mirror of https://github.com/PCSX2/pcsx2.git
various improvements
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@ -15,11 +15,6 @@
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* [Clean header include](https://github.com/include-what-you-use/include-what-you-use). Investigate.
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* Address sanitizer (GCC or Clang) and other sanitizers.
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* Valgrind (not sure it can run PCSX2, maybe limit the scope to plugins)
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* Reformat the core/plugin to a constant style with clang-format (on-going by greg)
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## GUI
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* Check Linux chapter. Various improvements are actually cross-platform! ;)
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## Linux
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@ -29,25 +24,5 @@ You're welcome to the [Linux contribution thread](https://forums.pcsx2.net/Threa
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* Clean up warnings
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1. Same as GCC flags but without the need of complete test.
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* Clean up GCC flags
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1. Put default global flags in cmake/BuildParameters.cmake
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* Speed comparison Clang/GCC
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* Add missing/update copyright headers
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* LTO support
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* PGO support
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* clang-tidy (./build.sh --clang-tidy)
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### Core
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* Support XZ compressed ISOs
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### GSdx
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* Implement DirectX features on OpenGL (and vice versa, if applicable)(video recording, etc.)
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* Gameplay recording (so far, framebuffer is dumped every frame)
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## Very long term features
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Those features will require a lot of work, and an organized long-term effort.
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* Android X86 port
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* Linux ARM port
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