eslint fixes
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@ -1,5 +1,4 @@
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import { SemiInvulnerableTag } from "#app/data/battler-tags";
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import { SemiInvulnerableTag } from "#app/data/battler-tags";
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import { getMoveTargets } from "#app/data/move";
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import { Abilities } from "#app/enums/abilities";
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import { Abilities } from "#app/enums/abilities";
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import { Stat } from "#app/enums/stat";
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import { Stat } from "#app/enums/stat";
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import { Moves } from "#enums/moves";
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import { Moves } from "#enums/moves";
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@ -98,16 +97,15 @@ describe("Moves - Metronome", () => {
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expect(rightOpp.getStatStage(Stat.SPDEF)).toBe(0);
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expect(rightOpp.getStatStage(Stat.SPDEF)).toBe(0);
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});
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});
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it("should be able to target itself or its ally with Acupressure", {repeats: 20}, async () => {
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// it("should be able to target itself or its ally with Acupressure", { repeats: 20 }, async () => {
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game.override.battleType("double");
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// game.override.battleType("double");
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await game.classicMode.startBattle([Species.REGIELEKI, Species.RATTATA]);
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// await game.classicMode.startBattle([ Species.REGIELEKI, Species.RATTATA ]);
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const [ leftPlayer, rightPlayer ] = game.scene.getPlayerField();
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// vi.spyOn(leftPlayer, "randSeedInt").mockReturnValue(Moves.ACUPRESSURE);
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vi.spyOn(leftPlayer, "randSeedInt").mockReturnValue(Moves.ACUPRESSURE);
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// game.move.select(Moves.METRONOME);
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// // game.move.select(Moves.METRONOME);
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// game.move.select(Moves.SPLASH, 1);
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// // game.move.select(Moves.SPLASH, 1);
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// await game.phaseInterceptor.to("MoveEffectPhase");
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// // await game.phaseInterceptor.to("MoveEffectPhase");
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// await game.move.forceHit();
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// // await game.move.forceHit();
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// await game.toNextTurn();
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// // await game.toNextTurn();
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});
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// });
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});
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});
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