Add grass biome and replace old grass with new plains
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@ -99,6 +99,8 @@ export class Arena {
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getBiomeKey(): string {
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getBiomeKey(): string {
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switch (this.biomeType) {
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switch (this.biomeType) {
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case Biome.TOWN:
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return 'grass';
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case Biome.TALL_GRASS:
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case Biome.TALL_GRASS:
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return 'grass';
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return 'grass';
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case Biome.CITY:
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case Biome.CITY:
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@ -127,6 +129,7 @@ export class Arena {
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getTypeForBiome() {
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getTypeForBiome() {
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switch (this.biomeType) {
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switch (this.biomeType) {
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case Biome.TOWN:
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case Biome.PLAINS:
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case Biome.PLAINS:
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return Type.NORMAL;
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return Type.NORMAL;
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case Biome.GRASS:
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case Biome.GRASS:
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@ -199,6 +202,7 @@ export class Arena {
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isDaytime(): boolean {
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isDaytime(): boolean {
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switch (this.biomeType) {
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switch (this.biomeType) {
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case Biome.TOWN:
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case Biome.PLAINS:
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case Biome.PLAINS:
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case Biome.GRASS:
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case Biome.GRASS:
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case Biome.SEA:
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case Biome.SEA:
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@ -24,7 +24,7 @@ const enableAuto = true;
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const quickStart = false;
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const quickStart = false;
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export const startingLevel = 5;
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export const startingLevel = 5;
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export const startingWave = 1;
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export const startingWave = 1;
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export const startingBiome = Biome.PLAINS;
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export const startingBiome = Biome.TOWN;
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export enum Button {
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export enum Button {
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UP,
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UP,
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