Merge pull request #3212 from flx-sta/feature/test--overrides-helper-2

[Tests] Overrides helper utility (after beta rebase)
This commit is contained in:
Frederico Santos 2024-07-29 22:54:52 +01:00 committed by GitHub
commit 005d986d9e
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
94 changed files with 1813 additions and 1583 deletions

View File

@ -1,13 +1,13 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { CommandPhase, MessagePhase, TurnInitPhase } from "#app/phases";
import i18next, { initI18n } from "#app/plugins/i18n";
import GameManager from "#app/test/utils/gameManager";
import { Mode } from "#app/ui/ui";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import i18next, { initI18n } from "#app/plugins/i18n";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Ability Timing", () => {
@ -26,14 +26,14 @@ describe("Ability Timing", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
game.override.battleType("single");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.PIDGEY);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INTIMIDATE);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(Array(4).fill(Moves.SPLASH));
game.override.enemySpecies(Species.PIDGEY);
game.override.enemyAbility(Abilities.INTIMIDATE);
game.override.enemyMoveset(SPLASH_ONLY);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.ICE_BEAM]);
game.override.ability(Abilities.BALL_FETCH);
game.override.moveset([Moves.SPLASH, Moves.ICE_BEAM]);
});
it("should trigger after switch check", async() => {

View File

@ -1,13 +1,13 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { allMoves } from "#app/data/move.js";
import { MoveEffectPhase } from "#app/phases";
import { Moves } from "#enums/moves";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { allMoves } from "#app/data/move.js";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Abilities - Aura Break", () => {
let phaserGame: Phaser.Game;
@ -27,18 +27,18 @@ describe("Abilities - Aura Break", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.MOONBLAST, Moves.DARK_PULSE, Moves.MOONBLAST, Moves.DARK_PULSE]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.AURA_BREAK);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SHUCKLE);
game.override.battleType("single");
game.override.moveset([Moves.MOONBLAST, Moves.DARK_PULSE, Moves.MOONBLAST, Moves.DARK_PULSE]);
game.override.enemyMoveset(SPLASH_ONLY);
game.override.enemyAbility(Abilities.AURA_BREAK);
game.override.enemySpecies(Species.SHUCKLE);
});
it("reverses the effect of fairy aura", async () => {
const moveToCheck = allMoves[Moves.MOONBLAST];
const basePower = moveToCheck.power;
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.FAIRY_AURA);
game.override.ability(Abilities.FAIRY_AURA);
vi.spyOn(moveToCheck, "calculateBattlePower");
await game.startBattle([Species.PIKACHU]);
@ -52,7 +52,7 @@ describe("Abilities - Aura Break", () => {
const moveToCheck = allMoves[Moves.DARK_PULSE];
const basePower = moveToCheck.power;
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.DARK_AURA);
game.override.ability(Abilities.DARK_AURA);
vi.spyOn(moveToCheck, "calculateBattlePower");
await game.startBattle([Species.PIKACHU]);

View File

@ -1,13 +1,13 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { Moves } from "#enums/moves";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { allMoves } from "#app/data/move.js";
import { Abilities } from "#app/enums/abilities.js";
import { MoveEffectPhase, TurnEndPhase } from "#app/phases.js";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Abilities - Battery", () => {
let phaserGame: Phaser.Game;
@ -27,11 +27,11 @@ describe("Abilities - Battery", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SHUCKLE);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.BREAKING_SWIPE, Moves.SPLASH, Moves.DAZZLING_GLEAM]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
game.override.battleType("double");
game.override.enemySpecies(Species.SHUCKLE);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.moveset([Moves.TACKLE, Moves.BREAKING_SWIPE, Moves.SPLASH, Moves.DAZZLING_GLEAM]);
game.override.enemyMoveset(SPLASH_ONLY);
});
it("raises the power of allies' special moves by 30%", async () => {

View File

@ -1,13 +1,12 @@
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
import { Status, StatusEffect } from "#app/data/status-effect.js";
import { QuietFormChangePhase } from "#app/form-change-phase.js";
import { TurnEndPhase } from "#app/phases.js";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import { getMovePosition } from "#test/utils/gameManagerUtils";
import Overrides from "#app/overrides";
import { Moves } from "#enums/moves";
import { Abilities } from "#enums/abilities";
import { Species } from "#enums/species";
import { Status, StatusEffect } from "#app/data/status-effect.js";
import { TurnEndPhase } from "#app/phases.js";
import { QuietFormChangePhase } from "#app/form-change-phase.js";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
const TIMEOUT = 20 * 1000;
@ -28,19 +27,19 @@ describe("Abilities - BATTLE BOND", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = Moves.SPLASH;
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BATTLE_BOND);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
game.override.battleType("single");
game.override.ability(Abilities.BATTLE_BOND);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
});
test(
"check if fainted pokemon switches to base form on arena reset",
async () => {
const baseForm = 1,
ashForm = 2;
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(4);
vi.spyOn(Overrides, "STARTER_FORM_OVERRIDES", "get").mockReturnValue({
const baseForm = 1;
const ashForm = 2;
game.override.startingWave(4);
game.override.starterForms({
[Species.GRENINJA]: ashForm,
});

View File

@ -1,13 +1,13 @@
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
import GameManager from "../utils/gameManager";
import Phaser from "phaser";
import Overrides from "#app/overrides";
import { BattleStat } from "#app/data/battle-stat.js";
import { CommandPhase, MessagePhase } from "#app/phases.js";
import { getMovePosition } from "../utils/gameManagerUtils";
import { Abilities } from "#app/enums/abilities.js";
import { Moves } from "#app/enums/moves.js";
import { Species } from "#app/enums/species.js";
import { CommandPhase, MessagePhase } from "#app/phases.js";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
import GameManager from "../utils/gameManager";
import { getMovePosition } from "../utils/gameManagerUtils";
import { SPLASH_ONLY } from "../utils/testUtils";
const TIMEOUT = 20 * 1000;
@ -27,17 +27,17 @@ describe("Abilities - COSTAR", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.COSTAR);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.NASTY_PLOT]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
game.override.battleType("double");
game.override.ability(Abilities.COSTAR);
game.override.moveset([Moves.SPLASH, Moves.NASTY_PLOT]);
game.override.enemyMoveset(SPLASH_ONLY);
});
test(
"ability copies positive stat changes",
async () => {
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
game.override.enemyAbility(Abilities.BALL_FETCH);
await game.startBattle([Species.MAGIKARP, Species.MAGIKARP, Species.FLAMIGO]);
@ -68,7 +68,7 @@ describe("Abilities - COSTAR", () => {
test(
"ability copies negative stat changes",
async () => {
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INTIMIDATE);
game.override.enemyAbility(Abilities.INTIMIDATE);
await game.startBattle([Species.MAGIKARP, Species.MAGIKARP, Species.FLAMIGO]);

View File

@ -1,13 +1,12 @@
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
import { Status, StatusEffect } from "#app/data/status-effect.js";
import { QuietFormChangePhase } from "#app/form-change-phase.js";
import { TurnEndPhase } from "#app/phases.js";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import { getMovePosition } from "#test/utils/gameManagerUtils";
import Overrides from "#app/overrides";
import { Moves } from "#enums/moves";
import { Abilities } from "#enums/abilities";
import { Species } from "#enums/species";
import { Status, StatusEffect } from "#app/data/status-effect.js";
import { TurnEndPhase } from "#app/phases.js";
import { QuietFormChangePhase } from "#app/form-change-phase.js";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
const TIMEOUT = 20 * 1000;
@ -28,10 +27,10 @@ describe("Abilities - DISGUISE", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = Moves.SPLASH;
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.DISGUISE);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
game.override.battleType("single");
game.override.ability(Abilities.DISGUISE);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
});
test(
@ -39,8 +38,8 @@ describe("Abilities - DISGUISE", () => {
async () => {
const baseForm = 0,
bustedForm = 1;
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(4);
vi.spyOn(Overrides, "STARTER_FORM_OVERRIDES", "get").mockReturnValue({
game.override.startingWave(4);
game.override.starterForms({
[Species.MIMIKYU]: bustedForm,
});
@ -71,11 +70,11 @@ describe("Abilities - DISGUISE", () => {
const baseForm = 0,
bustedForm = 1;
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.DARK_PULSE, Moves.DARK_PULSE, Moves.DARK_PULSE, Moves.DARK_PULSE]);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(20);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(20);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
vi.spyOn(Overrides, "STARTER_FORM_OVERRIDES", "get").mockReturnValue({
game.override.enemyMoveset([Moves.DARK_PULSE, Moves.DARK_PULSE, Moves.DARK_PULSE, Moves.DARK_PULSE]);
game.override.startingLevel(20);
game.override.enemyLevel(20);
game.override.enemySpecies(Species.MAGIKARP);
game.override.starterForms({
[Species.MIMIKYU]: baseForm,
});

View File

@ -1,12 +1,12 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#app/enums/species.js";
import { TurnEndPhase } from "#app/phases";
import { Moves } from "#enums/moves";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { Species } from "#app/enums/species.js";
import { Moves } from "#enums/moves";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Abilities - Dry Skin", () => {
let phaserGame: Phaser.Game;
@ -24,17 +24,17 @@ describe("Abilities - Dry Skin", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.DRY_SKIN);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.CHARMANDER);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.UNNERVE);
vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.CHANDELURE);
game.override.battleType("single");
game.override.disableCrits();
game.override.enemyAbility(Abilities.DRY_SKIN);
game.override.enemyMoveset(SPLASH_ONLY);
game.override.enemySpecies(Species.CHARMANDER);
game.override.ability(Abilities.UNNERVE);
game.override.starterSpecies(Species.CHANDELURE);
});
it("during sunlight, lose 1/8 of maximum health at the end of each turn", async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SUNNY_DAY, Moves.SPLASH]);
game.override.moveset([Moves.SUNNY_DAY, Moves.SPLASH]);
await game.startBattle();
@ -55,7 +55,7 @@ describe("Abilities - Dry Skin", () => {
});
it("during rain, gain 1/8 of maximum health at the end of each turn", async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.RAIN_DANCE, Moves.SPLASH]);
game.override.moveset([Moves.RAIN_DANCE, Moves.SPLASH]);
await game.startBattle();
@ -78,7 +78,7 @@ describe("Abilities - Dry Skin", () => {
});
it("opposing fire attacks do 25% more damage", async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.FLAMETHROWER]);
game.override.moveset([Moves.FLAMETHROWER]);
await game.startBattle();
@ -94,7 +94,7 @@ describe("Abilities - Dry Skin", () => {
expect(enemy.hp > 0);
enemy.hp = initialHP;
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
game.override.enemyAbility(Abilities.NONE);
// second turn
game.doAttack(getMovePosition(game.scene, 0, Moves.FLAMETHROWER));
@ -105,7 +105,7 @@ describe("Abilities - Dry Skin", () => {
});
it("opposing water attacks heal 1/4 of maximum health and deal no damage", async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.WATER_GUN]);
game.override.moveset([Moves.WATER_GUN]);
await game.startBattle();
@ -120,7 +120,7 @@ describe("Abilities - Dry Skin", () => {
});
it("opposing water attacks do not heal if they were protected from", async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.WATER_GUN]);
game.override.moveset([Moves.WATER_GUN]);
await game.startBattle();
@ -128,7 +128,7 @@ describe("Abilities - Dry Skin", () => {
expect(enemy).not.toBe(undefined);
enemy.hp = 1;
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]);
game.override.enemyMoveset([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]);
game.doAttack(getMovePosition(game.scene, 0, Moves.WATER_GUN));
await game.phaseInterceptor.to(TurnEndPhase);
@ -136,7 +136,7 @@ describe("Abilities - Dry Skin", () => {
});
it("multi-strike water attacks only heal once", async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.WATER_GUN, Moves.WATER_SHURIKEN]);
game.override.moveset([Moves.WATER_GUN, Moves.WATER_SHURIKEN]);
await game.startBattle();

View File

@ -1,14 +1,14 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import overrides from "#app/overrides";
import { Species } from "#enums/species";
import { Moves } from "#enums/moves";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { DamagePhase, MoveEffectPhase } from "#app/phases.js";
import { allMoves } from "#app/data/move.js";
import { Abilities } from "#app/enums/abilities.js";
import { Stat } from "#app/enums/stat.js";
import { allMoves } from "#app/data/move.js";
import { DamagePhase, MoveEffectPhase } from "#app/phases.js";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Abilities - Hustle", () => {
let phaserGame: Phaser.Game;
@ -26,14 +26,14 @@ describe("Abilities - Hustle", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HUSTLE);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.GIGA_DRAIN, Moves.FISSURE]);
vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(5);
vi.spyOn(overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(5);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SHUCKLE);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
game.override.ability(Abilities.HUSTLE);
game.override.moveset([Moves.TACKLE, Moves.GIGA_DRAIN, Moves.FISSURE]);
game.override.startingLevel(5);
game.override.disableCrits();
game.override.enemyLevel(5);
game.override.enemyMoveset(SPLASH_ONLY);
game.override.enemySpecies(Species.SHUCKLE);
game.override.enemyAbility(Abilities.BALL_FETCH);
});
it("increases the user's Attack stat by 50%", async () => {
@ -79,8 +79,8 @@ describe("Abilities - Hustle", () => {
});
it("does not affect OHKO moves", async () => {
vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(30);
game.override.startingLevel(100);
game.override.enemyLevel(30);
await game.startBattle([Species.PIKACHU]);
const pikachu = game.scene.getPlayerPokemon();

View File

@ -1,19 +1,18 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { QuietFormChangePhase } from "#app/form-change-phase";
import {
MoveEffectPhase,
MoveEndPhase,
TurnEndPhase,
TurnInitPhase,
} from "#app/phases";
import { Moves } from "#enums/moves";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { QuietFormChangePhase } from "#app/form-change-phase";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Ice Face", () => {
let phaserGame: Phaser.Game;
@ -33,10 +32,10 @@ describe("Abilities - Ice Face", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.EISCUE);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.ICE_FACE);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.ICE_BEAM, Moves.TOXIC_THREAD, Moves.HAIL]);
game.override.battleType("single");
game.override.enemySpecies(Species.EISCUE);
game.override.enemyAbility(Abilities.ICE_FACE);
game.override.moveset([Moves.TACKLE, Moves.ICE_BEAM, Moves.TOXIC_THREAD, Moves.HAIL]);
});
it("takes no damage from physical move and transforms to Noice", async () => {
@ -54,8 +53,8 @@ describe("Abilities - Ice Face", () => {
});
it("takes no damage from the first hit of multihit physical move and transforms to Noice", async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SURGING_STRIKES]);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(1);
game.override.moveset([Moves.SURGING_STRIKES]);
game.override.enemyLevel(1);
await game.startBattle([Species.HITMONLEE]);
game.doAttack(getMovePosition(game.scene, 0, Moves.SURGING_STRIKES));
@ -109,8 +108,8 @@ describe("Abilities - Ice Face", () => {
});
it("transforms to Ice Face when Hail or Snow starts", async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.QUICK_ATTACK]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.HAIL, Moves.HAIL, Moves.HAIL, Moves.HAIL]);
game.override.moveset([Moves.QUICK_ATTACK]);
game.override.enemyMoveset([Moves.HAIL, Moves.HAIL, Moves.HAIL, Moves.HAIL]);
await game.startBattle([Species.MAGIKARP]);
@ -131,8 +130,8 @@ describe("Abilities - Ice Face", () => {
});
it("transforms to Ice Face when summoned on arena with active Snow or Hail", async () => {
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SNOWSCAPE]);
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
game.override.moveset([Moves.SNOWSCAPE]);
await game.startBattle([Species.EISCUE, Species.NINJASK]);
@ -158,8 +157,8 @@ describe("Abilities - Ice Face", () => {
});
it("will not revert to its Ice Face if there is already Hail when it changes into Noice", async () => {
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SHUCKLE);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
game.override.enemySpecies(Species.SHUCKLE);
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
await game.startBattle([Species.EISCUE]);
@ -178,7 +177,7 @@ describe("Abilities - Ice Face", () => {
});
it("persists form change when switched out", async () => {
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.QUICK_ATTACK, Moves.QUICK_ATTACK, Moves.QUICK_ATTACK, Moves.QUICK_ATTACK]);
game.override.enemyMoveset([Moves.QUICK_ATTACK, Moves.QUICK_ATTACK, Moves.QUICK_ATTACK, Moves.QUICK_ATTACK]);
await game.startBattle([Species.EISCUE, Species.MAGIKARP]);
@ -202,10 +201,10 @@ describe("Abilities - Ice Face", () => {
});
it("reverts to Ice Face on arena reset", async () => {
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(4);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(4);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
vi.spyOn(Overrides, "STARTER_FORM_OVERRIDES", "get").mockReturnValue({
game.override.startingWave(4);
game.override.startingLevel(4);
game.override.enemySpecies(Species.MAGIKARP);
game.override.starterForms({
[Species.EISCUE]: noiceForm,
});
@ -227,7 +226,7 @@ describe("Abilities - Ice Face", () => {
});
it("cannot be suppressed", async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.GASTRO_ACID]);
game.override.moveset([Moves.GASTRO_ACID]);
await game.startBattle([Species.MAGIKARP]);
@ -243,7 +242,7 @@ describe("Abilities - Ice Face", () => {
});
it("cannot be swapped with another ability", async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SKILL_SWAP]);
game.override.moveset([Moves.SKILL_SWAP]);
await game.startBattle([Species.MAGIKARP]);
@ -259,7 +258,7 @@ describe("Abilities - Ice Face", () => {
});
it("cannot be copied", async () => {
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.TRACE);
game.override.ability(Abilities.TRACE);
await game.startBattle([Species.MAGIKARP]);

View File

@ -2,13 +2,17 @@ import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vite
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { CommandPhase, DamagePhase, EncounterPhase, EnemyCommandPhase, SelectStarterPhase, TurnInitPhase } from "#app/phases";
import { Mode } from "#app/ui/ui";
import { BattleStat } from "#app/data/battle-stat";
import { generateStarter, getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Command } from "#app/ui/command-ui-handler";
import { Status, StatusEffect } from "#app/data/status-effect";
import { GameModes, getGameMode } from "#app/game-mode";
import {
CommandPhase, DamagePhase, EncounterPhase,
EnemyCommandPhase, SelectStarterPhase,
TurnInitPhase,
} from "#app/phases";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
@ -30,13 +34,13 @@ describe("Abilities - Intimidate", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INTIMIDATE);
vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INTIMIDATE);
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(3);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
game.override.battleType("single");
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(Abilities.INTIMIDATE);
game.override.enemyPassiveAbility(Abilities.HYDRATION);
game.override.ability(Abilities.INTIMIDATE);
game.override.startingWave(3);
game.override.enemyMoveset([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
});
it("single - wild with switch", async () => {
@ -70,7 +74,7 @@ describe("Abilities - Intimidate", () => {
}, 20000);
it("single - boss should only trigger once then switch", async () => {
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(10);
game.override.startingWave(10);
await game.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]);
removeEnemyHeldItems(game.scene);
game.onNextPrompt(
@ -100,7 +104,7 @@ describe("Abilities - Intimidate", () => {
}, 20000);
it("single - trainer should only trigger once with switch", async () => {
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
game.override.startingWave(5);
await game.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]);
removeEnemyHeldItems(game.scene);
game.onNextPrompt(
@ -130,8 +134,8 @@ describe("Abilities - Intimidate", () => {
}, 200000);
it("double - trainer should only trigger once per pokemon", async () => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
game.override.battleType("double");
game.override.startingWave(5);
await game.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]);
removeEnemyHeldItems(game.scene);
game.onNextPrompt(
@ -157,8 +161,8 @@ describe("Abilities - Intimidate", () => {
}, 20000);
it("double - wild: should only trigger once per pokemon", async () => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(3);
game.override.battleType("double");
game.override.startingWave(3);
await game.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]);
removeEnemyHeldItems(game.scene);
game.onNextPrompt(
@ -184,8 +188,8 @@ describe("Abilities - Intimidate", () => {
}, 20000);
it("double - boss: should only trigger once per pokemon", async () => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(10);
game.override.battleType("double");
game.override.startingWave(10);
await game.runToSummon([Species.MIGHTYENA, Species.POOCHYENA]);
removeEnemyHeldItems(game.scene);
game.onNextPrompt(
@ -211,8 +215,8 @@ describe("Abilities - Intimidate", () => {
}, 20000);
it("single - wild next wave opp triger once, us: none", async () => {
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(2);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.AERIAL_ACE]);
game.override.startingWave(2);
game.override.moveset([Moves.AERIAL_ACE]);
await game.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
removeEnemyHeldItems(game.scene);
let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
@ -238,8 +242,8 @@ describe("Abilities - Intimidate", () => {
}, 20000);
it("single - wild next turn - no retrigger on next turn", async () => {
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(2);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]);
game.override.startingWave(2);
game.override.moveset([Moves.SPLASH]);
await game.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
removeEnemyHeldItems(game.scene);
let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
@ -263,9 +267,9 @@ describe("Abilities - Intimidate", () => {
}, 20000);
it("single - trainer should only trigger once and each time he switch", async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.VOLT_SWITCH, Moves.VOLT_SWITCH, Moves.VOLT_SWITCH, Moves.VOLT_SWITCH]);
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
game.override.moveset([Moves.SPLASH]);
game.override.enemyMoveset([Moves.VOLT_SWITCH, Moves.VOLT_SWITCH, Moves.VOLT_SWITCH, Moves.VOLT_SWITCH]);
game.override.startingWave(5);
await game.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
removeEnemyHeldItems(game.scene);
let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
@ -303,9 +307,9 @@ describe("Abilities - Intimidate", () => {
}, 200000);
it("single - trainer should only trigger once whatever turn we are", async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
game.override.moveset([Moves.SPLASH]);
game.override.enemyMoveset([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
game.override.startingWave(5);
await game.startBattle([Species.MIGHTYENA, Species.POOCHYENA]);
removeEnemyHeldItems(game.scene);
let battleStatsOpponent = game.scene.currentBattle.enemyParty[0].summonData.battleStats;
@ -343,8 +347,8 @@ describe("Abilities - Intimidate", () => {
}, 20000);
it("double - wild vs only 1 on player side", async () => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(3);
game.override.battleType("double");
game.override.startingWave(3);
vi.spyOn(Overrides, "OPP_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{ name: "COIN_CASE" }]);
await game.runToSummon([Species.MIGHTYENA]);
removeEnemyHeldItems(game.scene);
@ -359,8 +363,8 @@ describe("Abilities - Intimidate", () => {
}, 20000);
it("double - wild vs only 1 alive on player side", async () => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(3);
game.override.battleType("double");
game.override.startingWave(3);
await game.runToTitle();
game.onNextPrompt("TitlePhase", Mode.TITLE, () => {

View File

@ -1,13 +1,12 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import {Abilities} from "#enums/abilities";
import {Species} from "#enums/species";
import { BattleStat } from "#app/data/battle-stat";
import {
CommandPhase,
} from "#app/phases";
import {BattleStat} from "#app/data/battle-stat";
import GameManager from "#app/test/utils/gameManager";
import { Abilities } from "#enums/abilities";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Intrepid Sword", () => {
@ -26,10 +25,10 @@ describe("Abilities - Intrepid Sword", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.ZACIAN);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INTREPID_SWORD);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INTREPID_SWORD);
game.override.battleType("single");
game.override.enemySpecies(Species.ZACIAN);
game.override.enemyAbility(Abilities.INTREPID_SWORD);
game.override.ability(Abilities.INTREPID_SWORD);
});
it("INTREPID SWORD on player", async() => {

View File

@ -1,18 +1,18 @@
import { allMoves } from "#app/data/move.js";
import { Type } from "#app/data/type.js";
import { Weather, WeatherType } from "#app/data/weather.js";
import { PlayerPokemon } from "#app/field/pokemon.js";
import { MoveEffectPhase, TurnEndPhase } from "#app/phases.js";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
import GameManager from "../utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { getMovePosition } from "../utils/gameManagerUtils";
import { MoveEffectPhase, TurnEndPhase } from "#app/phases.js";
import { allMoves } from "#app/data/move.js";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Weather, WeatherType } from "#app/data/weather.js";
import { Type } from "#app/data/type.js";
import { Biome } from "#enums/biome";
import { PlayerPokemon } from "#app/field/pokemon.js";
import { SPLASH_ONLY } from "../utils/testUtils";
const TIMEOUT = 20 * 1000;
@ -32,17 +32,17 @@ describe("Abilities - Protean", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.LIBERO);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.ENDURE, Moves.ENDURE, Moves.ENDURE, Moves.ENDURE]);
game.override.battleType("single");
game.override.ability(Abilities.LIBERO);
game.override.startingLevel(100);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyMoveset([Moves.ENDURE, Moves.ENDURE, Moves.ENDURE, Moves.ENDURE]);
});
test(
"ability applies and changes a pokemon's type",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]);
game.override.moveset([Moves.SPLASH]);
await game.startBattle([Species.MAGIKARP]);
@ -60,7 +60,7 @@ describe("Abilities - Protean", () => {
test.skip(
"ability applies only once per switch in",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.AGILITY]);
game.override.moveset([Moves.SPLASH, Moves.AGILITY]);
await game.startBattle([Species.MAGIKARP, Species.BULBASAUR]);
@ -100,7 +100,7 @@ describe("Abilities - Protean", () => {
test(
"ability applies correctly even if the pokemon's move has a variable type",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.WEATHER_BALL]);
game.override.moveset([Moves.WEATHER_BALL]);
await game.startBattle([Species.MAGIKARP]);
@ -123,8 +123,8 @@ describe("Abilities - Protean", () => {
test(
"ability applies correctly even if the type has changed by another ability",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE]);
vi.spyOn(Overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.REFRIGERATE);
game.override.moveset([Moves.TACKLE]);
game.override.passiveAbility(Abilities.REFRIGERATE);
await game.startBattle([Species.MAGIKARP]);
@ -146,7 +146,7 @@ describe("Abilities - Protean", () => {
test(
"ability applies correctly even if the pokemon's move calls another move",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.NATURE_POWER]);
game.override.moveset([Moves.NATURE_POWER]);
await game.startBattle([Species.MAGIKARP]);
@ -165,7 +165,7 @@ describe("Abilities - Protean", () => {
test(
"ability applies correctly even if the pokemon's move is delayed / charging",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.DIG]);
game.override.moveset([Moves.DIG]);
await game.startBattle([Species.MAGIKARP]);
@ -183,8 +183,8 @@ describe("Abilities - Protean", () => {
test(
"ability applies correctly even if the pokemon's move misses",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
game.override.moveset([Moves.TACKLE]);
game.override.enemyMoveset(SPLASH_ONLY);
await game.startBattle([Species.MAGIKARP]);
@ -206,8 +206,8 @@ describe("Abilities - Protean", () => {
test(
"ability applies correctly even if the pokemon's move is protected against",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]);
game.override.moveset([Moves.TACKLE]);
game.override.enemyMoveset([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]);
await game.startBattle([Species.MAGIKARP]);
@ -225,8 +225,8 @@ describe("Abilities - Protean", () => {
test(
"ability applies correctly even if the pokemon's move fails because of type immunity",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE]);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.GASTLY);
game.override.moveset([Moves.TACKLE]);
game.override.enemySpecies(Species.GASTLY);
await game.startBattle([Species.MAGIKARP]);
@ -244,7 +244,7 @@ describe("Abilities - Protean", () => {
test(
"ability is not applied if pokemon's type is the same as the move's type",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]);
game.override.moveset([Moves.SPLASH]);
await game.startBattle([Species.MAGIKARP]);
@ -263,7 +263,7 @@ describe("Abilities - Protean", () => {
test(
"ability is not applied if pokemon is terastallized",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]);
game.override.moveset([Moves.SPLASH]);
await game.startBattle([Species.MAGIKARP]);
@ -283,7 +283,7 @@ describe("Abilities - Protean", () => {
test(
"ability is not applied if pokemon uses struggle",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.STRUGGLE]);
game.override.moveset([Moves.STRUGGLE]);
await game.startBattle([Species.MAGIKARP]);
@ -301,7 +301,7 @@ describe("Abilities - Protean", () => {
test(
"ability is not applied if the pokemon's move fails",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.BURN_UP]);
game.override.moveset([Moves.BURN_UP]);
await game.startBattle([Species.MAGIKARP]);
@ -319,8 +319,8 @@ describe("Abilities - Protean", () => {
test(
"ability applies correctly even if the pokemon's Trick-or-Treat fails",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TRICK_OR_TREAT]);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.GASTLY);
game.override.moveset([Moves.TRICK_OR_TREAT]);
game.override.enemySpecies(Species.GASTLY);
await game.startBattle([Species.MAGIKARP]);
@ -338,7 +338,7 @@ describe("Abilities - Protean", () => {
test(
"ability applies correctly and the pokemon curses itself",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.CURSE]);
game.override.moveset([Moves.CURSE]);
await game.startBattle([Species.MAGIKARP]);

View File

@ -1,20 +1,19 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { BattleStat } from "#app/data/battle-stat";
import { Stat } from "#app/data/pokemon-stat";
import {
CommandPhase,
EnemyCommandPhase,
VictoryPhase
} from "#app/phases";
import {Mode} from "#app/ui/ui";
import {Stat} from "#app/data/pokemon-stat";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Command } from "#app/ui/command-ui-handler";
import {BattleStat} from "#app/data/battle-stat";
import { Mode } from "#app/ui/ui";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Moxie", () => {
@ -34,13 +33,13 @@ describe("Abilities - Moxie", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = Moves.AERIAL_ACE;
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.MOXIE);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.MOXIE);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(2000);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
game.override.battleType("single");
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(Abilities.MOXIE);
game.override.ability(Abilities.MOXIE);
game.override.startingLevel(2000);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
});
it("MOXIE", async() => {

View File

@ -1,16 +1,16 @@
import { BattleStat } from "#app/data/battle-stat.js";
import { StatusEffect } from "#app/data/status-effect.js";
import { Type } from "#app/data/type.js";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import { BerryPhase, CommandPhase, DamagePhase, MoveEffectPhase, MoveEndPhase, TurnEndPhase } from "#app/phases.js";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
import GameManager from "../utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { getMovePosition } from "../utils/gameManagerUtils";
import { BerryPhase, CommandPhase, DamagePhase, MoveEffectPhase, MoveEndPhase, TurnEndPhase } from "#app/phases.js";
import { BattleStat } from "#app/data/battle-stat.js";
import { Type } from "#app/data/type.js";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import { StatusEffect } from "#app/data/status-effect.js";
import { SPLASH_ONLY } from "../utils/testUtils";
const TIMEOUT = 20 * 1000;
@ -30,20 +30,20 @@ describe("Abilities - Parental Bond", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.PARENTAL_BOND);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INSOMNIA);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
game.override.battleType("single");
game.override.disableCrits();
game.override.ability(Abilities.PARENTAL_BOND);
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.enemyMoveset(SPLASH_ONLY);
game.override.startingLevel(100);
game.override.enemyLevel(100);
});
test(
"ability should add second strike to attack move",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE]);
game.override.moveset([Moves.TACKLE]);
await game.startBattle([Species.CHARIZARD]);
@ -75,8 +75,8 @@ describe("Abilities - Parental Bond", () => {
test(
"ability should apply secondary effects to both strikes",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.POWER_UP_PUNCH]);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.AMOONGUSS);
game.override.moveset([Moves.POWER_UP_PUNCH]);
game.override.enemySpecies(Species.AMOONGUSS);
await game.startBattle([Species.CHARIZARD]);
@ -98,7 +98,7 @@ describe("Abilities - Parental Bond", () => {
test(
"ability should not apply to Status moves",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.BABY_DOLL_EYES]);
game.override.moveset([Moves.BABY_DOLL_EYES]);
await game.startBattle([Species.CHARIZARD]);
@ -118,7 +118,7 @@ describe("Abilities - Parental Bond", () => {
test(
"ability should not apply to multi-hit moves",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.DOUBLE_HIT]);
game.override.moveset([Moves.DOUBLE_HIT]);
await game.startBattle([Species.CHARIZARD]);
@ -143,7 +143,7 @@ describe("Abilities - Parental Bond", () => {
test(
"ability should not apply to self-sacrifice moves",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SELF_DESTRUCT]);
game.override.moveset([Moves.SELF_DESTRUCT]);
await game.startBattle([Species.CHARIZARD]);
@ -164,7 +164,7 @@ describe("Abilities - Parental Bond", () => {
test(
"ability should not apply to Rollout",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.ROLLOUT]);
game.override.moveset([Moves.ROLLOUT]);
await game.startBattle([Species.CHARIZARD]);
@ -188,7 +188,7 @@ describe("Abilities - Parental Bond", () => {
test(
"ability should not apply multiplier to fixed-damage moves",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.DRAGON_RAGE]);
game.override.moveset([Moves.DRAGON_RAGE]);
await game.startBattle([Species.CHARIZARD]);
@ -210,8 +210,8 @@ describe("Abilities - Parental Bond", () => {
test(
"ability should not apply multiplier to counter moves",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.COUNTER]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
game.override.moveset([Moves.COUNTER]);
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
await game.startBattle([Species.CHARIZARD]);
@ -238,8 +238,8 @@ describe("Abilities - Parental Bond", () => {
test(
"ability should not apply to multi-target moves",
async () => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.EARTHQUAKE]);
game.override.battleType("double");
game.override.moveset([Moves.EARTHQUAKE]);
await game.startBattle([Species.CHARIZARD, Species.PIDGEOT]);
@ -264,7 +264,7 @@ describe("Abilities - Parental Bond", () => {
test(
"ability should apply to multi-target moves when hitting only one target",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.EARTHQUAKE]);
game.override.moveset([Moves.EARTHQUAKE]);
await game.startBattle([Species.CHARIZARD]);
@ -284,7 +284,7 @@ describe("Abilities - Parental Bond", () => {
test(
"ability should only trigger post-target move effects once",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.MIND_BLOWN]);
game.override.moveset([Moves.MIND_BLOWN]);
await game.startBattle([Species.PIDGEOT]);
@ -310,7 +310,7 @@ describe("Abilities - Parental Bond", () => {
test(
"Burn Up only removes type after second strike with this ability",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.BURN_UP]);
game.override.moveset([Moves.BURN_UP]);
await game.startBattle([Species.CHARIZARD]);
@ -337,8 +337,8 @@ describe("Abilities - Parental Bond", () => {
test(
"Moves boosted by this ability and Multi-Lens should strike 4 times",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE]);
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "MULTI_LENS", count: 1}]);
game.override.moveset([Moves.TACKLE]);
game.override.startingHeldItems([{name: "MULTI_LENS", count: 1}]);
await game.startBattle([Species.CHARIZARD]);
@ -359,8 +359,8 @@ describe("Abilities - Parental Bond", () => {
test(
"Super Fang boosted by this ability and Multi-Lens should strike twice",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SUPER_FANG]);
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "MULTI_LENS", count: 1}]);
game.override.moveset([Moves.SUPER_FANG]);
game.override.startingHeldItems([{name: "MULTI_LENS", count: 1}]);
await game.startBattle([Species.CHARIZARD]);
@ -390,8 +390,8 @@ describe("Abilities - Parental Bond", () => {
test(
"Seismic Toss boosted by this ability and Multi-Lens should strike twice",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SEISMIC_TOSS]);
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "MULTI_LENS", count: 1}]);
game.override.moveset([Moves.SEISMIC_TOSS]);
game.override.startingHeldItems([{name: "MULTI_LENS", count: 1}]);
await game.startBattle([Species.CHARIZARD]);
@ -421,7 +421,7 @@ describe("Abilities - Parental Bond", () => {
test(
"Hyper Beam boosted by this ability should strike twice, then recharge",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.HYPER_BEAM]);
game.override.moveset([Moves.HYPER_BEAM]);
await game.startBattle([Species.CHARIZARD]);
@ -451,7 +451,7 @@ describe("Abilities - Parental Bond", () => {
test(
"Anchor Shot boosted by this ability should only trap the target after the second hit",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.ANCHOR_SHOT]);
game.override.moveset([Moves.ANCHOR_SHOT]);
await game.startBattle([Species.CHARIZARD]);
@ -483,7 +483,7 @@ describe("Abilities - Parental Bond", () => {
test(
"Smack Down boosted by this ability should only ground the target after the second hit",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SMACK_DOWN]);
game.override.moveset([Moves.SMACK_DOWN]);
await game.startBattle([Species.CHARIZARD]);
@ -512,7 +512,7 @@ describe("Abilities - Parental Bond", () => {
test(
"U-turn boosted by this ability should strike twice before forcing a switch",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.U_TURN]);
game.override.moveset([Moves.U_TURN]);
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);
@ -538,8 +538,7 @@ describe("Abilities - Parental Bond", () => {
test(
"Wake-Up Slap boosted by this ability should only wake up the target after the second hit",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.WAKE_UP_SLAP]);
vi.spyOn(Overrides, "OPP_STATUS_OVERRIDE", "get").mockReturnValue(StatusEffect.SLEEP);
game.override.moveset([Moves.WAKE_UP_SLAP]).enemyStatusEffect(StatusEffect.SLEEP);
await game.startBattle([Species.CHARIZARD]);
@ -568,8 +567,8 @@ describe("Abilities - Parental Bond", () => {
test(
"ability should not cause user to hit into King's Shield more than once",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.KINGS_SHIELD,Moves.KINGS_SHIELD,Moves.KINGS_SHIELD,Moves.KINGS_SHIELD]);
game.override.moveset([Moves.TACKLE]);
game.override.enemyMoveset([Moves.KINGS_SHIELD,Moves.KINGS_SHIELD,Moves.KINGS_SHIELD,Moves.KINGS_SHIELD]);
await game.startBattle([Species.CHARIZARD]);
@ -590,8 +589,8 @@ describe("Abilities - Parental Bond", () => {
test(
"ability should not cause user to hit into Storm Drain more than once",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.WATER_GUN]);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.STORM_DRAIN);
game.override.moveset([Moves.WATER_GUN]);
game.override.enemyAbility(Abilities.STORM_DRAIN);
await game.startBattle([Species.CHARIZARD]);
@ -612,9 +611,9 @@ describe("Abilities - Parental Bond", () => {
test(
"ability should not apply to multi-target moves with Multi-Lens",
async () => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.EARTHQUAKE, Moves.SPLASH]);
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "MULTI_LENS", count: 1}]);
game.override.battleType("double");
game.override.moveset([Moves.EARTHQUAKE, Moves.SPLASH]);
game.override.startingHeldItems([{name: "MULTI_LENS", count: 1}]);
await game.startBattle([Species.CHARIZARD, Species.PIDGEOT]);

View File

@ -1,13 +1,12 @@
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
import { Status, StatusEffect } from "#app/data/status-effect.js";
import { QuietFormChangePhase } from "#app/form-change-phase.js";
import { TurnEndPhase } from "#app/phases.js";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import { getMovePosition } from "#test/utils/gameManagerUtils";
import Overrides from "#app/overrides";
import { Moves } from "#enums/moves";
import { Abilities } from "#enums/abilities";
import { Species } from "#enums/species";
import { Status, StatusEffect } from "#app/data/status-effect.js";
import { TurnEndPhase } from "#app/phases.js";
import { QuietFormChangePhase } from "#app/form-change-phase.js";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
const TIMEOUT = 20 * 1000;
@ -28,10 +27,10 @@ describe("Abilities - POWER CONSTRUCT", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = Moves.SPLASH;
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.POWER_CONSTRUCT);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
game.override.battleType("single");
game.override.ability(Abilities.POWER_CONSTRUCT);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
});
test(
@ -39,8 +38,8 @@ describe("Abilities - POWER CONSTRUCT", () => {
async () => {
const baseForm = 2,
completeForm = 4;
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(4);
vi.spyOn(Overrides, "STARTER_FORM_OVERRIDES", "get").mockReturnValue({
game.override.startingWave(4);
game.override.starterForms({
[Species.ZYGARDE]: completeForm,
});

View File

@ -1,13 +1,13 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { Moves } from "#enums/moves";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { allMoves } from "#app/data/move.js";
import { MoveEffectPhase, TurnEndPhase } from "#app/phases.js";
import { Abilities } from "#app/enums/abilities.js";
import { MoveEffectPhase, TurnEndPhase } from "#app/phases.js";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Abilities - Power Spot", () => {
let phaserGame: Phaser.Game;
@ -27,11 +27,11 @@ describe("Abilities - Power Spot", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.BREAKING_SWIPE, Moves.SPLASH, Moves.DAZZLING_GLEAM]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SHUCKLE);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
game.override.battleType("double");
game.override.moveset([Moves.TACKLE, Moves.BREAKING_SWIPE, Moves.SPLASH, Moves.DAZZLING_GLEAM]);
game.override.enemyMoveset(SPLASH_ONLY);
game.override.enemySpecies(Species.SHUCKLE);
game.override.enemyAbility(Abilities.BALL_FETCH);
});
it("raises the power of allies' special moves by 30%", async () => {

View File

@ -1,18 +1,18 @@
import { allMoves } from "#app/data/move.js";
import { Type } from "#app/data/type.js";
import { Weather, WeatherType } from "#app/data/weather.js";
import { PlayerPokemon } from "#app/field/pokemon.js";
import { MoveEffectPhase, TurnEndPhase } from "#app/phases.js";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Biome } from "#enums/biome";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
import GameManager from "../utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { getMovePosition } from "../utils/gameManagerUtils";
import { MoveEffectPhase, TurnEndPhase } from "#app/phases.js";
import { allMoves } from "#app/data/move.js";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Weather, WeatherType } from "#app/data/weather.js";
import { Type } from "#app/data/type.js";
import { Biome } from "#enums/biome";
import { PlayerPokemon } from "#app/field/pokemon.js";
import { SPLASH_ONLY } from "../utils/testUtils";
const TIMEOUT = 20 * 1000;
@ -32,17 +32,17 @@ describe("Abilities - Protean", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.PROTEAN);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.ENDURE, Moves.ENDURE, Moves.ENDURE, Moves.ENDURE]);
game.override.battleType("single");
game.override.ability(Abilities.PROTEAN);
game.override.startingLevel(100);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyMoveset([Moves.ENDURE, Moves.ENDURE, Moves.ENDURE, Moves.ENDURE]);
});
test(
"ability applies and changes a pokemon's type",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]);
game.override.moveset([Moves.SPLASH]);
await game.startBattle([Species.MAGIKARP]);
@ -60,7 +60,7 @@ describe("Abilities - Protean", () => {
test.skip(
"ability applies only once per switch in",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.AGILITY]);
game.override.moveset([Moves.SPLASH, Moves.AGILITY]);
await game.startBattle([Species.MAGIKARP, Species.BULBASAUR]);
@ -100,7 +100,7 @@ describe("Abilities - Protean", () => {
test(
"ability applies correctly even if the pokemon's move has a variable type",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.WEATHER_BALL]);
game.override.moveset([Moves.WEATHER_BALL]);
await game.startBattle([Species.MAGIKARP]);
@ -123,8 +123,8 @@ describe("Abilities - Protean", () => {
test(
"ability applies correctly even if the type has changed by another ability",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE]);
vi.spyOn(Overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.REFRIGERATE);
game.override.moveset([Moves.TACKLE]);
game.override.passiveAbility(Abilities.REFRIGERATE);
await game.startBattle([Species.MAGIKARP]);
@ -146,7 +146,7 @@ describe("Abilities - Protean", () => {
test(
"ability applies correctly even if the pokemon's move calls another move",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.NATURE_POWER]);
game.override.moveset([Moves.NATURE_POWER]);
await game.startBattle([Species.MAGIKARP]);
@ -165,7 +165,7 @@ describe("Abilities - Protean", () => {
test(
"ability applies correctly even if the pokemon's move is delayed / charging",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.DIG]);
game.override.moveset([Moves.DIG]);
await game.startBattle([Species.MAGIKARP]);
@ -183,8 +183,8 @@ describe("Abilities - Protean", () => {
test(
"ability applies correctly even if the pokemon's move misses",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
game.override.moveset([Moves.TACKLE]);
game.override.enemyMoveset(SPLASH_ONLY);
await game.startBattle([Species.MAGIKARP]);
@ -206,8 +206,8 @@ describe("Abilities - Protean", () => {
test(
"ability applies correctly even if the pokemon's move is protected against",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]);
game.override.moveset([Moves.TACKLE]);
game.override.enemyMoveset([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]);
await game.startBattle([Species.MAGIKARP]);
@ -225,8 +225,8 @@ describe("Abilities - Protean", () => {
test(
"ability applies correctly even if the pokemon's move fails because of type immunity",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE]);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.GASTLY);
game.override.moveset([Moves.TACKLE]);
game.override.enemySpecies(Species.GASTLY);
await game.startBattle([Species.MAGIKARP]);
@ -244,7 +244,7 @@ describe("Abilities - Protean", () => {
test(
"ability is not applied if pokemon's type is the same as the move's type",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]);
game.override.moveset([Moves.SPLASH]);
await game.startBattle([Species.MAGIKARP]);
@ -263,7 +263,7 @@ describe("Abilities - Protean", () => {
test(
"ability is not applied if pokemon is terastallized",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]);
game.override.moveset([Moves.SPLASH]);
await game.startBattle([Species.MAGIKARP]);
@ -283,7 +283,7 @@ describe("Abilities - Protean", () => {
test(
"ability is not applied if pokemon uses struggle",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.STRUGGLE]);
game.override.moveset([Moves.STRUGGLE]);
await game.startBattle([Species.MAGIKARP]);
@ -301,7 +301,7 @@ describe("Abilities - Protean", () => {
test(
"ability is not applied if the pokemon's move fails",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.BURN_UP]);
game.override.moveset([Moves.BURN_UP]);
await game.startBattle([Species.MAGIKARP]);
@ -319,8 +319,8 @@ describe("Abilities - Protean", () => {
test(
"ability applies correctly even if the pokemon's Trick-or-Treat fails",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TRICK_OR_TREAT]);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.GASTLY);
game.override.moveset([Moves.TRICK_OR_TREAT]);
game.override.enemySpecies(Species.GASTLY);
await game.startBattle([Species.MAGIKARP]);
@ -338,7 +338,7 @@ describe("Abilities - Protean", () => {
test(
"ability applies correctly and the pokemon curses itself",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.CURSE]);
game.override.moveset([Moves.CURSE]);
await game.startBattle([Species.MAGIKARP]);

View File

@ -1,12 +1,11 @@
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Abilities } from "#enums/abilities";
import { Species } from "#enums/species";
import { FaintPhase } from "#app/phases";
import { Moves } from "#enums/moves";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { allAbilities, BypassSpeedChanceAbAttr } from "#app/data/ability";
import { FaintPhase } from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
describe("Abilities - Quick Draw", () => {
@ -25,16 +24,16 @@ describe("Abilities - Quick Draw", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
game.override.battleType("single");
vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.QUICK_DRAW);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TAIL_WHIP]);
game.override.starterSpecies(Species.MAGIKARP);
game.override.ability(Abilities.QUICK_DRAW);
game.override.moveset([Moves.TACKLE, Moves.TAIL_WHIP]);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(Array(4).fill(Moves.TACKLE));
game.override.enemyLevel(100);
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.enemyMoveset(Array(4).fill(Moves.TACKLE));
vi.spyOn(allAbilities[Abilities.QUICK_DRAW].getAttrs(BypassSpeedChanceAbAttr)[0], "chance", "get").mockReturnValue(100);
});
@ -78,7 +77,7 @@ describe("Abilities - Quick Draw", () => {
);
test("does not increase priority", async () => {
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(Array(4).fill(Moves.EXTREME_SPEED));
game.override.enemyMoveset(Array(4).fill(Moves.EXTREME_SPEED));
await game.startBattle();

View File

@ -1,15 +1,14 @@
import { BattleStatMultiplierAbAttr, allAbilities } from "#app/data/ability.js";
import { BattleStat } from "#app/data/battle-stat.js";
import { WeatherType } from "#app/data/weather.js";
import { CommandPhase, MoveEffectPhase, MoveEndPhase } from "#app/phases.js";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
import GameManager from "../utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { getMovePosition } from "../utils/gameManagerUtils";
import { CommandPhase, MoveEffectPhase, MoveEndPhase } from "#app/phases.js";
import { BattleStat } from "#app/data/battle-stat.js";
import { WeatherType } from "#app/data/weather.js";
import { BattleStatMultiplierAbAttr, allAbilities } from "#app/data/ability.js";
const TIMEOUT = 20 * 1000;
@ -29,14 +28,15 @@ describe("Abilities - Sand Veil", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MEOWSCARADA);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INSOMNIA);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TWISTER, Moves.TWISTER, Moves.TWISTER, Moves.TWISTER]);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "WEATHER_OVERRIDE", "get").mockReturnValue(WeatherType.SANDSTORM);
game.override.moveset([Moves.SPLASH]);
game.override.enemySpecies(Species.MEOWSCARADA);
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.enemyMoveset([Moves.TWISTER, Moves.TWISTER, Moves.TWISTER, Moves.TWISTER]);
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override
.weather(WeatherType.SANDSTORM)
.battleType("double");
});
test(

View File

@ -1,17 +1,16 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { BattleStat } from "#app/data/battle-stat.js";
import { TerrainType } from "#app/data/terrain.js";
import {
MoveEndPhase, TurnEndPhase,
} from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { BattleStat } from "#app/data/battle-stat.js";
import { TerrainType } from "#app/data/terrain.js";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
// See also: TypeImmunityAbAttr
describe("Abilities - Sap Sipper", () => {
@ -30,18 +29,18 @@ describe("Abilities - Sap Sipper", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
game.override.battleType("single");
game.override.disableCrits();
});
it("raise attack 1 level and block effects when activated against a grass attack", async() => {
const moveToUse = Moves.LEAFAGE;
const enemyAbility = Abilities.SAP_SIPPER;
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.DUSKULL);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(enemyAbility);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
game.override.enemySpecies(Species.DUSKULL);
game.override.enemyAbility(enemyAbility);
await game.startBattle();
@ -59,10 +58,10 @@ describe("Abilities - Sap Sipper", () => {
const moveToUse = Moves.SPORE;
const enemyAbility = Abilities.SAP_SIPPER;
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(enemyAbility);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(enemyAbility);
await game.startBattle();
@ -78,10 +77,10 @@ describe("Abilities - Sap Sipper", () => {
const moveToUse = Moves.GRASSY_TERRAIN;
const enemyAbility = Abilities.SAP_SIPPER;
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(enemyAbility);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(enemyAbility);
await game.startBattle();
@ -98,10 +97,10 @@ describe("Abilities - Sap Sipper", () => {
const moveToUse = Moves.BULLET_SEED;
const enemyAbility = Abilities.SAP_SIPPER;
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(enemyAbility);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(enemyAbility);
await game.startBattle();
@ -119,11 +118,11 @@ describe("Abilities - Sap Sipper", () => {
const moveToUse = Moves.SPIKY_SHIELD;
const ability = Abilities.SAP_SIPPER;
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(ability);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
game.override.moveset([moveToUse]);
game.override.ability(ability);
game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(Abilities.NONE);
await game.startBattle();
@ -145,10 +144,10 @@ describe("Abilities - Sap Sipper", () => {
const moveToUse = Moves.METRONOME;
const enemyAbility = Abilities.SAP_SIPPER;
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(enemyAbility);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(enemyAbility);
await game.startBattle();

View File

@ -1,13 +1,12 @@
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
import { Status, StatusEffect } from "#app/data/status-effect.js";
import { QuietFormChangePhase } from "#app/form-change-phase.js";
import { TurnEndPhase } from "#app/phases.js";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import { getMovePosition } from "#test/utils/gameManagerUtils";
import Overrides from "#app/overrides";
import { Moves } from "#enums/moves";
import { Abilities } from "#enums/abilities";
import { Species } from "#enums/species";
import { Status, StatusEffect } from "#app/data/status-effect.js";
import { TurnEndPhase } from "#app/phases.js";
import { QuietFormChangePhase } from "#app/form-change-phase.js";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
const TIMEOUT = 20 * 1000;
@ -28,10 +27,10 @@ describe("Abilities - SCHOOLING", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = Moves.SPLASH;
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SCHOOLING);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
game.override.battleType("single");
game.override.ability(Abilities.SCHOOLING);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
});
test(
@ -39,8 +38,8 @@ describe("Abilities - SCHOOLING", () => {
async () => {
const soloForm = 0,
schoolForm = 1;
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(4);
vi.spyOn(Overrides, "STARTER_FORM_OVERRIDES", "get").mockReturnValue({
game.override.startingWave(4);
game.override.starterForms({
[Species.WISHIWASHI]: schoolForm,
});

View File

@ -1,13 +1,12 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { ArenaTagType } from "#app/enums/arena-tag-type.js";
import { PostSummonPhase, TurnEndPhase, } from "#app/phases";
import { Moves } from "#enums/moves";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { ArenaTagType } from "#app/enums/arena-tag-type.js";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Screen Cleaner", () => {
let phaserGame: Phaser.Game;
@ -25,14 +24,14 @@ describe("Abilities - Screen Cleaner", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SCREEN_CLEANER);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SHUCKLE);
game.override.battleType("single");
game.override.ability(Abilities.SCREEN_CLEANER);
game.override.enemySpecies(Species.SHUCKLE);
});
it("removes Aurora Veil", async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.HAIL]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.AURORA_VEIL, Moves.AURORA_VEIL, Moves.AURORA_VEIL, Moves.AURORA_VEIL]);
game.override.moveset([Moves.HAIL]);
game.override.enemyMoveset([Moves.AURORA_VEIL, Moves.AURORA_VEIL, Moves.AURORA_VEIL, Moves.AURORA_VEIL]);
await game.startBattle([Species.MAGIKARP, Species.MAGIKARP]);
@ -49,7 +48,7 @@ describe("Abilities - Screen Cleaner", () => {
});
it("removes Light Screen", async () => {
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN]);
game.override.enemyMoveset([Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN]);
await game.startBattle([Species.MAGIKARP, Species.MAGIKARP]);
@ -66,7 +65,7 @@ describe("Abilities - Screen Cleaner", () => {
});
it("removes Reflect", async () => {
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.REFLECT, Moves.REFLECT, Moves.REFLECT, Moves.REFLECT]);
game.override.enemyMoveset([Moves.REFLECT, Moves.REFLECT, Moves.REFLECT, Moves.REFLECT]);
await game.startBattle([Species.MAGIKARP, Species.MAGIKARP]);

View File

@ -1,20 +1,19 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import {Abilities} from "#enums/abilities";
import { applyAbAttrs, MoveEffectChanceMultiplierAbAttr } from "#app/data/ability";
import {Species} from "#enums/species";
import { Stat } from "#app/data/pokemon-stat";
import {
CommandPhase,
MoveEffectPhase,
} from "#app/phases";
import {Mode} from "#app/ui/ui";
import {Stat} from "#app/data/pokemon-stat";
import {Moves} from "#enums/moves";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Command } from "#app/ui/command-ui-handler";
import { Mode } from "#app/ui/ui";
import * as Utils from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Serene Grace", () => {
@ -34,11 +33,11 @@ describe("Abilities - Serene Grace", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
const movesToUse = [Moves.AIR_SLASH, Moves.TACKLE];
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.ONIX);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue(movesToUse);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
game.override.battleType("single");
game.override.enemySpecies(Species.ONIX);
game.override.startingLevel(100);
game.override.moveset(movesToUse);
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
});
it("Move chance without Serene Grace", async() => {
@ -76,7 +75,7 @@ describe("Abilities - Serene Grace", () => {
it("Move chance with Serene Grace", async() => {
const moveToUse = Moves.AIR_SLASH;
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SERENE_GRACE);
game.override.ability(Abilities.SERENE_GRACE);
await game.startBattle([
Species.TOGEKISS
]);

View File

@ -1,20 +1,19 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import {Abilities} from "#enums/abilities";
import {applyAbAttrs ,applyPreAttackAbAttrs,applyPostDefendAbAttrs, MoveEffectChanceMultiplierAbAttr, MovePowerBoostAbAttr, PostDefendTypeChangeAbAttr} from "#app/data/ability";
import {Species} from "#enums/species";
import { applyAbAttrs, applyPostDefendAbAttrs, applyPreAttackAbAttrs, MoveEffectChanceMultiplierAbAttr, MovePowerBoostAbAttr, PostDefendTypeChangeAbAttr } from "#app/data/ability";
import { Stat } from "#app/data/pokemon-stat";
import {
CommandPhase,
MoveEffectPhase,
} from "#app/phases";
import {Mode} from "#app/ui/ui";
import {Stat} from "#app/data/pokemon-stat";
import {Moves} from "#enums/moves";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Command } from "#app/ui/command-ui-handler";
import { Mode } from "#app/ui/ui";
import * as Utils from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Sheer Force", () => {
@ -34,16 +33,16 @@ describe("Abilities - Sheer Force", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
const movesToUse = [Moves.AIR_SLASH, Moves.BIND, Moves.CRUSH_CLAW, Moves.TACKLE];
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.ONIX);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue(movesToUse);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
game.override.battleType("single");
game.override.enemySpecies(Species.ONIX);
game.override.startingLevel(100);
game.override.moveset(movesToUse);
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
});
it("Sheer Force", async() => {
const moveToUse = Moves.AIR_SLASH;
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SHEER_FORCE);
game.override.ability(Abilities.SHEER_FORCE);
await game.startBattle([
Species.PIDGEOT
]);
@ -82,7 +81,7 @@ describe("Abilities - Sheer Force", () => {
it("Sheer Force with exceptions including binding moves", async() => {
const moveToUse = Moves.BIND;
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SHEER_FORCE);
game.override.ability(Abilities.SHEER_FORCE);
await game.startBattle([
Species.PIDGEOT
]);
@ -121,7 +120,7 @@ describe("Abilities - Sheer Force", () => {
it("Sheer Force with moves with no secondary effect", async() => {
const moveToUse = Moves.TACKLE;
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SHEER_FORCE);
game.override.ability(Abilities.SHEER_FORCE);
await game.startBattle([
Species.PIDGEOT
]);
@ -160,9 +159,9 @@ describe("Abilities - Sheer Force", () => {
it("Sheer Force Disabling Specific Abilities", async() => {
const moveToUse = Moves.CRUSH_CLAW;
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.COLOR_CHANGE);
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "KINGS_ROCK", count: 1}]);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SHEER_FORCE);
game.override.enemyAbility(Abilities.COLOR_CHANGE);
game.override.startingHeldItems([{name: "KINGS_ROCK", count: 1}]);
game.override.ability(Abilities.SHEER_FORCE);
await game.startBattle([
Species.PIDGEOT
]);

View File

@ -1,20 +1,19 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Abilities } from "#enums/abilities";
import { applyAbAttrs, applyPreDefendAbAttrs, IgnoreMoveEffectsAbAttr, MoveEffectChanceMultiplierAbAttr } from "#app/data/ability";
import {Species} from "#enums/species";
import { Stat } from "#app/data/pokemon-stat";
import {
CommandPhase,
MoveEffectPhase,
} from "#app/phases";
import {Mode} from "#app/ui/ui";
import {Stat} from "#app/data/pokemon-stat";
import {Moves} from "#enums/moves";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Command } from "#app/ui/command-ui-handler";
import { Mode } from "#app/ui/ui";
import * as Utils from "#app/utils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Abilities - Shield Dust", () => {
@ -34,12 +33,12 @@ describe("Abilities - Shield Dust", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
const movesToUse = [Moves.AIR_SLASH];
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.ONIX);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SHIELD_DUST);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue(movesToUse);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
game.override.battleType("single");
game.override.enemySpecies(Species.ONIX);
game.override.enemyAbility(Abilities.SHIELD_DUST);
game.override.startingLevel(100);
game.override.moveset(movesToUse);
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
});
it("Shield Dust", async() => {

View File

@ -1,13 +1,12 @@
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
import { Status, StatusEffect } from "#app/data/status-effect.js";
import { QuietFormChangePhase } from "#app/form-change-phase.js";
import { TurnEndPhase } from "#app/phases.js";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import { getMovePosition } from "#test/utils/gameManagerUtils";
import Overrides from "#app/overrides";
import { Moves } from "#enums/moves";
import { Abilities } from "#enums/abilities";
import { Species } from "#enums/species";
import { Status, StatusEffect } from "#app/data/status-effect.js";
import { TurnEndPhase } from "#app/phases.js";
import { QuietFormChangePhase } from "#app/form-change-phase.js";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
const TIMEOUT = 20 * 1000;
@ -28,10 +27,10 @@ describe("Abilities - SHIELDS DOWN", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = Moves.SPLASH;
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.SHIELDS_DOWN);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
game.override.battleType("single");
game.override.ability(Abilities.SHIELDS_DOWN);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
});
test(
@ -39,8 +38,8 @@ describe("Abilities - SHIELDS DOWN", () => {
async () => {
const meteorForm = 0,
coreForm = 7;
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(4);
vi.spyOn(Overrides, "STARTER_FORM_OVERRIDES", "get").mockReturnValue({
game.override.startingWave(4);
game.override.starterForms({
[Species.MINIOR]: coreForm,
});

View File

@ -1,14 +1,14 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { Moves } from "#enums/moves";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { allMoves } from "#app/data/move.js";
import { allAbilities } from "#app/data/ability.js";
import { allMoves } from "#app/data/move.js";
import { Abilities } from "#app/enums/abilities.js";
import { MoveEffectPhase, SelectTargetPhase } from "#app/phases.js";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Abilities - Steely Spirit", () => {
let phaserGame: Phaser.Game;
@ -29,11 +29,11 @@ describe("Abilities - Steely Spirit", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SHUCKLE);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.IRON_HEAD, Moves.SPLASH]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
game.override.battleType("double");
game.override.enemySpecies(Species.SHUCKLE);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.moveset([Moves.IRON_HEAD, Moves.SPLASH]);
game.override.enemyMoveset(SPLASH_ONLY);
vi.spyOn(allMoves[moveToCheck], "calculateBattlePower");
});

View File

@ -1,16 +1,15 @@
import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { EnemyPokemon } from "#app/field/pokemon.js";
import {
DamagePhase,
MoveEndPhase,
} from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { EnemyPokemon } from "#app/field/pokemon.js";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
const TIMEOUT = 20 * 1000;
@ -30,15 +29,15 @@ describe("Abilities - Sturdy", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
game.override.battleType("single");
vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.LUCARIO);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.CLOSE_COMBAT, Moves.FISSURE]);
game.override.starterSpecies(Species.LUCARIO);
game.override.startingLevel(100);
game.override.moveset([Moves.CLOSE_COMBAT, Moves.FISSURE]);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.ARON);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(5);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.STURDY);
game.override.enemySpecies(Species.ARON);
game.override.enemyLevel(5);
game.override.enemyAbility(Abilities.STURDY);
});
test(
@ -85,7 +84,7 @@ describe("Abilities - Sturdy", () => {
test(
"Sturdy is ignored by pokemon with `Abilities.MOLD_BREAKER`",
async () => {
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.MOLD_BREAKER);
game.override.ability(Abilities.MOLD_BREAKER);
await game.startBattle();
game.doAttack(getMovePosition(game.scene, 0, Moves.CLOSE_COMBAT));

View File

@ -1,12 +1,11 @@
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
import GameManager from "../utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { TurnEndPhase } from "#app/phases.js";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
import GameManager from "../utils/gameManager";
import { getMovePosition } from "../utils/gameManagerUtils";
import { TurnEndPhase } from "#app/phases.js";
const TIMEOUT = 20 * 1000;
@ -26,12 +25,12 @@ describe("Abilities - Unseen Fist", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.URSHIFU);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
game.override.battleType("single");
game.override.starterSpecies(Species.URSHIFU);
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyMoveset([Moves.PROTECT, Moves.PROTECT, Moves.PROTECT, Moves.PROTECT]);
game.override.startingLevel(100);
game.override.enemyLevel(100);
});
test(
@ -49,7 +48,7 @@ describe("Abilities - Unseen Fist", () => {
test(
"ability does not apply if the source has Long Reach",
() => {
vi.spyOn(Overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.LONG_REACH);
game.override.passiveAbility(Abilities.LONG_REACH);
testUnseenFistHitResult(game, Moves.QUICK_ATTACK, Moves.PROTECT, false);
}, TIMEOUT
);
@ -68,8 +67,8 @@ describe("Abilities - Unseen Fist", () => {
});
async function testUnseenFistHitResult(game: GameManager, attackMove: Moves, protectMove: Moves, shouldSucceed: boolean = true): Promise<void> {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([attackMove]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([protectMove, protectMove, protectMove, protectMove]);
game.override.moveset([attackMove]);
game.override.enemyMoveset([protectMove, protectMove, protectMove, protectMove]);
await game.startBattle();

View File

@ -1,16 +1,15 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { BattleStat } from "#app/data/battle-stat.js";
import {
TurnEndPhase,
} from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { BattleStat } from "#app/data/battle-stat.js";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
// See also: TypeImmunityAbAttr
describe("Abilities - Volt Absorb", () => {
@ -29,19 +28,19 @@ describe("Abilities - Volt Absorb", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
game.override.battleType("single");
game.override.disableCrits();
});
it("does not activate when CHARGE is used", async () => {
const moveToUse = Moves.CHARGE;
const ability = Abilities.VOLT_ABSORB;
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(ability);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.DUSKULL);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
game.override.moveset([moveToUse]);
game.override.ability(ability);
game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
game.override.enemySpecies(Species.DUSKULL);
game.override.enemyAbility(Abilities.BALL_FETCH);
await game.startBattle();

View File

@ -1,15 +1,15 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import {
TurnEndPhase,
} from "#app/phases";
import { Moves } from "#enums/moves";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Abilities - Wind Power", () => {
let phaserGame: Phaser.Game;
@ -27,11 +27,11 @@ describe("Abilities - Wind Power", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SHIFTRY);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.WIND_POWER);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TAILWIND, Moves.SPLASH, Moves.PETAL_BLIZZARD, Moves.SANDSTORM]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
game.override.battleType("single");
game.override.enemySpecies(Species.SHIFTRY);
game.override.enemyAbility(Abilities.WIND_POWER);
game.override.moveset([Moves.TAILWIND, Moves.SPLASH, Moves.PETAL_BLIZZARD, Moves.SANDSTORM]);
game.override.enemyMoveset(SPLASH_ONLY);
});
it("it becomes charged when hit by wind moves", async () => {
@ -47,8 +47,8 @@ describe("Abilities - Wind Power", () => {
});
it("it becomes charged when Tailwind takes effect on its side", async () => {
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.WIND_POWER);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
game.override.ability(Abilities.WIND_POWER);
game.override.enemySpecies(Species.MAGIKARP);
await game.startBattle([Species.SHIFTRY]);
const shiftry = game.scene.getPlayerPokemon();
@ -62,8 +62,8 @@ describe("Abilities - Wind Power", () => {
});
it("does not become charged when Tailwind takes effect on opposing side", async () => {
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.WIND_POWER);
game.override.enemySpecies(Species.MAGIKARP);
game.override.ability(Abilities.WIND_POWER);
await game.startBattle([Species.SHIFTRY]);
const magikarp = game.scene.getEnemyPokemon();
@ -81,7 +81,7 @@ describe("Abilities - Wind Power", () => {
});
it("does not interact with Sandstorm", async () => {
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
game.override.enemySpecies(Species.MAGIKARP);
await game.startBattle([Species.SHIFTRY]);
const shiftry = game.scene.getPlayerPokemon();

View File

@ -1,15 +1,15 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { BattleStat } from "#app/data/battle-stat.js";
import {
TurnEndPhase,
} from "#app/phases";
import { Moves } from "#enums/moves";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { BattleStat } from "#app/data/battle-stat.js";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Abilities - Wind Rider", () => {
let phaserGame: Phaser.Game;
@ -27,11 +27,11 @@ describe("Abilities - Wind Rider", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SHIFTRY);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.WIND_RIDER);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TAILWIND, Moves.SPLASH, Moves.PETAL_BLIZZARD, Moves.SANDSTORM]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
game.override.battleType("single");
game.override.enemySpecies(Species.SHIFTRY);
game.override.enemyAbility(Abilities.WIND_RIDER);
game.override.moveset([Moves.TAILWIND, Moves.SPLASH, Moves.PETAL_BLIZZARD, Moves.SANDSTORM]);
game.override.enemyMoveset(SPLASH_ONLY);
});
it("takes no damage from wind moves and its Attack is increased by one stage when hit by one", async () => {
@ -49,8 +49,8 @@ describe("Abilities - Wind Rider", () => {
});
it("Attack is increased by one stage when Tailwind is present on its side", async () => {
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.WIND_RIDER);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
game.override.ability(Abilities.WIND_RIDER);
game.override.enemySpecies(Species.MAGIKARP);
await game.startBattle([Species.SHIFTRY]);
const shiftry = game.scene.getPlayerPokemon();
@ -65,8 +65,8 @@ describe("Abilities - Wind Rider", () => {
});
it("does not increase Attack when Tailwind is present on opposing side", async () => {
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.WIND_RIDER);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
game.override.ability(Abilities.WIND_RIDER);
game.override.enemySpecies(Species.MAGIKARP);
await game.startBattle([Species.SHIFTRY]);
const magikarp = game.scene.getEnemyPokemon();
@ -84,7 +84,7 @@ describe("Abilities - Wind Rider", () => {
});
it("does not increase Attack when Tailwind is present on opposing side", async () => {
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
game.override.enemySpecies(Species.MAGIKARP);
await game.startBattle([Species.SHIFTRY]);
const magikarp = game.scene.getEnemyPokemon();
@ -102,7 +102,7 @@ describe("Abilities - Wind Rider", () => {
});
it("does not interact with Sandstorm", async () => {
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
game.override.enemySpecies(Species.MAGIKARP);
await game.startBattle([Species.SHIFTRY]);
const shiftry = game.scene.getPlayerPokemon();

View File

@ -1,14 +1,14 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { allAbilities } from "#app/data/ability.js";
import { allMoves } from "#app/data/move.js";
import { MoveEffectPhase } from "#app/phases";
import { Moves } from "#enums/moves";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { allMoves } from "#app/data/move.js";
import { allAbilities } from "#app/data/ability.js";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Abilities - Wonder Skin", () => {
let phaserGame: Phaser.Game;
@ -26,12 +26,12 @@ describe("Abilities - Wonder Skin", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.CHARM]);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SHUCKLE);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.WONDER_SKIN);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
game.override.battleType("single");
game.override.moveset([Moves.TACKLE, Moves.CHARM]);
game.override.ability(Abilities.BALL_FETCH);
game.override.enemySpecies(Species.SHUCKLE);
game.override.enemyAbility(Abilities.WONDER_SKIN);
game.override.enemyMoveset(SPLASH_ONLY);
});
it("lowers accuracy of status moves to 50%", async () => {
@ -64,7 +64,7 @@ describe("Abilities - Wonder Skin", () => {
it(`does not affect pokemon with ${allAbilities[ability].name}`, async () => {
const moveToCheck = allMoves[Moves.CHARM];
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(ability);
game.override.ability(ability);
vi.spyOn(moveToCheck, "calculateBattleAccuracy");
await game.startBattle([Species.PIKACHU]);

View File

@ -1,7 +1,6 @@
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Stat } from "#app/data/pokemon-stat";
import { Status, StatusEffect } from "#app/data/status-effect.js";
import { QuietFormChangePhase } from "#app/form-change-phase";
import {
CommandPhase,
DamagePhase,
@ -14,15 +13,15 @@ import {
TurnInitPhase,
TurnStartPhase,
} from "#app/phases";
import { Mode } from "#app/ui/ui";
import { Stat } from "#app/data/pokemon-stat";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Command } from "#app/ui/command-ui-handler";
import { QuietFormChangePhase } from "#app/form-change-phase";
import { Status, StatusEffect } from "#app/data/status-effect.js";
import { Mode } from "#app/ui/ui";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
const TIMEOUT = 20 * 1000;
@ -43,13 +42,13 @@ describe("Abilities - ZEN MODE", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = Moves.SPLASH;
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.ZEN_MODE);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
game.override.battleType("single");
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(Abilities.HYDRATION);
game.override.ability(Abilities.ZEN_MODE);
game.override.startingLevel(100);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
});
test(
@ -153,8 +152,8 @@ describe("Abilities - ZEN MODE", () => {
async () => {
const baseForm = 0,
zenForm = 1;
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(4);
vi.spyOn(Overrides, "STARTER_FORM_OVERRIDES", "get").mockReturnValue({
game.override.startingWave(4);
game.override.starterForms({
[Species.DARMANITAN]: zenForm,
});

View File

@ -1,13 +1,12 @@
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
import { Status, StatusEffect } from "#app/data/status-effect.js";
import { QuietFormChangePhase } from "#app/form-change-phase.js";
import { TurnEndPhase } from "#app/phases.js";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import GameManager from "#test/utils/gameManager";
import { getMovePosition } from "#test/utils/gameManagerUtils";
import Overrides from "#app/overrides";
import { Moves } from "#enums/moves";
import { Abilities } from "#enums/abilities";
import { Species } from "#enums/species";
import { Status, StatusEffect } from "#app/data/status-effect.js";
import { TurnEndPhase } from "#app/phases.js";
import { QuietFormChangePhase } from "#app/form-change-phase.js";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
const TIMEOUT = 20 * 1000;
@ -28,10 +27,10 @@ describe("Abilities - ZERO TO HERO", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = Moves.SPLASH;
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.ZERO_TO_HERO);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
game.override.battleType("single");
game.override.ability(Abilities.ZERO_TO_HERO);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
});
test(
@ -39,8 +38,8 @@ describe("Abilities - ZERO TO HERO", () => {
async () => {
const baseForm = 0,
heroForm = 1;
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(4);
vi.spyOn(Overrides, "STARTER_FORM_OVERRIDES", "get").mockReturnValue({
game.override.startingWave(4);
game.override.starterForms({
[Species.PALAFIN]: heroForm,
});

View File

@ -1,11 +1,10 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import {MoneyAchv, Achv, AchvTier, RibbonAchv, DamageAchv, HealAchv, LevelAchv, ModifierAchv, achvs} from "#app/system/achv";
import BattleScene from "../../battle-scene";
import { IntegerHolder, NumberHolder } from "#app/utils.js";
import { TurnHeldItemTransferModifier } from "#app/modifier/modifier.js";
import Phaser from "phaser";
import { Achv, AchvTier, DamageAchv, HealAchv, LevelAchv, ModifierAchv, MoneyAchv, RibbonAchv, achvs } from "#app/system/achv";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { IntegerHolder, NumberHolder } from "#app/utils.js";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import BattleScene from "../../battle-scene";
describe("check some Achievement related stuff", () => {
it ("should check Achievement creation", () => {
@ -103,13 +102,13 @@ describe("RibbonAchv", () => {
});
beforeEach(() => {
vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(0);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(0);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(0);
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(0);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([]);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([]);
game = new GameManager(phaserGame);
game.override.moveset([]);
game.override.startingLevel(0);
game.override.starterSpecies(0);
game.override.enemyMoveset([]);
game.override.enemySpecies(0);
game.override.startingWave(0);
scene = game.scene;
});

View File

@ -1,17 +1,16 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { allMoves } from "#app/data/move.js";
import { Abilities } from "#app/enums/abilities.js";
import { ArenaTagType } from "#app/enums/arena-tag-type.js";
import {
MoveEffectPhase,
TurnEndPhase,
} from "#app/phases";
import { Moves } from "#enums/moves";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { allMoves } from "#app/data/move.js";
import { ArenaTagType } from "#app/enums/arena-tag-type.js";
import { Abilities } from "#app/enums/abilities.js";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Arena - Gravity", () => {
let phaserGame: Phaser.Game;
@ -29,12 +28,12 @@ describe("Arena - Gravity", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.GRAVITY, Moves.FISSURE]);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.UNNERVE);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SHUCKLE);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(new Array(4).fill(Moves.SPLASH));
game.override.battleType("single");
game.override.moveset([Moves.TACKLE, Moves.GRAVITY, Moves.FISSURE]);
game.override.ability(Abilities.UNNERVE);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.enemySpecies(Species.SHUCKLE);
game.override.enemyMoveset(new Array(4).fill(Moves.SPLASH));
});
it("non-OHKO move accuracy is multiplied by 1.67", async () => {
@ -58,8 +57,8 @@ describe("Arena - Gravity", () => {
});
it("OHKO move accuracy is not affected", async () => {
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(5);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(5);
game.override.startingLevel(5);
game.override.enemyLevel(5);
/** See Fissure {@link https://bulbapedia.bulbagarden.net/wiki/Fissure_(move)} */
const moveToCheck = allMoves[Moves.FISSURE];

View File

@ -1,16 +1,15 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import {
MoveEffectPhase,
} from "#app/phases";
import { Moves } from "#enums/moves";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { allMoves } from "#app/data/move.js";
import { WeatherType } from "#app/data/weather.js";
import { Abilities } from "#app/enums/abilities.js";
import {
MoveEffectPhase,
} from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Weather - Fog", () => {
let phaserGame: Phaser.Game;
@ -28,13 +27,14 @@ describe("Weather - Fog", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "WEATHER_OVERRIDE", "get").mockReturnValue(WeatherType.FOG);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE]);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(new Array(4).fill(Moves.SPLASH));
game.override
.weather(WeatherType.FOG)
.battleType("single");
game.override.moveset([Moves.TACKLE]);
game.override.ability(Abilities.BALL_FETCH);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyMoveset(new Array(4).fill(Moves.SPLASH));
});
it("move accuracy is multiplied by 90%", async () => {

View File

@ -1,15 +1,14 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { allMoves } from "#app/data/move.js";
import {
TurnStartPhase,
} from "#app/phases";
import { Moves } from "#enums/moves";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { allMoves } from "#app/data/move.js";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Weather - Strong Winds", () => {
let phaserGame: Phaser.Game;
@ -27,15 +26,15 @@ describe("Weather - Strong Winds", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(10);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.TAILLOW);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.DELTA_STREAM);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.THUNDERBOLT, Moves.ICE_BEAM, Moves.ROCK_SLIDE]);
game.override.battleType("single");
game.override.startingLevel(10);
game.override.enemySpecies(Species.TAILLOW);
game.override.enemyAbility(Abilities.DELTA_STREAM);
game.override.moveset([Moves.THUNDERBOLT, Moves.ICE_BEAM, Moves.ROCK_SLIDE]);
});
it("electric type move is not very effective on Rayquaza", async () => {
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RAYQUAZA);
game.override.enemySpecies(Species.RAYQUAZA);
await game.startBattle([Species.PIKACHU]);
const pikachu = game.scene.getPlayerPokemon();

View File

@ -1,20 +1,19 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Stat } from "#app/data/pokemon-stat";
import {
CommandPhase, EnemyCommandPhase, SelectTargetPhase,
TurnStartPhase
} from "#app/phases";
import {Mode} from "#app/ui/ui";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Command } from "#app/ui/command-ui-handler";
import {Stat} from "#app/data/pokemon-stat";
import TargetSelectUiHandler from "#app/ui/target-select-ui-handler";
import { Mode } from "#app/ui/ui";
import { Abilities } from "#enums/abilities";
import { Button } from "#enums/buttons";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import {Button} from "#enums/buttons";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Battle order", () => {
@ -33,11 +32,11 @@ describe("Battle order", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MEWTWO);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INSOMNIA);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INSOMNIA);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE]);
game.override.battleType("single");
game.override.enemySpecies(Species.MEWTWO);
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.ability(Abilities.INSOMNIA);
game.override.moveset([Moves.TACKLE]);
});
it("opponent faster than player 50 vs 150", async() => {
@ -83,7 +82,7 @@ describe("Battle order", () => {
}, 20000);
it("double - both opponents faster than player 50/50 vs 150/150", async() => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
game.override.battleType("double");
await game.startBattle([
Species.BULBASAUR,
Species.BLASTOISE,
@ -125,7 +124,7 @@ describe("Battle order", () => {
}, 20000);
it("double - speed tie except 1 - 100/100 vs 100/150", async() => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
game.override.battleType("double");
await game.startBattle([
Species.BULBASAUR,
Species.BLASTOISE,
@ -166,7 +165,7 @@ describe("Battle order", () => {
}, 20000);
it("double - speed tie 100/150 vs 100/150", async() => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
game.override.battleType("double");
await game.startBattle([
Species.BULBASAUR,
Species.BLASTOISE,

View File

@ -1,9 +1,6 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import {generateStarter, getMovePosition,} from "#app/test/utils/gameManagerUtils";
import {Mode} from "#app/ui/ui";
import { allSpecies } from "#app/data/pokemon-species";
import { GameModes } from "#app/game-mode";
import Overrides from "#app/overrides";
import {Command} from "#app/ui/command-ui-handler";
import { getGameMode } from "#app/game-mode.js";
import {
CommandPhase, DamagePhase,
EncounterPhase,
@ -17,13 +14,15 @@ import {
TurnInitPhase, VictoryPhase,
} from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import Phaser from "phaser";
import {allSpecies} from "#app/data/pokemon-species";
import { getGameMode } from "#app/game-mode.js";
import { generateStarter, getMovePosition, } from "#app/test/utils/gameManagerUtils";
import { Command } from "#app/ui/command-ui-handler";
import { Mode } from "#app/ui/ui";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { PlayerGender } from "#enums/player-gender";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Test Battle Phase", () => {
let phaserGame: Phaser.Game;
@ -90,14 +89,15 @@ describe("Test Battle Phase", () => {
}, 20000);
it("do attack wave 3 - single battle - regular - OHKO", async() => {
vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MEWTWO);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(2000);
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(3);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE]);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
game.override.starterSpecies(Species.MEWTWO);
game.override.enemySpecies(Species.RATTATA);
game.override.startingLevel(2000);
game.override
.startingWave(3)
.battleType("single");
game.override.moveset([Moves.TACKLE]);
game.override.enemyAbility(Abilities.HYDRATION);
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
await game.startBattle();
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
@ -110,14 +110,14 @@ describe("Test Battle Phase", () => {
}, 20000);
it("do attack wave 3 - single battle - regular - NO OHKO with opponent using non damage attack", async() => {
vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MEWTWO);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(5);
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(3);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE]);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TAIL_WHIP, Moves.TAIL_WHIP, Moves.TAIL_WHIP, Moves.TAIL_WHIP]);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
game.override.starterSpecies(Species.MEWTWO);
game.override.enemySpecies(Species.RATTATA);
game.override.startingLevel(5);
game.override.startingWave(3);
game.override.moveset([Moves.TACKLE]);
game.override.enemyAbility(Abilities.HYDRATION);
game.override.enemyMoveset([Moves.TAIL_WHIP, Moves.TAIL_WHIP, Moves.TAIL_WHIP, Moves.TAIL_WHIP]);
game.override.battleType("single");
await game.startBattle();
game.onNextPrompt("CommandPhase", Mode.COMMAND, () => {
game.scene.ui.setMode(Mode.FIGHT, (game.scene.getCurrentPhase() as CommandPhase).getFieldIndex());
@ -204,10 +204,10 @@ describe("Test Battle Phase", () => {
}, 20000);
it("2vs1", async() => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MIGHTYENA);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
game.override.battleType("single");
game.override.enemySpecies(Species.MIGHTYENA);
game.override.enemyAbility(Abilities.HYDRATION);
game.override.ability(Abilities.HYDRATION);
await game.startBattle([
Species.BLASTOISE,
Species.CHARIZARD,
@ -217,10 +217,10 @@ describe("Test Battle Phase", () => {
}, 20000);
it("1vs1", async() => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MIGHTYENA);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
game.override.battleType("single");
game.override.enemySpecies(Species.MIGHTYENA);
game.override.enemyAbility(Abilities.HYDRATION);
game.override.ability(Abilities.HYDRATION);
await game.startBattle([
Species.BLASTOISE,
]);
@ -229,11 +229,11 @@ describe("Test Battle Phase", () => {
}, 20000);
it("2vs2", async() => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MIGHTYENA);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(3);
game.override.battleType("double");
game.override.enemySpecies(Species.MIGHTYENA);
game.override.enemyAbility(Abilities.HYDRATION);
game.override.ability(Abilities.HYDRATION);
game.override.startingWave(3);
await game.startBattle([
Species.BLASTOISE,
Species.CHARIZARD,
@ -243,11 +243,11 @@ describe("Test Battle Phase", () => {
}, 20000);
it("4vs2", async() => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MIGHTYENA);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(3);
game.override.battleType("double");
game.override.enemySpecies(Species.MIGHTYENA);
game.override.enemyAbility(Abilities.HYDRATION);
game.override.ability(Abilities.HYDRATION);
game.override.startingWave(3);
await game.startBattle([
Species.BLASTOISE,
Species.CHARIZARD,
@ -260,15 +260,15 @@ describe("Test Battle Phase", () => {
it("kill opponent pokemon", async() => {
const moveToUse = Moves.SPLASH;
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MEWTWO);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.ZEN_MODE);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(2000);
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(3);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
game.override.battleType("single");
game.override.starterSpecies(Species.MEWTWO);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(Abilities.HYDRATION);
game.override.ability(Abilities.ZEN_MODE);
game.override.startingLevel(2000);
game.override.startingWave(3);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
await game.startBattle([
Species.DARMANITAN,
Species.CHARIZARD,
@ -289,15 +289,15 @@ describe("Test Battle Phase", () => {
it("to next turn", async() => {
const moveToUse = Moves.SPLASH;
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MEWTWO);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.ZEN_MODE);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(2000);
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(3);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
game.override.battleType("single");
game.override.starterSpecies(Species.MEWTWO);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(Abilities.HYDRATION);
game.override.ability(Abilities.ZEN_MODE);
game.override.startingLevel(2000);
game.override.startingWave(3);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
await game.startBattle();
const turn = game.scene.currentBattle.turn;
game.doAttack(0);
@ -307,15 +307,15 @@ describe("Test Battle Phase", () => {
it("to next wave with pokemon killed, single", async() => {
const moveToUse = Moves.SPLASH;
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MEWTWO);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.ZEN_MODE);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(2000);
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(3);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
game.override.battleType("single");
game.override.starterSpecies(Species.MEWTWO);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(Abilities.HYDRATION);
game.override.ability(Abilities.ZEN_MODE);
game.override.startingLevel(2000);
game.override.startingWave(3);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
await game.startBattle();
const waveIndex = game.scene.currentBattle.waveIndex;
game.doAttack(0);

View File

@ -1,10 +1,9 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import GameManager from "#app/test/utils/gameManager";
import Phaser from "phaser";
import Overrides from "#app/overrides";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Test Battle Phase", () => {
let phaserGame: Phaser.Game;
@ -23,15 +22,16 @@ describe("Test Battle Phase", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = Moves.SPLASH;
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MEWTWO);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.ZEN_MODE);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(2000);
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(3);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
game.override
.battleType("single")
.startingWave(3);
game.override.starterSpecies(Species.MEWTWO);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(Abilities.HYDRATION);
game.override.ability(Abilities.ZEN_MODE);
game.override.startingLevel(2000);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
});
it.skip("to next turn", async() => {

View File

@ -1,14 +1,13 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import {Mode} from "#app/ui/ui";
import Overrides from "#app/overrides";
import {
CommandPhase,
} from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import Phaser from "phaser";
import { Mode } from "#app/ui/ui";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Test Battle Phase", () => {
let phaserGame: Phaser.Game;
@ -26,17 +25,18 @@ describe("Test Battle Phase", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(2000);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE]);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
game.override.enemySpecies(Species.RATTATA);
game.override.startingLevel(2000);
game.override.moveset([Moves.TACKLE]);
game.override.enemyAbility(Abilities.HYDRATION);
game.override.ability(Abilities.HYDRATION);
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
});
it("startBattle 2vs1 boss", async() => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(10);
game.override
.battleType("single")
.startingWave(10);
await game.startBattle([
Species.BLASTOISE,
Species.CHARIZARD,
@ -46,8 +46,9 @@ describe("Test Battle Phase", () => {
}, 20000);
it("startBattle 2vs2 boss", async() => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(10);
game.override
.battleType("double")
.startingWave(10);
await game.startBattle([
Species.BLASTOISE,
Species.CHARIZARD,
@ -57,8 +58,9 @@ describe("Test Battle Phase", () => {
}, 20000);
it("startBattle 2vs2 trainer", async() => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
game.override
.battleType("double")
.startingWave(5);
await game.startBattle([
Species.BLASTOISE,
Species.CHARIZARD,
@ -68,8 +70,9 @@ describe("Test Battle Phase", () => {
}, 20000);
it("startBattle 2vs1 trainer", async() => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
game.override
.battleType("single")
.startingWave(5);
await game.startBattle([
Species.BLASTOISE,
Species.CHARIZARD,
@ -79,8 +82,9 @@ describe("Test Battle Phase", () => {
}, 20000);
it("startBattle 2vs1 rival", async() => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(8);
game.override
.battleType("single")
.startingWave(8);
await game.startBattle([
Species.BLASTOISE,
Species.CHARIZARD,
@ -90,8 +94,9 @@ describe("Test Battle Phase", () => {
}, 20000);
it("startBattle 2vs2 rival", async() => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(8);
game.override
.battleType("double")
.startingWave(8);
await game.startBattle([
Species.BLASTOISE,
Species.CHARIZARD,
@ -101,8 +106,9 @@ describe("Test Battle Phase", () => {
}, 20000);
it("startBattle 1vs1 trainer", async() => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
game.override
.battleType("single")
.startingWave(5);
await game.startBattle([
Species.BLASTOISE,
]);
@ -111,8 +117,9 @@ describe("Test Battle Phase", () => {
}, 20000);
it("startBattle 2vs2 trainer", async() => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
game.override
.battleType("double")
.startingWave(5);
await game.startBattle([
Species.BLASTOISE,
Species.CHARIZARD,
@ -122,8 +129,9 @@ describe("Test Battle Phase", () => {
}, 20000);
it("startBattle 4vs2 trainer", async() => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
game.override
.battleType("double")
.startingWave(5);
await game.startBattle([
Species.BLASTOISE,
Species.CHARIZARD,

View File

@ -1,10 +1,9 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import { Species } from "#app/enums/species.js";
import { Abilities } from "#app/enums/abilities.js";
import Overrides from "#app/overrides";
import { pokemonEvolutions } from "#app/data/pokemon-evolutions.js";
import { Abilities } from "#app/enums/abilities.js";
import { Species } from "#app/enums/species.js";
import GameManager from "#app/test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Evolution", () => {
let phaserGame: Phaser.Game;
@ -24,12 +23,12 @@ describe("Evolution", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
game.override.battleType("single");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyAbility(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(60);
game.override.startingLevel(60);
});
it("should keep hidden ability after evolving", async () => {

View File

@ -1,13 +1,12 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phase from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Stat } from "#app/data/pokemon-stat";
import { EvolutionStatBoosterModifier } from "#app/modifier/modifier";
import { modifierTypes } from "#app/modifier/modifier-type";
import * as Utils from "#app/utils";
import i18next from "#app/plugins/i18n";
import GameManager from "#app/test/utils/gameManager";
import * as Utils from "#app/utils";
import { Species } from "#enums/species";
import Phase from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Items - Eviolite", () => {
let phaserGame: Phaser.Game;
@ -26,11 +25,11 @@ describe("Items - Eviolite", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
game.override.battleType("single");
});
it("EVIOLITE activates in battle correctly", async() => {
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{ name: "EVIOLITE" }]);
game.override.startingHeldItems([{ name: "EVIOLITE" }]);
const consoleSpy = vi.spyOn(console, "log");
await game.startBattle([
Species.PICHU

View File

@ -1,10 +1,9 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phase from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Abilities } from "#app/enums/abilities.js";
import { PokemonExpBoosterModifier } from "#app/modifier/modifier.js";
import GameManager from "#app/test/utils/gameManager";
import * as Utils from "#app/utils";
import Phase from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("EXP Modifier Items", () => {
let phaserGame: Phaser.Game;
@ -23,13 +22,13 @@ describe("EXP Modifier Items", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.ability(Abilities.BALL_FETCH);
game.override.battleType("single");
});
it("EXP booster items stack additively", async() => {
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "LUCKY_EGG"}, {name: "GOLDEN_EGG"}]);
game.override.startingHeldItems([{name: "LUCKY_EGG"}, {name: "GOLDEN_EGG"}]);
await game.startBattle();
const partyMember = game.scene.getPlayerPokemon();

View File

@ -1,15 +1,14 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phase from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Moves } from "#app/enums/moves.js";
import { Species } from "#app/enums/species.js";
import { BerryType } from "#app/enums/berry-type.js";
import { Abilities } from "#app/enums/abilities.js";
import { getMovePosition } from "../utils/gameManagerUtils";
import { CommandPhase, MoveEndPhase, SelectTargetPhase } from "#app/phases.js";
import { BattlerIndex } from "#app/battle.js";
import { allMoves } from "#app/data/move.js";
import { Abilities } from "#app/enums/abilities.js";
import { BerryType } from "#app/enums/berry-type.js";
import { Moves } from "#app/enums/moves.js";
import { Species } from "#app/enums/species.js";
import { CommandPhase, MoveEndPhase, SelectTargetPhase } from "#app/phases.js";
import GameManager from "#app/test/utils/gameManager";
import Phase from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { getMovePosition } from "../utils/gameManagerUtils";
const TIMEOUT = 20 * 1000; // 20 seconds
@ -30,18 +29,22 @@ describe("Items - Grip Claw", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.POPULATION_BOMB, Moves.SPLASH ]);
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "GRIP_CLAW", count: 5}, {name: "MULTI_LENS", count: 3}]);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.KLUTZ);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH ]);
vi.spyOn(Overrides, "OPP_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([
game.override
.battleType("double")
.moveset([Moves.POPULATION_BOMB, Moves.SPLASH])
.startingHeldItems([
{ name: "GRIP_CLAW", count: 5 },
{ name: "MULTI_LENS", count: 3 },
])
.enemySpecies(Species.SNORLAX)
.ability(Abilities.KLUTZ)
.enemyMoveset([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH])
.enemyHeldItems([
{ name: "BERRY", type: BerryType.SITRUS, count: 2 },
{name: "BERRY", type: BerryType.LUM, count: 2}
]);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
{ name: "BERRY", type: BerryType.LUM, count: 2 },
])
.startingLevel(100)
.enemyLevel(100);
vi.spyOn(allMoves[Moves.POPULATION_BOMB], "accuracy", "get").mockReturnValue(100);
});

View File

@ -1,14 +1,13 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phase from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { Moves } from "#enums/moves";
import { BattlerIndex } from "#app/battle";
import { CritBoosterModifier } from "#app/modifier/modifier";
import { modifierTypes } from "#app/modifier/modifier-type";
import * as Utils from "#app/utils";
import { MoveEffectPhase, TurnStartPhase } from "#app/phases";
import { BattlerIndex } from "#app/battle";
import GameManager from "#app/test/utils/gameManager";
import * as Utils from "#app/utils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phase from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Items - Leek", () => {
let phaserGame: Phaser.Game;
@ -27,16 +26,16 @@ describe("Items - Leek", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH ]);
vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyMoveset([ Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH ]);
game.override.disableCrits();
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
game.override.battleType("single");
});
it("LEEK activates in battle correctly", async() => {
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{ name: "LEEK" }]);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.POUND ]);
game.override.startingHeldItems([{ name: "LEEK" }]);
game.override.moveset([ Moves.POUND ]);
const consoleSpy = vi.spyOn(console, "log");
await game.startBattle([
Species.FARFETCHD

View File

@ -1,12 +1,11 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import overrides from "#app/overrides";
import { DamagePhase, TurnEndPhase } from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Items - Leftovers", () => {
@ -25,14 +24,14 @@ describe("Items - Leftovers", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(2000);
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.UNNERVE);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SHUCKLE);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.UNNERVE);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
vi.spyOn(overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "LEFTOVERS", count: 1}]);
game.override.battleType("single");
game.override.startingLevel(2000);
game.override.ability(Abilities.UNNERVE);
game.override.moveset([Moves.SPLASH]);
game.override.enemySpecies(Species.SHUCKLE);
game.override.enemyAbility(Abilities.UNNERVE);
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
game.override.startingHeldItems([{name: "LEFTOVERS", count: 1}]);
});
it("leftovers works", async() => {

View File

@ -1,13 +1,12 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phase from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { Stat } from "#app/data/pokemon-stat";
import { SpeciesStatBoosterModifier } from "#app/modifier/modifier";
import { modifierTypes } from "#app/modifier/modifier-type";
import * as Utils from "#app/utils";
import i18next from "#app/plugins/i18n";
import GameManager from "#app/test/utils/gameManager";
import * as Utils from "#app/utils";
import { Species } from "#enums/species";
import Phase from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Items - Light Ball", () => {
let phaserGame: Phaser.Game;
@ -26,11 +25,11 @@ describe("Items - Light Ball", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
game.override.battleType("single");
});
it("LIGHT_BALL activates in battle correctly", async() => {
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{ name: "SPECIES_STAT_BOOSTER", type: "LIGHT_BALL" }]);
game.override.startingHeldItems([{ name: "SPECIES_STAT_BOOSTER", type: "LIGHT_BALL" }]);
const consoleSpy = vi.spyOn(console, "log");
await game.startBattle([
Species.PIKACHU

View File

@ -1,13 +1,12 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phase from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { Stat } from "#app/data/pokemon-stat";
import { SpeciesStatBoosterModifier } from "#app/modifier/modifier";
import { modifierTypes } from "#app/modifier/modifier-type";
import * as Utils from "#app/utils";
import i18next from "#app/plugins/i18n";
import GameManager from "#app/test/utils/gameManager";
import * as Utils from "#app/utils";
import { Species } from "#enums/species";
import Phase from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Items - Metal Powder", () => {
let phaserGame: Phaser.Game;
@ -26,11 +25,11 @@ describe("Items - Metal Powder", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
game.override.battleType("single");
});
it("METAL_POWDER activates in battle correctly", async() => {
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{ name: "SPECIES_STAT_BOOSTER", type: "METAL_POWDER" }]);
game.override.startingHeldItems([{ name: "SPECIES_STAT_BOOSTER", type: "METAL_POWDER" }]);
const consoleSpy = vi.spyOn(console, "log");
await game.startBattle([
Species.DITTO

View File

@ -1,13 +1,12 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phase from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { Stat } from "#app/data/pokemon-stat";
import { SpeciesStatBoosterModifier } from "#app/modifier/modifier";
import { modifierTypes } from "#app/modifier/modifier-type";
import * as Utils from "#app/utils";
import i18next from "#app/plugins/i18n";
import GameManager from "#app/test/utils/gameManager";
import * as Utils from "#app/utils";
import { Species } from "#enums/species";
import Phase from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Items - Quick Powder", () => {
let phaserGame: Phaser.Game;
@ -26,11 +25,11 @@ describe("Items - Quick Powder", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
game.override.battleType("single");
});
it("QUICK_POWDER activates in battle correctly", async() => {
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{ name: "SPECIES_STAT_BOOSTER", type: "QUICK_POWDER" }]);
game.override.startingHeldItems([{ name: "SPECIES_STAT_BOOSTER", type: "QUICK_POWDER" }]);
const consoleSpy = vi.spyOn(console, "log");
await game.startBattle([
Species.DITTO

View File

@ -1,14 +1,13 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phase from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { Moves } from "#enums/moves";
import { BattlerIndex } from "#app/battle";
import { CritBoosterModifier } from "#app/modifier/modifier";
import { modifierTypes } from "#app/modifier/modifier-type";
import * as Utils from "#app/utils";
import { MoveEffectPhase, TurnStartPhase } from "#app/phases";
import { BattlerIndex } from "#app/battle";
import GameManager from "#app/test/utils/gameManager";
import * as Utils from "#app/utils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phase from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Items - Scope Lens", () => {
let phaserGame: Phaser.Game;
@ -27,16 +26,16 @@ describe("Items - Scope Lens", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH ]);
vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyMoveset([ Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH ]);
game.override.disableCrits();
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
game.override.battleType("single");
}, 20000);
it("SCOPE_LENS activates in battle correctly", async() => {
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{ name: "SCOPE_LENS" }]);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.POUND ]);
game.override.startingHeldItems([{ name: "SCOPE_LENS" }]);
game.override.moveset([ Moves.POUND ]);
const consoleSpy = vi.spyOn(console, "log");
await game.startBattle([
Species.GASTLY

View File

@ -1,13 +1,12 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phase from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { Stat } from "#app/data/pokemon-stat";
import { SpeciesStatBoosterModifier } from "#app/modifier/modifier";
import { modifierTypes } from "#app/modifier/modifier-type";
import * as Utils from "#app/utils";
import i18next from "#app/plugins/i18n";
import GameManager from "#app/test/utils/gameManager";
import * as Utils from "#app/utils";
import { Species } from "#enums/species";
import Phase from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Items - Thick Club", () => {
let phaserGame: Phaser.Game;
@ -26,11 +25,11 @@ describe("Items - Thick Club", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
game.override.battleType("single");
});
it("THICK_CLUB activates in battle correctly", async() => {
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{ name: "SPECIES_STAT_BOOSTER", type: "THICK_CLUB" }]);
game.override.startingHeldItems([{ name: "SPECIES_STAT_BOOSTER", type: "THICK_CLUB" }]);
const consoleSpy = vi.spyOn(console, "log");
await game.startBattle([
Species.CUBONE

View File

@ -1,21 +1,20 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { StatusEffect } from "#app/data/status-effect";
import {
CommandPhase,
EnemyCommandPhase,
MessagePhase,
TurnEndPhase,
} from "#app/phases";
import {Mode} from "#app/ui/ui";
import i18next, { initI18n } from "#app/plugins/i18n";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Command } from "#app/ui/command-ui-handler";
import {StatusEffect} from "#app/data/status-effect";
import { Mode } from "#app/ui/ui";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import i18next, { initI18n } from "#app/plugins/i18n";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Items - Toxic orb", () => {
@ -36,14 +35,14 @@ describe("Items - Toxic orb", () => {
game = new GameManager(phaserGame);
const moveToUse = Moves.GROWTH;
const oppMoveToUse = Moves.TACKLE;
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INSOMNIA);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INSOMNIA);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(2000);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([oppMoveToUse, oppMoveToUse, oppMoveToUse, oppMoveToUse]);
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{
game.override.battleType("single");
game.override.enemySpecies(Species.RATTATA);
game.override.ability(Abilities.INSOMNIA);
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.startingLevel(2000);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([oppMoveToUse, oppMoveToUse, oppMoveToUse, oppMoveToUse]);
game.override.startingHeldItems([{
name: "TOXIC_ORB",
}]);
});

View File

@ -1,11 +1,10 @@
import { beforeAll, describe, beforeEach, afterEach, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { TerrainType, getTerrainName } from "#app/data/terrain";
import { getTerrainStartMessage, getTerrainClearMessage, getTerrainBlockMessage } from "#app/data/weather";
import { getTerrainBlockMessage, getTerrainClearMessage, getTerrainStartMessage } from "#app/data/weather";
import GameManager from "#app/test/utils/gameManager";
import { Species } from "#enums/species";
import i18next from "i18next";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { mockI18next } from "../utils/testUtils";
describe("terrain", () => {
@ -21,7 +20,7 @@ describe("terrain", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
game.override.battleType("single");
});
describe("NONE", () => {

View File

@ -1,14 +1,13 @@
import { allMoves } from "#app/data/move.js";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import { BerryPhase, CommandPhase, MoveEndPhase, TurnEndPhase } from "#app/phases.js";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
import GameManager from "../utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { getMovePosition } from "../utils/gameManagerUtils";
import { BerryPhase, CommandPhase, MoveEndPhase, TurnEndPhase } from "#app/phases.js";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import { allMoves } from "#app/data/move.js";
const TIMEOUT = 20 * 1000;
@ -28,13 +27,13 @@ describe("Moves - Astonish", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.ASTONISH, Moves.SPLASH]);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.BLASTOISE);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INSOMNIA);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
game.override.battleType("single");
game.override.moveset([Moves.ASTONISH, Moves.SPLASH]);
game.override.enemySpecies(Species.BLASTOISE);
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
game.override.startingLevel(100);
game.override.enemyLevel(100);
vi.spyOn(allMoves[Moves.ASTONISH], "chance", "get").mockReturnValue(100);
});

View File

@ -1,20 +1,19 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { ArenaTagSide } from "#app/data/arena-tag.js";
import Move, { allMoves } from "#app/data/move.js";
import { WeatherType } from "#app/data/weather.js";
import { Abilities } from "#app/enums/abilities.js";
import { ArenaTagType } from "#app/enums/arena-tag-type.js";
import Pokemon from "#app/field/pokemon.js";
import {
TurnEndPhase,
} from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { NumberHolder } from "#app/utils.js";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Abilities } from "#app/enums/abilities.js";
import Pokemon from "#app/field/pokemon.js";
import Move, { allMoves } from "#app/data/move.js";
import { NumberHolder } from "#app/utils.js";
import { ArenaTagSide } from "#app/data/arena-tag.js";
import { WeatherType } from "#app/data/weather.js";
import { ArenaTagType } from "#app/enums/arena-tag-type.js";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Aurora Veil", () => {
@ -35,14 +34,14 @@ describe("Moves - Aurora Veil", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.ABSORB, Moves.ROCK_SLIDE, Moves.TACKLE]);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.AURORA_VEIL, Moves.AURORA_VEIL, Moves.AURORA_VEIL, Moves.AURORA_VEIL]);
vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(Overrides, "WEATHER_OVERRIDE", "get").mockReturnValue(WeatherType.HAIL);
game.override.battleType("single");
game.override.ability(Abilities.NONE);
game.override.moveset([Moves.ABSORB, Moves.ROCK_SLIDE, Moves.TACKLE]);
game.override.enemyLevel(100);
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyMoveset([Moves.AURORA_VEIL, Moves.AURORA_VEIL, Moves.AURORA_VEIL, Moves.AURORA_VEIL]);
game.override.disableCrits();
game.override.weather(WeatherType.HAIL);
});
it("reduces damage of physical attacks by half in a single battle", async() => {
@ -58,7 +57,7 @@ describe("Moves - Aurora Veil", () => {
});
it("reduces damage of physical attacks by a third in a double battle", async() => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
game.override.battleType("double");
const moveToUse = Moves.ROCK_SLIDE;
await game.startBattle([Species.SHUCKLE, Species.SHUCKLE]);
@ -86,7 +85,7 @@ describe("Moves - Aurora Veil", () => {
});
it("reduces damage of special attacks by a third in a double battle", async() => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
game.override.battleType("double");
const moveToUse = Moves.DAZZLING_GLEAM;
await game.startBattle([Species.SHUCKLE, Species.SHUCKLE]);

View File

@ -1,18 +1,17 @@
import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag";
import { allMoves } from "#app/data/move";
import { Abilities } from "#app/enums/abilities";
import { ArenaTagType } from "#app/enums/arena-tag-type";
import {
MoveEffectPhase,
TurnEndPhase
} from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { ArenaTagType } from "#app/enums/arena-tag-type";
import { allMoves } from "#app/data/move";
import { ArenaTagSide, ArenaTrapTag } from "#app/data/arena-tag";
import { Abilities } from "#app/enums/abilities";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test, vi } from "vitest";
const TIMEOUT = 20 * 1000;
@ -32,14 +31,14 @@ describe("Moves - Ceaseless Edge", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.RUN_AWAY);
vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.RUN_AWAY);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.CEASELESS_EDGE, Moves.SPLASH, Moves.ROAR ]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]);
game.override.battleType("single");
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(Abilities.RUN_AWAY);
game.override.enemyPassiveAbility(Abilities.RUN_AWAY);
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.moveset([ Moves.CEASELESS_EDGE, Moves.SPLASH, Moves.ROAR ]);
game.override.enemyMoveset([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]);
vi.spyOn(allMoves[Moves.CEASELESS_EDGE], "accuracy", "get").mockReturnValue(100);
});
@ -75,7 +74,7 @@ describe("Moves - Ceaseless Edge", () => {
test(
"move should hit twice with multi lens and apply two layers of spikes",
async () => {
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "MULTI_LENS"}]);
game.override.startingHeldItems([{name: "MULTI_LENS"}]);
await game.startBattle([ Species.ILLUMISE ]);
const leadPokemon = game.scene.getPlayerPokemon();
@ -104,8 +103,8 @@ describe("Moves - Ceaseless Edge", () => {
test(
"trainer - move should hit twice, apply two layers of spikes, force switch opponent - opponent takes damage",
async () => {
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "MULTI_LENS"}]);
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
game.override.startingHeldItems([{name: "MULTI_LENS"}]);
game.override.startingWave(5);
await game.startBattle([ Species.ILLUMISE ]);

View File

@ -1,15 +1,14 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { BattleStat } from "#app/data/battle-stat.js";
import { Abilities } from "#app/enums/abilities.js";
import {
TurnEndPhase,
} from "#app/phases";
import { Moves } from "#enums/moves";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { BattleStat } from "#app/data/battle-stat.js";
import { Abilities } from "#app/enums/abilities.js";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Double Team", () => {
let phaserGame: Phaser.Game;
@ -27,13 +26,13 @@ describe("Moves - Double Team", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.DOUBLE_TEAM]);
vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SHUCKLE);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
game.override.battleType("single");
game.override.moveset([Moves.DOUBLE_TEAM]);
game.override.disableCrits();
game.override.ability(Abilities.BALL_FETCH);
game.override.enemySpecies(Species.SHUCKLE);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.enemyMoveset([Moves.TACKLE, Moves.TACKLE, Moves.TACKLE, Moves.TACKLE]);
});
it("increases the user's evasion by one stage.", async () => {

View File

@ -1,17 +1,17 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { TurnEndPhase } from "#app/phases";
import { Moves } from "#enums/moves";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { Species } from "#app/enums/species.js";
import { Type } from "#app/data/type";
import { BattleStat } from "#app/data/battle-stat";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Type } from "#app/data/type";
import { Species } from "#app/enums/species.js";
import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import { modifierTypes } from "#app/modifier/modifier-type";
import { TurnEndPhase } from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { BattlerTagType } from "#enums/battler-tag-type";
import { Moves } from "#enums/moves";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Moves - Dragon Rage", () => {
let phaserGame: Phaser.Game;
@ -34,20 +34,20 @@ describe("Moves - Dragon Rage", () => {
beforeEach(async () => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
game.override.battleType("single");
game.override.disableCrits();
vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.DRAGON_RAGE]);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
game.override.starterSpecies(Species.SNORLAX);
game.override.moveset([Moves.DRAGON_RAGE]);
game.override.ability(Abilities.BALL_FETCH);
game.override.passiveAbility(Abilities.BALL_FETCH);
game.override.startingLevel(100);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyMoveset(SPLASH_ONLY);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.enemyPassiveAbility(Abilities.BALL_FETCH);
game.override.enemyLevel(100);
await game.startBattle();
@ -111,7 +111,7 @@ describe("Moves - Dragon Rage", () => {
});
it("ignores damage modification from abilities such as ice scales", async () => {
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.ICE_SCALES);
game.override.enemyAbility(Abilities.ICE_SCALES);
game.doAttack(getMovePosition(game.scene, 0, Moves.DRAGON_RAGE));
await game.phaseInterceptor.to(TurnEndPhase);

View File

@ -1,13 +1,12 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { MoveEffectPhase, DamagePhase, TurnStartPhase } from "#app/phases";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { BattlerIndex } from "#app/battle";
import { allMoves } from "#app/data/move";
import { DamagePhase, MoveEffectPhase, TurnStartPhase } from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { BattlerIndex } from "#app/battle";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Dynamax Cannon", () => {
let phaserGame: Phaser.Game;
@ -28,22 +27,22 @@ describe("Moves - Dynamax Cannon", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ dynamaxCannon.id ]);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(200);
game.override.moveset([ dynamaxCannon.id ]);
game.override.startingLevel(200);
// Note that, for Waves 1-10, the level cap is 10
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(1);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
game.override.startingWave(1);
game.override.battleType("single");
game.override.disableCrits();
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH ]);
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyMoveset([ Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH ]);
vi.spyOn(dynamaxCannon, "calculateBattlePower");
});
it("should return 100 power against an enemy below level cap", async() => {
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(1);
game.override.enemyLevel(1);
await game.startBattle([
Species.ETERNATUS,
]);
@ -57,7 +56,7 @@ describe("Moves - Dynamax Cannon", () => {
}, 20000);
it("should return 100 power against an enemy at level cap", async() => {
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(10);
game.override.enemyLevel(10);
await game.startBattle([
Species.ETERNATUS,
]);
@ -71,7 +70,7 @@ describe("Moves - Dynamax Cannon", () => {
}, 20000);
it("should return 120 power against an enemy 1% above level cap", async() => {
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(101);
game.override.enemyLevel(101);
await game.startBattle([
Species.ETERNATUS,
]);
@ -88,7 +87,7 @@ describe("Moves - Dynamax Cannon", () => {
}, 20000);
it("should return 140 power against an enemy 2% above level capp", async() => {
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(102);
game.override.enemyLevel(102);
await game.startBattle([
Species.ETERNATUS,
]);
@ -105,7 +104,7 @@ describe("Moves - Dynamax Cannon", () => {
}, 20000);
it("should return 160 power against an enemy 3% above level cap", async() => {
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(103);
game.override.enemyLevel(103);
await game.startBattle([
Species.ETERNATUS,
]);
@ -122,7 +121,7 @@ describe("Moves - Dynamax Cannon", () => {
}, 20000);
it("should return 180 power against an enemy 4% above level cap", async() => {
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(104);
game.override.enemyLevel(104);
await game.startBattle([
Species.ETERNATUS,
]);
@ -139,7 +138,7 @@ describe("Moves - Dynamax Cannon", () => {
}, 20000);
it("should return 200 power against an enemy 5% above level cap", async() => {
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(105);
game.override.enemyLevel(105);
await game.startBattle([
Species.ETERNATUS,
]);
@ -156,7 +155,7 @@ describe("Moves - Dynamax Cannon", () => {
}, 20000);
it("should return 200 power against an enemy way above level cap", async() => {
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(999);
game.override.enemyLevel(999);
await game.startBattle([
Species.ETERNATUS,
]);

View File

@ -1,14 +1,14 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { DamagePhase, TurnEndPhase } from "#app/phases";
import { Moves } from "#enums/moves";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { BattleStat } from "#app/data/battle-stat";
import { Species } from "#app/enums/species.js";
import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon";
import { BattleStat } from "#app/data/battle-stat";
import { DamagePhase, TurnEndPhase } from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Moves - Fissure", () => {
let phaserGame: Phaser.Game;
@ -29,18 +29,18 @@ describe("Moves - Fissure", () => {
beforeEach(async () => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
game.override.battleType("single");
game.override.disableCrits();
vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.FISSURE]);
vi.spyOn(Overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
game.override.starterSpecies(Species.SNORLAX);
game.override.moveset([Moves.FISSURE]);
game.override.passiveAbility(Abilities.BALL_FETCH);
game.override.startingLevel(100);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyMoveset(SPLASH_ONLY);
game.override.enemyPassiveAbility(Abilities.BALL_FETCH);
game.override.enemyLevel(100);
await game.startBattle();
@ -53,8 +53,8 @@ describe("Moves - Fissure", () => {
});
it("ignores damage modification from abilities such as fur coat", async () => {
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NO_GUARD);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.FUR_COAT);
game.override.ability(Abilities.NO_GUARD);
game.override.enemyAbility(Abilities.FUR_COAT);
game.doAttack(getMovePosition(game.scene, 0, Moves.FISSURE));
await game.phaseInterceptor.to(DamagePhase, true);

View File

@ -1,18 +1,18 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { BattleStat } from "#app/data/battle-stat.js";
import { SemiInvulnerableTag } from "#app/data/battler-tags.js";
import { Type } from "#app/data/type.js";
import { Biome } from "#app/enums/biome.js";
import {
TurnEndPhase,
} from "#app/phases";
import { Moves } from "#enums/moves";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { BattleStat } from "#app/data/battle-stat.js";
import { Biome } from "#app/enums/biome.js";
import { Type } from "#app/data/type.js";
import { SemiInvulnerableTag } from "#app/data/battler-tags.js";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Moves - Flower Shield", () => {
let phaserGame: Phaser.Game;
@ -30,15 +30,15 @@ describe("Moves - Flower Shield", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.FLOWER_SHIELD, Moves.SPLASH]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
game.override.ability(Abilities.NONE);
game.override.enemyAbility(Abilities.NONE);
game.override.battleType("single");
game.override.moveset([Moves.FLOWER_SHIELD, Moves.SPLASH]);
game.override.enemyMoveset(SPLASH_ONLY);
});
it("increases defense of all Grass-type Pokemon on the field by one stage - single battle", async () => {
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.CHERRIM);
game.override.enemySpecies(Species.CHERRIM);
await game.startBattle([Species.MAGIKARP]);
const cherrim = game.scene.getEnemyPokemon();
@ -55,9 +55,7 @@ describe("Moves - Flower Shield", () => {
});
it("increases defense of all Grass-type Pokemon on the field by one stage - double battle", async () => {
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
vi.spyOn(Overrides, "STARTING_BIOME_OVERRIDE", "get").mockReturnValue(Biome.GRASS);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
game.override.enemySpecies(Species.MAGIKARP).startingBiome(Biome.GRASS).battleType("double");
await game.startBattle([Species.CHERRIM, Species.MAGIKARP]);
const field = game.scene.getField(true);
@ -80,9 +78,9 @@ describe("Moves - Flower Shield", () => {
* See semi-vulnerable state tags. {@linkcode SemiInvulnerableTag}
*/
it("does not increase defense of a pokemon in semi-vulnerable state", async () => {
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.PARAS);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.DIG, Moves.DIG, Moves.DIG, Moves.DIG]);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(50);
game.override.enemySpecies(Species.PARAS);
game.override.enemyMoveset([Moves.DIG, Moves.DIG, Moves.DIG, Moves.DIG]);
game.override.enemyLevel(50);
await game.startBattle([Species.CHERRIM]);
const paras = game.scene.getEnemyPokemon();
@ -101,7 +99,7 @@ describe("Moves - Flower Shield", () => {
});
it("does nothing if there are no Grass-type pokemon on the field", async () => {
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
game.override.enemySpecies(Species.MAGIKARP);
await game.startBattle([Species.MAGIKARP]);
const enemy = game.scene.getEnemyPokemon();

View File

@ -1,18 +1,17 @@
import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { BattlerIndex } from "#app/battle.js";
import { Stat } from "#app/data/pokemon-stat";
import { Abilities } from "#app/enums/abilities.js";
import {
CommandPhase,
SelectTargetPhase,
TurnEndPhase,
} from "#app/phases";
import {Stat} from "#app/data/pokemon-stat";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { BattlerIndex } from "#app/battle.js";
import { Abilities } from "#app/enums/abilities.js";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
const TIMEOUT = 20 * 1000;
@ -32,13 +31,13 @@ describe("Moves - Follow Me", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.AMOONGUSS);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK ]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
game.override.battleType("double");
game.override.starterSpecies(Species.AMOONGUSS);
game.override.enemySpecies(Species.SNORLAX);
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.moveset([ Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK ]);
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
});
test(
@ -101,9 +100,9 @@ describe("Moves - Follow Me", () => {
test(
"move effect should be bypassed by Stalwart",
async () => {
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.STALWART);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.QUICK_ATTACK ]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME ]);
game.override.ability(Abilities.STALWART);
game.override.moveset([ Moves.QUICK_ATTACK ]);
game.override.enemyMoveset([ Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME ]);
await game.startBattle([ Species.AMOONGUSS, Species.CHARIZARD ]);
@ -136,8 +135,8 @@ describe("Moves - Follow Me", () => {
test(
"move effect should be bypassed by Snipe Shot",
async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.SNIPE_SHOT ]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME ]);
game.override.moveset([ Moves.SNIPE_SHOT ]);
game.override.enemyMoveset([ Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME ]);
await game.startBattle([ Species.AMOONGUSS, Species.CHARIZARD ]);

View File

@ -1,15 +1,15 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import GameManager from "../utils/gameManager";
import { BattlerIndex } from "#app/battle.js";
import { Stat } from "#app/data/pokemon-stat.js";
import { Abilities } from "#app/enums/abilities.js";
import {
Moves
} from "#app/enums/moves.js";
import Overrides from "#app/overrides";
import { Abilities } from "#app/enums/abilities.js";
import { BattlerIndex } from "#app/battle.js";
import { getMovePosition } from "../utils/gameManagerUtils";
import { MoveResult } from "#app/field/pokemon.js";
import { Stat } from "#app/data/pokemon-stat.js";
import { Species } from "#app/enums/species.js";
import { MoveResult } from "#app/field/pokemon.js";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import GameManager from "../utils/gameManager";
import { getMovePosition } from "../utils/gameManagerUtils";
import { SPLASH_ONLY } from "../utils/testUtils";
const TIMEOUT = 20 * 1000;
@ -29,14 +29,14 @@ describe("Moves - Gastro Acid", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(1);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.GASTRO_ACID, Moves.WATER_GUN, Moves.SPLASH, Moves.CORE_ENFORCER]);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.BIDOOF);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.WATER_ABSORB);
game.override.battleType("double");
game.override.startingLevel(1);
game.override.enemyLevel(100);
game.override.ability(Abilities.NONE);
game.override.moveset([Moves.GASTRO_ACID, Moves.WATER_GUN, Moves.SPLASH, Moves.CORE_ENFORCER]);
game.override.enemySpecies(Species.BIDOOF);
game.override.enemyMoveset(SPLASH_ONLY);
game.override.enemyAbility(Abilities.WATER_ABSORB);
});
it("suppresses effect of ability", async () => {
@ -72,7 +72,7 @@ describe("Moves - Gastro Acid", () => {
}, TIMEOUT);
it("fails if used on an enemy with an already-suppressed ability", async () => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue(null);
game.override.battleType(null);
await game.startBattle();

View File

@ -1,13 +1,12 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { allMoves } from "#app/data/move.js";
import { Abilities } from "#app/enums/abilities.js";
import { DamagePhase, TurnEndPhase } from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Abilities } from "#app/enums/abilities.js";
import { allMoves } from "#app/data/move.js";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
describe("Moves - Glaive Rush", () => {
@ -26,15 +25,15 @@ describe("Moves - Glaive Rush", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(Array(4).fill(Moves.GLAIVE_RUSH));
vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.KLINK);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.UNNERVE);
vi.spyOn(Overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.FUR_COAT);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SHADOW_SNEAK, Moves.AVALANCHE, Moves.SPLASH, Moves.GLAIVE_RUSH]);
game.override.battleType("single");
game.override.disableCrits();
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.enemyMoveset(Array(4).fill(Moves.GLAIVE_RUSH));
game.override.starterSpecies(Species.KLINK);
game.override.ability(Abilities.UNNERVE);
game.override.passiveAbility(Abilities.FUR_COAT);
game.override.moveset([Moves.SHADOW_SNEAK, Moves.AVALANCHE, Moves.SPLASH, Moves.GLAIVE_RUSH]);
});
it("takes double damage from attacks", async() => {
@ -66,8 +65,8 @@ describe("Moves - Glaive Rush", () => {
}, 20000);
it("interacts properly with multi-lens", async() => {
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([{name: "MULTI_LENS", count: 2}]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(Array(4).fill(Moves.AVALANCHE));
game.override.startingHeldItems([{name: "MULTI_LENS", count: 2}]);
game.override.enemyMoveset(Array(4).fill(Moves.AVALANCHE));
await game.startBattle();
const player = game.scene.getPlayerPokemon();
const enemy = game.scene.getEnemyPokemon();
@ -86,7 +85,7 @@ describe("Moves - Glaive Rush", () => {
}, 20000);
it("secondary effects only last until next move", async() => {
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(Array(4).fill(Moves.SHADOW_SNEAK));
game.override.enemyMoveset(Array(4).fill(Moves.SHADOW_SNEAK));
await game.startBattle();
const player = game.scene.getPlayerPokemon();
const enemy = game.scene.getEnemyPokemon();
@ -110,8 +109,8 @@ describe("Moves - Glaive Rush", () => {
}, 20000);
it("secondary effects are removed upon switching", async() => {
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(Array(4).fill(Moves.SHADOW_SNEAK));
vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(0);
game.override.enemyMoveset(Array(4).fill(Moves.SHADOW_SNEAK));
game.override.starterSpecies(0);
await game.startBattle([Species.KLINK, Species.FEEBAS]);
const player = game.scene.getPlayerPokemon();
const enemy = game.scene.getEnemyPokemon();

View File

@ -1,20 +1,19 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { BattleStat } from "#app/data/battle-stat";
import { Stat } from "#app/data/pokemon-stat";
import {
CommandPhase,
EnemyCommandPhase,
TurnInitPhase,
} from "#app/phases";
import {Mode} from "#app/ui/ui";
import {Stat} from "#app/data/pokemon-stat";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Command } from "#app/ui/command-ui-handler";
import {BattleStat} from "#app/data/battle-stat";
import { Mode } from "#app/ui/ui";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Growth", () => {
@ -34,13 +33,13 @@ describe("Moves - Growth", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = Moves.GROWTH;
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.MOXIE);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INSOMNIA);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(2000);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
game.override.battleType("single");
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(Abilities.MOXIE);
game.override.ability(Abilities.INSOMNIA);
game.override.startingLevel(2000);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
});
it("GROWTH", async() => {

View File

@ -1,15 +1,15 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { allMoves } from "#app/data/move.js";
import {
MoveEffectPhase
} from "#app/phases";
import { Moves } from "#enums/moves";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { allMoves } from "#app/data/move.js";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Moves - Hard Press", () => {
let phaserGame: Phaser.Game;
@ -29,12 +29,12 @@ describe("Moves - Hard Press", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MUNCHLAX);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.HARD_PRESS]);
game.override.battleType("single");
game.override.ability(Abilities.BALL_FETCH);
game.override.enemySpecies(Species.MUNCHLAX);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.enemyMoveset(SPLASH_ONLY);
game.override.moveset([Moves.HARD_PRESS]);
vi.spyOn(moveToCheck, "calculateBattlePower");
});

View File

@ -1,14 +1,13 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import overrides from "#app/overrides";
import { Abilities } from "#app/enums/abilities.js";
import { Species } from "#app/enums/species.js";
import { Moves } from "#app/enums/moves.js";
import { allMoves } from "#app/data/move.js";
import { getMovePosition } from "../utils/gameManagerUtils";
import { BerryPhase, TurnEndPhase } from "#app/phases.js";
import { Abilities } from "#app/enums/abilities.js";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import { Moves } from "#app/enums/moves.js";
import { Species } from "#app/enums/species.js";
import { BerryPhase, TurnEndPhase } from "#app/phases.js";
import GameManager from "#app/test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { getMovePosition } from "../utils/gameManagerUtils";
const TIMEOUT = 20 * 1000; // 20 sec timeout for all tests
@ -29,13 +28,13 @@ describe("Moves - Hyper Beam", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(Array(4).fill(Moves.SPLASH));
game.override.battleType("single");
game.override.ability(Abilities.BALL_FETCH);
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.enemyMoveset(Array(4).fill(Moves.SPLASH));
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.HYPER_BEAM, Moves.TACKLE]);
game.override.moveset([Moves.HYPER_BEAM, Moves.TACKLE]);
vi.spyOn(allMoves[Moves.HYPER_BEAM], "accuracy", "get").mockReturnValue(100);
});

View File

@ -1,19 +1,18 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { ArenaTagSide } from "#app/data/arena-tag.js";
import Move, { allMoves } from "#app/data/move.js";
import { Abilities } from "#app/enums/abilities.js";
import { ArenaTagType } from "#app/enums/arena-tag-type.js";
import Pokemon from "#app/field/pokemon.js";
import {
TurnEndPhase,
} from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { NumberHolder } from "#app/utils.js";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Abilities } from "#app/enums/abilities.js";
import Pokemon from "#app/field/pokemon.js";
import Move, { allMoves } from "#app/data/move.js";
import { NumberHolder } from "#app/utils.js";
import { ArenaTagSide } from "#app/data/arena-tag.js";
import { ArenaTagType } from "#app/enums/arena-tag-type.js";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Light Screen", () => {
@ -34,13 +33,13 @@ describe("Moves - Light Screen", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.ABSORB, Moves.DAZZLING_GLEAM, Moves.TACKLE]);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN]);
vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
game.override.battleType("single");
game.override.ability(Abilities.NONE);
game.override.moveset([Moves.ABSORB, Moves.DAZZLING_GLEAM, Moves.TACKLE]);
game.override.enemyLevel(100);
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyMoveset([Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN, Moves.LIGHT_SCREEN]);
game.override.disableCrits();
});
it("reduces damage of special attacks by half in a single battle", async() => {
@ -57,7 +56,7 @@ describe("Moves - Light Screen", () => {
});
it("reduces damage of special attacks by a third in a double battle", async() => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
game.override.battleType("double");
const moveToUse = Moves.DAZZLING_GLEAM;
await game.startBattle([Species.SHUCKLE, Species.SHUCKLE]);

View File

@ -1,10 +1,9 @@
import {beforeAll, afterEach, beforeEach, describe, vi, it, expect} from "vitest";
import Phaser from "phaser";
import { CommandPhase, TurnEndPhase } from "#app/phases.js";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import {CommandPhase, TurnEndPhase} from "#app/phases.js";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Magnet Rise", () => {
let phaserGame: Phaser.Game;
@ -23,13 +22,13 @@ describe("Moves - Magnet Rise", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = Moves.MAGNET_RISE;
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGNEZONE);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.DRILL_RUN, Moves.DRILL_RUN, Moves.DRILL_RUN, Moves.DRILL_RUN]);
vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(1);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse, Moves.SPLASH, Moves.GRAVITY, Moves.BATON_PASS]);
game.override.battleType("single");
game.override.starterSpecies(Species.MAGNEZONE);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyMoveset([Moves.DRILL_RUN, Moves.DRILL_RUN, Moves.DRILL_RUN, Moves.DRILL_RUN]);
game.override.disableCrits();
game.override.enemyLevel(1);
game.override.moveset([moveToUse, Moves.SPLASH, Moves.GRAVITY, Moves.BATON_PASS]);
});
it("MAGNET RISE", async () => {

View File

@ -1,17 +1,17 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { BattleStat } from "#app/data/battle-stat.js";
import {
CommandPhase,
MoveEndPhase,
StatChangePhase,
} from "#app/phases";
import { Moves } from "#enums/moves";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { BattleStat } from "#app/data/battle-stat.js";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
const TIMEOUT = 20 * 1000;
@ -31,13 +31,13 @@ describe("Moves - Make It Rain", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.MAKE_IT_RAIN, Moves.SPLASH]);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INSOMNIA);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
game.override.battleType("double");
game.override.moveset([Moves.MAKE_IT_RAIN, Moves.SPLASH]);
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.enemyMoveset(SPLASH_ONLY);
game.override.startingLevel(100);
game.override.enemyLevel(100);
});
it("should only reduce Sp. Atk. once in a double battle", async () => {
@ -62,8 +62,8 @@ describe("Moves - Make It Rain", () => {
}, TIMEOUT);
it("should apply effects even if the target faints", async () => {
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(1); // ensures the enemy will faint
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
game.override.enemyLevel(1); // ensures the enemy will faint
game.override.battleType("single");
await game.startBattle([Species.CHARIZARD]);
@ -82,7 +82,7 @@ describe("Moves - Make It Rain", () => {
}, TIMEOUT);
it("should reduce Sp. Atk. once after KOing two enemies", async () => {
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(1); // ensures the enemy will faint
game.override.enemyLevel(1); // ensures the enemy will faint
await game.startBattle([Species.CHARIZARD, Species.BLASTOISE]);

View File

@ -1,13 +1,13 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Moves } from "#enums/moves";
import { getMoveTargets } from "#app/data/move.js";
import { Abilities } from "#app/enums/abilities.js";
import { Species } from "#app/enums/species.js";
import { getMovePosition } from "../utils/gameManagerUtils";
import { TurnEndPhase } from "#app/phases.js";
import GameManager from "#app/test/utils/gameManager";
import { Moves } from "#enums/moves";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { getMovePosition } from "../utils/gameManagerUtils";
import { SPLASH_ONLY } from "../utils/testUtils";
const TIMEOUT = 20 * 1000;
@ -69,7 +69,7 @@ describe("Moves - Multi target", () => {
async function checkTargetMultiplier(game: GameManager, attackMove: Moves, killAlly: boolean, killSecondEnemy: boolean, shouldMultiplied: boolean, oppAbility?: Abilities) {
// play an attack and check target count
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(oppAbility ? oppAbility : Abilities.BALL_FETCH);
game.override.enemyAbility(oppAbility ? oppAbility : Abilities.BALL_FETCH);
await game.startBattle();
const playerPokemonRepr = game.scene.getPlayerField();
@ -164,15 +164,16 @@ function leaveOneEnemyPokemon(game: GameManager) {
function beforeTrial(phaserGame: Phaser.Game, single: boolean = false) {
const game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.EARTHQUAKE, Moves.HYPER_VOICE, Moves.SURF, Moves.SPLASH]);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.UNNERVE);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(50);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(40);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.EEVEE);
game.override
.battleType("double")
.moveset([Moves.EARTHQUAKE, Moves.HYPER_VOICE, Moves.SURF, Moves.SPLASH])
.ability(Abilities.BALL_FETCH)
.passiveAbility(Abilities.UNNERVE)
.enemyMoveset(SPLASH_ONLY)
.disableCrits()
.startingLevel(50)
.enemyLevel(40)
.enemySpecies(Species.EEVEE);
return game;
}

View File

@ -1,14 +1,14 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { CommandPhase, MoveEndPhase, TurnInitPhase } from "#app/phases";
import {getMovePosition} from "#app/test/utils/gameManagerUtils";
import { BattleStat } from "#app/data/battle-stat";
import { TrappedTag } from "#app/data/battler-tags.js";
import { CommandPhase, MoveEndPhase, TurnInitPhase } from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { TrappedTag } from "#app/data/battler-tags.js";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Moves - Octolock", () => {
describe("integration tests", () => {
@ -28,15 +28,15 @@ describe("Moves - Octolock", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
game.override.battleType("single");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyMoveset(SPLASH_ONLY);
game.override.enemyAbility(Abilities.NONE);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(2000);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.OCTOLOCK, Moves.SPLASH]);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
game.override.startingLevel(2000);
game.override.moveset([Moves.OCTOLOCK, Moves.SPLASH]);
game.override.ability(Abilities.NONE);
});
it("Reduces DEf and SPDEF by 1 each turn", { timeout: 10000 }, async () => {

View File

@ -1,15 +1,14 @@
import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Status, StatusEffect } from "#app/data/status-effect.js";
import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon.js";
import {
MoveEndPhase,
} from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { EnemyPokemon, PlayerPokemon } from "#app/field/pokemon.js";
import { Status, StatusEffect } from "#app/data/status-effect.js";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
const TIMEOUT = 20 * 1000;
@ -29,15 +28,15 @@ describe("Moves - Purify", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
game.override.battleType("single");
vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.PYUKUMUKU);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(10);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.PURIFY, Moves.SIZZLY_SLIDE]);
game.override.starterSpecies(Species.PYUKUMUKU);
game.override.startingLevel(10);
game.override.moveset([Moves.PURIFY, Moves.SIZZLY_SLIDE]);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(10);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyLevel(10);
game.override.enemyMoveset([Moves.SPLASH, Moves.NONE, Moves.NONE, Moves.NONE]);
});
test(

View File

@ -1,17 +1,16 @@
import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { BattlerIndex } from "#app/battle.js";
import {
CommandPhase,
SelectTargetPhase,
TurnEndPhase,
} from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { BattlerIndex } from "#app/battle.js";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
const TIMEOUT = 20 * 1000;
@ -31,19 +30,19 @@ describe("Moves - Rage Powder", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.AMOONGUSS);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK ]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
game.override.battleType("double");
game.override.starterSpecies(Species.AMOONGUSS);
game.override.enemySpecies(Species.SNORLAX);
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.moveset([ Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK ]);
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
});
test(
"move effect should be bypassed by Grass type",
async () => {
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.RAGE_POWDER, Moves.RAGE_POWDER, Moves.RAGE_POWDER, Moves.RAGE_POWDER ]);
game.override.enemyMoveset([ Moves.RAGE_POWDER, Moves.RAGE_POWDER, Moves.RAGE_POWDER, Moves.RAGE_POWDER ]);
await game.startBattle([ Species.AMOONGUSS, Species.VENUSAUR ]);
@ -76,8 +75,8 @@ describe("Moves - Rage Powder", () => {
test(
"move effect should be bypassed by Overcoat",
async () => {
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.OVERCOAT);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.RAGE_POWDER, Moves.RAGE_POWDER, Moves.RAGE_POWDER, Moves.RAGE_POWDER ]);
game.override.ability(Abilities.OVERCOAT);
game.override.enemyMoveset([ Moves.RAGE_POWDER, Moves.RAGE_POWDER, Moves.RAGE_POWDER, Moves.RAGE_POWDER ]);
// Test with two non-Grass type player Pokemon
await game.startBattle([ Species.BLASTOISE, Species.CHARIZARD ]);

View File

@ -1,19 +1,18 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { ArenaTagSide } from "#app/data/arena-tag.js";
import Move, { allMoves } from "#app/data/move.js";
import { Abilities } from "#app/enums/abilities.js";
import { ArenaTagType } from "#app/enums/arena-tag-type.js";
import Pokemon from "#app/field/pokemon.js";
import {
TurnEndPhase,
} from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { NumberHolder } from "#app/utils.js";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { Abilities } from "#app/enums/abilities.js";
import Pokemon from "#app/field/pokemon.js";
import Move, { allMoves } from "#app/data/move.js";
import { NumberHolder } from "#app/utils.js";
import { ArenaTagSide } from "#app/data/arena-tag.js";
import { ArenaTagType } from "#app/enums/arena-tag-type.js";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Reflect", () => {
@ -34,13 +33,13 @@ describe("Moves - Reflect", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.ABSORB, Moves.ROCK_SLIDE, Moves.TACKLE]);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.REFLECT, Moves.REFLECT, Moves.REFLECT, Moves.REFLECT]);
vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
game.override.battleType("single");
game.override.ability(Abilities.NONE);
game.override.moveset([Moves.ABSORB, Moves.ROCK_SLIDE, Moves.TACKLE]);
game.override.enemyLevel(100);
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyMoveset([Moves.REFLECT, Moves.REFLECT, Moves.REFLECT, Moves.REFLECT]);
game.override.disableCrits();
});
it("reduces damage of physical attacks by half in a single battle", async() => {
@ -56,7 +55,7 @@ describe("Moves - Reflect", () => {
});
it("reduces damage of physical attacks by a third in a double battle", async() => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
game.override.battleType("double");
const moveToUse = Moves.ROCK_SLIDE;
await game.startBattle([Species.SHUCKLE, Species.SHUCKLE]);

View File

@ -1,5 +1,4 @@
import { allMoves } from "#app/data/move.js";
import Overrides from "#app/overrides";
import { CommandPhase } from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
@ -26,19 +25,19 @@ describe("Moves - Rollout", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.BIDOOF);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(SPLASH_ONLY);
game.override.disableCrits();
game.override.battleType("single");
game.override.starterSpecies(Species.RATTATA);
game.override.ability(Abilities.NONE);
game.override.enemySpecies(Species.BIDOOF);
game.override.enemyAbility(Abilities.NONE);
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.enemyMoveset(SPLASH_ONLY);
});
it("should double it's dmg on sequential uses but reset after 5", async () => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.ROLLOUT]);
game.override.moveset([Moves.ROLLOUT]);
vi.spyOn(allMoves[Moves.ROLLOUT], "accuracy", "get").mockReturnValue(100); //always hit
const variance = 5;

View File

@ -1,13 +1,12 @@
import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#app/enums/species.js";
import { Moves } from "#app/enums/moves.js";
import { getMovePosition } from "../utils/gameManagerUtils";
import { MoveEffectPhase, TurnEndPhase } from "#app/phases.js";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import { Abilities } from "#app/enums/abilities.js";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import { Moves } from "#app/enums/moves.js";
import { Species } from "#app/enums/species.js";
import { MoveEffectPhase, TurnEndPhase } from "#app/phases.js";
import GameManager from "#app/test/utils/gameManager";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
import { getMovePosition } from "../utils/gameManagerUtils";
const TIMEOUT = 20 * 1000;
@ -27,13 +26,13 @@ describe("Moves - Roost", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.STARAPTOR);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INSOMNIA);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.STOMPING_TANTRUM ]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.ROOST,Moves.ROOST,Moves.ROOST,Moves.ROOST]);
game.override.battleType("single");
game.override.enemySpecies(Species.STARAPTOR);
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.moveset([ Moves.STOMPING_TANTRUM ]);
game.override.enemyMoveset([Moves.ROOST,Moves.ROOST,Moves.ROOST,Moves.ROOST]);
});
test(

View File

@ -1,13 +1,12 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import {
CommandPhase
} from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Spikes", () => {
@ -27,15 +26,15 @@ describe("Moves - Spikes", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
game.scene.battleStyle = 1;
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
vi.spyOn(Overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.HYDRATION);
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(3);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPIKES,Moves.SPLASH, Moves.ROAR]);
game.override.battleType("single");
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(Abilities.HYDRATION);
game.override.enemyPassiveAbility(Abilities.HYDRATION);
game.override.ability(Abilities.HYDRATION);
game.override.passiveAbility(Abilities.HYDRATION);
game.override.startingWave(3);
game.override.enemyMoveset([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]);
game.override.moveset([Moves.SPIKES,Moves.SPLASH, Moves.ROAR]);
});
it("single - wild - stay on field - no damage", async() => {
@ -86,7 +85,7 @@ describe("Moves - Spikes", () => {
}, 20000);
it("trainer - wild - force switch opponent - should take damage", async() => {
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
game.override.startingWave(5);
// player set spikes on the field and do splash for 3 turns
// opponent do splash for 4 turns
// nobody should take damage
@ -104,9 +103,9 @@ describe("Moves - Spikes", () => {
}, 20000);
it("trainer - wild - force switch by himself opponent - should take damage", async() => {
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(5);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(5000);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(0);
game.override.startingWave(5);
game.override.startingLevel(5000);
game.override.enemySpecies(0);
// turn 1: player set spikes, opponent do splash
// turn 2: player do splash, opponent switch pokemon
// opponent pokemon should trigger spikes and lose HP

View File

@ -1,16 +1,16 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import overrides from "#app/overrides";
import { MovePhase, TurnInitPhase } from "#app/phases";
import { BattleStat } from "#app/data/battle-stat";
import { StockpilingTag } from "#app/data/battler-tags.js";
import { allMoves } from "#app/data/move.js";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import { MoveResult, TurnMove } from "#app/field/pokemon.js";
import { MovePhase, TurnInitPhase } from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StockpilingTag } from "#app/data/battler-tags.js";
import { MoveResult, TurnMove } from "#app/field/pokemon.js";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import { allMoves } from "#app/data/move.js";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Moves - Spit Up", () => {
let phaserGame: Phaser.Game;
@ -27,15 +27,15 @@ describe("Moves - Spit Up", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
game.override.battleType("single");
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(2000);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyMoveset(SPLASH_ONLY);
game.override.enemyAbility(Abilities.NONE);
game.override.enemyLevel(2000);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPIT_UP, Moves.SPIT_UP, Moves.SPIT_UP, Moves.SPIT_UP]);
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
game.override.moveset([Moves.SPIT_UP, Moves.SPIT_UP, Moves.SPIT_UP, Moves.SPIT_UP]);
game.override.ability(Abilities.NONE);
});
describe("consumes all stockpile stacks to deal damage (scaling with stacks)", () => {

View File

@ -1,17 +1,16 @@
import {afterEach, beforeAll, beforeEach, describe, expect, test, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { BattlerIndex } from "#app/battle.js";
import { Stat } from "#app/data/pokemon-stat";
import {
CommandPhase,
SelectTargetPhase,
TurnEndPhase,
} from "#app/phases";
import {Stat} from "#app/data/pokemon-stat";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { BattlerIndex } from "#app/battle.js";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, test } from "vitest";
const TIMEOUT = 20 * 1000;
@ -31,13 +30,13 @@ describe("Moves - Spotlight", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.AMOONGUSS);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK ]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
game.override.battleType("double");
game.override.starterSpecies(Species.AMOONGUSS);
game.override.enemySpecies(Species.SNORLAX);
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.moveset([ Moves.FOLLOW_ME, Moves.RAGE_POWDER, Moves.SPOTLIGHT, Moves.QUICK_ATTACK ]);
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
});
test(
@ -73,7 +72,7 @@ describe("Moves - Spotlight", () => {
test(
"move should cause other redirection moves to fail",
async () => {
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME ]);
game.override.enemyMoveset([ Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME, Moves.FOLLOW_ME ]);
await game.startBattle([ Species.AMOONGUSS, Species.CHARIZARD ]);

View File

@ -1,15 +1,15 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import overrides from "#app/overrides";
import { CommandPhase, TurnInitPhase } from "#app/phases";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { BattleStat } from "#app/data/battle-stat";
import { StockpilingTag } from "#app/data/battler-tags.js";
import { MoveResult, TurnMove } from "#app/field/pokemon.js";
import { CommandPhase, TurnInitPhase } from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StockpilingTag } from "#app/data/battler-tags.js";
import { MoveResult, TurnMove } from "#app/field/pokemon.js";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Moves - Stockpile", () => {
describe("integration tests", () => {
@ -27,15 +27,15 @@ describe("Moves - Stockpile", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
game.override.battleType("single");
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyMoveset(SPLASH_ONLY);
game.override.enemyAbility(Abilities.NONE);
vi.spyOn(overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(2000);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.STOCKPILE, Moves.SPLASH]);
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
game.override.startingLevel(2000);
game.override.moveset([Moves.STOCKPILE, Moves.SPLASH]);
game.override.ability(Abilities.NONE);
});
it("Gains a stockpile stack and increases DEF and SPDEF by 1 on each use, fails at max stacks (3)", { timeout: 10000 }, async () => {

View File

@ -1,15 +1,15 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import overrides from "#app/overrides";
import { MovePhase, TurnInitPhase } from "#app/phases";
import { BattleStat } from "#app/data/battle-stat";
import { StockpilingTag } from "#app/data/battler-tags.js";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import { MoveResult, TurnMove } from "#app/field/pokemon.js";
import { MovePhase, TurnInitPhase } from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { StockpilingTag } from "#app/data/battler-tags.js";
import { MoveResult, TurnMove } from "#app/field/pokemon.js";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Moves - Swallow", () => {
let phaserGame: Phaser.Game;
@ -26,15 +26,15 @@ describe("Moves - Swallow", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
game.override.battleType("single");
vi.spyOn(overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
vi.spyOn(overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
vi.spyOn(overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(2000);
game.override.enemySpecies(Species.RATTATA);
game.override.enemyMoveset(SPLASH_ONLY);
game.override.enemyAbility(Abilities.NONE);
game.override.enemyLevel(2000);
vi.spyOn(overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SWALLOW, Moves.SWALLOW, Moves.SWALLOW, Moves.SWALLOW]);
vi.spyOn(overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.NONE);
game.override.moveset([Moves.SWALLOW, Moves.SWALLOW, Moves.SWALLOW, Moves.SWALLOW]);
game.override.ability(Abilities.NONE);
});
describe("consumes all stockpile stacks to heal (scaling with stacks)", () => {

View File

@ -1,17 +1,16 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Stat } from "#app/data/pokemon-stat";
import {
CommandPhase,
EnemyCommandPhase, TurnEndPhase,
} from "#app/phases";
import {Mode} from "#app/ui/ui";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Command } from "#app/ui/command-ui-handler";
import {Stat} from "#app/data/pokemon-stat";
import { Mode } from "#app/ui/ui";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Tackle", () => {
@ -31,18 +30,18 @@ describe("Moves - Tackle", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = Moves.TACKLE;
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(1);
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(97);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.GROWTH,Moves.GROWTH,Moves.GROWTH,Moves.GROWTH]);
vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
game.override.battleType("single");
game.override.enemySpecies(Species.MAGIKARP);
game.override.startingLevel(1);
game.override.startingWave(97);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.GROWTH,Moves.GROWTH,Moves.GROWTH,Moves.GROWTH]);
game.override.disableCrits();
});
it("TACKLE against ghost", async() => {
const moveToUse = Moves.TACKLE;
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.GENGAR);
game.override.enemySpecies(Species.GENGAR);
await game.startBattle([
Species.MIGHTYENA,
]);

View File

@ -1,19 +1,18 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { BattleStat } from "#app/data/battle-stat";
import {
CommandPhase,
EnemyCommandPhase,
TurnInitPhase,
} from "#app/phases";
import {Mode} from "#app/ui/ui";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Command } from "#app/ui/command-ui-handler";
import {BattleStat} from "#app/data/battle-stat";
import { Mode } from "#app/ui/ui";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
describe("Moves - Tail whip", () => {
@ -33,13 +32,13 @@ describe("Moves - Tail whip", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
const moveToUse = Moves.TAIL_WHIP;
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.RATTATA);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INSOMNIA);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.INSOMNIA);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(2000);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([moveToUse]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
game.override.battleType("single");
game.override.enemySpecies(Species.RATTATA);
game.override.enemyAbility(Abilities.INSOMNIA);
game.override.ability(Abilities.INSOMNIA);
game.override.startingLevel(2000);
game.override.moveset([moveToUse]);
game.override.enemyMoveset([Moves.TACKLE,Moves.TACKLE,Moves.TACKLE,Moves.TACKLE]);
});
it("TAIL_WHIP", async() => {

View File

@ -1,16 +1,16 @@
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Species } from "#enums/species";
import { ArenaTagSide } from "#app/data/arena-tag.js";
import { Stat } from "#app/data/pokemon-stat.js";
import { ArenaTagType } from "#app/enums/arena-tag-type.js";
import {
TurnEndPhase,
} from "#app/phases";
import { Moves } from "#enums/moves";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Stat } from "#app/data/pokemon-stat.js";
import { ArenaTagType } from "#app/enums/arena-tag-type.js";
import { ArenaTagSide } from "#app/data/arena-tag.js";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Abilities - Wind Rider", () => {
let phaserGame: Phaser.Game;
@ -28,9 +28,9 @@ describe("Abilities - Wind Rider", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("double");
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TAILWIND, Moves.SPLASH, Moves.PETAL_BLIZZARD, Moves.SANDSTORM]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
game.override.battleType("double");
game.override.moveset([Moves.TAILWIND, Moves.SPLASH, Moves.PETAL_BLIZZARD, Moves.SANDSTORM]);
game.override.enemyMoveset(SPLASH_ONLY);
});
it("doubles the Speed stat of the Pokemons on its side", async () => {
@ -55,7 +55,7 @@ describe("Abilities - Wind Rider", () => {
});
it("lasts for 4 turns", async () => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
game.override.battleType("single");
await game.startBattle([Species.MAGIKARP]);
@ -78,7 +78,7 @@ describe("Abilities - Wind Rider", () => {
});
it("does not affect the opposing side", async () => {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
game.override.battleType("single");
await game.startBattle([Species.MAGIKARP]);

View File

@ -1,16 +1,15 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { Abilities } from "#app/enums/abilities.js";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import {
BerryPhase,
MoveEffectPhase
} from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { BattlerTagType } from "#app/enums/battler-tag-type.js";
import { Abilities } from "#app/enums/abilities.js";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
const TIMEOUT = 20 * 1000;
@ -30,12 +29,12 @@ describe("Moves - Thousand Arrows", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.TOGETIC);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([ Moves.THOUSAND_ARROWS ]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]);
game.override.battleType("single");
game.override.enemySpecies(Species.TOGETIC);
game.override.startingLevel(100);
game.override.enemyLevel(100);
game.override.moveset([ Moves.THOUSAND_ARROWS ]);
game.override.enemyMoveset([Moves.SPLASH,Moves.SPLASH,Moves.SPLASH,Moves.SPLASH]);
});
it(
@ -61,8 +60,8 @@ describe("Moves - Thousand Arrows", () => {
it(
"move should hit and ground targets with Levitate",
async () => {
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.LEVITATE);
game.override.enemySpecies(Species.SNORLAX);
game.override.enemyAbility(Abilities.LEVITATE);
await game.startBattle([ Species.ILLUMISE ]);
@ -84,7 +83,7 @@ describe("Moves - Thousand Arrows", () => {
it(
"move should hit and ground targets under the effects of Magnet Rise",
async () => {
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.SNORLAX);
game.override.enemySpecies(Species.SNORLAX);
await game.startBattle([ Species.ILLUMISE ]);

View File

@ -1,14 +1,14 @@
import {afterEach, beforeAll, beforeEach, describe, expect, it, vi} from "vitest";
import Phaser from "phaser";
import GameManager from "#app/test/utils/gameManager";
import Overrides from "#app/overrides";
import { BattleStat } from "#app/data/battle-stat.js";
import { ArenaTagType } from "#app/enums/arena-tag-type.js";
import { MoveEndPhase, TurnEndPhase } from "#app/phases";
import GameManager from "#app/test/utils/gameManager";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { Abilities } from "#enums/abilities";
import { Moves } from "#enums/moves";
import { Species } from "#enums/species";
import { getMovePosition } from "#app/test/utils/gameManagerUtils";
import { ArenaTagType } from "#app/enums/arena-tag-type.js";
import { BattleStat } from "#app/data/battle-stat.js";
import Phaser from "phaser";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { SPLASH_ONLY } from "../utils/testUtils";
describe("Moves - Tidy Up", () => {
@ -27,19 +27,19 @@ describe("Moves - Tidy Up", () => {
beforeEach(() => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH, Moves.SPLASH, Moves.SPLASH, Moves.SPLASH]);
vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(Species.FEEBAS);
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(Abilities.BALL_FETCH);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TIDY_UP]);
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(50);
game.override.battleType("single");
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyAbility(Abilities.BALL_FETCH);
game.override.enemyMoveset(SPLASH_ONLY);
game.override.starterSpecies(Species.FEEBAS);
game.override.ability(Abilities.BALL_FETCH);
game.override.moveset([Moves.TIDY_UP]);
game.override.startingLevel(50);
});
it("spikes are cleared", async() => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPIKES, Moves.TIDY_UP]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPIKES, Moves.SPIKES, Moves.SPIKES, Moves.SPIKES]);
game.override.moveset([Moves.SPIKES, Moves.TIDY_UP]);
game.override.enemyMoveset([Moves.SPIKES, Moves.SPIKES, Moves.SPIKES, Moves.SPIKES]);
await game.startBattle();
game.doAttack(getMovePosition(game.scene, 0, Moves.SPIKES));
@ -51,8 +51,8 @@ describe("Moves - Tidy Up", () => {
}, 20000);
it("stealth rocks are cleared", async() => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.STEALTH_ROCK, Moves.TIDY_UP]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.STEALTH_ROCK, Moves.STEALTH_ROCK, Moves.STEALTH_ROCK, Moves.STEALTH_ROCK]);
game.override.moveset([Moves.STEALTH_ROCK, Moves.TIDY_UP]);
game.override.enemyMoveset([Moves.STEALTH_ROCK, Moves.STEALTH_ROCK, Moves.STEALTH_ROCK, Moves.STEALTH_ROCK]);
await game.startBattle();
game.doAttack(getMovePosition(game.scene, 0, Moves.STEALTH_ROCK));
@ -64,8 +64,8 @@ describe("Moves - Tidy Up", () => {
}, 20000);
it("toxic spikes are cleared", async() => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TOXIC_SPIKES, Moves.TIDY_UP]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.TOXIC_SPIKES, Moves.TOXIC_SPIKES, Moves.TOXIC_SPIKES, Moves.TOXIC_SPIKES]);
game.override.moveset([Moves.TOXIC_SPIKES, Moves.TIDY_UP]);
game.override.enemyMoveset([Moves.TOXIC_SPIKES, Moves.TOXIC_SPIKES, Moves.TOXIC_SPIKES, Moves.TOXIC_SPIKES]);
await game.startBattle();
game.doAttack(getMovePosition(game.scene, 0, Moves.TOXIC_SPIKES));
@ -77,8 +77,8 @@ describe("Moves - Tidy Up", () => {
}, 20000);
it("sticky webs are cleared", async() => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.STICKY_WEB, Moves.TIDY_UP]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.STICKY_WEB, Moves.STICKY_WEB, Moves.STICKY_WEB, Moves.STICKY_WEB]);
game.override.moveset([Moves.STICKY_WEB, Moves.TIDY_UP]);
game.override.enemyMoveset([Moves.STICKY_WEB, Moves.STICKY_WEB, Moves.STICKY_WEB, Moves.STICKY_WEB]);
await game.startBattle();
@ -91,8 +91,8 @@ describe("Moves - Tidy Up", () => {
}, 20000);
it.skip("substitutes are cleared", async() => {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SUBSTITUTE, Moves.TIDY_UP]);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SUBSTITUTE, Moves.SUBSTITUTE, Moves.SUBSTITUTE, Moves.SUBSTITUTE]);
game.override.moveset([Moves.SUBSTITUTE, Moves.TIDY_UP]);
game.override.enemyMoveset([Moves.SUBSTITUTE, Moves.SUBSTITUTE, Moves.SUBSTITUTE, Moves.SUBSTITUTE]);
await game.startBattle();

View File

@ -38,7 +38,7 @@ describe("check if every variant's sprite are correctly set", () => {
const errors = [];
const trimmedDirpath = `variant${path.sep}${dirpath.split(rootDir)[1]}`;
if (fs.existsSync(dirpath)) {
const files = fs.readdirSync(dirpath);
const files = fs.readdirSync(dirpath).filter(filename => !filename.startsWith("."));
for (const filename of files) {
const filePath = `${dirpath}${filename}`;
const trimmedFilePath = `${trimmedDirpath}${filename}`;

View File

@ -1,8 +1,7 @@
import { BerryType } from "#app/enums/berry-type";
import { Button } from "#app/enums/buttons";
import { Moves } from "#app/enums/moves";
import { Species } from "#app/enums/species";
import { Button } from "#app/enums/buttons";
import Overrides from "#app/overrides";
import {
BattleEndPhase,
SelectModifierPhase
@ -13,7 +12,7 @@ import PartyUiHandler, { PartyUiMode } from "#app/ui/party-ui-handler";
import { Mode } from "#app/ui/ui";
import Phaser from "phaser";
import BBCodeText from "phaser3-rex-plugins/plugins/bbcodetext";
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
import { afterEach, beforeAll, beforeEach, describe, expect, it } from "vitest";
import { getMovePosition } from "../utils/gameManagerUtils";
@ -33,17 +32,17 @@ describe("UI - Transfer Items", () => {
beforeEach(async () => {
game = new GameManager(phaserGame);
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue("single");
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(100);
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(1);
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue([
game.override.battleType("single");
game.override.startingLevel(100);
game.override.startingWave(1);
game.override.startingHeldItems([
{ name: "BERRY", count: 1, type: BerryType.SITRUS },
{ name: "BERRY", count: 2, type: BerryType.APICOT },
{ name: "BERRY", count: 2, type: BerryType.LUM },
]);
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue([Moves.DRAGON_CLAW]);
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(Species.MAGIKARP);
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue([Moves.SPLASH]);
game.override.moveset([Moves.DRAGON_CLAW]);
game.override.enemySpecies(Species.MAGIKARP);
game.override.enemyMoveset([Moves.SPLASH]);
await game.startBattle([Species.RAYQUAZA, Species.RAYQUAZA, Species.RAYQUAZA]);

View File

@ -34,6 +34,7 @@ import { Species } from "#enums/species";
import { Button } from "#enums/buttons";
import { BattlerIndex } from "#app/battle.js";
import TargetSelectUiHandler from "#app/ui/target-select-ui-handler.js";
import { OverridesHelper } from "./overridesHelper";
/**
* Class to manage the game state and transitions between phases.
@ -44,6 +45,7 @@ export default class GameManager {
public phaseInterceptor: PhaseInterceptor;
public textInterceptor: TextInterceptor;
public inputsHandler: InputsHandler;
public readonly override: OverridesHelper;
/**
* Creates an instance of GameManager.
@ -59,6 +61,7 @@ export default class GameManager {
this.phaseInterceptor = new PhaseInterceptor(this.scene);
this.textInterceptor = new TextInterceptor(this.scene);
this.gameWrapper.setScene(this.scene);
this.override = new OverridesHelper(this);
}
/**

View File

@ -0,0 +1,271 @@
import { StatusEffect } from "#app/data/status-effect.js";
import { Weather, WeatherType } from "#app/data/weather";
import { Abilities } from "#app/enums/abilities.js";
import { Biome } from "#app/enums/biome";
import { Moves } from "#app/enums/moves.js";
import { Species } from "#app/enums/species.js";
import * as GameMode from "#app/game-mode";
import { GameModes, getGameMode } from "#app/game-mode";
import { ModifierOverride } from "#app/modifier/modifier-type.js";
import Overrides from "#app/overrides";
import GameManager from "#test/utils/gameManager";
import { vi } from "vitest";
/**
* Helper to handle overrides in tests
*/
export class OverridesHelper {
private readonly game: GameManager;
constructor(game: GameManager) {
this.game = game;
}
/**
* Override the starting biome
* @warning Any event listeners that are attached to [NewArenaEvent](events\battle-scene.ts) may need to be handled down the line
* @param biome the biome to set
*/
startingBiome(biome: Biome): this {
this.game.scene.newArena(biome);
this.log(`Starting biome set to ${Biome[biome]} (=${biome})!`);
return this;
}
/**
* Override the starting wave (index)
* @param wave the wave (index) to set. Classic: `1`-`200`
* @returns this
*/
startingWave(wave: number): this {
vi.spyOn(Overrides, "STARTING_WAVE_OVERRIDE", "get").mockReturnValue(wave);
this.log(`Starting wave set to ${wave}!`);
return this;
}
/**
* Override the player (pokemon) starting level
* @param level the (pokemon) level to set
* @returns this
*/
startingLevel(level: Species | number): this {
vi.spyOn(Overrides, "STARTING_LEVEL_OVERRIDE", "get").mockReturnValue(level);
this.log(`Player Pokemon starting level set to ${level}!`);
return this;
}
/**
* Override the player (pokemon) starting held items
* @param items the items to hold
* @returns this
*/
startingHeldItems(items: ModifierOverride[]) {
vi.spyOn(Overrides, "STARTING_HELD_ITEMS_OVERRIDE", "get").mockReturnValue(items);
this.log("Player Pokemon starting held items set to:", items);
return this;
}
/**
* Override the player (pokemon) {@linkcode Species | species}
* @param species the (pokemon) {@linkcode Species | species} to set
* @returns this
*/
starterSpecies(species: Species | number): this {
vi.spyOn(Overrides, "STARTER_SPECIES_OVERRIDE", "get").mockReturnValue(species);
this.log(`Player Pokemon species set to ${Species[species]} (=${species})!`);
return this;
}
/**
* Override the player (pokemons) forms
* @param forms the (pokemon) forms to set
* @returns this
*/
starterForms(forms: Partial<Record<Species, number>>): this {
vi.spyOn(Overrides, "STARTER_FORM_OVERRIDES", "get").mockReturnValue(forms);
const formsStr = Object.entries(forms)
.map(([speciesId, formIndex]) => `${Species[speciesId]}=${formIndex}`)
.join(", ");
this.log(`Player Pokemon form set to: ${formsStr}!`);
return this;
}
/**
* Override the player (pokemon) {@linkcode Abilities | ability}
* @param ability the (pokemon) {@linkcode Abilities | ability} to set
* @returns this
*/
ability(ability: Abilities): this {
vi.spyOn(Overrides, "ABILITY_OVERRIDE", "get").mockReturnValue(ability);
this.log(`Player Pokemon ability set to ${Abilities[ability]} (=${ability})!`);
return this;
}
/**
* Override the player (pokemon) **passive** {@linkcode Abilities | ability}
* @param passiveAbility the (pokemon) **passive** {@linkcode Abilities | ability} to set
* @returns this
*/
passiveAbility(passiveAbility: Abilities): this {
vi.spyOn(Overrides, "PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(passiveAbility);
this.log(`Player Pokemon PASSIVE ability set to ${Abilities[passiveAbility]} (=${passiveAbility})!`);
return this;
}
/**
* Override the player (pokemon) {@linkcode Moves | moves}set
* @param moveset the {@linkcode Moves | moves}set to set
* @returns this
*/
moveset(moveset: Moves[]): this {
vi.spyOn(Overrides, "MOVESET_OVERRIDE", "get").mockReturnValue(moveset);
const movesetStr = moveset.map((moveId) => Moves[moveId]).join(", ");
this.log(`Player Pokemon moveset set to ${movesetStr} (=[${moveset.join(", ")}])!`);
return this;
}
/**
* Override each wave to not have standard trainer battles
* @returns this
*/
disableTrainerWaves(): this {
const realFn = getGameMode;
vi.spyOn(GameMode, "getGameMode").mockImplementation((gameMode: GameModes) => {
const mode = realFn(gameMode);
mode.hasTrainers = false;
return mode;
});
this.log("Standard trainer waves are disabled!");
return this;
}
/**
* Override each wave to not have critical hits
* @returns this
*/
disableCrits() {
vi.spyOn(Overrides, "NEVER_CRIT_OVERRIDE", "get").mockReturnValue(true);
this.log("Critical hits are disabled!");
return this;
}
/**
* Override the {@linkcode WeatherType | weather (type)}
* @param type {@linkcode WeatherType | weather type} to set
* @returns this
*/
weather(type: WeatherType): this {
vi.spyOn(Overrides, "WEATHER_OVERRIDE", "get").mockReturnValue(type);
this.log(`Weather set to ${Weather[type]} (=${type})!`);
return this;
}
/**
* Override the seed
* @param seed the seed to set
* @returns this
*/
seed(seed: string): this {
vi.spyOn(this.game.scene, "resetSeed").mockImplementation(() => {
this.game.scene.waveSeed = seed;
Phaser.Math.RND.sow([seed]);
this.game.scene.rngCounter = 0;
});
this.game.scene.resetSeed();
this.log(`Seed set to "${seed}"!`);
return this;
}
/**
* Override the battle type (single or double)
* @param battleType battle type to set
* @returns this
*/
battleType(battleType: "single" | "double"): this {
vi.spyOn(Overrides, "BATTLE_TYPE_OVERRIDE", "get").mockReturnValue(battleType);
this.log(`Battle type set to ${battleType} only!`);
return this;
}
/**
* Override the enemy (pokemon) {@linkcode Species | species}
* @param species the (pokemon) {@linkcode Species | species} to set
* @returns this
*/
enemySpecies(species: Species | number): this {
vi.spyOn(Overrides, "OPP_SPECIES_OVERRIDE", "get").mockReturnValue(species);
this.log(`Enemy Pokemon species set to ${Species[species]} (=${species})!`);
return this;
}
/**
* Override the enemy (pokemon) {@linkcode Abilities | ability}
* @param ability the (pokemon) {@linkcode Abilities | ability} to set
* @returns this
*/
enemyAbility(ability: Abilities): this {
vi.spyOn(Overrides, "OPP_ABILITY_OVERRIDE", "get").mockReturnValue(ability);
this.log(`Enemy Pokemon ability set to ${Abilities[ability]} (=${ability})!`);
return this;
}
/**
* Override the enemy (pokemon) **passive** {@linkcode Abilities | ability}
* @param passiveAbility the (pokemon) **passive** {@linkcode Abilities | ability} to set
* @returns this
*/
enemyPassiveAbility(passiveAbility: Abilities): this {
vi.spyOn(Overrides, "OPP_PASSIVE_ABILITY_OVERRIDE", "get").mockReturnValue(passiveAbility);
this.log(`Enemy Pokemon PASSIVE ability set to ${Abilities[passiveAbility]} (=${passiveAbility})!`);
return this;
}
/**
* Override the enemy (pokemon) {@linkcode Moves | moves}set
* @param moveset the {@linkcode Moves | moves}set to set
* @returns this
*/
enemyMoveset(moveset: Moves[]): this {
vi.spyOn(Overrides, "OPP_MOVESET_OVERRIDE", "get").mockReturnValue(moveset);
const movesetStr = moveset.map((moveId) => Moves[moveId]).join(", ");
this.log(`Enemy Pokemon moveset set to ${movesetStr} (=[${moveset.join(", ")}])!`);
return this;
}
/**
* Override the enemy (pokemon) level
* @param level the level to set
* @returns this
*/
enemyLevel(level: number): this {
vi.spyOn(Overrides, "OPP_LEVEL_OVERRIDE", "get").mockReturnValue(level);
this.log(`Enemy Pokemon level set to ${level}!`);
return this;
}
/**
* Override the enemy (pokemon) {@linkcode StatusEffect | status-effect}
* @param statusEffect the {@linkcode StatusEffect | status-effect} to set
* @returns
*/
enemyStatusEffect(statusEffect: StatusEffect): this {
vi.spyOn(Overrides, "OPP_STATUS_OVERRIDE", "get").mockReturnValue(statusEffect);
this.log(`Enemy Pokemon status-effect set to ${StatusEffect[statusEffect]} (=${statusEffect})!`);
return this;
}
/**
* Override the enemy (pokemon) held items
* @param items the items to hold
* @returns this
*/
enemyHeldItems(items: ModifierOverride[]) {
vi.spyOn(Overrides, "OPP_HELD_ITEMS_OVERRIDE", "get").mockReturnValue(items);
this.log("Enemy Pokemon held items set to:", items);
return this;
}
private log(...params: any[]) {
console.log("Overrides:", ...params);
}
}