Ribbons are also awarded for first clear
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@ -3575,10 +3575,11 @@ export class GameOverPhase extends BattlePhase {
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this.scene.clearPhaseQueue();
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this.scene.clearPhaseQueue();
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this.scene.ui.clearText();
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this.scene.ui.clearText();
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this.handleUnlocks();
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this.handleUnlocks();
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if (this.victory && !firstClear && success[1]) {
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if (this.victory && success[1]) {
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for (let species of this.firstRibbons)
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for (let species of this.firstRibbons)
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this.scene.unshiftPhase(new RibbonModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PLUS, species));
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this.scene.unshiftPhase(new RibbonModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PLUS, species));
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this.scene.unshiftPhase(new GameOverModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PREMIUM));
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if (!firstClear)
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this.scene.unshiftPhase(new GameOverModifierRewardPhase(this.scene, modifierTypes.VOUCHER_PREMIUM));
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}
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}
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this.scene.reset();
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this.scene.reset();
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this.scene.unshiftPhase(new TitlePhase(this.scene));
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this.scene.unshiftPhase(new TitlePhase(this.scene));
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