<!DOCTYPE html><htmlclass="default"lang="en"><head><metacharset="utf-8"/><metahttp-equiv="x-ua-compatible"content="IE=edge"/><title>leaveEncounterWithoutBattle | pokemon-rogue-battle</title><metaname="description"content="Documentation for pokemon-rogue-battle"/><metaname="viewport"content="width=device-width, initial-scale=1"/><linkrel="stylesheet"href="../assets/style.css"/><linkrel="stylesheet"href="../assets/highlight.css"/><scriptdefersrc="../assets/main.js"></script><scriptasyncsrc="../assets/icons.js"id="tsd-icons-script"></script><scriptasyncsrc="../assets/search.js"id="tsd-search-script"></script><scriptasyncsrc="../assets/navigation.js"id="tsd-nav-script"></script></head><body><script>document.documentElement.dataset.theme=localStorage.getItem("tsd-theme")||"os";document.body.style.display="none";setTimeout(()=>app?app.showPage():document.body.style.removeProperty("display"),500)</script><headerclass="tsd-page-toolbar"><divclass="tsd-toolbar-contents container"><divclass="table-cell"id="tsd-search"data-base=".."><divclass="field"><labelfor="tsd-search-field"class="tsd-widget tsd-toolbar-icon search no-caption"><svgwidth="16"height="16"viewBox="0 0 16 16"fill="none"><usehref="../assets/icons.svg#icon-search"></use></svg></label><inputtype="text"id="tsd-search-field"aria-label="Search"/></div><divclass="field"><divid="tsd-toolbar-links"></div></div><ulclass="results"><liclass="state loading">Preparing search index...</li><liclass="state failure">The search index is not available</li></ul><ahref="../index.html"class="title">pokemon-rogue-battle</a></div><divclass="table-cell"id="tsd-widgets"><ahref="#"class="tsd-widget tsd-toolbar-icon menu no-caption"data-toggle="menu"aria-label="Menu"><svgwidth="16"height="16"viewBox="0 0 16 16"fill="none"><usehref="../assets/icons.svg#icon-menu"></use></svg></a></div></div></header><divclass="container container-main"><divclass="col-content"><divclass="tsd-page-title"><ulclass="tsd-breadcrumb"><li><ahref="../index.html">pokemon-rogue-battle</a></li><li><ahref="../modules/data_mystery_encounters_utils_encounter_phase_utils.html">data/mystery-encounters/utils/encounter-phase-utils</a></li><li><ahref="data_mystery_encounters_utils_encounter_phase_utils.leaveEncounterWithoutBattle.html">leaveEncounterWithoutBattle</a></li></ul><h1>Function leaveEncounterWithoutBattle</h1></div><sectionclass="tsd-panel"><ulclass="tsd-signatures"><liclass="tsd-signature tsd-anchor-link"><aid="leaveEncounterWithoutBattle"class="tsd-anchor"></a><spanclass="tsd-kind-call-signature">leave<wbr/>Encounter<wbr/>Without<wbr/>Battle</span><spanclass="tsd-signature-symbol">(</span><spanclass="tsd-kind-parameter">scene</span>, <spanclass="tsd-kind-parameter">addHealPhase</span><spanclass="tsd-signature-symbol">?</span>, <spanclass="tsd-kind-parameter">encounterMode</span><spanclass="tsd-signature-symbol">?</span><spanclass="tsd-signature-symbol">)</span><spanclass="tsd-signature-symbol">: </span><spanclass="tsd-signature-type">void</span><ahref="#leaveEncounterWithoutBattle"aria-label="Permalink"class="tsd-anchor-icon"><svgviewBox="0 0 24 24"><usehref="../assets/icons.svg#icon-anchor"></use></svg></a></li><liclass="tsd-description"><divclass="tsd-comment tsd-typography"><p>Can be used to exit an encounter without any battles or followup
Will skip any shops and rewards, and queue the next encounter phase as normal</p>
</div><divclass="tsd-parameters"><h4class="tsd-parameters-title">Parameters</h4><ulclass="tsd-parameter-list"><li><span><spanclass="tsd-kind-parameter">scene</span>: <ahref="../classes/battle_scene.default.html"class="tsd-signature-type tsd-kind-class">default</a></span><divclass="tsd-comment tsd-typography"></div></li><li><span><spanclass="tsd-kind-parameter">addHealPhase</span>: <spanclass="tsd-signature-type">boolean</span><spanclass="tsd-signature-symbol"> = false</span></span><divclass="tsd-comment tsd-typography"><p>when true, will add a shop phase to end of encounter with 0 rewards but healing items are available</p>
</div><divclass="tsd-comment tsd-typography"></div></li><li><span><spanclass="tsd-kind-parameter">encounterMode</span>: <ahref="../enums/enums_mystery_encounter_mode.MysteryEncounterMode.html"class="tsd-signature-type tsd-kind-enum">MysteryEncounterMode</a><spanclass="tsd-signature-symbol"> = MysteryEncounterMode.NO_BATTLE</span></span><divclass="tsd-comment tsd-typography"><p>Can set custom encounter mode if necessary (may be required for forcing Pokemon to return before next phase)</p>