Update Instruct code + tests to work on spread moves + added more tests
~~Ignore the fact that the tests aren't working lol~~
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@ -853,6 +853,12 @@ export default class BattleScene extends SceneBase {
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return party.slice(0, Math.min(party.length, this.currentBattle?.double ? 2 : 1));
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}
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/**
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* Returns an array of Pokemon on both sides of the battle - player first, then enemy.
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* Does not actually check if the pokemon are on the field or not, and always has length 4 regardless of battle type.
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* @param activeOnly Whether to consider only active pokemon
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* @returns array of {@linkcode Pokemon}
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*/
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public getField(activeOnly: boolean = false): Pokemon[] {
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const ret = new Array(4).fill(null);
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const playerField = this.getPlayerField();
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@ -1410,12 +1410,10 @@ export class TargetHalfHpDamageAttr extends FixedDamageAttr {
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// multi lens added hit; use initialHp tracker to ensure correct damage
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(args[0] as Utils.NumberHolder).value = Utils.toDmgValue(this.initialHp / 2);
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return true;
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break;
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case lensCount + 1:
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// parental bond added hit; calc damage as normal
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(args[0] as Utils.NumberHolder).value = Utils.toDmgValue(target.hp / 2);
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return true;
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break;
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}
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}
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@ -6768,7 +6766,11 @@ export class RepeatMoveAttr extends MoveEffectAttr {
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// get the last move used (excluding status based failures) as well as the corresponding moveset slot
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const lastMove = target.getLastXMoves(-1).find(m => m.move !== Moves.NONE)!;
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const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove.move)!;
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const moveTargets = lastMove.targets ?? [];
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// If the last move used can hit more than one target,
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// re-compute the targets for the attack
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// (mainly for alternating double/single battle shenanigans)
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// Rampaging moves (e.g. Outrage) are not included due to being incompatible with Instruct
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const moveTargets = movesetMove.getMove().isMultiTarget() ? getMoveTargets(target, lastMove.move).targets : lastMove.targets!;
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user.scene.queueMessage(i18next.t("moveTriggers:instructingMove", {
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userPokemonName: getPokemonNameWithAffix(user),
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@ -6785,9 +6787,8 @@ export class RepeatMoveAttr extends MoveEffectAttr {
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// TODO: Confirm behavior of instructing move known by target but called by another move
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const lastMove = target.getLastXMoves(-1).find(m => m.move !== Moves.NONE);
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const movesetMove = target.getMoveset().find(m => m?.moveId === lastMove?.move);
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const moveTargets = lastMove?.targets ?? [];
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// TODO: Add a way of adding moves to list procedurally rather than a pre-defined blacklist
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const unrepeatablemoves = [
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const uninstructableMoves = [
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// Locking/Continually Executed moves
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Moves.OUTRAGE,
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Moves.RAGING_FURY,
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@ -6842,11 +6843,11 @@ export class RepeatMoveAttr extends MoveEffectAttr {
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// TODO: Add Max/G-Move blockage if or when they are implemented
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];
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if (!movesetMove // called move not in target's moveset (dancer, forgetting the move, etc.)
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if (!lastMove?.move // no move to instruct
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|| !movesetMove // called move not in target's moveset (dancer, forgetting the move, etc.)
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|| movesetMove.ppUsed === movesetMove.getMovePp() // move out of pp
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|| allMoves[lastMove?.move ?? Moves.NONE].isChargingMove() // called move is a charging/recharging move
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|| !moveTargets.length // called move has no targets
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|| unrepeatablemoves.includes(lastMove?.move ?? Moves.NONE)) { // called move is explicitly in the banlist
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|| allMoves[lastMove.move].isChargingMove() // called move is a charging/recharging move
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|| uninstructableMoves.includes(lastMove.move)) { // called move is in the banlist
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return false;
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}
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return true;
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@ -6854,7 +6855,7 @@ export class RepeatMoveAttr extends MoveEffectAttr {
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}
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getTargetBenefitScore(user: Pokemon, target: Pokemon, move: Move): integer {
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// TODO: Make the AI acutally use instruct
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// TODO: Make the AI actually use instruct
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/* Ideally, the AI would score instruct based on the scorings of the on-field pokemons'
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* last used moves at the time of using Instruct (by the time the instructor gets to act)
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* with respect to the user's side.
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@ -7895,6 +7896,12 @@ export type MoveTargetSet = {
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multiple: boolean;
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};
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/**
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* Returns a list of potential targets for a move
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* @param user The {@linkcode Pokemon} using the move
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* @param move The {@linkcode Moves} being used
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* @returns MoveTargetSet containing the applicable targets and whether the move will hit multiple targets
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*/
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export function getMoveTargets(user: Pokemon, move: Moves): MoveTargetSet {
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const variableTarget = new Utils.NumberHolder(0);
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user.getOpponents().forEach(p => applyMoveAttrs(VariableTargetAttr, user, p, allMoves[move], variableTarget));
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@ -10030,6 +10037,8 @@ export function initMoves() {
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.ignoresSubstitute()
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.attr(RepeatMoveAttr)
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.edgeCase(), // incorrect interactions with Gigaton Hammer, Blood Moon & Torment
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// Also has incorrect interactions with move-calling moves (Mirror Move, Copycat/Mimic, Metronome)
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// and Dancer that will need to be cleaned up separately
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new AttackMove(Moves.BEAK_BLAST, Type.FLYING, MoveCategory.PHYSICAL, 100, 100, 15, -1, -3, 7)
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.attr(BeakBlastHeaderAttr)
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.ballBombMove()
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@ -161,7 +161,7 @@ export function getNonVolatileStatusEffects():Array<StatusEffect> {
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}
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/**
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* Returns whether a statuss effect is non volatile.
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* Returns whether a status effect is non volatile.
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* Non-volatile status condition is a status that remains after being switched out.
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* @param status The status to check
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*/
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@ -1094,6 +1094,9 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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return this.getStat(Stat.HP);
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}
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/**
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Returns the amount of hp currently missing from this {@linkcode Pokemon} (max - current)
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*/
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getInverseHp(): integer {
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return this.getMaxHp() - this.hp;
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}
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@ -60,4 +60,41 @@ describe("Abilities - Dancer", () => {
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// doesn't use PP if copied move is also in moveset
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expect(oricorio.moveset[0]?.ppUsed).toBe(0);
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});
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// TODO: Enable after move-calling move rework
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it.todo("should not count as the last move used for mirror move/instruct", async () => {
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game.override
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.moveset([ Moves.FIERY_DANCE, Moves.REVELATION_DANCE ])
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.enemyMoveset([ Moves.INSTRUCT, Moves.MIRROR_MOVE, Moves.SPLASH ])
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.enemySpecies(Species.DIALGA)
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.enemyLevel(100);
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await game.classicMode.startBattle([ Species.ORICORIO, Species.FEEBAS ]);
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const [ oricorio ] = game.scene.getPlayerField();
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const [ , dialga2 ] = game.scene.getEnemyField();
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game.move.select(Moves.REVELATION_DANCE, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2);
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game.move.select(Moves.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2);
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await game.forceEnemyMove(Moves.INSTRUCT, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.MIRROR_MOVE, BattlerIndex.PLAYER);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY_2, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MovePhase"); // Oricorio rev dance
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await game.phaseInterceptor.to("MovePhase"); // Feebas fiery dance
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await game.phaseInterceptor.to("MovePhase"); // Oricorio fiery dance
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await game.phaseInterceptor.to("MoveEndPhase", false);
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expect(oricorio.getLastXMoves(-1)[0].move).toBe(Moves.REVELATION_DANCE); // dancer copied move doesn't appear in move history
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await game.phaseInterceptor.to("MovePhase"); // dialga 2 mirror moves oricorio
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await game.phaseInterceptor.to("MovePhase"); // calls instructed rev dance
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let currentPhase = game.scene.getCurrentPhase() as MovePhase;
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expect(currentPhase.pokemon).toBe(dialga2);
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expect(currentPhase.move.moveId).toBe(Moves.REVELATION_DANCE);
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await game.phaseInterceptor.to("MovePhase"); // dialga 1 instructs oricorio
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await game.phaseInterceptor.to("MovePhase");
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currentPhase = game.scene.getCurrentPhase() as MovePhase;
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expect(currentPhase.pokemon).toBe(oricorio);
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expect(currentPhase.move.moveId).toBe(Moves.REVELATION_DANCE);
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});
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});
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@ -1,6 +1,8 @@
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import { BattlerIndex } from "#app/battle";
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import { Button } from "#app/enums/buttons";
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import type Pokemon from "#app/field/pokemon";
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import { MoveResult } from "#app/field/pokemon";
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import type { MovePhase } from "#app/phases/move-phase";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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@ -12,10 +14,10 @@ describe("Moves - Instruct", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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function instructSuccess(pokemon: Pokemon, move: Moves): void {
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expect(pokemon.getLastXMoves(-1)[0].move).toBe(move);
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expect(pokemon.getLastXMoves(-1)[1].move).toBe(pokemon.getLastXMoves()[0].move);
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expect(pokemon.getMoveset().find(m => m?.moveId === move)?.ppUsed).toBe(2);
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function instructSuccess(target: Pokemon, move: Moves): void {
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expect(target.getLastXMoves(-1)[0].move).toBe(move);
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expect(target.getLastXMoves(-1)[1].move).toBe(target.getLastXMoves()[0].move);
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expect(target.getMoveset().find(m => m?.moveId === move)?.ppUsed).toBe(2);
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}
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beforeAll(() => {
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@ -41,7 +43,7 @@ describe("Moves - Instruct", () => {
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.disableCrits();
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});
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it("should repeat enemy's attack move when moving last", async () => {
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it("should repeat target's last used move", async () => {
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await game.classicMode.startBattle([ Species.AMOONGUSS ]);
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const enemy = game.scene.getEnemyPokemon()!;
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@ -50,6 +52,17 @@ describe("Moves - Instruct", () => {
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.phaseInterceptor.to("MovePhase"); // enemy attacks us
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await game.phaseInterceptor.to("MovePhase", false); // instruct
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let currentPhase = game.scene.getCurrentPhase() as MovePhase;
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expect(currentPhase.pokemon).toBe(game.scene.getPlayerPokemon());
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await game.phaseInterceptor.to("MoveEndPhase");
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await game.phaseInterceptor.to("MovePhase", false); // enemy repeats move
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currentPhase = game.scene.getCurrentPhase() as MovePhase;
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expect(currentPhase.pokemon).toBe(enemy);
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expect(currentPhase.move.moveId).toBe(Moves.SONIC_BOOM);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40);
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@ -97,10 +110,9 @@ describe("Moves - Instruct", () => {
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instructSuccess(shuckle, Moves.SONIC_BOOM);
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});
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// TODO: Enable test case once gigaton hammer (and blood moon) is fixed
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// TODO: Enable test case once gigaton hammer (and blood moon) are reworked
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it.todo("should repeat enemy's Gigaton Hammer", async () => {
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game.override
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.enemyLevel(5);
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game.override.enemyLevel(5);
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await game.classicMode.startBattle([ Species.AMOONGUSS ]);
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const enemy = game.scene.getEnemyPokemon()!;
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@ -115,28 +127,42 @@ describe("Moves - Instruct", () => {
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it("should respect enemy's status condition", async () => {
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game.override
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.moveset([ Moves.THUNDER_WAVE, Moves.INSTRUCT ])
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.enemyMoveset([ Moves.SPLASH, Moves.SONIC_BOOM ]);
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.moveset([ Moves.INSTRUCT, Moves.THUNDER_WAVE ])
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.enemyMoveset(Moves.SONIC_BOOM);
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await game.classicMode.startBattle([ Species.AMOONGUSS ]);
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game.move.select(Moves.THUNDER_WAVE);
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await game.forceEnemyMove(Moves.SONIC_BOOM);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.toNextTurn();
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game.move.select(Moves.INSTRUCT);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
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await game.move.forceStatusActivation(true);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
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await game.phaseInterceptor.to("MovePhase");
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await game.move.forceStatusActivation(true); // force enemy's instructed move to bork and then immediately thaw out
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await game.move.forceStatusActivation(false);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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const moveHistory = game.scene.getEnemyPokemon()!.getMoveHistory();
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expect(moveHistory.length).toBe(3);
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expect(moveHistory[0].move).toBe(Moves.SONIC_BOOM);
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expect(moveHistory[1].move).toBe(Moves.NONE);
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expect(moveHistory[2].move).toBe(Moves.SONIC_BOOM);
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const moveHistory = game.scene.getEnemyPokemon()?.getLastXMoves(-1)!;
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expect(moveHistory.map(m => m.move)).toEqual([ Moves.SONIC_BOOM, Moves.NONE, Moves.SONIC_BOOM ]);
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expect(game.scene.getPlayerPokemon()?.getInverseHp()).toBe(40);
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});
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it("should repeat move with no targets, but move should immediately fail", async () => {
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game.override.battleType("double");
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await game.classicMode.startBattle([ Species.BRUTE_BONNET, Species.VOLCARONA ]);
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const [ , volcarona ] = game.scene.getPlayerField();
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game.move.changeMoveset(volcarona, [ Moves.INSTRUCT, Moves.SPLASH, Moves.BUG_BITE ]);
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game.move.select(Moves.SPLASH, BattlerIndex.PLAYER);
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game.move.select(Moves.BUG_BITE, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.INSTRUCT, BattlerIndex.PLAYER_2);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
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await game.toNextTurn();
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// attack #2 failed due to brute bonnet having already fainted
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instructSuccess(volcarona, Moves.BUG_BITE);
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expect(volcarona.getLastXMoves(-1)[0].result).toBe(MoveResult.FAIL);
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});
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it("should not repeat enemy's out of pp move", async () => {
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@ -191,7 +217,23 @@ describe("Moves - Instruct", () => {
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const enemyMove = game.scene.getEnemyPokemon()!.getLastXMoves()[0];
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expect(enemyMove.result).toBe(MoveResult.FAIL);
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expect(game.scene.getEnemyPokemon()!.getMoveset().find(m => m?.moveId === Moves.SONIC_BOOM)?.ppUsed).toBe(1);
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});
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it("should allow for dancer copying of instructed dance move", async () => {
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game.override.battleType("double");
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await game.classicMode.startBattle([ Species.ORICORIO, Species.VOLCARONA ]);
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const [ , volcarona ] = game.scene.getPlayerField();
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game.move.changeMoveset(volcarona, Moves.FIERY_DANCE);
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game.move.select(Moves.SPLASH, BattlerIndex.PLAYER);
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game.move.select(Moves.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
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await game.forceEnemyMove(Moves.INSTRUCT, BattlerIndex.PLAYER);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
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await game.phaseInterceptor.to("TurnEndPhase", false);
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instructSuccess(volcarona, Moves.FIERY_DANCE);
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expect(game.scene.getEnemyPokemon()?.turnData.attacksReceived).toBe(4);
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});
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it("should not repeat enemy's move through protect", async () => {
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@ -234,22 +276,135 @@ describe("Moves - Instruct", () => {
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expect(player.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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});
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it("should not repeat dance move not known by target", async () => {
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it("should not repeat move since forgotten by target", async () => {
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game.override
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.battleType("double")
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.moveset([ Moves.INSTRUCT, Moves.FIERY_DANCE ])
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.enemyMoveset(Moves.SPLASH)
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.enemyAbility(Abilities.DANCER);
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await game.classicMode.startBattle([ Species.SHUCKLE, Species.SHUCKLE ]);
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.startingWave(199) // disables level cap
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.enemyLevel(50)
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.startingLevel(62)
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.enemySpecies(Species.WURMPLE); // 1 level before learning hydro pump
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await game.classicMode.startBattle([ Species.LUGIA ]);
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const lugia = game.scene.getPlayerPokemon()!;
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lugia.addExp(14647);
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game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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game.move.select(Moves.FIERY_DANCE, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
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game.move.changeMoveset(lugia, [ Moves.BRAVE_BIRD, Moves.SPLASH, Moves.AEROBLAST, Moves.FURY_CUTTER ]);
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game.move.select(Moves.BRAVE_BIRD, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.forceEnemyMove(Moves.SPLASH);
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await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
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await game.forceEnemyMove(Moves.INSTRUCT, BattlerIndex.PLAYER);
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await game.phaseInterceptor.to("LearnMovePhase", false);
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while (game.isCurrentPhase("LearnMovePhase")) {
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game.scene.ui.getHandler().processInput(Button.ACTION); // mash enter to learn level up move
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}
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await game.phaseInterceptor.to("TurnEndPhase", false);
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expect(game.scene.getPlayerField()[0].getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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expect(lugia.getLastXMoves()[0].result).toBe(MoveResult.SUCCESS);
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expect(game.scene.getEnemyField()[0].getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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});
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it("should disregard priority of instructed move on use", async () => {
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game.override
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.enemyMoveset([ Moves.SPLASH, Moves.WHIRLWIND ])
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.disableTrainerWaves();
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||||
await game.classicMode.startBattle([ Species.LUCARIO, Species.BANETTE ]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
enemyPokemon.battleSummonData.moveHistory = [{ move: Moves.WHIRLWIND, targets: [ BattlerIndex.PLAYER ], result: MoveResult.SUCCESS, virtual: false }];
|
||||
|
||||
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY_2);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.phaseInterceptor.to("TurnEndPhase", false);
|
||||
|
||||
// lucario instructed enemy whirlwind at 0 priority to switch itself out
|
||||
const instructedMove = enemyPokemon.getLastXMoves(-1)[1];
|
||||
expect(instructedMove.result).toBe(MoveResult.SUCCESS);
|
||||
expect(instructedMove.move).toBe(Moves.WHIRLWIND);
|
||||
expect(game.scene.getPlayerPokemon()?.species.speciesId).toBe(Species.BANETTE);
|
||||
});
|
||||
|
||||
it("should respect moves' original priority in psychic terrain", async () => {
|
||||
game.override.
|
||||
battleType("double")
|
||||
.moveset([ Moves.QUICK_ATTACK, Moves.SPLASH, Moves.INSTRUCT ])
|
||||
.enemyMoveset([ Moves.SPLASH, Moves.PSYCHIC_TERRAIN ]);
|
||||
await game.classicMode.startBattle([ Species.BANETTE, Species.KLEFKI ]);
|
||||
|
||||
const banette = game.scene.getPlayerPokemon();
|
||||
game.move.select(Moves.QUICK_ATTACK, BattlerIndex.PLAYER, BattlerIndex.ENEMY); // succeeds due to terrain no
|
||||
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.forceEnemyMove(Moves.PSYCHIC_TERRAIN);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER);
|
||||
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
||||
await game.phaseInterceptor.to("TurnEndPhase", false);
|
||||
// quick attack failed when instructed
|
||||
expect(banette?.getLastXMoves(-1)[1].move).toBe(Moves.QUICK_ATTACK);
|
||||
expect(banette?.getLastXMoves(-1)[1].result).toBe(MoveResult.FAIL);
|
||||
});
|
||||
|
||||
it("should cause spread moves to correctly hit targets in doubles after singles", async () => {
|
||||
game.override
|
||||
.battleType("even-doubles")
|
||||
.moveset([ Moves.BREAKING_SWIPE, Moves.INSTRUCT, Moves.SPLASH ])
|
||||
.enemySpecies(Species.AXEW)
|
||||
.startingLevel(500);
|
||||
await game.classicMode.startBattle([ Species.KORAIDON, Species.KLEFKI ]);
|
||||
|
||||
const koraidon = game.scene.getPlayerField()[0]!;
|
||||
|
||||
game.move.select(Moves.BREAKING_SWIPE);
|
||||
await game.forceEnemyMove(Moves.SONIC_BOOM);
|
||||
await game.phaseInterceptor.to("TurnEndPhase", false);
|
||||
expect (koraidon.getInverseHp()).toBe(0);
|
||||
expect(koraidon.getLastXMoves(-1)[0].targets).toEqual([ BattlerIndex.ENEMY ]);
|
||||
await game.toNextWave();
|
||||
|
||||
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER);
|
||||
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
|
||||
await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER);
|
||||
await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
||||
await game.phaseInterceptor.to("TurnEndPhase", false);
|
||||
// did not take damage since enemies died beforehand;
|
||||
// last move used hit both enemies
|
||||
expect(koraidon.getInverseHp()).toBe(0);
|
||||
expect(koraidon.getLastXMoves(-1)[1].targets).toMatchObject([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
||||
});
|
||||
|
||||
it("should cause AoE moves to correctly hit everyone in doubles after singles", async () => {
|
||||
game.override
|
||||
.battleType("even-doubles")
|
||||
.moveset([ Moves.BRUTAL_SWING, Moves.INSTRUCT, Moves.SPLASH ])
|
||||
.enemySpecies(Species.AXEW)
|
||||
.startingLevel(500);
|
||||
await game.classicMode.startBattle([ Species.KORAIDON, Species.KLEFKI ]);
|
||||
|
||||
const koraidon = game.scene.getPlayerField()[0]!;
|
||||
|
||||
game.move.select(Moves.BRUTAL_SWING);
|
||||
await game.forceEnemyMove(Moves.SONIC_BOOM);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
await game.phaseInterceptor.to("TurnEndPhase", false);
|
||||
expect(koraidon.getInverseHp()).toBe(0);
|
||||
expect(koraidon.getLastXMoves(-1)[0].targets).toEqual([ BattlerIndex.ENEMY ]);
|
||||
await game.toNextWave();
|
||||
|
||||
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER);
|
||||
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.PLAYER);
|
||||
await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER);
|
||||
await game.forceEnemyMove(Moves.SONIC_BOOM, BattlerIndex.PLAYER);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER_2, BattlerIndex.PLAYER, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
||||
await game.phaseInterceptor.to("TurnEndPhase", false);
|
||||
// did not take damage since enemies died beforehand;
|
||||
// last move used hit everything around it
|
||||
expect(koraidon.getInverseHp()).toBe(0);
|
||||
expect(koraidon.getLastXMoves(-1)[1].targets).toEqual([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER_2 ]);
|
||||
expect(game.scene.getPlayerField()[1].getInverseHp()).toBeGreaterThan(0);
|
||||
expect(game.scene.getEnemyField()[0].getInverseHp()).toBeGreaterThan(0);
|
||||
expect(game.scene.getEnemyField()[1].getInverseHp()).toBeGreaterThan(0);
|
||||
});
|
||||
|
||||
it("should cause multi-hit moves to hit the appropriate number of times in singles", async () => {
|
||||
|
@ -258,7 +413,7 @@ describe("Moves - Instruct", () => {
|
|||
.enemyMoveset(Moves.BULLET_SEED);
|
||||
await game.classicMode.startBattle([ Species.BULBASAUR ]);
|
||||
|
||||
const player = game.scene.getPlayerPokemon()!;
|
||||
const bulbasaur = game.scene.getPlayerPokemon()!;
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
@ -267,14 +422,14 @@ describe("Moves - Instruct", () => {
|
|||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.ENEMY ]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(player.turnData.attacksReceived.length).toBe(10);
|
||||
expect(bulbasaur.turnData.attacksReceived.length).toBe(10);
|
||||
|
||||
await game.toNextTurn();
|
||||
game.move.select(Moves.INSTRUCT);
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.PLAYER ]);
|
||||
await game.phaseInterceptor.to("BerryPhase");
|
||||
|
||||
expect(player.turnData.attacksReceived.length).toBe(10);
|
||||
expect(bulbasaur.turnData.attacksReceived.length).toBe(10);
|
||||
});
|
||||
|
||||
it("should cause multi-hit moves to hit the appropriate number of times in doubles", async () => {
|
||||
|
@ -287,14 +442,14 @@ describe("Moves - Instruct", () => {
|
|||
|
||||
const [ , ivysaur ] = game.scene.getPlayerField();
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
game.move.select(Moves.SPLASH, 1);
|
||||
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER);
|
||||
game.move.select(Moves.SPLASH, BattlerIndex.PLAYER_2);
|
||||
await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.toNextTurn();
|
||||
|
||||
game.move.select(Moves.INSTRUCT, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.INSTRUCT, 1, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
|
||||
await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.setTurnOrder([ BattlerIndex.PLAYER, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY, BattlerIndex.ENEMY_2 ]);
|
||||
|
@ -303,8 +458,8 @@ describe("Moves - Instruct", () => {
|
|||
expect(ivysaur.turnData.attacksReceived.length).toBe(15);
|
||||
|
||||
await game.toNextTurn();
|
||||
game.move.select(Moves.INSTRUCT, 0, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.INSTRUCT, 1, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER, BattlerIndex.ENEMY);
|
||||
game.move.select(Moves.INSTRUCT, BattlerIndex.PLAYER_2, BattlerIndex.ENEMY);
|
||||
await game.forceEnemyMove(Moves.BULLET_SEED, BattlerIndex.PLAYER_2);
|
||||
await game.forceEnemyMove(Moves.SPLASH);
|
||||
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]);
|
||||
|
|
|
@ -76,8 +76,8 @@ export class MoveHelper extends GameManagerHelper {
|
|||
|
||||
/**
|
||||
* Used when the normal moveset override can't be used (such as when it's necessary to check updated properties of the moveset).
|
||||
* @param pokemon - The pokemon being modified
|
||||
* @param moveset - The moveset to use
|
||||
* @param pokemon - The {@linkcode Pokemon} being modified
|
||||
* @param moveset - The {@linkcode Moves} (single or array) to set the Pokemon's moveset to
|
||||
*/
|
||||
public changeMoveset(pokemon: Pokemon, moveset: Moves | Moves[]): void {
|
||||
if (!Array.isArray(moveset)) {
|
||||
|
|
Loading…
Reference in New Issue