Fully implement save slots and ""title"" screen changes
Fully implement save slots and ""title"" screen changes; fix issues with slots including clear data not working on game over and export/import not working; fix session play time not being recorded correctly
This commit is contained in:
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879971ae2b
commit
00255cb09a
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@ -622,7 +622,8 @@ export default class BattleScene extends Phaser.Scene {
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}
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initSession(): void {
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this.sessionPlayTime = 0;
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if (this.sessionPlayTime === null)
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this.sessionPlayTime = 0;
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if (this.playTimeTimer)
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this.playTimeTimer.destroy();
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@ -1336,13 +1337,9 @@ export default class BattleScene extends Phaser.Scene {
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}
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}
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fadeOutBgm(duration?: integer, destroy?: boolean): boolean {
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fadeOutBgm(duration: integer = 500, destroy: boolean = true): boolean {
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if (!this.bgm)
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return false;
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if (!duration)
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duration = 500;
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if (destroy === undefined)
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destroy = true;
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const bgm = this.sound.getAllPlaying().find(bgm => bgm.key === this.bgm.key);
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if (bgm) {
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SoundFade.fadeOut(this, this.bgm, duration, destroy);
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@ -24,6 +24,13 @@ export type ModifierPredicate = (modifier: Modifier) => boolean;
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const iconOverflowIndex = 24;
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export const modifierSortFunc = (a: Modifier, b: Modifier) => {
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const aId = a instanceof PokemonHeldItemModifier ? a.pokemonId : 4294967295;
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const bId = b instanceof PokemonHeldItemModifier ? b.pokemonId : 4294967295;
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return aId < bId ? 1 : aId > bId ? -1 : 0;
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};
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export class ModifierBar extends Phaser.GameObjects.Container {
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private player: boolean;
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private modifierCache: PersistentModifier[];
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@ -40,12 +47,7 @@ export class ModifierBar extends Phaser.GameObjects.Container {
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const visibleIconModifiers = modifiers.filter(m => m.isIconVisible(this.scene as BattleScene));
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visibleIconModifiers.sort((a: Modifier, b: Modifier) => {
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const aId = a instanceof PokemonHeldItemModifier ? a.pokemonId : 4294967295;
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const bId = b instanceof PokemonHeldItemModifier ? b.pokemonId : 4294967295;
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return aId < bId ? 1 : aId > bId ? -1 : 0;
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});
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visibleIconModifiers.sort(modifierSortFunc);
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const thisArg = this;
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@ -197,7 +199,7 @@ export abstract class PersistentModifier extends Modifier {
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const text = addTextObject(scene, 8, 12, this.stackCount.toString(), TextStyle.PARTY, { fontSize: '66px', color: !isStackMax ? '#f8f8f8' : maxColor });
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text.setShadow(0, 0, null);
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text.setStroke('#424242', 16)
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text.setStroke('#424242', 16);
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text.setOrigin(0, 0);
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return text;
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@ -495,6 +497,8 @@ export abstract class PokemonHeldItemModifier extends PersistentModifier {
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getMaxStackCount(scene: BattleScene, forThreshold?: boolean): integer {
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const pokemon = this.getPokemon(scene);
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if (!pokemon)
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return 0;
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if (pokemon.isPlayer() && forThreshold)
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return scene.getParty().map(p => this.getMaxHeldItemCount(p)).reduce((stackCount: integer, maxStackCount: integer) => Math.max(stackCount, maxStackCount), 0);
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return this.getMaxHeldItemCount(pokemon);
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115
src/phases.ts
115
src/phases.ts
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@ -51,7 +51,8 @@ import ModifierSelectUiHandler, { SHOP_OPTIONS_ROW_LIMIT } from "./ui/modifier-s
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import { Setting } from "./system/settings";
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import { Tutorial, handleTutorial } from "./tutorial";
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import { TerrainType } from "./data/terrain";
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import { OptionSelectItem } from "./ui/abstact-option-select-ui-handler";
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import { OptionSelectConfig, OptionSelectItem } from "./ui/abstact-option-select-ui-handler";
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import { SaveSlotUiMode } from "./ui/save-slot-select-ui-handler";
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export class LoginPhase extends Phase {
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private showText: boolean;
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@ -134,23 +135,19 @@ export class TitlePhase extends Phase {
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start(): void {
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super.start();
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this.scene.ui.fadeIn(250);
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this.scene.fadeOutBgm(0, false);
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this.showOptions();
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}
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showOptions(): void {
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const options: OptionSelectItem[] = [];
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if (loggedInUser?.lastSessionSlot > -1) {
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options.push({
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label: 'Continue',
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handler: () => {
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.gameData.loadSession(this.scene, loggedInUser.lastSessionSlot).then((success: boolean) => {
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if (success) {
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this.loaded = true;
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this.scene.ui.showText('Session loaded successfully.', null, () => this.end());
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} else
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this.end();
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}).catch(err => {
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console.error(err);
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this.scene.ui.showText('Your session data could not be loaded.\nIt may be corrupted. Please reload the page.', null);
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});
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}
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handler: () => this.loadSaveSlot(loggedInUser.lastSessionSlot)
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});
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}
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options.push({
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@ -158,16 +155,19 @@ export class TitlePhase extends Phase {
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handler: () => {
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.ui.clearText();
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this.scene.sessionSlotId = 0;
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this.end();
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}
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},
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/*{
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{
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label: 'Load',
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handler: () => {
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}
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},*/
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handler: () => this.scene.ui.setOverlayMode(Mode.SAVE_SLOT, SaveSlotUiMode.LOAD,
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(slotId: integer) => {
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if (slotId === -1)
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return this.showOptions();
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this.loadSaveSlot(slotId);
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}
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)
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},
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/*{
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label: 'Daily Run',
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handler: () => {
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@ -176,8 +176,25 @@ export class TitlePhase extends Phase {
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},
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keepOpen: true
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}*/);
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this.scene.ui.setMode(Mode.OPTION_SELECT, {
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options: options
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const config: OptionSelectConfig = {
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options: options,
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noCancel: true
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};
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this.scene.ui.setMode(Mode.OPTION_SELECT, config);
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}
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loadSaveSlot(slotId: integer): void {
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this.scene.sessionSlotId = slotId;
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this.scene.ui.setMode(Mode.MESSAGE);
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this.scene.gameData.loadSession(this.scene, slotId).then((success: boolean) => {
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if (success) {
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this.loaded = true;
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this.scene.ui.showText('Session loaded successfully.', null, () => this.end());
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} else
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this.end();
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}).catch(err => {
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console.error(err);
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this.scene.ui.showText('Your session data could not be loaded.\nIt may be corrupted.', null);
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});
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}
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@ -303,28 +320,35 @@ export class SelectStarterPhase extends Phase {
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this.scene.playBgm('menu');
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this.scene.ui.setMode(Mode.STARTER_SELECT, (starters: Starter[]) => {
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const party = this.scene.getParty();
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const loadPokemonAssets: Promise<void>[] = [];
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for (let starter of starters) {
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const starterProps = this.scene.gameData.getSpeciesDexAttrProps(starter.species, starter.dexAttr);
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const starterFormIndex = Math.min(starterProps.formIndex, Math.max(starter.species.forms.length - 1, 0));
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const starterGender = starter.species.malePercent !== null
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? !starterProps.female ? Gender.MALE : Gender.FEMALE
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: Gender.GENDERLESS;
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const starterIvs = this.scene.gameData.dexData[starter.species.speciesId].ivs.slice(0);
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const starterPokemon = this.scene.addPlayerPokemon(starter.species, startingLevel, starterProps.abilityIndex, starterFormIndex, starterGender, starterProps.shiny, starterIvs, starter.nature);
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starterPokemon.tryPopulateMoveset(starter.moveset);
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if (starter.pokerus)
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starterPokemon.pokerus = true;
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if (this.scene.gameMode.isSplicedOnly)
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starterPokemon.generateFusionSpecies(true);
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starterPokemon.setVisible(false);
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party.push(starterPokemon);
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loadPokemonAssets.push(starterPokemon.loadAssets());
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}
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Promise.all(loadPokemonAssets).then(() => {
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this.scene.ui.clearText();
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this.scene.ui.setMode(Mode.MESSAGE).then(() => {
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this.scene.ui.clearText();
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this.scene.ui.setMode(Mode.SAVE_SLOT, SaveSlotUiMode.SAVE, (slotId: integer) => {
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if (slotId === -1) {
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this.scene.clearPhaseQueue();
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this.scene.pushPhase(new TitlePhase(this.scene));
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return this.end();
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}
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this.scene.sessionSlotId = slotId;
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const party = this.scene.getParty();
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const loadPokemonAssets: Promise<void>[] = [];
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for (let starter of starters) {
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const starterProps = this.scene.gameData.getSpeciesDexAttrProps(starter.species, starter.dexAttr);
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const starterFormIndex = Math.min(starterProps.formIndex, Math.max(starter.species.forms.length - 1, 0));
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const starterGender = starter.species.malePercent !== null
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? !starterProps.female ? Gender.MALE : Gender.FEMALE
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: Gender.GENDERLESS;
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const starterIvs = this.scene.gameData.dexData[starter.species.speciesId].ivs.slice(0);
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const starterPokemon = this.scene.addPlayerPokemon(starter.species, startingLevel, starterProps.abilityIndex, starterFormIndex, starterGender, starterProps.shiny, starterIvs, starter.nature);
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starterPokemon.tryPopulateMoveset(starter.moveset);
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if (starter.pokerus)
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starterPokemon.pokerus = true;
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if (this.scene.gameMode.isSplicedOnly)
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starterPokemon.generateFusionSpecies(true);
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starterPokemon.setVisible(false);
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party.push(starterPokemon);
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loadPokemonAssets.push(starterPokemon.loadAssets());
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}
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Promise.all(loadPokemonAssets).then(() => {
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SoundFade.fadeOut(this.scene, this.scene.sound.get('menu'), 500, true);
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this.scene.time.delayedCall(500, () => this.scene.playBgm());
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if (this.scene.gameMode.isClassic)
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@ -332,6 +356,7 @@ export class SelectStarterPhase extends Phase {
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else
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this.scene.gameData.gameStats.endlessSessionsPlayed++;
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this.scene.newBattle();
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this.scene.sessionPlayTime = 0;
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this.end();
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});
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});
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@ -3029,7 +3054,7 @@ export class GameOverPhase extends BattlePhase {
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start() {
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super.start();
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this.scene.gameData.clearSession().then(() => {
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this.scene.gameData.clearSession(this.scene.sessionSlotId).then(() => {
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this.scene.time.delayedCall(1000, () => {
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let firstClear = false;
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if (this.victory) {
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@ -33,7 +33,6 @@ const saveKey = 'x0i2O7WRiANTqPmZ'; // Temporary; secure encryption is not yet n
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export enum GameDataType {
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SYSTEM,
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SESSION,
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DAILY_SESSION,
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SETTINGS,
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TUTORIALS
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}
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@ -44,12 +43,15 @@ export enum PlayerGender {
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FEMALE
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}
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export function getDataTypeKey(dataType: GameDataType): string {
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export function getDataTypeKey(dataType: GameDataType, slotId: integer = 0): string {
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switch (dataType) {
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case GameDataType.SYSTEM:
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return 'data';
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case GameDataType.SESSION:
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return 'sessionData';
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let ret = 'sessionData';
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if (slotId)
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ret += slotId;
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return ret;
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case GameDataType.SETTINGS:
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return 'settings';
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case GameDataType.TUTORIALS:
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@ -74,7 +76,7 @@ interface SystemSaveData {
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timestamp: integer;
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}
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interface SessionSaveData {
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export interface SessionSaveData {
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seed: string;
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playTime: integer;
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gameMode: GameModes;
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@ -496,12 +498,38 @@ export class GameData {
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});
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}
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loadSession(scene: BattleScene, slotId: integer): Promise<boolean> {
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getSession(slotId: integer): Promise<SessionSaveData> {
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return new Promise(async (resolve, reject) => {
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const handleSessionData = async (sessionDataStr: string) => {
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try {
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const sessionData = this.parseSessionData(sessionDataStr);
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resolve(sessionData);
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} catch (err) {
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reject(err);
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return;
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}
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};
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if (!bypassLogin) {
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Utils.apiFetch(`savedata/get?datatype=${GameDataType.SESSION}&slot=${slotId}`)
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.then(response => response.text())
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.then(async response => {
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if (!response.length || response[0] !== '{') {
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console.error(response);
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return resolve(null);
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}
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await handleSessionData(response);
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});
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} else
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await handleSessionData(atob(localStorage.getItem(`sessionData${slotId ? slotId : ''}`)));
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});
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}
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loadSession(scene: BattleScene, slotId: integer): Promise<boolean> {
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return new Promise(async (resolve, reject) => {
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try {
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this.getSession(slotId).then(async sessionData => {
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console.debug(sessionData);
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scene.seed = sessionData.seed || scene.game.config.seed[0];
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@ -562,41 +590,27 @@ export class GameData {
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scene.updateModifiers(true);
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// TODO: Remove if
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if (battle.battleSpec !== BattleSpec.FINAL_BOSS) {
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for (let enemyModifierData of sessionData.enemyModifiers) {
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const modifier = enemyModifierData.toModifier(scene, modifiersModule[enemyModifierData.className]);
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if (modifier)
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scene.addEnemyModifier(modifier, true);
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}
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scene.updateModifiers(false);
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for (let enemyModifierData of sessionData.enemyModifiers) {
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const modifier = enemyModifierData.toModifier(scene, modifiersModule[enemyModifierData.className]);
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if (modifier)
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scene.addEnemyModifier(modifier, true);
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}
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scene.updateModifiers(false);
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Promise.all(loadPokemonAssets).then(() => resolve(true));
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} catch (err) {
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}).catch(err => {
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reject(err);
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return;
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}
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};
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if (!bypassLogin) {
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Utils.apiFetch(`savedata/get?datatype=${GameDataType.SESSION}&slot=${slotId}`)
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.then(response => response.text())
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.then(async response => {
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if (!response.length || response[0] !== '{') {
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console.error(response);
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return resolve(false);
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}
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await handleSessionData(response);
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});
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} else
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await handleSessionData(atob(localStorage.getItem(`sessionData${slotId ? slotId : ''}`)));
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});
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} catch (err) {
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reject(err);
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return;
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}
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});
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}
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clearSession(): Promise<boolean> {
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clearSession(slotId: integer): Promise<boolean> {
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return new Promise<boolean>(resolve => {
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if (bypassLogin) {
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localStorage.removeItem('sessionData');
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@ -606,9 +620,9 @@ export class GameData {
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updateUserInfo().then(success => {
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if (success !== null && !success)
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return resolve(false);
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Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}`).then(response => {
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Utils.apiFetch(`savedata/delete?datatype=${GameDataType.SESSION}&slot=${slotId}`).then(response => {
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if (response.ok) {
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loggedInUser.hasGameSession = false;
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loggedInUser.lastSessionSlot = -1;
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return resolve(true);
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}
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resolve(false);
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@ -654,39 +668,47 @@ export class GameData {
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}) as SessionSaveData;
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}
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public exportData(dataType: GameDataType): void {
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const dataKey: string = getDataTypeKey(dataType);
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const handleData = (dataStr: string) => {
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switch (dataType) {
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case GameDataType.SYSTEM:
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dataStr = this.convertSystemDataStr(dataStr, true);
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break;
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}
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const encryptedData = AES.encrypt(dataStr, saveKey);
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const blob = new Blob([ encryptedData.toString() ], {type: 'text/json'});
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const link = document.createElement('a');
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link.href = window.URL.createObjectURL(blob);
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link.download = `${dataKey}.prsv`;
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link.click();
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link.remove();
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};
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if (!bypassLogin && dataType < GameDataType.SETTINGS) {
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Utils.apiFetch(`savedata/get?datatype=${dataType}`)
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.then(response => response.text())
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.then(response => {
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if (!response.length || response[0] !== '{') {
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console.error(response);
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return;
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}
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public tryExportData(dataType: GameDataType, slotId: integer = 0): Promise<boolean> {
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return new Promise<boolean>(resolve => {
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const dataKey: string = getDataTypeKey(dataType, slotId);
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const handleData = (dataStr: string) => {
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switch (dataType) {
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case GameDataType.SYSTEM:
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dataStr = this.convertSystemDataStr(dataStr, true);
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break;
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}
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const encryptedData = AES.encrypt(dataStr, saveKey);
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const blob = new Blob([ encryptedData.toString() ], {type: 'text/json'});
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const link = document.createElement('a');
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link.href = window.URL.createObjectURL(blob);
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link.download = `${dataKey}.prsv`;
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link.click();
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link.remove();
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};
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if (!bypassLogin && dataType < GameDataType.SETTINGS) {
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Utils.apiFetch(`savedata/get?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}`)
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.then(response => response.text())
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.then(response => {
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if (!response.length || response[0] !== '{') {
|
||||
console.error(response);
|
||||
resolve(false);
|
||||
return;
|
||||
}
|
||||
|
||||
handleData(response);
|
||||
});
|
||||
} else
|
||||
handleData(atob(localStorage.getItem(dataKey)));
|
||||
handleData(response);
|
||||
resolve(true);
|
||||
});
|
||||
} else {
|
||||
const data = localStorage.getItem(dataKey);
|
||||
if (data)
|
||||
handleData(atob(data));
|
||||
resolve(!!data);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public importData(dataType: GameDataType): void {
|
||||
const dataKey = getDataTypeKey(dataType);
|
||||
public importData(dataType: GameDataType, slotId: integer = 0): void {
|
||||
const dataKey = getDataTypeKey(dataType, slotId);
|
||||
|
||||
let saveFile: any = document.getElementById('saveFile');
|
||||
if (saveFile)
|
||||
|
@ -751,7 +773,7 @@ export class GameData {
|
|||
updateUserInfo().then(success => {
|
||||
if (!success)
|
||||
return displayError(`Could not contact the server. Your ${dataName} data could not be imported.`);
|
||||
Utils.apiPost(`savedata/update?datatype=${dataType}`, dataStr)
|
||||
Utils.apiPost(`savedata/update?datatype=${dataType}${dataType === GameDataType.SESSION ? `&slot=${slotId}` : ''}`, dataStr)
|
||||
.then(response => response.text())
|
||||
.then(error => {
|
||||
if (error) {
|
||||
|
|
|
@ -9,6 +9,7 @@ export interface OptionSelectConfig {
|
|||
yOffset?: number;
|
||||
options: OptionSelectItem[];
|
||||
maxOptions?: integer;
|
||||
noCancel?: boolean;
|
||||
}
|
||||
|
||||
export interface OptionSelectItem {
|
||||
|
@ -110,8 +111,10 @@ export default abstract class AbstractOptionSelectUiHandler extends UiHandler {
|
|||
if (this.config?.maxOptions && this.config.options.length > this.config.maxOptions) {
|
||||
this.scrollCursor = (this.config.options.length - this.config.maxOptions) + 1;
|
||||
this.cursor = options.length - 1;
|
||||
} else
|
||||
} else if (!this.config?.noCancel)
|
||||
this.setCursor(options.length - 1);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
const option = this.config.options[this.cursor + (this.scrollCursor - (this.scrollCursor ? 1 : 0))];
|
||||
option.handler();
|
||||
|
|
|
@ -31,7 +31,7 @@ export default class LoadingModalUiHandler extends ModalUiHandler {
|
|||
setup(): void {
|
||||
super.setup();
|
||||
|
||||
const label = addTextObject(this.scene, this.getWidth() / 2, this.getHeight() / 2, 'Loading...', TextStyle.WINDOW);
|
||||
const label = addTextObject(this.scene, this.getWidth() / 2, this.getHeight() / 2, 'Loading…', TextStyle.WINDOW);
|
||||
label.setOrigin(0.5, 0.5);
|
||||
|
||||
this.modalContainer.add(label);
|
||||
|
|
|
@ -86,14 +86,54 @@ export default class MenuUiHandler extends MessageUiHandler {
|
|||
|
||||
const manageDataOptions = [];
|
||||
|
||||
const confirmSlot = (message: string, slotFilter: (i: integer) => boolean, callback: (i: integer) => void) => {
|
||||
ui.revertMode();
|
||||
ui.showText(message, null, () => {
|
||||
const config: OptionSelectConfig = {
|
||||
options: new Array(3).fill(null).map((_, i) => i).filter(slotFilter).map(i => {
|
||||
return {
|
||||
label: `Slot ${i + 1}`,
|
||||
handler: () => {
|
||||
callback(i);
|
||||
ui.revertMode();
|
||||
ui.showText(null, 0);
|
||||
}
|
||||
};
|
||||
}).concat([{
|
||||
label: 'Cancel',
|
||||
handler: () => {
|
||||
ui.revertMode();
|
||||
ui.showText(null, 0);
|
||||
}
|
||||
}]),
|
||||
xOffset: 98
|
||||
};
|
||||
ui.setOverlayMode(Mode.OPTION_SELECT, config);
|
||||
});
|
||||
};
|
||||
|
||||
manageDataOptions.push({
|
||||
label: 'Import Session',
|
||||
handler: () => this.scene.gameData.importData(GameDataType.SESSION),
|
||||
handler: () => confirmSlot('Select a slot to import to.', () => true, slotId => this.scene.gameData.importData(GameDataType.SESSION, slotId)),
|
||||
keepOpen: true
|
||||
});
|
||||
manageDataOptions.push({
|
||||
label: 'Export Session',
|
||||
handler: () => this.scene.gameData.exportData(GameDataType.SESSION),
|
||||
handler: () => {
|
||||
const dataSlots: integer[] = [];
|
||||
Promise.all(
|
||||
new Array(3).fill(null).map((_, i) => {
|
||||
const slotId = i;
|
||||
return this.scene.gameData.getSession(slotId).then(data => {
|
||||
if (data)
|
||||
dataSlots.push(slotId);
|
||||
})
|
||||
})).then(() => {
|
||||
confirmSlot('Select a slot to export from.',
|
||||
i => dataSlots.indexOf(i) > -1,
|
||||
slotId => this.scene.gameData.tryExportData(GameDataType.SESSION, slotId));
|
||||
});
|
||||
},
|
||||
keepOpen: true
|
||||
});
|
||||
manageDataOptions.push({
|
||||
|
@ -104,7 +144,7 @@ export default class MenuUiHandler extends MessageUiHandler {
|
|||
manageDataOptions.push(
|
||||
{
|
||||
label: 'Export Data',
|
||||
handler: () => this.scene.gameData.exportData(GameDataType.SYSTEM),
|
||||
handler: () => this.scene.gameData.tryExportData(GameDataType.SYSTEM),
|
||||
keepOpen: true
|
||||
},
|
||||
{
|
||||
|
|
|
@ -0,0 +1,298 @@
|
|||
import BattleScene, { Button } from "../battle-scene";
|
||||
import { gameModes } from "../game-mode";
|
||||
import { SessionSaveData } from "../system/game-data";
|
||||
import { TextStyle, addTextObject } from "./text";
|
||||
import { Mode } from "./ui";
|
||||
import { addWindow } from "./window";
|
||||
import * as Utils from "../utils";
|
||||
import PokemonData from "../system/pokemon-data";
|
||||
import { PokemonHeldItemModifier } from "../modifier/modifier";
|
||||
import { TitlePhase } from "../phases";
|
||||
import MessageUiHandler from "./message-ui-handler";
|
||||
|
||||
const sessionSlotCount = 3;
|
||||
|
||||
export enum SaveSlotUiMode {
|
||||
LOAD,
|
||||
SAVE
|
||||
}
|
||||
|
||||
export type SaveSlotSelectCallback = (cursor: integer) => void;
|
||||
|
||||
export default class SaveSlotSelectUiHandler extends MessageUiHandler {
|
||||
|
||||
private saveSlotSelectContainer: Phaser.GameObjects.Container;
|
||||
private sessionSlotsContainer: Phaser.GameObjects.Container;
|
||||
private saveSlotSelectMessageBox: Phaser.GameObjects.NineSlice;
|
||||
private saveSlotSelectMessageBoxContainer: Phaser.GameObjects.Container;
|
||||
private sessionSlots: SessionSlot[];
|
||||
|
||||
private uiMode: SaveSlotUiMode;
|
||||
private saveSlotSelectCallback: SaveSlotSelectCallback;
|
||||
|
||||
private cursorObj: Phaser.GameObjects.NineSlice;
|
||||
|
||||
constructor(scene: BattleScene) {
|
||||
super(scene, Mode.SAVE_SLOT);
|
||||
}
|
||||
|
||||
setup() {
|
||||
const ui = this.getUi();
|
||||
|
||||
this.saveSlotSelectContainer = this.scene.add.container(0, 0);
|
||||
this.saveSlotSelectContainer.setVisible(false);
|
||||
ui.add(this.saveSlotSelectContainer);
|
||||
|
||||
const loadSessionBg = this.scene.add.rectangle(0, 0, this.scene.game.canvas.width / 6, -this.scene.game.canvas.height / 6, 0x006860);
|
||||
loadSessionBg.setOrigin(0, 0);
|
||||
this.saveSlotSelectContainer.add(loadSessionBg);
|
||||
|
||||
this.sessionSlotsContainer = this.scene.add.container(8, -this.scene.game.canvas.height / 6 + 8);
|
||||
this.saveSlotSelectContainer.add(this.sessionSlotsContainer);
|
||||
|
||||
this.saveSlotSelectMessageBoxContainer = this.scene.add.container(0, 0);
|
||||
this.saveSlotSelectMessageBoxContainer.setVisible(false);
|
||||
this.saveSlotSelectContainer.add(this.saveSlotSelectMessageBoxContainer);
|
||||
|
||||
this.saveSlotSelectMessageBox = addWindow(this.scene, 1, -1, 318, 28);
|
||||
this.saveSlotSelectMessageBox.setOrigin(0, 1);
|
||||
this.saveSlotSelectMessageBoxContainer.add(this.saveSlotSelectMessageBox);
|
||||
|
||||
this.message = addTextObject(this.scene, 8, 8, '', TextStyle.WINDOW, { maxLines: 2 });
|
||||
this.message.setOrigin(0, 0);
|
||||
this.saveSlotSelectMessageBoxContainer.add(this.message);
|
||||
|
||||
this.sessionSlots = [];
|
||||
}
|
||||
|
||||
show(args: any[]): boolean {
|
||||
if ((args.length < 2 || !(args[1] instanceof Function)))
|
||||
return false;
|
||||
|
||||
super.show(args);
|
||||
|
||||
this.uiMode = args[0] as SaveSlotUiMode;;
|
||||
this.saveSlotSelectCallback = args[1] as SaveSlotSelectCallback;
|
||||
|
||||
this.saveSlotSelectContainer.setVisible(true);
|
||||
this.populateSessionSlots();
|
||||
this.setCursor(0);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
processInput(button: Button): boolean {
|
||||
const ui = this.getUi();
|
||||
|
||||
let success = false;
|
||||
let error = false;
|
||||
|
||||
if (button === Button.ACTION || button === Button.CANCEL) {
|
||||
const originalCallback = this.saveSlotSelectCallback;
|
||||
if (button === Button.ACTION) {
|
||||
if (this.uiMode === SaveSlotUiMode.LOAD && !this.sessionSlots[this.cursor].hasData)
|
||||
error = true;
|
||||
else {
|
||||
switch (this.uiMode) {
|
||||
case SaveSlotUiMode.LOAD:
|
||||
this.saveSlotSelectCallback = null;
|
||||
originalCallback(this.cursor);
|
||||
break;
|
||||
case SaveSlotUiMode.SAVE:
|
||||
const saveAndCallback = () => {
|
||||
const originalCallback = this.saveSlotSelectCallback;
|
||||
this.saveSlotSelectCallback = null;
|
||||
ui.revertMode();
|
||||
ui.showText(null, 0);
|
||||
ui.setMode(Mode.MESSAGE);
|
||||
originalCallback(this.cursor);
|
||||
};
|
||||
if (this.sessionSlots[this.cursor].hasData) {
|
||||
ui.showText('Overwrite the data in the selected slot?', null, () => {
|
||||
ui.setOverlayMode(Mode.CONFIRM, () => saveAndCallback(), () => {
|
||||
ui.revertMode();
|
||||
ui.showText(null, 0);
|
||||
});
|
||||
});
|
||||
} else
|
||||
saveAndCallback();
|
||||
break;
|
||||
}
|
||||
success = true;
|
||||
}
|
||||
} else {
|
||||
this.saveSlotSelectCallback = null;
|
||||
originalCallback(-1);
|
||||
success = true;
|
||||
}
|
||||
} else {
|
||||
switch (button) {
|
||||
case Button.UP:
|
||||
success = this.setCursor(this.cursor ? this.cursor - 1 : 0);
|
||||
break;
|
||||
case Button.DOWN:
|
||||
success = this.setCursor(this.cursor < sessionSlotCount - 1 ? this.cursor + 1 : 2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (success)
|
||||
ui.playSelect();
|
||||
else if (error)
|
||||
ui.playError();
|
||||
|
||||
return success || error;
|
||||
}
|
||||
|
||||
populateSessionSlots() {
|
||||
for (let s = 0; s < sessionSlotCount; s++) {
|
||||
const sessionSlot = new SessionSlot(this.scene, s);
|
||||
sessionSlot.load();
|
||||
this.scene.add.existing(sessionSlot);
|
||||
this.sessionSlotsContainer.add(sessionSlot);
|
||||
this.sessionSlots.push(sessionSlot);
|
||||
}
|
||||
}
|
||||
|
||||
showText(text: string, delay?: integer, callback?: Function, callbackDelay?: integer, prompt?: boolean, promptDelay?: integer) {
|
||||
super.showText(text, delay, callback, callbackDelay, prompt, promptDelay);
|
||||
|
||||
if (text?.indexOf('\n') === -1) {
|
||||
this.saveSlotSelectMessageBox.setSize(318, 28);
|
||||
this.message.setY(-22);
|
||||
} else {
|
||||
this.saveSlotSelectMessageBox.setSize(318, 42);
|
||||
this.message.setY(-37);
|
||||
}
|
||||
|
||||
this.saveSlotSelectMessageBoxContainer.setVisible(!!text?.length);
|
||||
}
|
||||
|
||||
setCursor(cursor: integer): boolean {
|
||||
let changed = super.setCursor(cursor);
|
||||
|
||||
if (!this.cursorObj) {
|
||||
this.cursorObj = this.scene.add.nineslice(0, 0, 'starter_select_cursor_highlight', null, 296, 44, 1, 1, 1, 1);
|
||||
this.cursorObj.setOrigin(0, 0);
|
||||
this.sessionSlotsContainer.add(this.cursorObj);
|
||||
}
|
||||
this.cursorObj.setPosition(4, 4 + cursor * 56);
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
clear() {
|
||||
super.clear();
|
||||
this.saveSlotSelectContainer.setVisible(false);
|
||||
this.eraseCursor();
|
||||
this.saveSlotSelectCallback = null;
|
||||
this.clearSessionSlots();
|
||||
}
|
||||
|
||||
eraseCursor() {
|
||||
if (this.cursorObj)
|
||||
this.cursorObj.destroy();
|
||||
this.cursorObj = null;
|
||||
}
|
||||
|
||||
clearSessionSlots() {
|
||||
this.sessionSlots.splice(0, this.sessionSlots.length);
|
||||
this.sessionSlotsContainer.removeAll(true);
|
||||
}
|
||||
}
|
||||
|
||||
class SessionSlot extends Phaser.GameObjects.Container {
|
||||
public slotId: integer;
|
||||
public hasData: boolean;
|
||||
private loadingLabel: Phaser.GameObjects.Text;
|
||||
|
||||
constructor(scene: BattleScene, slotId: integer) {
|
||||
super(scene, 0, slotId * 56);
|
||||
|
||||
this.slotId = slotId;
|
||||
this.hasData = false;
|
||||
|
||||
this.setup();
|
||||
}
|
||||
|
||||
setup() {
|
||||
const slotWindow = addWindow(this.scene, 0, 0, 304, 52);
|
||||
this.add(slotWindow);
|
||||
|
||||
this.loadingLabel = addTextObject(this.scene, 152, 26, 'Loading…', TextStyle.WINDOW);
|
||||
this.loadingLabel.setOrigin(0.5, 0.5);
|
||||
this.add(this.loadingLabel);
|
||||
}
|
||||
|
||||
async setupWithData(data: SessionSaveData) {
|
||||
this.remove(this.loadingLabel, true);
|
||||
|
||||
const gameModeLabel = addTextObject(this.scene, 8, 5, `${gameModes[data.gameMode].getName()} - Wave ${data.waveIndex}`, TextStyle.WINDOW);
|
||||
this.add(gameModeLabel);
|
||||
|
||||
const timestampLabel = addTextObject(this.scene, 8, 19, new Date(data.timestamp).toLocaleString(), TextStyle.WINDOW);
|
||||
this.add(timestampLabel);
|
||||
|
||||
const playTimeLabel = addTextObject(this.scene, 8, 33, Utils.getPlayTimeString(data.playTime), TextStyle.WINDOW);
|
||||
this.add(playTimeLabel);
|
||||
|
||||
const pokemonIconsContainer = this.scene.add.container(144, 4);
|
||||
data.party.forEach((p: PokemonData, i: integer) => {
|
||||
const iconContainer = this.scene.add.container(26 * i, 0);
|
||||
iconContainer.setScale(0.75);
|
||||
|
||||
const pokemon = p.toPokemon(this.scene);
|
||||
const icon = this.scene.add.sprite(0, 0, pokemon.getIconAtlasKey(), pokemon.getIconId());
|
||||
icon.setOrigin(0, 0);
|
||||
|
||||
const text = addTextObject(this.scene, 32, 20, `Lv${Utils.formatLargeNumber(pokemon.level, 1000)}`, TextStyle.PARTY, { fontSize: '54px', color: '#f8f8f8' });
|
||||
text.setShadow(0, 0, null);
|
||||
text.setStroke('#424242', 14);
|
||||
text.setOrigin(1, 0);
|
||||
|
||||
iconContainer.add(icon);
|
||||
iconContainer.add(text);
|
||||
|
||||
pokemonIconsContainer.add(iconContainer);
|
||||
});
|
||||
|
||||
this.add(pokemonIconsContainer);
|
||||
|
||||
const modifiersModule = await import('../modifier/modifier');
|
||||
|
||||
const modifierIconsContainer = this.scene.add.container(148, 30);
|
||||
modifierIconsContainer.setScale(0.5);
|
||||
let visibleModifierIndex = 0;
|
||||
for (let m of data.modifiers) {
|
||||
const modifier = m.toModifier(this.scene, modifiersModule[m.className]);
|
||||
if (modifier instanceof PokemonHeldItemModifier)
|
||||
continue;
|
||||
const icon = modifier.getIcon(this.scene, false);
|
||||
icon.setPosition(24 * visibleModifierIndex, 0);
|
||||
modifierIconsContainer.add(icon);
|
||||
if (++visibleModifierIndex === 12)
|
||||
break;
|
||||
}
|
||||
|
||||
this.add(modifierIconsContainer);
|
||||
}
|
||||
|
||||
load(): Promise<boolean> {
|
||||
return new Promise<boolean>(resolve => {
|
||||
this.scene.gameData.getSession(this.slotId).then(async sessionData => {
|
||||
if (!sessionData) {
|
||||
this.loadingLabel.setText('Empty');
|
||||
resolve(false);
|
||||
return;
|
||||
}
|
||||
this.hasData = true;
|
||||
await this.setupWithData(sessionData);
|
||||
resolve(true);
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
interface SessionSlot {
|
||||
scene: BattleScene;
|
||||
}
|
|
@ -23,6 +23,7 @@ import { allMoves } from "../data/move";
|
|||
import { Type } from "../data/type";
|
||||
import { Moves } from "../data/enums/moves";
|
||||
import { speciesEggMoves } from "../data/egg-moves";
|
||||
import { TitlePhase } from "../phases";
|
||||
|
||||
export type StarterSelectCallback = (starters: Starter[]) => void;
|
||||
|
||||
|
@ -492,6 +493,20 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
|||
success = true;
|
||||
else
|
||||
error = true;
|
||||
} else if (button === Button.CANCEL) {
|
||||
if (this.statsMode) {
|
||||
this.toggleStatsMode(false);
|
||||
success = true;
|
||||
} else if (this.starterCursors.length) {
|
||||
this.popStarter();
|
||||
success = true;
|
||||
this.updateInstructions();
|
||||
} else {
|
||||
this.scene.clearPhaseQueue();
|
||||
this.scene.pushPhase(new TitlePhase(this.scene));
|
||||
this.scene.getCurrentPhase().end();
|
||||
success = true;
|
||||
}
|
||||
} else if (this.startCursorObj.visible) {
|
||||
switch (button) {
|
||||
case Button.ACTION:
|
||||
|
@ -658,15 +673,6 @@ export default class StarterSelectUiHandler extends MessageUiHandler {
|
|||
});
|
||||
success = true;
|
||||
}
|
||||
} else if (button === Button.CANCEL) {
|
||||
if (this.statsMode) {
|
||||
this.toggleStatsMode(false);
|
||||
success = true;
|
||||
} else if (this.starterCursors.length) {
|
||||
this.popStarter();
|
||||
success = true;
|
||||
this.updateInstructions();
|
||||
}
|
||||
} else {
|
||||
const genStarters = this.starterSelectGenIconContainers[this.getGenCursorWithScroll()].getAll().length;
|
||||
const rows = Math.ceil(genStarters / 9);
|
||||
|
|
15
src/ui/ui.ts
15
src/ui/ui.ts
|
@ -30,6 +30,7 @@ import LoadingModalUiHandler from './loading-modal-ui-handler';
|
|||
import * as Utils from "../utils";
|
||||
import GameStatsUiHandler from './game-stats-ui-handler';
|
||||
import AwaitableUiHandler from './awaitable-ui-handler';
|
||||
import SaveSlotSelectUiHandler from './save-slot-select-ui-handler';
|
||||
|
||||
export enum Mode {
|
||||
MESSAGE,
|
||||
|
@ -38,7 +39,7 @@ export enum Mode {
|
|||
BALL,
|
||||
TARGET_SELECT,
|
||||
MODIFIER_SELECT,
|
||||
//LOAD_SESSION,
|
||||
SAVE_SLOT,
|
||||
PARTY,
|
||||
SUMMARY,
|
||||
BIOME_SELECT,
|
||||
|
@ -60,7 +61,7 @@ export enum Mode {
|
|||
};
|
||||
|
||||
const transitionModes = [
|
||||
//Mode.LOAD_SESSION,
|
||||
Mode.SAVE_SLOT,
|
||||
Mode.PARTY,
|
||||
Mode.SUMMARY,
|
||||
Mode.STARTER_SELECT,
|
||||
|
@ -109,7 +110,7 @@ export default class UI extends Phaser.GameObjects.Container {
|
|||
new BallUiHandler(scene),
|
||||
new TargetSelectUiHandler(scene),
|
||||
new ModifierSelectUiHandler(scene),
|
||||
//LoadSessionUiHandler(scene),
|
||||
new SaveSlotSelectUiHandler(scene),
|
||||
new PartyUiHandler(scene),
|
||||
new SummaryUiHandler(scene),
|
||||
new BiomeSelectUiHandler(scene),
|
||||
|
@ -274,10 +275,8 @@ export default class UI extends Phaser.GameObjects.Container {
|
|||
|
||||
fadeOut(duration: integer): Promise<void> {
|
||||
return new Promise(resolve => {
|
||||
if (this.overlayActive) {
|
||||
resolve();
|
||||
return;
|
||||
}
|
||||
if (this.overlayActive)
|
||||
return resolve();
|
||||
this.overlayActive = true;
|
||||
this.overlay.setAlpha(0);
|
||||
this.overlay.setVisible(true);
|
||||
|
@ -293,6 +292,8 @@ export default class UI extends Phaser.GameObjects.Container {
|
|||
|
||||
fadeIn(duration: integer): Promise<void> {
|
||||
return new Promise(resolve => {
|
||||
if (!this.overlayActive)
|
||||
return resolve();
|
||||
this.scene.tweens.add({
|
||||
targets: this.overlay,
|
||||
alpha: 0,
|
||||
|
|
12
src/utils.ts
12
src/utils.ts
|
@ -139,10 +139,10 @@ export function decToBin(input: integer): string {
|
|||
return bin;
|
||||
}
|
||||
|
||||
export function formatStat(stat: integer, forHp: boolean = false): string {
|
||||
if (stat < (forHp ? 100000 : 1000000))
|
||||
return stat.toString();
|
||||
let ret = stat.toString();
|
||||
export function formatLargeNumber(count: integer, threshold: integer): string {
|
||||
if (count < threshold)
|
||||
return count.toString();
|
||||
let ret = count.toString();
|
||||
let suffix = '';
|
||||
switch (Math.ceil(ret.length / 3) - 1) {
|
||||
case 1:
|
||||
|
@ -162,6 +162,10 @@ export function formatStat(stat: integer, forHp: boolean = false): string {
|
|||
return `${ret.slice(0, digits)}${decimalNumber ? `.${decimalNumber}` : ''}${suffix}`;
|
||||
}
|
||||
|
||||
export function formatStat(stat: integer, forHp: boolean = false): string {
|
||||
return formatLargeNumber(stat, forHp ? 100000 : 1000000);
|
||||
}
|
||||
|
||||
export function getEnumKeys(enumType): string[] {
|
||||
return Object.values(enumType).filter(v => isNaN(parseInt(v.toString()))).map(v => v.toString());
|
||||
}
|
||||
|
|
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Reference in New Issue