Update of features that are done or mostly done

gregory38 2014-11-10 02:01:44 -08:00
parent 458f170830
commit 4d4d66244b
1 changed files with 5 additions and 6 deletions

@ -18,7 +18,7 @@
* Support Windows/OSX in CMake * Support Windows/OSX in CMake
## GUI ## GUI
* support wx3.0 => linux port is done in a branch but windows part is not ready yet. * support wx3.0 => linux port is done but windows part is not ready yet.
* check linux chapter ;) Various improvements are actually cross platform! * check linux chapter ;) Various improvements are actually cross platform!
## Linux ## Linux
@ -31,10 +31,9 @@ You're welcome to the [Linux contribution thread](http://forums.pcsx2.net/Thread
* Clean up GCG flags * Clean up GCG flags
1. Put default global flags in cmake/BuildParameters.cmake\\ 1. Put default global flags in cmake/BuildParameters.cmake\\
2. Try to use standard flags as much as possible (aka On). Extensive tests must be done to validate a flag update. 2. Try to use standard flags as much as possible (aka On). Extensive tests must be done to validate a flag update.
* Improve CMake with macros to avoid various duplications => started by uyjulian * Support clang (dev build/run without crash) => started by urushima
* Support clang (template/asm mess) => started by urushima
* Speed comparison clang/GCC * Speed comparison clang/GCC
* Support avx (gsdx) * Support avx (gsdx) => Mostly done. Some compilation errors remain.
* Add missing/update copyright header * Add missing/update copyright header
* LTO support => started by prudho * LTO support => started by prudho
* PGO support * PGO support
@ -44,8 +43,8 @@ You're welcome to the [Linux contribution thread](http://forums.pcsx2.net/Thread
### GSdx ### GSdx
* Fix OpenGL. I would advice to compare dx trace vs OpenGL trace. * Fix OpenGL. I would advice to compare dx trace vs OpenGL trace.
* Implement DX features on OGL (Amsodean's fxaa/video recording ....) * Implement DX features on OGL (video recording ....)
* Fix GLES3 (only support GLES3.1) * Test/Fix GLES3.1 (it often breaks after GL update)
* Add tooltip on gsdx gui * Add tooltip on gsdx gui
* Finish shader subroutine usage (+find a way to clean shader and avoid duplication) * Finish shader subroutine usage (+find a way to clean shader and avoid duplication)
* Finish buffer storage * Finish buffer storage