mirror of https://github.com/PCSX2/pcsx2.git
Grammar!
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# Contributing
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* Be patient
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* Your contribution will gladly be reviewed but free time is an expensive resource
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* Discuss your future contribution with us before coding it
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* Let's avoid duplicate work! Besides, the specification could be clarified this way.
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# QA / Portability
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* Port GSThread to std::thread => started by krysto
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* Port core thread to std::thread
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* C11 aligned_alloc
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* C++11 alignof/alignas syntax
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* Replace volatile/lock-free queue with real C++ atomic
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* [C++11 auto port](http://clang.llvm.org/extra/clang-modernize.html). Initial requirement: drop XP and support clang/llvm
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* [Clean header include](https://code.google.com/p/include-what-you-use/). Investigate.
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* Address sanitizer (gcc or clang) and others sanitizer.
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* Valgrind (not sure it can run PCSX2, maybe limit the scope to plugin)
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* Reformat the core/plugin to a constant style with tool like astyle
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* Support Windows/OSX in CMake
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# TODO - GUI
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* support wx3.0 => linux port is done in a branch but windows part is not ready yet.
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* check linux chapter ;) Various improvements are actually cross platform!
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# TODO - Linux
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You're welcome to the [Linux contribution thread](http://forums.pcsx2.net/Thread-Areas-of-interest-for-new-linux-developers) to have full details. Here is a handy list of features need implementation. Feel free to propose new ones.
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## House keeping and general compilation
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* Clean up warnings
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1. Same as gcc flags but without the need of complete test.
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* Clean up GCG flags
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1. Put default global flags in cmake/BuildParameters.cmake\\
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2. Try to use standard flags as much as possible (aka On). Extensive tests must be done to validate a flag update.
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* Improve CMake with macros to avoid various duplications => started by uyjulian
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* Support clang (template/asm mess) => started by urushima
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* Speed comparison clang/GCC
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* Support avx (gsdx)
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* Add missing/update copyright header
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* LTO support => started by prudho
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* PGO support
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## Core
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* Support XZ compressed ISOs
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## GSdx
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* Fix OpenGL. I would advice to compare dx trace vs OpenGL trace.
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* Implement DX features on OGL (Amsodean's fxaa/video recording ....)
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* Fix GLES3 (only support GLES3.1)
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* Add tooltip on gsdx gui
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* Finish shader subroutine usage (+find a way to clean shader and avoid duplication)
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* Finish buffer storage
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* OSD => started by myself in a branch feel free to pick it up
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* Gameplay recording
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## CDVD
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* Port CDVDgiga to linux ?
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## zzogl
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* Reduce GL requirement to 3.3 + gl4 extension
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* Use multibind
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* Fix EGL
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* Port GLSL to window
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* Drop old GLSL backend (and much later Nivida CG)
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## Debian package
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* Needs a refresh to the latest standard
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* Clean debian/copyright => debmake -k
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# Very long term feature
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Those features will require a lot of work, and an organized long-term effort.
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* PS2 ROM reimplementation (wrongly named HLE bios)
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* x86_64 port (x32 could yield better perf)
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* Android X86 port
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* Win/Linux ARM port
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* OSX support
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@ -1,79 +0,0 @@
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# Contribution requirement
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* be patient
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Your contribution will gladly be reviewed but free time is an expensive resource
|
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* discuss with us your future contribution before coding it
|
||||
Let's avoid duplicate work! Besides specification could be clarified this way.
|
||||
|
||||
# QA / Portability
|
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* port GSThread to std::thread => started by krysto
|
||||
* port core thread to std::thread
|
||||
* C11 aligned_alloc
|
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* C++11 alignof/alignas syntax
|
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* replace volatile/lock-free queue with real C++ atomic
|
||||
* [C++11 auto port](http://clang.llvm.org/extra/clang-modernize.html). Initial requirement: drop XP and support clang/llvm
|
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* [Clean header include](https://code.google.com/p/include-what-you-use/). Investigate.
|
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* address sanitizer (gcc or clang) and others sanitizer.
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||||
* valgrind (not sure it can run PCSX2, maybe limit the scope to plugin)
|
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* reformat the core/plugin to a constant style with tool like astyle
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* support windows/osx in cmake
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# Window contribution possibility
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## gui
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* support wx3.0 => linux port is done in a branch but windows part is not ready yet.
|
||||
|
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* check linux chapter ;) Various improvements are actually cross platform!
|
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|
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# Linux contribution possibility
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You're welcome to the [linux contribution thread](http://forums.pcsx2.net/Thread-Areas-of-interest-for-new-linux-developers) to have full details. Here an handy list of feature that you could implement. Feel free to propose new enhancement.
|
||||
|
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## House keeping and general compilation
|
||||
* clean gcc warning
|
||||
1. Same as gcc flags but without the need of complete test.
|
||||
* clean gcc flags
|
||||
1. puts default global flags in cmake/BuildParameters.cmake\\
|
||||
2. try to use as much as possible standard flags (aka On). Extensive test must be done to validated the flag update.
|
||||
* Improve cmake with macro to avoid various duplication
|
||||
=> started by uyjulian
|
||||
* support clang (template/asm mess)
|
||||
=> started by urushima
|
||||
* speed comparison clang/gcc
|
||||
* support avx (gsdx)
|
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* add missing/update copyright header
|
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* LTO support
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=> started by prudho
|
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* PGO support
|
||||
|
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## Core
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* support XZ compressed iso
|
||||
|
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## GSdx
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* Fix OpenGL. I would advice to compare dx trace vs opengl trace.
|
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* implement DX features on OGL (Amsodean's fxaa/video recording ....)
|
||||
* Fix GLES3 (only support GLES3.1)
|
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* add tooltip on gsdx gui
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* finish shader subroutine usage (+find a way to clean shader and avoid duplication)
|
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* finish buffer storage
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* OSD => started by myself in a branch feel free to pick it up
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* record video of gameplay
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|
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## CDVD
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* port CDVDgiga to linux ?
|
||||
|
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## zzogl
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* reduce gl requirement to 3.3 + gl4 extension
|
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* use multibind
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* fix EGL
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* port GLSL to window
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* Drop old GLSL backend (and much later Nivida CG)
|
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## Debian package
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* need a refresh to the latest standard
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* Clean debian/copyright => debmake -k
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|
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# Very very long term feature
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Those features will require a lots of work! It would require months if not years. There are listed here for completeness ;)
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* PS2 ROM reimplementation (wrongly named HLE bios)
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* x86_64 port (x32 could yield better perf)
|
||||
* Android X86 port
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* Win/Linux ARM port
|
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