Telekinesis raises the target into the air for three turns and causes all moves used against the target (aside from OHKO moves) to hit the target unless the target is in a semi-invulnerable state from Fly/Dig.
The first effect is provided by FloatingTag, the accuracy-bypass effect is provided by TelekinesisTag
The effects of Telekinesis can be baton passed to a teammate.
Telekinesis raises the target into the air for three turns and causes all moves used against the target (aside from OHKO moves) to hit the target unless the target is in a semi-invulnerable state from Fly/Dig. The first effect is provided by
FloatingTag
, the accuracy-bypass effect is provided by TelekinesisTag The effects of Telekinesis can be baton passed to a teammate.See
Moves.TELEKINESIS