_WEAK: new TrainerPartyTemplate(3, TrainerPartyMemberStrength.WEAK),
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THREE_WEAK: new TrainerPartyTemplate(3, PartyMemberStrength.WEAK),
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THREE_WEAK_SAME: new TrainerPartyTemplate(3, TrainerPartyMemberStrength.WEAK, true),
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THREE_WEAK_SAME: new TrainerPartyTemplate(3, PartyMemberStrength.WEAK, true),
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THREE_AVG: new TrainerPartyTemplate(3, TrainerPartyMemberStrength.AVERAGE),
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THREE_AVG: new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE),
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THREE_AVG_SAME: new TrainerPartyTemplate(3, TrainerPartyMemberStrength.AVERAGE, true),
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THREE_AVG_SAME: new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE, true),
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THREE_WEAK_BALANCED: new TrainerPartyTemplate(3, TrainerPartyMemberStrength.WEAK, false, true),
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THREE_WEAK_BALANCED: new TrainerPartyTemplate(3, PartyMemberStrength.WEAK, false, true),
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FOUR_WEAKER: new TrainerPartyTemplate(4, TrainerPartyMemberStrength.WEAKER),
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FOUR_WEAKER: new TrainerPartyTemplate(4, PartyMemberStrength.WEAKER),
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FOUR_WEAKER_SAME: new TrainerPartyTemplate(4, TrainerPartyMemberStrength.WEAKER, true),
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FOUR_WEAKER_SAME: new TrainerPartyTemplate(4, PartyMemberStrength.WEAKER, true),
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FOUR_WEAK: new TrainerPartyTemplate(4, TrainerPartyMemberStrength.WEAK),
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FOUR_WEAK: new TrainerPartyTemplate(4, PartyMemberStrength.WEAK),
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FOUR_WEAK_SAME: new TrainerPartyTemplate(4, TrainerPartyMemberStrength.WEAK, true),
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FOUR_WEAK_SAME: new TrainerPartyTemplate(4, PartyMemberStrength.WEAK, true),
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FOUR_WEAK_BALANCED: new TrainerPartyTemplate(4, TrainerPartyMemberStrength.WEAK, false, true),
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FOUR_WEAK_BALANCED: new TrainerPartyTemplate(4, PartyMemberStrength.WEAK, false, true),
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FIVE_WEAKER: new TrainerPartyTemplate(5, TrainerPartyMemberStrength.WEAKER),
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FIVE_WEAKER: new TrainerPartyTemplate(5, PartyMemberStrength.WEAKER),
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FIVE_WEAK: new TrainerPartyTemplate(5, TrainerPartyMemberStrength.WEAK),
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FIVE_WEAK: new TrainerPartyTemplate(5, PartyMemberStrength.WEAK),
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FIVE_WEAK_BALANCED: new TrainerPartyTemplate(5, TrainerPartyMemberStrength.WEAK, false, true),
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FIVE_WEAK_BALANCED: new TrainerPartyTemplate(5, PartyMemberStrength.WEAK, false, true),
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SIX_WEAKER: new TrainerPartyTemplate(6, TrainerPartyMemberStrength.WEAKER),
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SIX_WEAKER: new TrainerPartyTemplate(6, PartyMemberStrength.WEAKER),
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SIX_WEAKER_SAME: new TrainerPartyTemplate(6, TrainerPartyMemberStrength.WEAKER, true),
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SIX_WEAKER_SAME: new TrainerPartyTemplate(6, PartyMemberStrength.WEAKER, true),
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SIX_WEAK_SAME: new TrainerPartyTemplate(6, TrainerPartyMemberStrength.WEAKER, true),
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SIX_WEAK_SAME: new TrainerPartyTemplate(6, PartyMemberStrength.WEAKER, true),
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SIX_WEAK_BALANCED: new TrainerPartyTemplate(6, TrainerPartyMemberStrength.WEAK, false, true),
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SIX_WEAK_BALANCED: new TrainerPartyTemplate(6, PartyMemberStrength.WEAK, false, true),
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GYM_LEADER_1: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONGER)),
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GYM_LEADER_1: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)),
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GYM_LEADER_2: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONGER)),
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GYM_LEADER_2: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(2, PartyMemberStrength.STRONG)),
|
||||||
GYM_LEADER_3: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONGER)),
|
GYM_LEADER_3: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)),
|
||||||
GYM_LEADER_4: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(3, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONGER)),
|
GYM_LEADER_4: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)),
|
||||||
GYM_LEADER_5: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(4, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONGER)),
|
GYM_LEADER_5: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(4, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)),
|
||||||
|
|
||||||
ELITE_FOUR: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(3, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(2, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONGER)),
|
ELITE_FOUR: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(2, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER)),
|
||||||
|
|
||||||
CHAMPION: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONGER), new TrainerPartyTemplate(5, TrainerPartyMemberStrength.STRONG, false, true)),
|
CHAMPION: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER), new TrainerPartyTemplate(5, PartyMemberStrength.STRONG, false, true)),
|
||||||
|
|
||||||
RIVAL: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE)),
|
RIVAL: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE)),
|
||||||
RIVAL_2: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE, false, true)),
|
RIVAL_2: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE, false, true)),
|
||||||
RIVAL_3: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(2, TrainerPartyMemberStrength.AVERAGE, false, true)),
|
RIVAL_3: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, false, true)),
|
||||||
RIVAL_4: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(3, TrainerPartyMemberStrength.AVERAGE, false, true)),
|
RIVAL_4: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE, false, true)),
|
||||||
RIVAL_5: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(3, TrainerPartyMemberStrength.AVERAGE, false, true), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG)),
|
RIVAL_5: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE, false, true), new TrainerPartyTemplate(1, PartyMemberStrength.STRONG)),
|
||||||
RIVAL_6: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONG), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.AVERAGE), new TrainerPartyTemplate(3, TrainerPartyMemberStrength.AVERAGE, false, true), new TrainerPartyTemplate(1, TrainerPartyMemberStrength.STRONGER))
|
RIVAL_6: new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(1, PartyMemberStrength.STRONG), new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE, false, true), new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER))
|
||||||
};
|
};
|
||||||
|
|
||||||
type PartyTemplateFunc = (scene: BattleScene) => TrainerPartyTemplate;
|
type PartyTemplateFunc = (scene: BattleScene) => TrainerPartyTemplate;
|
||||||
type PartyMemberFunc = (scene: BattleScene, level: integer) => EnemyPokemon;
|
type PartyMemberFunc = (scene: BattleScene, level: integer, strength: PartyMemberStrength) => EnemyPokemon;
|
||||||
type GenModifiersFunc = (party: EnemyPokemon[]) => PersistentModifier[];
|
type GenModifiersFunc = (party: EnemyPokemon[]) => PersistentModifier[];
|
||||||
|
|
||||||
export interface PartyMemberFuncs {
|
export interface PartyMemberFuncs {
|
||||||
|
@ -507,10 +499,10 @@ function getGymLeaderPartyTemplate(scene: BattleScene) {
|
||||||
}
|
}
|
||||||
|
|
||||||
function getRandomPartyMemberFunc(speciesPool: Species[], trainerSlot: TrainerSlot = TrainerSlot.TRAINER, ignoreEvolution: boolean = false, postProcess?: (enemyPokemon: EnemyPokemon) => void): PartyMemberFunc {
|
function getRandomPartyMemberFunc(speciesPool: Species[], trainerSlot: TrainerSlot = TrainerSlot.TRAINER, ignoreEvolution: boolean = false, postProcess?: (enemyPokemon: EnemyPokemon) => void): PartyMemberFunc {
|
||||||
return (scene: BattleScene, level: integer) => {
|
return (scene: BattleScene, level: integer, strength: PartyMemberStrength) => {
|
||||||
let species = Utils.randSeedItem(speciesPool);
|
let species = Utils.randSeedItem(speciesPool);
|
||||||
if (!ignoreEvolution)
|
if (!ignoreEvolution)
|
||||||
species = getPokemonSpecies(species).getSpeciesForLevel(level, true, true, scene.currentBattle.trainer.config.isBoss);
|
species = getPokemonSpecies(species).getTrainerSpeciesForLevel(level, true, strength);
|
||||||
return scene.addEnemyPokemon(getPokemonSpecies(species), level, trainerSlot, undefined, undefined, postProcess);
|
return scene.addEnemyPokemon(getPokemonSpecies(species), level, trainerSlot, undefined, undefined, postProcess);
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -518,8 +510,8 @@ function getRandomPartyMemberFunc(speciesPool: Species[], trainerSlot: TrainerSl
|
||||||
function getSpeciesFilterRandomPartyMemberFunc(speciesFilter: PokemonSpeciesFilter, trainerSlot: TrainerSlot = TrainerSlot.TRAINER, allowLegendaries?: boolean, postProcess?: (EnemyPokemon: EnemyPokemon) => void): PartyMemberFunc {
|
function getSpeciesFilterRandomPartyMemberFunc(speciesFilter: PokemonSpeciesFilter, trainerSlot: TrainerSlot = TrainerSlot.TRAINER, allowLegendaries?: boolean, postProcess?: (EnemyPokemon: EnemyPokemon) => void): PartyMemberFunc {
|
||||||
const originalSpeciesFilter = speciesFilter;
|
const originalSpeciesFilter = speciesFilter;
|
||||||
speciesFilter = (species: PokemonSpecies) => allowLegendaries || (!species.legendary && !species.pseudoLegendary && !species.mythical) && originalSpeciesFilter(species);
|
speciesFilter = (species: PokemonSpecies) => allowLegendaries || (!species.legendary && !species.pseudoLegendary && !species.mythical) && originalSpeciesFilter(species);
|
||||||
return (scene: BattleScene, level: integer) => {
|
return (scene: BattleScene, level: integer, strength: PartyMemberStrength) => {
|
||||||
const ret = scene.addEnemyPokemon(getPokemonSpecies(scene.randomSpecies(scene.currentBattle.waveIndex, level, false, speciesFilter).getSpeciesForLevel(level, true, true, scene.currentBattle.trainer.config.isBoss)), level, trainerSlot, undefined, undefined, postProcess);
|
const ret = scene.addEnemyPokemon(getPokemonSpecies(scene.randomSpecies(scene.currentBattle.waveIndex, level, false, speciesFilter).getTrainerSpeciesForLevel(level, true, strength)), level, trainerSlot, undefined, undefined, postProcess);
|
||||||
return ret;
|
return ret;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -845,12 +837,13 @@ export const trainerConfigs: TrainerConfigs = {
|
||||||
return [ modifierTypes.TERA_SHARD().generateType(null, [ starter.species.type1 ]).withIdFromFunc(modifierTypes.TERA_SHARD).newModifier(starter) as PersistentModifier ];
|
return [ modifierTypes.TERA_SHARD().generateType(null, [ starter.species.type1 ]).withIdFromFunc(modifierTypes.TERA_SHARD).newModifier(starter) as PersistentModifier ];
|
||||||
}),
|
}),
|
||||||
[TrainerType.RIVAL_5]: new TrainerConfig(++t).setName('Finn').setHasGenders('Ivy').setHasCharSprite().setTitle('Rival').setBoss().setStaticParty().setMoneyMultiplier(2.25).setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival_3').setPartyTemplates(trainerPartyTemplates.RIVAL_5)
|
[TrainerType.RIVAL_5]: new TrainerConfig(++t).setName('Finn').setHasGenders('Ivy').setHasCharSprite().setTitle('Rival').setBoss().setStaticParty().setMoneyMultiplier(2.25).setEncounterBgm(TrainerType.RIVAL).setBattleBgm('battle_rival_3').setPartyTemplates(trainerPartyTemplates.RIVAL_5)
|
||||||
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON, Species.MEOWSCARADA, Species.SKELEDIRGE, Species.QUAQUAVAL ], TrainerSlot.TRAINER, true))
|
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON, Species.MEOWSCARADA, Species.SKELEDIRGE, Species.QUAQUAVAL ], TrainerSlot.TRAINER, true,
|
||||||
|
p => p.setBoss(true, 2)))
|
||||||
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT, Species.KILOWATTREL ], TrainerSlot.TRAINER, true))
|
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT, Species.KILOWATTREL ], TrainerSlot.TRAINER, true))
|
||||||
.setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450))
|
.setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450))
|
||||||
.setSpeciesFilter(species => species.baseTotal >= 540)
|
.setSpeciesFilter(species => species.baseTotal >= 540)
|
||||||
.setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.RAYQUAZA ], TrainerSlot.TRAINER, true, p => {
|
.setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.RAYQUAZA ], TrainerSlot.TRAINER, true, p => {
|
||||||
p.setBoss();
|
p.setBoss(true, 3);
|
||||||
p.pokeball = PokeballType.MASTER_BALL;
|
p.pokeball = PokeballType.MASTER_BALL;
|
||||||
}))
|
}))
|
||||||
.setGenModifiersFunc(party => {
|
.setGenModifiersFunc(party => {
|
||||||
|
@ -858,8 +851,11 @@ export const trainerConfigs: TrainerConfigs = {
|
||||||
return [ modifierTypes.TERA_SHARD().generateType(null, [ starter.species.type1 ]).withIdFromFunc(modifierTypes.TERA_SHARD).newModifier(starter) as PersistentModifier ];
|
return [ modifierTypes.TERA_SHARD().generateType(null, [ starter.species.type1 ]).withIdFromFunc(modifierTypes.TERA_SHARD).newModifier(starter) as PersistentModifier ];
|
||||||
}),
|
}),
|
||||||
[TrainerType.RIVAL_6]: new TrainerConfig(++t).setName('Finn').setHasGenders('Ivy').setHasCharSprite().setTitle('Rival').setBoss().setStaticParty().setMoneyMultiplier(3).setEncounterBgm('final').setBattleBgm('battle_rival_3').setPartyTemplates(trainerPartyTemplates.RIVAL_6)
|
[TrainerType.RIVAL_6]: new TrainerConfig(++t).setName('Finn').setHasGenders('Ivy').setHasCharSprite().setTitle('Rival').setBoss().setStaticParty().setMoneyMultiplier(3).setEncounterBgm('final').setBattleBgm('battle_rival_3').setPartyTemplates(trainerPartyTemplates.RIVAL_6)
|
||||||
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON, Species.MEOWSCARADA, Species.SKELEDIRGE, Species.QUAQUAVAL ], TrainerSlot.TRAINER, true))
|
.setPartyMemberFunc(0, getRandomPartyMemberFunc([ Species.VENUSAUR, Species.CHARIZARD, Species.BLASTOISE, Species.MEGANIUM, Species.TYPHLOSION, Species.FERALIGATR, Species.SCEPTILE, Species.BLAZIKEN, Species.SWAMPERT, Species.TORTERRA, Species.INFERNAPE, Species.EMPOLEON, Species.SERPERIOR, Species.EMBOAR, Species.SAMUROTT, Species.CHESNAUGHT, Species.DELPHOX, Species.GRENINJA, Species.DECIDUEYE, Species.INCINEROAR, Species.PRIMARINA, Species.RILLABOOM, Species.CINDERACE, Species.INTELEON, Species.MEOWSCARADA, Species.SKELEDIRGE, Species.QUAQUAVAL ], TrainerSlot.TRAINER, true,
|
||||||
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT, Species.KILOWATTREL ], TrainerSlot.TRAINER, true))
|
p => p.setBoss(true, 3))
|
||||||
|
)
|
||||||
|
.setPartyMemberFunc(1, getRandomPartyMemberFunc([ Species.PIDGEOT, Species.NOCTOWL, Species.SWELLOW, Species.STARAPTOR, Species.UNFEZANT, Species.TALONFLAME, Species.TOUCANNON, Species.CORVIKNIGHT, Species.KILOWATTREL ], TrainerSlot.TRAINER, true,
|
||||||
|
p => p.setBoss(true, 2)))
|
||||||
.setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450))
|
.setPartyMemberFunc(2, getSpeciesFilterRandomPartyMemberFunc((species: PokemonSpecies) => !pokemonEvolutions.hasOwnProperty(species.speciesId) && !pokemonPrevolutions.hasOwnProperty(species.speciesId) && species.baseTotal >= 450))
|
||||||
.setSpeciesFilter(species => species.baseTotal >= 540)
|
.setSpeciesFilter(species => species.baseTotal >= 540)
|
||||||
.setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.RAYQUAZA ], TrainerSlot.TRAINER, true, p => {
|
.setPartyMemberFunc(5, getRandomPartyMemberFunc([ Species.RAYQUAZA ], TrainerSlot.TRAINER, true, p => {
|
||||||
|
|
|
@ -17,6 +17,7 @@ import { Moves } from "../data/enums/moves";
|
||||||
import { TimeOfDay } from "../data/enums/time-of-day";
|
import { TimeOfDay } from "../data/enums/time-of-day";
|
||||||
import { Terrain, TerrainType } from "../data/terrain";
|
import { Terrain, TerrainType } from "../data/terrain";
|
||||||
import { PostTerrainChangeAbAttr, PostWeatherChangeAbAttr, applyPostTerrainChangeAbAttrs, applyPostWeatherChangeAbAttrs } from "../data/ability";
|
import { PostTerrainChangeAbAttr, PostWeatherChangeAbAttr, applyPostTerrainChangeAbAttrs, applyPostWeatherChangeAbAttrs } from "../data/ability";
|
||||||
|
import { PartyMemberStrength } from "../data/enums/party-member-strength";
|
||||||
|
|
||||||
const WEATHER_OVERRIDE = WeatherType.NONE;
|
const WEATHER_OVERRIDE = WeatherType.NONE;
|
||||||
|
|
||||||
|
@ -118,7 +119,7 @@ export class Arena {
|
||||||
return this.randomSpecies(waveIndex, level, (attempt || 0) + 1);
|
return this.randomSpecies(waveIndex, level, (attempt || 0) + 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
const newSpeciesId = ret.getSpeciesForLevel(level, true, false, isBoss);
|
const newSpeciesId = ret.getWildSpeciesForLevel(level, true, isBoss, this.scene.gameMode);
|
||||||
if (newSpeciesId !== ret.speciesId) {
|
if (newSpeciesId !== ret.speciesId) {
|
||||||
console.log('Replaced', Species[ret.speciesId], 'with', Species[newSpeciesId]);
|
console.log('Replaced', Species[ret.speciesId], 'with', Species[newSpeciesId]);
|
||||||
ret = getPokemonSpecies(newSpeciesId);
|
ret = getPokemonSpecies(newSpeciesId);
|
||||||
|
|
|
@ -2254,9 +2254,9 @@ export class EnemyPokemon extends Pokemon {
|
||||||
this.battleInfo.updateBossSegments(this);
|
this.battleInfo.updateBossSegments(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
setBoss(boss: boolean = true): void {
|
setBoss(boss: boolean = true, bossSegments: integer = 0): void {
|
||||||
if (boss) {
|
if (boss) {
|
||||||
this.bossSegments = this.scene.getEncounterBossSegments(this.scene.currentBattle.waveIndex, this.level, this.species, true);
|
this.bossSegments = bossSegments || this.scene.getEncounterBossSegments(this.scene.currentBattle.waveIndex, this.level, this.species, true);
|
||||||
this.bossSegmentIndex = this.bossSegments - 1;
|
this.bossSegmentIndex = this.bossSegments - 1;
|
||||||
} else {
|
} else {
|
||||||
this.bossSegments = 0;
|
this.bossSegments = 0;
|
||||||
|
|
|
@ -1,7 +1,8 @@
|
||||||
import BattleScene from "../battle-scene";
|
import BattleScene from "../battle-scene";
|
||||||
import { pokemonPrevolutions } from "../data/pokemon-evolutions";
|
import { pokemonPrevolutions } from "../data/pokemon-evolutions";
|
||||||
import PokemonSpecies, { getPokemonSpecies } from "../data/pokemon-species";
|
import PokemonSpecies, { getPokemonSpecies } from "../data/pokemon-species";
|
||||||
import { TrainerConfig, TrainerPartyCompoundTemplate, TrainerPartyMemberStrength, TrainerPartyTemplate, TrainerPoolTier, TrainerSlot, trainerConfigs, trainerPartyTemplates } from "../data/trainer-config";
|
import { TrainerConfig, TrainerPartyCompoundTemplate, TrainerPartyTemplate, TrainerPoolTier, TrainerSlot, trainerConfigs, trainerPartyTemplates } from "../data/trainer-config";
|
||||||
|
import { PartyMemberStrength } from "../data/enums/party-member-strength";
|
||||||
import { TrainerType } from "../data/enums/trainer-type";
|
import { TrainerType } from "../data/enums/trainer-type";
|
||||||
import { EnemyPokemon } from "./pokemon";
|
import { EnemyPokemon } from "./pokemon";
|
||||||
import * as Utils from "../utils";
|
import * as Utils from "../utils";
|
||||||
|
@ -150,28 +151,28 @@ export default class Trainer extends Phaser.GameObjects.Container {
|
||||||
const strength = partyTemplate.getStrength(i);
|
const strength = partyTemplate.getStrength(i);
|
||||||
|
|
||||||
switch (strength) {
|
switch (strength) {
|
||||||
case TrainerPartyMemberStrength.WEAKER:
|
case PartyMemberStrength.WEAKER:
|
||||||
multiplier = 0.95;
|
multiplier = 0.95;
|
||||||
break;
|
break;
|
||||||
case TrainerPartyMemberStrength.WEAK:
|
case PartyMemberStrength.WEAK:
|
||||||
multiplier = 1.0;
|
multiplier = 1.0;
|
||||||
break;
|
break;
|
||||||
case TrainerPartyMemberStrength.AVERAGE:
|
case PartyMemberStrength.AVERAGE:
|
||||||
multiplier = 1.1;
|
multiplier = 1.1;
|
||||||
break;
|
break;
|
||||||
case TrainerPartyMemberStrength.STRONG:
|
case PartyMemberStrength.STRONG:
|
||||||
multiplier = 1.2;
|
multiplier = 1.2;
|
||||||
break;
|
break;
|
||||||
case TrainerPartyMemberStrength.STRONGER:
|
case PartyMemberStrength.STRONGER:
|
||||||
multiplier = 1.25;
|
multiplier = 1.25;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
let levelOffset = 0;
|
let levelOffset = 0;
|
||||||
|
|
||||||
if (strength < TrainerPartyMemberStrength.STRONG) {
|
if (strength < PartyMemberStrength.STRONG) {
|
||||||
multiplier = Math.min(multiplier + 0.025 * Math.floor(difficultyWaveIndex / 25), 1.2);
|
multiplier = Math.min(multiplier + 0.025 * Math.floor(difficultyWaveIndex / 25), 1.2);
|
||||||
levelOffset = -Math.floor((difficultyWaveIndex / 50) * (TrainerPartyMemberStrength.STRONG - strength));
|
levelOffset = -Math.floor((difficultyWaveIndex / 50) * (PartyMemberStrength.STRONG - strength));
|
||||||
}
|
}
|
||||||
|
|
||||||
const level = Math.ceil(baseLevel * multiplier) + levelOffset;
|
const level = Math.ceil(baseLevel * multiplier) + levelOffset;
|
||||||
|
@ -189,13 +190,14 @@ export default class Trainer extends Phaser.GameObjects.Container {
|
||||||
|
|
||||||
this.scene.executeWithSeedOffset(() => {
|
this.scene.executeWithSeedOffset(() => {
|
||||||
const template = this.getPartyTemplate();
|
const template = this.getPartyTemplate();
|
||||||
|
const strength: PartyMemberStrength = template.getStrength(index);
|
||||||
|
|
||||||
if (this.config.partyMemberFuncs.hasOwnProperty(index)) {
|
if (this.config.partyMemberFuncs.hasOwnProperty(index)) {
|
||||||
ret = this.config.partyMemberFuncs[index](this.scene, level);
|
ret = this.config.partyMemberFuncs[index](this.scene, level, strength);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (this.config.partyMemberFuncs.hasOwnProperty(index - template.size)) {
|
if (this.config.partyMemberFuncs.hasOwnProperty(index - template.size)) {
|
||||||
ret = this.config.partyMemberFuncs[index - template.size](this.scene, level);
|
ret = this.config.partyMemberFuncs[index - template.size](this.scene, level, template.getStrength(index));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -210,8 +212,8 @@ export default class Trainer extends Phaser.GameObjects.Container {
|
||||||
}
|
}
|
||||||
|
|
||||||
const species = template.isSameSpecies(index) && index > offset
|
const species = template.isSameSpecies(index) && index > offset
|
||||||
? getPokemonSpecies(battle.enemyParty[offset].species.getSpeciesForLevel(level, false, true, this.config.isBoss))
|
? getPokemonSpecies(battle.enemyParty[offset].species.getTrainerSpeciesForLevel(level, false, template.getStrength(offset)))
|
||||||
: this.genNewPartyMemberSpecies(level);
|
: this.genNewPartyMemberSpecies(level, strength);
|
||||||
|
|
||||||
ret = this.scene.addEnemyPokemon(species, level, !this.isDouble() || !(index % 2) ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER);
|
ret = this.scene.addEnemyPokemon(species, level, !this.isDouble() || !(index % 2) ? TrainerSlot.TRAINER : TrainerSlot.TRAINER_PARTNER);
|
||||||
}, this.config.hasStaticParty ? this.config.getDerivedType() + ((index + 1) << 8) : this.scene.currentBattle.waveIndex + (this.config.getDerivedType() << 10) + (((!this.config.useSameSeedForAllMembers ? index : 0) + 1) << 8));
|
}, this.config.hasStaticParty ? this.config.getDerivedType() + ((index + 1) << 8) : this.scene.currentBattle.waveIndex + (this.config.getDerivedType() << 10) + (((!this.config.useSameSeedForAllMembers ? index : 0) + 1) << 8));
|
||||||
|
@ -219,7 +221,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
genNewPartyMemberSpecies(level: integer, attempt?: integer): PokemonSpecies {
|
genNewPartyMemberSpecies(level: integer, strength: PartyMemberStrength, attempt?: integer): PokemonSpecies {
|
||||||
const battle = this.scene.currentBattle;
|
const battle = this.scene.currentBattle;
|
||||||
const template = this.getPartyTemplate();
|
const template = this.getPartyTemplate();
|
||||||
|
|
||||||
|
@ -237,7 +239,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
|
||||||
} else
|
} else
|
||||||
species = this.scene.randomSpecies(battle.waveIndex, level, false, this.config.speciesFilter);
|
species = this.scene.randomSpecies(battle.waveIndex, level, false, this.config.speciesFilter);
|
||||||
|
|
||||||
let ret = getPokemonSpecies(species.getSpeciesForLevel(level, true, true, this.config.isBoss));
|
let ret = getPokemonSpecies(species.getTrainerSpeciesForLevel(level, true, strength));
|
||||||
let retry = false;
|
let retry = false;
|
||||||
|
|
||||||
console.log(ret.getName());
|
console.log(ret.getName());
|
||||||
|
@ -255,7 +257,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
|
||||||
console.log('Attempting reroll of species evolution to fit specialty type...');
|
console.log('Attempting reroll of species evolution to fit specialty type...');
|
||||||
let evoAttempt = 0;
|
let evoAttempt = 0;
|
||||||
while (retry && evoAttempt++ < 10) {
|
while (retry && evoAttempt++ < 10) {
|
||||||
ret = getPokemonSpecies(species.getSpeciesForLevel(level, true, true, this.config.isBoss));
|
ret = getPokemonSpecies(species.getTrainerSpeciesForLevel(level, true, strength));
|
||||||
console.log(ret.name);
|
console.log(ret.name);
|
||||||
if (this.config.specialtyTypes.find(t => ret.isOfType(t)))
|
if (this.config.specialtyTypes.find(t => ret.isOfType(t)))
|
||||||
retry = false;
|
retry = false;
|
||||||
|
@ -264,7 +266,7 @@ export default class Trainer extends Phaser.GameObjects.Container {
|
||||||
|
|
||||||
if (retry && (attempt || 0) < 10) {
|
if (retry && (attempt || 0) < 10) {
|
||||||
console.log('Rerolling party member...')
|
console.log('Rerolling party member...')
|
||||||
ret = this.genNewPartyMemberSpecies(level, (attempt || 0) + 1);
|
ret = this.genNewPartyMemberSpecies(level, strength, (attempt || 0) + 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
|
@ -323,15 +325,15 @@ export default class Trainer extends Phaser.GameObjects.Container {
|
||||||
|
|
||||||
getPartyMemberModifierChanceMultiplier(index: integer): number {
|
getPartyMemberModifierChanceMultiplier(index: integer): number {
|
||||||
switch (this.getPartyTemplate().getStrength(index)) {
|
switch (this.getPartyTemplate().getStrength(index)) {
|
||||||
case TrainerPartyMemberStrength.WEAKER:
|
case PartyMemberStrength.WEAKER:
|
||||||
return 0.75;
|
return 0.75;
|
||||||
case TrainerPartyMemberStrength.WEAK:
|
case PartyMemberStrength.WEAK:
|
||||||
return 0.675;
|
return 0.675;
|
||||||
case TrainerPartyMemberStrength.AVERAGE:
|
case PartyMemberStrength.AVERAGE:
|
||||||
return 0.5625;
|
return 0.5625;
|
||||||
case TrainerPartyMemberStrength.STRONG:
|
case PartyMemberStrength.STRONG:
|
||||||
return 0.45;
|
return 0.45;
|
||||||
case TrainerPartyMemberStrength.STRONGER:
|
case PartyMemberStrength.STRONGER:
|
||||||
return 0.375;
|
return 0.375;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue