# handleMysteryEncounterTurnStartEffects | pokemon-rogue-battle
Documentation for pokemon-rogue-battle

# Function handleMysteryEncounterTurnStartEffects

- handleMysteryEncounterTurnStartEffects(): boolean

  Can queue extra phases or logic during TurnInitPhase Should mostly just be used for injecting custom phases into the battle system on turn start

  #### Returns boolean

  boolean - if true, will skip the remainder of the TurnInitPhase

  - Defined in src/data/mystery-encounters/utils/encounter-phase-utils.ts:1030