Fix being able to use rest without drawback when unable to sleep
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377dabdb27
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@ -3416,7 +3416,7 @@ export function initMoves() {
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new SelfStatusMove(Moves.REST, "Rest", Type.PSYCHIC, -1, 5, "The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.", -1, 0, 1)
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new SelfStatusMove(Moves.REST, "Rest", Type.PSYCHIC, -1, 5, "The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.", -1, 0, 1)
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.attr(StatusEffectAttr, StatusEffect.SLEEP, true, 3, true)
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.attr(StatusEffectAttr, StatusEffect.SLEEP, true, 3, true)
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.attr(HealAttr, 1, true)
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.attr(HealAttr, 1, true)
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.condition((user, target, move) => user.status?.effect !== StatusEffect.SLEEP && user.getHpRatio() < 1)
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.condition((user, target, move) => user.getHpRatio() < 1 && user.canSetStatus(StatusEffect.SLEEP, true))
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.triageMove(),
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.triageMove(),
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new AttackMove(Moves.ROCK_SLIDE, "Rock Slide", Type.ROCK, MoveCategory.PHYSICAL, 75, 90, 10, "Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.", 30, 0, 1)
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new AttackMove(Moves.ROCK_SLIDE, "Rock Slide", Type.ROCK, MoveCategory.PHYSICAL, 75, 90, 10, "Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.", 30, 0, 1)
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.attr(FlinchAttr)
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.attr(FlinchAttr)
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