mirror of https://github.com/PCSX2/pcsx2.git
280 lines
8.2 KiB
C++
280 lines
8.2 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <wx/gdicmn.h> // for wxPoint/wxRect stuff
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#include "common/Pcsx2Defs.h"
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#include "common/StringHelpers.h"
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__fi wxString fromUTF8(const char* src)
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{
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// IMPORTANT: We cannot use wxString::FromUTF8 because it *stupidly* relies on a C++ global instance of
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// wxMBConvUTF8(). C++ initializes and destroys these globals at random, so any object constructor or
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// destructor that attempts to do logging may crash the app (either during startup or during exit) unless
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// we use a LOCAL instance of wxMBConvUTF8(). --air
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// Performance? No worries. wxMBConvUTF8() is virtually free. Initializing a stack copy of the class
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// is just as efficient as passing a pointer to a pre-instanced global. (which makes me wonder wh wxWidgets
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// uses the stupid globals in the first place!) --air
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return wxString(src, wxMBConvUTF8());
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}
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__fi wxString fromUTF8(const std::string& str)
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{
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return wxString(str.data(), wxMBConvUTF8(), str.size());
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}
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__fi wxString fromAscii(const char* src)
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{
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return wxString::FromAscii(src);
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}
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wxString u128::ToString() const
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{
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return pxsFmt(L"0x%08X.%08X.%08X.%08X", _u32[0], _u32[1], _u32[2], _u32[3]);
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}
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wxString u128::ToString64() const
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{
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return pxsFmt(L"0x%08X%08X.%08X%08X", _u32[0], _u32[1], _u32[2], _u32[3]);
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}
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wxString u128::ToString8() const
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{
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FastFormatUnicode result;
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result.Write(L"0x%02X.%02X", _u8[0], _u8[1]);
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for (uint i = 2; i < 16; i += 2)
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result.Write(L".%02X.%02X", _u8[i], _u8[i + 1]);
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return result;
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}
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void u128::WriteTo(FastFormatAscii& dest) const
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{
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dest.Write("0x%08X.%08X.%08X.%08X", _u32[0], _u32[1], _u32[2], _u32[3]);
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}
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void u128::WriteTo64(FastFormatAscii& dest) const
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{
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dest.Write("0x%08X%08X.%08X%08X", _u32[0], _u32[1], _u32[2], _u32[3]);
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}
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void u128::WriteTo8(FastFormatAscii& dest) const
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{
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dest.Write("0x%02X.%02X", _u8[0], _u8[1]);
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for (uint i = 2; i < 16; i += 2)
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dest.Write(".%02X.%02X", _u8[i], _u8[i + 1]);
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}
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// Splits a string into parts and adds the parts into the given SafeList.
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// This list is not cleared, so concatenating many splits into a single large list is
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// the 'default' behavior, unless you manually clear the SafeList prior to subsequent calls.
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//
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// Note: wxWidgets 2.9 / 3.0 has a wxSplit function, but we're using 2.8 so I had to make
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// my own.
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void SplitString(wxArrayString& dest, const wxString& src, const wxString& delims, wxStringTokenizerMode mode)
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{
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wxStringTokenizer parts(src, delims, mode);
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while (parts.HasMoreTokens())
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dest.Add(parts.GetNextToken());
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}
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// Joins a list of strings into one larger string, using the given string concatenation
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// character as a separator. If you want to be able to split the string later then the
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// concatenation string needs to be a single character.
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//
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// Note: wxWidgets 2.9 / 3.0 has a wxJoin function, but we're using 2.8 so I had to make
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// my own.
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wxString JoinString(const wxArrayString& src, const wxString& separator)
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{
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wxString dest;
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for (int i = 0, len = src.GetCount(); i < len; ++i)
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{
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if (src[i].IsEmpty())
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continue;
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if (!dest.IsEmpty())
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dest += separator;
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dest += src[i];
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}
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return dest;
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}
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wxString JoinString(const wxChar** src, const wxString& separator)
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{
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wxString dest;
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while (*src != NULL)
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{
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if (*src[0] == 0)
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continue;
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if (!dest.IsEmpty())
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dest += separator;
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dest += *src;
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++src;
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}
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return dest;
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}
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// Attempts to parse and return a value for the given template type, and throws a ParseError
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// exception if the parse fails. The template type can be anything that is supported/
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// implemented via one of the TryParse() method overloads.
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//
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// This, so far, include types such as wxPoint, wxRect, and wxSize.
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//
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template <typename T>
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T Parse(const wxString& src, const wxString& separators = L",")
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{
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T retval;
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if (!TryParse(retval, src, separators))
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throw Exception::ParseError("Parse failure on call to " + fromUTF8(__WXFUNCTION__) + ": " + src);
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return retval;
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}
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// --------------------------------------------------------------------------------------
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// ToString helpers for wxString!
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// --------------------------------------------------------------------------------------
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// Converts a wxPoint into a comma-delimited string!
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wxString ToString(const wxPoint& src, const wxString& separator)
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{
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return wxString() << src.x << separator << src.y;
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}
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wxString ToString(const wxSize& src, const wxString& separator)
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{
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return wxString() << src.GetWidth() << separator << src.GetHeight();
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}
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// Converts a wxRect into a comma-delimited string!
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// Example: 32,64,128,5
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wxString ToString(const wxRect& src, const wxString& separator)
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{
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return ToString(src.GetLeftTop(), separator) << separator << ToString(src.GetSize(), separator);
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}
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// --------------------------------------------------------------------------------------
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// Parse helpers for wxString!
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// --------------------------------------------------------------------------------------
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bool TryParse(wxPoint& dest, wxStringTokenizer& parts)
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{
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long result[2];
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if (!parts.HasMoreTokens() || !parts.GetNextToken().ToLong(&result[0]))
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return false;
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if (!parts.HasMoreTokens() || !parts.GetNextToken().ToLong(&result[1]))
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return false;
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dest.x = result[0];
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dest.y = result[1];
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return true;
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}
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bool TryParse(wxSize& dest, wxStringTokenizer& parts)
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{
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long result[2];
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if (!parts.HasMoreTokens() || !parts.GetNextToken().ToLong(&result[0]))
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return false;
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if (!parts.HasMoreTokens() || !parts.GetNextToken().ToLong(&result[1]))
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return false;
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dest.SetWidth(result[0]);
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dest.SetHeight(result[1]);
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return true;
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}
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// Tries to parse the given string into a wxPoint value at 'dest.' If the parse fails, the
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// method aborts and returns false.
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bool TryParse(wxPoint& dest, const wxString& src, const wxPoint& defval, const wxString& separators)
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{
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dest = defval;
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wxStringTokenizer parts(src, separators);
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return TryParse(dest, parts);
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}
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bool TryParse(wxSize& dest, const wxString& src, const wxSize& defval, const wxString& separators)
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{
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dest = defval;
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wxStringTokenizer parts(src, separators);
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return TryParse(dest, parts);
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}
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bool TryParse(wxRect& dest, const wxString& src, const wxRect& defval, const wxString& separators)
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{
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dest = defval;
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wxStringTokenizer parts(src, separators);
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wxPoint point;
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wxSize size;
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if (!TryParse(point, parts))
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return false;
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if (!TryParse(size, parts))
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return false;
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dest = wxRect(point, size);
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return true;
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}
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// Performs a cross-platform puts operation, which adds CRs to naked LFs on Win32 platforms,
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// so that Notepad won't throw a fit and Rama can read the logs again! On Unix and Mac platforms,
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// the input string is written unmodified.
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//
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// PCSX2 generally uses Unix-style newlines -- LF (\n) only -- hence there's no need to strip CRs
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// from incoming data. Mac platforms may need an implementation of their own that converts
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// newlines to CRs...?
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//
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void px_fputs(FILE* fp, const char* src)
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{
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if (fp == NULL)
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return;
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#ifdef _WIN32
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// Windows needs CR's partnered with all newlines, or else notepad.exe can't view
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// the stupid logfile. Best way is to write one char at a time.. >_<
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const char* curchar = src;
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bool prevcr = false;
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while (*curchar != 0)
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{
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if (*curchar == '\r')
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{
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prevcr = true;
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}
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else
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{
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// Only write a CR/LF pair if the current LF is not prefixed nor
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// post-fixed by a CR.
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if (*curchar == '\n' && !prevcr && (*(curchar + 1) != '\r'))
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fputs("\r\n", fp);
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else
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fputc(*curchar, fp);
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prevcr = false;
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}
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++curchar;
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}
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#else
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// Linux is happy with plain old LFs. Not sure about Macs... does OSX still
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// go by the old school Mac style of using Crs only?
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fputs(src, fp); // fputs does not do automatic newlines, so it's ok!
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#endif
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}
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