Updated OpenGL and INTEL GPUs All you need to know (markdown)

lightningterror 2017-05-27 04:24:32 +02:00
parent d6d167540e
commit 56bb4a75b3
1 changed files with 4 additions and 4 deletions

@ -9,7 +9,7 @@ There is a PCSX2 discussion thread regarding the mentioned issues [here](https:/
### List of issues: ### List of issues:
* **OpenGL support. Currently the support on Windows is very lacking. As a result many OpenGL functions and Extensions will not work. [List of OpenGL version support on Intel GPU Generations](https://www.intel.com/content/www/us/en/support/graphics-drivers/000005524.html) * **OpenGL support. Currently the support on Windows is very lacking. As a result many OpenGL functions and Extensions will not work. [List of OpenGL version support on Intel GPU Generations](https://www.intel.com/content/www/us/en/support/graphics-drivers/000005524.html)
* **OpenGL support on PCSX2 * **OpenGL support on PCSX2**
Below Ivy Bridge - nothing Below Ivy Bridge - nothing
Ivy Bridge OpenGL SW yes / HW no Ivy Bridge OpenGL SW yes / HW no
Haswell and above OpenGL SW yes / Hw yes Haswell and above OpenGL SW yes / Hw yes
@ -17,11 +17,11 @@ Haswell and above OpenGL SW yes / Hw yes
*** ***
### QA: ### QA:
**Q I'm not able to run OpenGL? **Q I'm not able to run OpenGL?**
A: Check your generation. Anything below Ivy Bridge won't run on Windows. Ivy Bridge only supports Software rendering on OpenGL. A: Check your generation. Anything below Ivy Bridge won't run on Windows. Ivy Bridge only supports Software rendering on OpenGL.
**Q My graphics are corrupted ? **Q My graphics are corrupted ?**
A: Set Blending Unit Accuracy to "None". Intel GPUs don't support GL_ARB_texture_barrier hence you will no be able to use the feature. A: Set Blending Unit Accuracy to "None". Intel GPUs don't support GL_ARB_texture_barrier hence you will no be able to use the feature.
**Q How is performance? **Q How is performance ?**
A: Performance should be better on OpenGL compared to Direct3D even with the missing functions and extensions. A: Performance should be better on OpenGL compared to Direct3D even with the missing functions and extensions.