[ablity] Add tests to sturdy (#2362)
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import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest";
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import Phaser from "phaser";
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import GameManager from "#app/test/utils/gameManager";
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import * as overrides from "#app/overrides";
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import {
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TurnEndPhase,
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} from "#app/phases";
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import {getMovePosition} from "#app/test/utils/gameManagerUtils";
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import { Abilities } from "#enums/abilities";
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import { Moves } from "#enums/moves";
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import { Species } from "#enums/species";
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import { EnemyPokemon } from "#app/field/pokemon.js";
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const TIMEOUT = 20 * 1000;
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describe("Abilities - Sturdy", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
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});
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beforeEach(() => {
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game = new GameManager(phaserGame);
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vi.spyOn(overrides, "SINGLE_BATTLE_OVERRIDE", "get").mockReturnValue(true);
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vi.spyOn(overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.LUCARIO);
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vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
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vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.CLOSE_COMBAT, Moves.FISSURE]);
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vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.ARON);
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vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(5);
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vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.STURDY);
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});
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test(
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"Sturdy activates when user is at full HP",
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async () => {
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await game.startBattle();
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game.doAttack(getMovePosition(game.scene, 0, Moves.CLOSE_COMBAT));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(game.scene.getEnemyParty()[0].hp).toBe(1);
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},
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TIMEOUT
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);
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test(
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"Sturdy doesn't activate when user is not at full HP",
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async () => {
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await game.startBattle();
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const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
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enemyPokemon.hp = enemyPokemon.getMaxHp() - 1;
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game.doAttack(getMovePosition(game.scene, 0, Moves.CLOSE_COMBAT));
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await game.phaseInterceptor.to(TurnEndPhase);
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expect(enemyPokemon.hp).toBe(0);
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expect(enemyPokemon.isFainted()).toBe(true);
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},
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TIMEOUT
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);
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test(
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"Sturdy pokemon should be inmune to OHKO moves",
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async () => {
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await game.startBattle();
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game.doAttack(getMovePosition(game.scene, 0, Moves.FISSURE));
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await game.phaseInterceptor.to(TurnEndPhase);
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const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
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expect(enemyPokemon.hp).toBe(enemyPokemon.getMaxHp());
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},
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TIMEOUT
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);
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test(
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"Sturdy is ignored by pokemon with `Abilities.MOLD_BREAKER`",
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async () => {
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vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.MOLD_BREAKER);
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await game.startBattle();
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game.doAttack(getMovePosition(game.scene, 0, Moves.CLOSE_COMBAT));
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await game.phaseInterceptor.to(TurnEndPhase);
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const enemyPokemon: EnemyPokemon = game.scene.getEnemyParty()[0];
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expect(enemyPokemon.hp).toBe(0);
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expect(enemyPokemon.isFainted()).toBe(true);
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},
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TIMEOUT
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);
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});
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