mirror of https://github.com/PCSX2/pcsx2.git
6c9f132093
The idea is to adjust the alpha destination for more accurate hw blending which will work on all renderers. Old behavior has Ad in range within 0-1 whereas for blending 0-2 is needed. copy rt -> adjust the alpha -> copy back the adjusted alpha-> restore old alpha after blending is done |
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common | ||
dx11 | ||
opengl | ||
vulkan |