mirror of https://github.com/PCSX2/pcsx2.git
336 lines
8.6 KiB
C++
336 lines
8.6 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2022 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "DisplayWidget.h"
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#include "EmuThread.h"
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#include "QtHost.h"
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#include "pcsx2/GS/GSIntrin.h" // _BitScanForward
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#include <QtCore/QDebug>
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#include <QtGui/QGuiApplication>
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#include <QtGui/QKeyEvent>
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#include <QtGui/QResizeEvent>
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#include <QtGui/QScreen>
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#include <QtGui/QWindow>
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#include <QtGui/QWindowStateChangeEvent>
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#include <cmath>
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#if !defined(_WIN32) && !defined(APPLE)
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#include <qpa/qplatformnativeinterface.h>
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#endif
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DisplayWidget::DisplayWidget(QWidget* parent)
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: QWidget(parent)
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{
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// We want a native window for both D3D and OpenGL.
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setAutoFillBackground(false);
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setAttribute(Qt::WA_NativeWindow, true);
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setAttribute(Qt::WA_NoSystemBackground, true);
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setAttribute(Qt::WA_PaintOnScreen, true);
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setFocusPolicy(Qt::StrongFocus);
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setMouseTracking(true);
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}
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DisplayWidget::~DisplayWidget() = default;
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qreal DisplayWidget::devicePixelRatioFromScreen() const
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{
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const QScreen* screen_for_ratio = screen();
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if (!screen_for_ratio)
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screen_for_ratio = QGuiApplication::primaryScreen();
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return screen_for_ratio ? screen_for_ratio->devicePixelRatio() : static_cast<qreal>(1);
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}
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int DisplayWidget::scaledWindowWidth() const
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{
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return static_cast<int>(std::ceil(static_cast<qreal>(width()) * devicePixelRatioFromScreen()));
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}
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int DisplayWidget::scaledWindowHeight() const
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{
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return static_cast<int>(std::ceil(static_cast<qreal>(height()) * devicePixelRatioFromScreen()));
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}
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std::optional<WindowInfo> DisplayWidget::getWindowInfo() const
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{
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WindowInfo wi;
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// Windows and Apple are easy here since there's no display connection.
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#if defined(_WIN32)
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wi.type = WindowInfo::Type::Win32;
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wi.window_handle = reinterpret_cast<void*>(winId());
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#elif defined(__APPLE__)
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wi.type = WindowInfo::Type::MacOS;
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wi.window_handle = reinterpret_cast<void*>(winId());
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#else
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QPlatformNativeInterface* pni = QGuiApplication::platformNativeInterface();
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const QString platform_name = QGuiApplication::platformName();
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if (platform_name == QStringLiteral("xcb"))
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{
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wi.type = WindowInfo::Type::X11;
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wi.display_connection = pni->nativeResourceForWindow("display", windowHandle());
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wi.window_handle = reinterpret_cast<void*>(winId());
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}
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else if (platform_name == QStringLiteral("wayland"))
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{
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wi.type = WindowInfo::Type::Wayland;
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wi.display_connection = pni->nativeResourceForWindow("display", windowHandle());
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wi.window_handle = pni->nativeResourceForWindow("surface", windowHandle());
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}
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else
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{
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qCritical() << "Unknown PNI platform " << platform_name;
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return std::nullopt;
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}
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#endif
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wi.surface_width = scaledWindowWidth();
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wi.surface_height = scaledWindowHeight();
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wi.surface_scale = devicePixelRatioFromScreen();
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return wi;
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}
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void DisplayWidget::setRelativeMode(bool enabled)
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{
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if (m_relative_mouse_enabled == enabled)
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return;
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if (enabled)
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{
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m_relative_mouse_start_position = QCursor::pos();
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const QPoint center_pos = mapToGlobal(QPoint(width() / 2, height() / 2));
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QCursor::setPos(center_pos);
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m_relative_mouse_last_position = center_pos;
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grabMouse();
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}
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else
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{
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QCursor::setPos(m_relative_mouse_start_position);
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releaseMouse();
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}
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m_relative_mouse_enabled = enabled;
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}
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QPaintEngine* DisplayWidget::paintEngine() const
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{
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return nullptr;
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}
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bool DisplayWidget::event(QEvent* event)
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{
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switch (event->type())
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{
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case QEvent::KeyPress:
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case QEvent::KeyRelease:
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{
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const QKeyEvent* key_event = static_cast<QKeyEvent*>(event);
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if (!key_event->isAutoRepeat())
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{
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emit windowKeyEvent(key_event->key(), static_cast<int>(key_event->modifiers()),
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event->type() == QEvent::KeyPress);
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}
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return true;
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}
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case QEvent::MouseMove:
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{
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const QMouseEvent* mouse_event = static_cast<QMouseEvent*>(event);
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if (!m_relative_mouse_enabled)
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{
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const qreal dpr = devicePixelRatioFromScreen();
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const QPoint mouse_pos = mouse_event->pos();
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const int scaled_x = static_cast<int>(static_cast<qreal>(mouse_pos.x()) * dpr);
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const int scaled_y = static_cast<int>(static_cast<qreal>(mouse_pos.y()) * dpr);
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windowMouseMoveEvent(scaled_x, scaled_y);
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}
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else
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{
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const QPoint center_pos = mapToGlobal(QPoint((width() + 1) / 2, (height() + 1) / 2));
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const QPoint mouse_pos = mapToGlobal(mouse_event->pos());
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const int dx = mouse_pos.x() - center_pos.x();
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const int dy = mouse_pos.y() - center_pos.y();
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m_relative_mouse_last_position.setX(m_relative_mouse_last_position.x() + dx);
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m_relative_mouse_last_position.setY(m_relative_mouse_last_position.y() + dy);
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windowMouseMoveEvent(m_relative_mouse_last_position.x(), m_relative_mouse_last_position.y());
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QCursor::setPos(center_pos);
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}
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return true;
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}
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case QEvent::MouseButtonPress:
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case QEvent::MouseButtonDblClick:
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case QEvent::MouseButtonRelease:
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{
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unsigned long button_index;
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if (_BitScanForward(&button_index, static_cast<u32>(static_cast<const QMouseEvent*>(event)->button())))
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emit windowMouseButtonEvent(static_cast<int>(button_index + 1u), event->type() != QEvent::MouseButtonRelease);
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if (event->type() == QEvent::MouseButtonDblClick &&
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static_cast<const QMouseEvent*>(event)->button() == Qt::LeftButton &&
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Host::GetBoolSettingValue("UI", "DoubleClickTogglesFullscreen", true))
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{
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g_emu_thread->toggleFullscreen();
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}
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return true;
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}
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case QEvent::Wheel:
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{
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const QWheelEvent* wheel_event = static_cast<QWheelEvent*>(event);
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emit windowMouseWheelEvent(wheel_event->angleDelta());
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return true;
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}
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case QEvent::Resize:
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{
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QWidget::event(event);
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const qreal dpr = devicePixelRatioFromScreen();
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const QSize size = static_cast<QResizeEvent*>(event)->size();
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const int width = static_cast<int>(std::ceil(static_cast<qreal>(size.width()) * devicePixelRatioFromScreen()));
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const int height = static_cast<int>(std::ceil(static_cast<qreal>(size.height()) * devicePixelRatioFromScreen()));
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emit windowResizedEvent(width, height, dpr);
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return true;
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}
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case QEvent::Close:
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{
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emit windowClosedEvent();
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QWidget::event(event);
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return true;
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}
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case QEvent::WindowStateChange:
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{
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QWidget::event(event);
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if (static_cast<QWindowStateChangeEvent*>(event)->oldState() & Qt::WindowMinimized)
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emit windowRestoredEvent();
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return true;
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}
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case QEvent::FocusIn:
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{
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QWidget::event(event);
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emit windowFocusEvent();
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return true;
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}
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case QEvent::ActivationChange:
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{
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QWidget::event(event);
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if (isActiveWindow())
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emit windowFocusEvent();
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return true;
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}
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default:
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return QWidget::event(event);
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}
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}
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DisplayContainer::DisplayContainer()
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: QStackedWidget(nullptr)
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{
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}
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DisplayContainer::~DisplayContainer() = default;
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bool DisplayContainer::IsNeeded(bool fullscreen, bool render_to_main)
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{
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#if defined(_WIN32) || defined(__APPLE__)
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return false;
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#else
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if (!fullscreen && render_to_main)
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return false;
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// We only need this on Wayland because of client-side decorations...
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const QString platform_name = QGuiApplication::platformName();
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return (platform_name == QStringLiteral("wayland"));
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#endif
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}
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void DisplayContainer::setDisplayWidget(DisplayWidget* widget)
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{
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pxAssert(!m_display_widget);
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m_display_widget = widget;
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addWidget(widget);
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}
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DisplayWidget* DisplayContainer::removeDisplayWidget()
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{
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DisplayWidget* widget = m_display_widget;
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pxAssert(widget);
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m_display_widget = nullptr;
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removeWidget(widget);
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return widget;
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}
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bool DisplayContainer::event(QEvent* event)
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{
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const bool res = QStackedWidget::event(event);
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if (!m_display_widget)
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return res;
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switch (event->type())
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{
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case QEvent::Close:
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{
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emit m_display_widget->windowClosedEvent();
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}
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break;
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case QEvent::WindowStateChange:
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{
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if (static_cast<QWindowStateChangeEvent*>(event)->oldState() & Qt::WindowMinimized)
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emit m_display_widget->windowRestoredEvent();
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}
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break;
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case QEvent::FocusIn:
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{
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emit m_display_widget->windowFocusEvent();
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}
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break;
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case QEvent::ActivationChange:
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{
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if (isActiveWindow())
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emit m_display_widget->windowFocusEvent();
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}
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break;
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default:
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break;
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}
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return res;
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}
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