removed hasRolled from battlescene and handled in UI
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@ -126,7 +126,6 @@ export default class BattleScene extends SceneBase {
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public seVolume: number = 1;
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public gameSpeed: integer = 1;
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public damageNumbersMode: integer = 0;
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public hasRerolled: boolean = false;
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public reroll: boolean = false;
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public rerollTarget: integer = 1;
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public showMovesetFlyout: boolean = true;
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@ -250,7 +250,9 @@ export default class ModifierSelectUiHandler extends AwaitableUiHandler {
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});
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this.setCursor(0);
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if (this.scene.hasRerolled) {
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const phase = this.scene.getCurrentPhase() as any;
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const rerollCount = phase.hasOwnProperty("rerollCount") ? phase.rerollCount : 0;
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if (rerollCount) {
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this.setRowCursor(this.scene.rerollTarget);
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} else {
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this.setRowCursor(1);
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