Formatting, https

Margen67 2021-05-07 23:43:38 -10:00
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# Contributing
* Be patient!
* Your contribution will gladly be reviewed, but free time is an expensive resource.
* Discuss your future contribution with us before coding it!
* Let's avoid duplicate work! Besides, the specification could be clarified this way.
## QA / Portability
* Port core thread to std::thread (current code is based on pthread, so low priority)
* C11 aligned_alloc (mostly done, but doesn't work with asan and GCC4.9)
* C++11 alignof/alignas syntax
* Replace volatile/lock-free queue with real C++ atomic (mostly done, remains a couple of volatile in core)
* [C++11 auto port](http://clang.llvm.org/extra/clang-modernize.html).
* [C++11 auto port](https://clang.llvm.org/extra/clang-modernize.html).
* [Clean header include](https://github.com/include-what-you-use/include-what-you-use). Investigate.
* Address sanitizer (GCC or Clang) and other sanitizers.
* Valgrind (not sure it can run PCSX2, maybe limit the scope to plugins)
* Reformat the core/plugin to a constant style with clang-format (on-going by greg)
## GUI
* Check Linux chapter. Various improvements are actually cross-platform! ;)
## Linux
You're welcome to the [Linux contribution thread](http://forums.pcsx2.net/Thread-Areas-of-interest-for-new-linux-developers) to have full details. Here is a handy list of features need implementation. Feel free to propose new ones.
You're welcome to the [Linux contribution thread](https://forums.pcsx2.net/Thread-Areas-of-interest-for-new-linux-developers) to have full details. Here is a handy list of features need implementation. Feel free to propose new ones.
### House keeping and general compilation
* Clean up warnings
1. Same as GCC flags but without the need of complete test.
* Clean up GCC flags
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* clang-tidy (./build.sh --clang-tidy)
### Core
* Support XZ compressed ISOs
### GSdx
* Implement DirectX features on OpenGL (and vice versa, if applicable)(video recording, port OSD from OGL, etc.)
* Gameplay recording (so far, framebuffer is dumped every frame)
### zzogl (plugin is kinds of dropped)
* Reduce OpenGL requirement to 3.3 with OpenGL 4 extension
* Use multibind
* Fix EGL
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* Drop old GLSL backend (and much later Nvidia CG)
### Debian package
* Needs a refresh to the latest standard
* Clean Debian/copyright => debmake -k
## Very long term features
Those features will require a lot of work, and an organized long-term effort.
* PS2 ROM re-implementation (wrongly named HLE BIOS)
* 64-bit port (32-bit yields better performance for the moment)
* Android X86 port
* Linux ARM port
* Mac OS X support
* MacOS support