[Bug] Sand Spit should only activate when hit with a damaging move (#3337)
* Sand Spit should only activate when hit with a damaging move * Add tests for Sand Spit
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@ -941,14 +941,19 @@ export class PostDefendPerishSongAbAttr extends PostDefendAbAttr {
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export class PostDefendWeatherChangeAbAttr extends PostDefendAbAttr {
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export class PostDefendWeatherChangeAbAttr extends PostDefendAbAttr {
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private weatherType: WeatherType;
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private weatherType: WeatherType;
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protected condition: PokemonDefendCondition | null;
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constructor(weatherType: WeatherType) {
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constructor(weatherType: WeatherType, condition?: PokemonDefendCondition) {
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super();
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super();
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this.weatherType = weatherType;
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this.weatherType = weatherType;
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this.condition = condition ?? null;
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}
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}
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applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
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applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
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if (this.condition !== null && !this.condition(pokemon, attacker, move)) {
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return false;
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}
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if (!pokemon.scene.arena.weather?.isImmutable()) {
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if (!pokemon.scene.arena.weather?.isImmutable()) {
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return pokemon.scene.arena.trySetWeather(this.weatherType, true);
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return pokemon.scene.arena.trySetWeather(this.weatherType, true);
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}
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}
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@ -5092,7 +5097,7 @@ export function initAbilities() {
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.hasFlag(MoveFlags.SOUND_BASED), 0.5)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.hasFlag(MoveFlags.SOUND_BASED), 0.5)
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.ignorable(),
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.ignorable(),
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new Ability(Abilities.SAND_SPIT, 8)
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new Ability(Abilities.SAND_SPIT, 8)
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.attr(PostDefendWeatherChangeAbAttr, WeatherType.SANDSTORM),
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.attr(PostDefendWeatherChangeAbAttr, WeatherType.SANDSTORM, (target, user, move) => move.category !== MoveCategory.STATUS),
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new Ability(Abilities.ICE_SCALES, 8)
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new Ability(Abilities.ICE_SCALES, 8)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.category === MoveCategory.SPECIAL, 0.5)
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.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.category === MoveCategory.SPECIAL, 0.5)
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.ignorable(),
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.ignorable(),
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@ -0,0 +1,57 @@
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import GameManager from "#app/test/utils/gameManager";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import Phaser from "phaser";
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import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
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import { getMovePosition } from "../utils/gameManagerUtils";
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import { WeatherType } from "#app/enums/weather-type.js";
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describe("Ability Timing", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override.battleType("single");
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game.override.disableCrits();
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game.override.enemySpecies(Species.MAGIKARP);
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game.override.enemyAbility(Abilities.BALL_FETCH);
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game.override.starterSpecies(Species.SILICOBRA);
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game.override.ability(Abilities.SAND_SPIT);
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game.override.moveset([Moves.SPLASH, Moves.COIL]);
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});
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it("should trigger when hit with damaging move", async() => {
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game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
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await game.startBattle();
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game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
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await game.toNextTurn();
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expect(game.scene.arena.weather.weatherType).toBe(WeatherType.SANDSTORM);
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}, 20000);
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it("should not trigger when targetted with status moves", async() => {
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game.override.enemyMoveset(Array(4).fill(Moves.GROWL));
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await game.startBattle();
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game.doAttack(getMovePosition(game.scene, 0, Moves.COIL));
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await game.toNextTurn();
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expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SANDSTORM);
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}, 20000);
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});
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