pokerogue/src/egg-hatch-phase.ts

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import SoundFade from "phaser3-rex-plugins/plugins/soundfade";
import { BattlePhase } from "./battle-phase";
import BattleScene, { AnySound } from "./battle-scene";
import * as Utils from "./utils";
import { Mode } from "./ui/ui";
import { Egg } from "./data/egg";
import EggHatchSceneHandler from "./ui/egg-hatch-scene-handler";
import { ModifierTier } from "./modifier/modifier-type";
import { Species } from "./data/species";
import Pokemon, { PlayerPokemon } from "./pokemon";
import { getPokemonSpecies, speciesStarters } from "./data/pokemon-species";
export class EggHatchPhase extends BattlePhase {
private egg: Egg;
private eggHatchContainer: Phaser.GameObjects.Container;
private eggHatchBg: Phaser.GameObjects.Image;
private eggHatchOverlay: Phaser.GameObjects.Rectangle;
private eggContainer: Phaser.GameObjects.Container;
private eggSprite: Phaser.GameObjects.Sprite;
private eggCrackSprite: Phaser.GameObjects.Sprite;
private eggLightraysOverlay: Phaser.GameObjects.Sprite;
private pokemonSprite: Phaser.GameObjects.Sprite;
constructor(scene: BattleScene, egg: Egg) {
super(scene);
this.egg = egg;
}
start() {
super.start();
this.scene.ui.setModeForceTransition(Mode.EGG_HATCH_SCENE).then(() => {
if (!this.egg)
return this.end();
this.scene.fadeOutBgm(null, false);
const eggHatchHandler = this.scene.ui.getHandler() as EggHatchSceneHandler;
this.eggHatchContainer = eggHatchHandler.eggHatchContainer;
this.eggHatchBg = this.scene.add.image(0, 0, 'default_bg');
this.eggHatchBg.setOrigin(0, 0);
this.eggHatchContainer.add(this.eggHatchBg);
this.eggContainer = this.scene.add.container(this.eggHatchBg.displayWidth / 2, this.eggHatchBg.displayHeight / 2);
this.eggSprite = this.scene.add.sprite(0, 0, 'egg', `egg_${this.egg.tier}`);
this.eggCrackSprite = this.scene.add.sprite(0, 0, 'egg_crack', '0');
this.eggCrackSprite.setVisible(false);
this.eggLightraysOverlay = this.scene.add.sprite((-this.eggHatchBg.displayWidth / 2) + 4, -this.eggHatchBg.displayHeight / 2, 'egg_lightrays', '3');
this.eggLightraysOverlay.setOrigin(0, 0);
this.eggLightraysOverlay.setVisible(false);
this.eggContainer.add(this.eggSprite);
this.eggContainer.add(this.eggCrackSprite);
this.eggContainer.add(this.eggLightraysOverlay);
this.eggHatchContainer.add(this.eggContainer);
const getPokemonSprite = () => this.scene.add.sprite(this.eggHatchBg.displayWidth / 2, this.eggHatchBg.displayHeight / 2, `pkmn__sub`);
this.eggHatchContainer.add((this.pokemonSprite = getPokemonSprite()));
this.eggHatchOverlay = this.scene.add.rectangle(0, -this.scene.game.canvas.height / 6, this.scene.game.canvas.width / 6, this.scene.game.canvas.height / 6, 0xFFFFFF);
this.eggHatchOverlay.setOrigin(0, 0);
this.eggHatchOverlay.setAlpha(0);
this.scene.fieldUI.add(this.eggHatchOverlay);
const pokemon = this.generatePokemon();
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console.log(pokemon.name, pokemon);
this.pokemonSprite.setVisible(false);
let evolutionBgm: AnySound;
pokemon.loadAssets().then(() => {
this.scene.time.delayedCall(1000, () => evolutionBgm = this.scene.playSoundWithoutBgm('evolution'));
this.scene.time.delayedCall(2000, () => {
this.eggCrackSprite.setVisible(true);
this.doSpray(1, this.eggSprite.displayHeight / -2);
this.doEggShake(2).then(() => {
this.scene.time.delayedCall(1000, () => {
this.doSpray(2, this.eggSprite.displayHeight / -4);
this.eggCrackSprite.setFrame('1');
this.scene.time.delayedCall(125, () => this.eggCrackSprite.setFrame('2'));
this.doEggShake(4).then(() => {
this.scene.time.delayedCall(1000, () => {
this.scene.playSound('egg_crack');
this.doSpray(4);
this.eggCrackSprite.setFrame('3');
this.scene.time.delayedCall(125, () => this.eggCrackSprite.setFrame('4'));
this.doEggShake(8, 2).then(() => {
SoundFade.fadeOut(this.scene, evolutionBgm, Utils.fixedInt(100));
for (let e = 0; e < 5; e++)
this.scene.time.delayedCall(Utils.fixedInt(375 * e), () => this.scene.playSound('egg_hatch', { volume: 1 - (e * 0.2) }));
this.eggLightraysOverlay.setVisible(true);
this.eggLightraysOverlay.play('egg_lightrays');
this.scene.tweens.add({
duration: Utils.fixedInt(125),
targets: this.eggHatchOverlay,
alpha: 1,
ease: 'Cubic.easeIn'
});
this.scene.time.delayedCall(Utils.fixedInt(1500), () => {
this.eggContainer.setVisible(false);
this.pokemonSprite.play(pokemon.getSpriteKey(true));
this.pokemonSprite.setVisible(true);
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this.scene.time.delayedCall(Utils.fixedInt(1000), () => {
pokemon.cry();
this.scene.time.delayedCall(Utils.fixedInt(1250), () => {
this.scene.playSoundWithoutBgm('evolution_fanfare');
this.scene.ui.showText(`${pokemon.name} hatched from the egg!`, null, () => {
this.scene.ui.showText(null, 0);
this.end();
}, null, true, 3000);
this.scene.time.delayedCall(Utils.fixedInt(4250), () => this.scene.playBgm());
});
});
this.scene.tweens.add({
duration: Utils.fixedInt(3000),
targets: this.eggHatchOverlay,
alpha: 0,
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ease: 'Cubic.easeOut'
});
});
});
});
});
})
});
});
});
});
}
doEggShake(intensity: number, repeatCount?: integer, count?: integer): Promise<void> {
return new Promise(resolve => {
if (repeatCount === undefined)
repeatCount = 0;
if (count === undefined)
count = 0;
this.scene.playSound('pb_move');
this.scene.tweens.add({
targets: this.eggContainer,
x: `-=${intensity / (count ? 1 : 2)}`,
ease: 'Sine.easeInOut',
duration: 125,
onComplete: () => {
this.scene.tweens.add({
targets: this.eggContainer,
x: `+=${intensity}`,
ease: 'Sine.easeInOut',
duration: 250,
onComplete: () => {
count++;
if (count < repeatCount)
return this.doEggShake(intensity, repeatCount, count).then(() => resolve());
this.scene.tweens.add({
targets: this.eggContainer,
x: `-=${intensity / 2}`,
ease: 'Sine.easeInOut',
duration: 125,
onComplete: () => resolve()
});
}
})
}
});
});
}
sin(index: integer, amplitude: integer): number {
return amplitude * Math.sin(index * (Math.PI / 128));
}
doSpray(intensity: integer, offsetY?: number) {
this.scene.tweens.addCounter({
repeat: intensity,
duration: Utils.getFrameMs(1),
onRepeat: () => {
this.doSprayParticle(Utils.randInt(8), offsetY || 0);
}
});
}
doSprayParticle(trigIndex: integer, offsetY: number) {
const initialX = this.eggHatchBg.displayWidth / 2;
const initialY = this.eggHatchBg.displayHeight / 2 + offsetY;
const particle = this.scene.add.image(initialX, initialY, 'egg_shard', `${this.egg.tier}_${Math.floor(trigIndex / 2)}`);
this.eggHatchContainer.add(particle);
let f = 0;
let yOffset = 0;
let speed = 3 - Utils.randInt(8);
let amp = 24 + Utils.randInt(32);
const particleTimer = this.scene.tweens.addCounter({
repeat: -1,
duration: Utils.getFrameMs(1),
onRepeat: () => {
updateParticle();
}
});
const updateParticle = () => {
yOffset++;
if (trigIndex < 160) {
particle.setPosition(initialX + (speed * f) / 3, initialY + yOffset);
particle.y += -this.sin(trigIndex, amp);
if (f > 108)
particle.setScale((1 - (f - 108) / 20));
trigIndex += 2;
f++;
} else {
particle.destroy();
particleTimer.remove();
}
};
updateParticle();
}
generatePokemon(): Pokemon {
let minStarterValue: integer;
let maxStarterValue: integer;
switch (this.egg.tier) {
case ModifierTier.GREAT:
minStarterValue = 3;
maxStarterValue = 5;
break;
case ModifierTier.ULTRA:
minStarterValue = 6;
maxStarterValue = 7;
break;
case ModifierTier.MASTER:
minStarterValue = 8;
maxStarterValue = 9;
break;
default:
minStarterValue = 1;
maxStarterValue = 2;
break;
}
const speciesPool = Object.keys(speciesStarters)
.filter(s => speciesStarters[s] >= minStarterValue && speciesStarters[s] <= maxStarterValue)
.map(s => parseInt(s) as Species)
.filter(s => getPokemonSpecies(s).isObtainable());
let totalWeight = 0;
const speciesWeights = [];
for (let speciesId of speciesPool) {
const weight = Math.floor((((maxStarterValue - speciesStarters[speciesId]) / ((maxStarterValue - minStarterValue) + 1)) * 1.5 + 1) * 100);
speciesWeights.push(totalWeight + weight);
totalWeight += weight;
}
let species: Species;
this.scene.executeWithSeedOffset(() => {
const rand = Utils.randSeedInt(totalWeight);
for (let s = 0; s < speciesWeights.length; s++) {
if (rand < speciesWeights[s]) {
species = speciesPool[s];
break;
}
}
}, this.egg.id);
console.log(species, totalWeight);
const pokemon = new PlayerPokemon(this.scene, getPokemonSpecies(species), 5, null, null);
return pokemon;
}
}
export class EndEvolutionPhase extends BattlePhase {
start() {
super.start();
this.scene.ui.setModeForceTransition(Mode.MESSAGE).then(() => this.end());
}
}