pcsx2/3rdparty/portaudio/cmake_support/FindDXSDK.cmake

60 lines
1.2 KiB
CMake

# $Id: $
#
# - Try to find the DirectX SDK
# Once done this will define
#
# DXSDK_FOUND - system has DirectX SDK
# DXSDK_ROOT_DIR - path to the DirectX SDK base directory
# DXSDK_INCLUDE_DIR - the DirectX SDK include directory
# DXSDK_LIBRARY_DIR - DirectX SDK libraries path
#
# DXSDK_DSOUND_LIBRARY - Path to dsound.lib
#
if(WIN32)
else(WIN32)
message(FATAL_ERROR "FindDXSDK.cmake: Unsupported platform ${CMAKE_SYSTEM_NAME}" )
endif(WIN32)
find_path(DXSDK_ROOT_DIR
include/dxsdkver.h
HINTS
$ENV{DXSDK_DIR}
)
find_path(DXSDK_INCLUDE_DIR
dxsdkver.h
PATHS
${DXSDK_ROOT_DIR}/include
)
IF(CMAKE_CL_64)
find_path(DXSDK_LIBRARY_DIR
dsound.lib
PATHS
${DXSDK_ROOT_DIR}/lib/x64
)
ELSE(CMAKE_CL_64)
find_path(DXSDK_LIBRARY_DIR
dsound.lib
PATHS
${DXSDK_ROOT_DIR}/lib/x86
)
ENDIF(CMAKE_CL_64)
find_library(DXSDK_DSOUND_LIBRARY
dsound.lib
PATHS
${DXSDK_LIBRARY_DIR}
)
# handle the QUIETLY and REQUIRED arguments and set DXSDK_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(DXSDK DEFAULT_MSG DXSDK_ROOT_DIR DXSDK_INCLUDE_DIR)
MARK_AS_ADVANCED(
DXSDK_ROOT_DIR DXSDK_INCLUDE_DIR
DXSDK_LIBRARY_DIR DXSDK_DSOUND_LIBRARY
)