mirror of https://github.com/PCSX2/pcsx2.git
343 lines
9.5 KiB
C++
343 lines
9.5 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2010 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "common/Threading.h"
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#include "common/ThreadingInternal.h"
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// --------------------------------------------------------------------------------------
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// Semaphore Implementations
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// --------------------------------------------------------------------------------------
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void Threading::WorkSema::WaitForWork()
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{
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// State change:
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// SLEEPING, SPINNING: This is the worker thread and it's clearly not asleep or spinning, so these states should be impossible
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// RUNNING_0: Change state to SLEEPING, wake up thread if WAITING_EMPTY
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// RUNNING_N: Change state to RUNNING_0 (and preserve WAITING_EMPTY flag)
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s32 value = m_state.load(std::memory_order_relaxed);
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pxAssert(!IsDead(value));
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while (!m_state.compare_exchange_weak(value, NextStateWaitForWork(value), std::memory_order_acq_rel, std::memory_order_relaxed))
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;
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if (IsReadyForSleep(value))
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{
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if (value & STATE_FLAG_WAITING_EMPTY)
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m_empty_sema.Post();
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m_sema.Wait();
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// Acknowledge any additional work added between wake up request and getting here
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m_state.fetch_and(STATE_FLAG_WAITING_EMPTY, std::memory_order_acquire);
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}
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}
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void Threading::WorkSema::WaitForWorkWithSpin()
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{
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s32 value = m_state.load(std::memory_order_relaxed);
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pxAssert(!IsDead(value));
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while (IsReadyForSleep(value))
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{
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if (m_state.compare_exchange_weak(value, STATE_SPINNING, std::memory_order_release, std::memory_order_relaxed))
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{
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if (value & STATE_FLAG_WAITING_EMPTY)
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m_empty_sema.Post();
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value = STATE_SPINNING;
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break;
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}
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}
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u32 waited = 0;
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while (value < 0)
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{
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if (waited > SPIN_TIME_NS)
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{
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if (!m_state.compare_exchange_weak(value, STATE_SLEEPING, std::memory_order_relaxed))
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continue;
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m_sema.Wait();
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break;
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}
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waited += ShortSpin();
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value = m_state.load(std::memory_order_relaxed);
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}
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// Clear back to STATE_RUNNING_0 (but preserve waiting empty flag)
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m_state.fetch_and(STATE_FLAG_WAITING_EMPTY, std::memory_order_acquire);
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}
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bool Threading::WorkSema::WaitForEmpty()
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{
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s32 value = m_state.load(std::memory_order_acquire);
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while (true)
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{
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if (value < 0)
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return !IsDead(value); // STATE_SLEEPING or STATE_SPINNING, queue is empty!
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// Note: We technically only need memory_order_acquire on *failure* (because that's when we could leave without sleeping), but libstdc++ still asserts on failure < success
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if (m_state.compare_exchange_weak(value, value | STATE_FLAG_WAITING_EMPTY, std::memory_order_acquire))
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break;
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}
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pxAssertDev(!(value & STATE_FLAG_WAITING_EMPTY), "Multiple threads attempted to wait for empty (not currently supported)");
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m_empty_sema.WaitWithYield();
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return !IsDead(m_state.load(std::memory_order_relaxed));
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}
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bool Threading::WorkSema::WaitForEmptyWithSpin()
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{
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s32 value = m_state.load(std::memory_order_acquire);
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u32 waited = 0;
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while (true)
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{
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if (value < 0)
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return !IsDead(value); // STATE_SLEEPING or STATE_SPINNING, queue is empty!
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if (waited > SPIN_TIME_NS && m_state.compare_exchange_weak(value, value | STATE_FLAG_WAITING_EMPTY, std::memory_order_acquire))
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break;
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waited += ShortSpin();
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value = m_state.load(std::memory_order_acquire);
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}
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pxAssertDev(!(value & STATE_FLAG_WAITING_EMPTY), "Multiple threads attempted to wait for empty (not currently supported)");
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m_empty_sema.WaitWithYield();
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return !IsDead(m_state.load(std::memory_order_relaxed));
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}
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void Threading::WorkSema::Kill()
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{
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s32 value = m_state.exchange(std::numeric_limits<s32>::min(), std::memory_order_release);
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if (value & STATE_FLAG_WAITING_EMPTY)
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m_empty_sema.Post();
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}
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void Threading::WorkSema::Reset()
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{
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m_state = STATE_RUNNING_0;
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}
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#if !defined(__APPLE__) // macOS implementations are in DarwinSemaphore
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Threading::KernelSemaphore::KernelSemaphore()
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{
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#ifdef _WIN32
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m_sema = CreateSemaphore(nullptr, 0, LONG_MAX, nullptr);
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#else
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sem_init(&m_sema, false, 0);
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#endif
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}
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Threading::KernelSemaphore::~KernelSemaphore()
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{
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#ifdef _WIN32
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CloseHandle(m_sema);
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#else
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sem_destroy(&m_sema);
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#endif
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}
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void Threading::KernelSemaphore::Post()
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{
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#ifdef _WIN32
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ReleaseSemaphore(m_sema, 1, nullptr);
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#else
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sem_post(&m_sema);
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#endif
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}
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void Threading::KernelSemaphore::Wait()
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{
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pxAssertMsg(!wxThread::IsMain(), "Unyielding semaphore wait issued from the main/gui thread. Use WaitWithYield.");
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#ifdef _WIN32
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pthreadCancelableWait(m_sema);
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#else
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sem_wait(&m_sema);
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#endif
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}
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void Threading::KernelSemaphore::WaitWithYield()
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{
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#if wxUSE_GUI
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if (!wxThread::IsMain() || (wxTheApp == NULL))
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{
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Wait();
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}
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else
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{
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#ifdef _WIN32
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u64 millis = def_yieldgui_interval.GetMilliseconds().GetValue();
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while (pthreadCancelableTimedWait(m_sema, millis) == ETIMEDOUT)
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YieldToMain();
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#else
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while (true)
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{
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wxDateTime megafail(wxDateTime::UNow() + def_yieldgui_interval);
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const timespec fail = {megafail.GetTicks(), megafail.GetMillisecond() * 1000000};
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if (sem_timedwait(&m_sema, &fail) == 0)
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break;
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YieldToMain();
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}
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#endif
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}
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#else
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Wait();
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#endif
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}
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Threading::Semaphore::Semaphore()
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{
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sem_init(&m_sema, false, 0);
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}
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Threading::Semaphore::~Semaphore()
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{
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sem_destroy(&m_sema);
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}
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void Threading::Semaphore::Reset()
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{
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sem_destroy(&m_sema);
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sem_init(&m_sema, false, 0);
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}
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void Threading::Semaphore::Post()
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{
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sem_post(&m_sema);
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}
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void Threading::Semaphore::Post(int multiple)
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{
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#if defined(_MSC_VER)
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sem_post_multiple(&m_sema, multiple);
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#else
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// Only w32pthreads has the post_multiple, but it's easy enough to fake:
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while (multiple > 0)
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{
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multiple--;
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sem_post(&m_sema);
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}
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#endif
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}
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void Threading::Semaphore::WaitWithoutYield()
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{
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pxAssertMsg(!wxThread::IsMain(), "Unyielding semaphore wait issued from the main/gui thread. Please use Wait() instead.");
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sem_wait(&m_sema);
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}
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bool Threading::Semaphore::WaitWithoutYield(const wxTimeSpan& timeout)
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{
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wxDateTime megafail(wxDateTime::UNow() + timeout);
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const timespec fail = {megafail.GetTicks(), megafail.GetMillisecond() * 1000000};
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return sem_timedwait(&m_sema, &fail) == 0;
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}
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// This is a wxApp-safe implementation of Wait, which makes sure and executes the App's
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// pending messages *if* the Wait is performed on the Main/GUI thread. This ensures that
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// user input continues to be handled and that windoes continue to repaint. If the Wait is
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// called from another thread, no message pumping is performed.
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//
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void Threading::Semaphore::Wait()
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{
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#if wxUSE_GUI
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if (!wxThread::IsMain() || (wxTheApp == NULL))
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{
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sem_wait(&m_sema);
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}
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else if (_WaitGui_RecursionGuard(L"Semaphore::Wait"))
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{
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sem_wait(&m_sema);
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}
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else
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{
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//ScopedBusyCursor hourglass( Cursor_KindaBusy );
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while (!WaitWithoutYield(def_yieldgui_interval))
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YieldToMain();
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}
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#else
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sem_wait(&m_sema);
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#endif
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}
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// This is a wxApp-safe implementation of WaitWithoutYield, which makes sure and executes the App's
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// pending messages *if* the Wait is performed on the Main/GUI thread. This ensures that
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// user input continues to be handled and that windows continue to repaint. If the Wait is
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// called from another thread, no message pumping is performed.
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//
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// Returns:
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// false if the wait timed out before the semaphore was signaled, or true if the signal was
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// reached prior to timeout.
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//
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bool Threading::Semaphore::Wait(const wxTimeSpan& timeout)
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{
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#if wxUSE_GUI
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if (!wxThread::IsMain() || (wxTheApp == NULL))
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{
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return WaitWithoutYield(timeout);
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}
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else if (_WaitGui_RecursionGuard(L"Semaphore::TimedWait"))
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{
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return WaitWithoutYield(timeout);
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}
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else
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{
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//ScopedBusyCursor hourglass( Cursor_KindaBusy );
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wxTimeSpan countdown((timeout));
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do
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{
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if (WaitWithoutYield(def_yieldgui_interval))
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break;
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YieldToMain();
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countdown -= def_yieldgui_interval;
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} while (countdown.GetMilliseconds() > 0);
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return countdown.GetMilliseconds() > 0;
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}
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#else
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return WaitWithoutYield(timeout);
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#endif
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}
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// Performs an uncancellable wait on a semaphore; restoring the thread's previous cancel state
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// after the wait has completed. Useful for situations where the semaphore itself is stored on
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// the stack and passed to another thread via GUI message or such, avoiding complications where
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// the thread might be canceled and the stack value becomes invalid.
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//
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// Performance note: this function has quite a bit more overhead compared to Semaphore::WaitWithoutYield(), so
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// consider manually specifying the thread as uncancellable and using WaitWithoutYield() instead if you need
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// to do a lot of no-cancel waits in a tight loop worker thread, for example.
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void Threading::Semaphore::WaitNoCancel()
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{
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int oldstate;
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pthread_setcancelstate(PTHREAD_CANCEL_DISABLE, &oldstate);
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//WaitWithoutYield();
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Wait();
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pthread_setcancelstate(oldstate, NULL);
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}
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void Threading::Semaphore::WaitNoCancel(const wxTimeSpan& timeout)
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{
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int oldstate;
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pthread_setcancelstate(PTHREAD_CANCEL_DISABLE, &oldstate);
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//WaitWithoutYield( timeout );
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Wait(timeout);
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pthread_setcancelstate(oldstate, NULL);
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}
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bool Threading::Semaphore::TryWait()
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{
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return sem_trywait(&m_sema) == 0;
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}
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int Threading::Semaphore::Count()
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{
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int retval;
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sem_getvalue(&m_sema, &retval);
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return retval;
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}
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#endif
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