diff --git a/src/data/move.ts b/src/data/move.ts index 985337d8ae4..0896288ce34 100644 --- a/src/data/move.ts +++ b/src/data/move.ts @@ -1691,6 +1691,16 @@ export class VariableAtkAttr extends MoveAttr { } } +export class TargetAtkUserAtkAttr extends VariableAtkAttr { + constructor(){ + super(); + } + apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { + (args[0] as Utils.IntegerHolder).value = target.getBattleStat(Stat.ATK, target); + return true; + } +} + export class DefAtkAttr extends VariableAtkAttr { constructor() { super(); @@ -1774,13 +1784,11 @@ export class VariableMoveTypeMultiplierAttr extends MoveAttr { } } -export class FreezeDryMultiplierAttr extends VariableMoveTypeMultiplierAttr { - apply(user:Pokemon,target:Pokemon, move:Move, args: any[]) : boolean { +export class WaterSuperEffectTypeMultiplierAttr extends VariableMoveTypeMultiplierAttr { + apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean { const multiplier = args[0] as Utils.NumberHolder; - if (target.isOfType(Type.WATER)){ - //Increased twice because initial reduction against water - multiplier.value *=4; - } + if (target.isOfType(Type.WATER)) + multiplier.value *= 4; // Increased twice because initial reduction against water return false; } } @@ -3906,7 +3914,8 @@ export function initMoves() { new AttackMove(Moves.ACID_SPRAY, "Acid Spray", Type.POISON, MoveCategory.SPECIAL, 40, 100, 20, "The user spits fluid that works to melt the target. This harshly lowers the target's Sp. Def stat.", 100, 0, 5) .attr(StatChangeAttr, BattleStat.SPDEF, -2) .ballBombMove(), - new AttackMove(Moves.FOUL_PLAY, "Foul Play (P)", Type.DARK, MoveCategory.PHYSICAL, 95, 100, 15, "The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.", -1, 0, 5), + new AttackMove(Moves.FOUL_PLAY, "Foul Play", Type.DARK, MoveCategory.PHYSICAL, 95, 100, 15, "The user turns the target's power against it. The higher the target's Attack stat, the greater the damage it deals.", -1, 0, 5) + .attr(TargetAtkUserAtkAttr), new StatusMove(Moves.SIMPLE_BEAM, "Simple Beam (N)", Type.NORMAL, 100, 15, "The user's mysterious psychic wave changes the target's Ability to Simple.", -1, 0, 5), new StatusMove(Moves.ENTRAINMENT, "Entrainment (N)", Type.NORMAL, 100, 15, "The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.", -1, 0, 5), new StatusMove(Moves.AFTER_YOU, "After You (N)", Type.NORMAL, -1, 15, "The user helps the target and makes it use its move right after the user.", -1, 0, 5) @@ -4084,7 +4093,7 @@ export function initMoves() { .target(MoveTarget.ALL_NEAR_OTHERS), new AttackMove(Moves.FREEZE_DRY, "Freeze-Dry", Type.ICE, MoveCategory.SPECIAL, 70, 100, 20, "The user rapidly cools the target. This may also leave the target frozen. This move is super effective on Water types.", 10, 0, 6) .attr(StatusEffectAttr, StatusEffect.FREEZE) - .attr(FreezeDryMultiplierAttr), + .attr(WaterSuperEffectTypeMultiplierAttr), new AttackMove(Moves.DISARMING_VOICE, "Disarming Voice", Type.FAIRY, MoveCategory.SPECIAL, 40, -1, 15, "Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.", -1, 0, 6) .soundBased() .target(MoveTarget.ALL_NEAR_ENEMIES),