PCSX2 - The Playstation 2 Emulator
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mattmenke fd8a28543b LilyPad: Loading savestates made with other pad plugins should work a bit better.
Attempt to fix keyboard input sometimes not working until window is unfocused/refocused.  Happened to me once (And only once), when I was experimenting with disabling read input in GS thread.  There are a number of potential causes of this, and I've added workarounds for several of them.
Slightly updated code to determine when to update pad state - added both a timer, so read state less when fast forwarding, and Multitap support (to that particular chunk of code).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@838 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-03-23 23:29:27 +00:00
3rdparty Buildsystem improvements - Added two new property sheets for Incremental Linking and Global Linking. Incremental Linking is fast and allows for Edit and Continue debugging (debug/devel builds), Global Linking is for Release builds. 2009-03-21 04:01:44 +00:00
bin More work on patches removals and cleanups 2009-02-25 15:34:30 +00:00
common - Various fixes to MMI and more changes to opcodes to mimic ps2 behavior, thanks to Nneeve. 2009-03-22 19:40:43 +00:00
fps2bios FPS2BIOS. 2009-03-10 23:05:35 +00:00
pcsx2 microVU: backing up current code, going to have to rethink some things :/ 2009-03-23 04:11:39 +00:00
plugins LilyPad: Loading savestates made with other pad plugins should work a bit better. 2009-03-23 23:29:27 +00:00
build.sh Linux: memcpy_fast seems stable enough on Linux, so I'm removing the switch, and turning it on by default. 2009-03-13 01:39:54 +00:00
pcsx2_suite_2008.sln Folder Structure change: Renamed the 'Win32' folder to 'Windows' for several plugins. It's technically more correct and alleviates some confusion with the Win32 target/build folders generated by MSVC. 2009-03-10 11:45:20 +00:00