[Bug] Sand Spit should only activate when hit with a damaging move (#3337)

* Sand Spit should only activate when hit with a damaging move

* Add tests for Sand Spit
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NightKev 2024-08-05 08:51:36 -07:00 committed by GitHub
parent d323817eb9
commit 0a77dcdb4f
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2 changed files with 64 additions and 2 deletions

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@ -941,14 +941,19 @@ export class PostDefendPerishSongAbAttr extends PostDefendAbAttr {
export class PostDefendWeatherChangeAbAttr extends PostDefendAbAttr {
private weatherType: WeatherType;
protected condition: PokemonDefendCondition | null;
constructor(weatherType: WeatherType) {
constructor(weatherType: WeatherType, condition?: PokemonDefendCondition) {
super();
this.weatherType = weatherType;
this.condition = condition ?? null;
}
applyPostDefend(pokemon: Pokemon, passive: boolean, attacker: Pokemon, move: Move, hitResult: HitResult, args: any[]): boolean {
if (this.condition !== null && !this.condition(pokemon, attacker, move)) {
return false;
}
if (!pokemon.scene.arena.weather?.isImmutable()) {
return pokemon.scene.arena.trySetWeather(this.weatherType, true);
}
@ -5092,7 +5097,7 @@ export function initAbilities() {
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.hasFlag(MoveFlags.SOUND_BASED), 0.5)
.ignorable(),
new Ability(Abilities.SAND_SPIT, 8)
.attr(PostDefendWeatherChangeAbAttr, WeatherType.SANDSTORM),
.attr(PostDefendWeatherChangeAbAttr, WeatherType.SANDSTORM, (target, user, move) => move.category !== MoveCategory.STATUS),
new Ability(Abilities.ICE_SCALES, 8)
.attr(ReceivedMoveDamageMultiplierAbAttr, (target, user, move) => move.category === MoveCategory.SPECIAL, 0.5)
.ignorable(),

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@ -0,0 +1,57 @@
import GameManager from "#app/test/utils/gameManager";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { getMovePosition } from "../utils/gameManagerUtils";
import { WeatherType } from "#app/enums/weather-type.js";
describe("Ability Timing", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
});
});
afterEach(() => {
game.phaseInterceptor.restoreOg();
});
beforeEach(() => {
game = new GameManager(phaserGame);
game.override.battleType("single");
game.override.disableCrits();
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.starterSpecies(Species.SILICOBRA);
game.override.ability(Abilities.SAND_SPIT);
game.override.moveset([Moves.SPLASH, Moves.COIL]);
});
it("should trigger when hit with damaging move", async() => {
game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
await game.startBattle();
game.doAttack(getMovePosition(game.scene, 0, Moves.SPLASH));
await game.toNextTurn();
expect(game.scene.arena.weather.weatherType).toBe(WeatherType.SANDSTORM);
}, 20000);
it("should not trigger when targetted with status moves", async() => {
game.override.enemyMoveset(Array(4).fill(Moves.GROWL));
await game.startBattle();
game.doAttack(getMovePosition(game.scene, 0, Moves.COIL));
await game.toNextTurn();
expect(game.scene.arena.weather?.weatherType).not.toBe(WeatherType.SANDSTORM);
}, 20000);
});