pcsx2/plugins/USBnull
Jake.Stine 7ffd3d3aea Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you).
I'll put up a wiki soon which covers new compilation features and stuff, like how to re-enable revision tagging, and how you can direct compiled exe/dlls to be copied to any destination of your choice (yay!) -- plus many other compiling tips (if I can remember them all! >_<)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@581 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-24 02:08:37 +00:00
..
Linux Linux: Get the locations of ini files for plugins mostly working again (I know about the USB & FW stubs). (Issue 55). This is still somewhat hackish; I'll probably be cleaning up bits later, and this does put LOCAL_PLUGIN_INIS out of commission for the moment. It will come back eventually. This ought to also take care of issue 54. You may need to delete pcsx2.cfg for everything to work properly. 2009-02-22 12:08:05 +00:00
Win32 Restructured the build system from the ground up. 3rdparty libs have been moved back into a /3rdparty folder, and are compiled as libraries. Most relevant plugins are part of the pcsx2_suite_2008.sln. Revision tagging of filenames is still there, but is now disabled by default. Pathnames with spaces shouldn't break the buildscripts anymore. Removed tons and tons of files in an effort to simplify the repository and build system management. So if a solution file you're used to using is missing, it's missing for a good reason (means the project can be built either from the Suite solution, or by double-clicking the project file from explorer, from which MSVC creates a new solution for you). 2009-02-24 02:08:37 +00:00
License.txt git-svn-id: http://pcsx2.googlecode.com/svn/trunk@418 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:39:25 +00:00
ReadMe.txt git-svn-id: http://pcsx2.googlecode.com/svn/trunk@418 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:39:25 +00:00
USB.c Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
USB.h Re-Added eol-style:native properties to the repository. The settings got lost when we merged from Playground to Official. 2009-02-09 21:15:56 +00:00
build.sh git-svn-id: http://pcsx2.googlecode.com/svn/trunk@418 96395faa-99c1-11dd-bbfe-3dabce05a288 2009-02-06 19:39:25 +00:00

ReadMe.txt

USBnull v0.4
-------------

 This is an extension to use with play station2 emulators 
 as PCSX2 (only one right now).
 The plugin is free open source code.

Usage:
-----
 Place the file  "usbnull.dll" (win32) or usbnull.dll (win64)
 at the Plugin directory of the Emulator to use it.

Changes:
-------
 v0.4:
*project files for vs2005 beta1 .64bit dll should work okay (not tested!)

 v0.3:
 *up to pcsx2 specs 0.5.5
 *added ini and option for logging
 *small adds around..

 v0.2:
 * First Release
 * Tested with Pcsx2

Authors:
-------

shadow <shadow@pcsx2.net>