mirror of https://github.com/PCSX2/pcsx2.git
Update of features that are done or mostly done
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458f170830
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@ -18,7 +18,7 @@
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* Support Windows/OSX in CMake
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## GUI
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* support wx3.0 => linux port is done in a branch but windows part is not ready yet.
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* support wx3.0 => linux port is done but windows part is not ready yet.
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* check linux chapter ;) Various improvements are actually cross platform!
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## Linux
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@ -31,10 +31,9 @@ You're welcome to the [Linux contribution thread](http://forums.pcsx2.net/Thread
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* Clean up GCG flags
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1. Put default global flags in cmake/BuildParameters.cmake\\
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2. Try to use standard flags as much as possible (aka On). Extensive tests must be done to validate a flag update.
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* Improve CMake with macros to avoid various duplications => started by uyjulian
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* Support clang (template/asm mess) => started by urushima
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* Support clang (dev build/run without crash) => started by urushima
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* Speed comparison clang/GCC
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* Support avx (gsdx)
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* Support avx (gsdx) => Mostly done. Some compilation errors remain.
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* Add missing/update copyright header
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* LTO support => started by prudho
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* PGO support
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@ -44,8 +43,8 @@ You're welcome to the [Linux contribution thread](http://forums.pcsx2.net/Thread
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### GSdx
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* Fix OpenGL. I would advice to compare dx trace vs OpenGL trace.
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* Implement DX features on OGL (Amsodean's fxaa/video recording ....)
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* Fix GLES3 (only support GLES3.1)
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* Implement DX features on OGL (video recording ....)
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* Test/Fix GLES3.1 (it often breaks after GL update)
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* Add tooltip on gsdx gui
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* Finish shader subroutine usage (+find a way to clean shader and avoid duplication)
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* Finish buffer storage
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