PCSX2 - The Playstation 2 Emulator
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Jake.Stine fcad9f8ebc Added NTFS compression to the memcards folder and any memory cards used from pcsx2. Most memory cards compress exceptionally well (from 16M to 3M typically).
Also in this commit: Some minor code cleanups to sio.cpp, and added some missing setup code to the Iop Counters savestate loader; psxhblankgate and psxvblankgate weren't being re-initialized.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@456 96395faa-99c1-11dd-bbfe-3dabce05a288
2009-02-09 06:02:46 +00:00
3rdparty Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
bin Remove anything saying Playground from the Linux version. Minor change to the Linux cpu code. 2009-02-06 22:46:05 +00:00
common Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
fps2bios Using standard SVN folder structure 2008-11-06 23:27:06 +00:00
pcsx2 Added NTFS compression to the memcards folder and any memory cards used from pcsx2. Most memory cards compress exceptionally well (from 16M to 3M typically). 2009-02-09 06:02:46 +00:00
plugins CDVDiso: Add the ability to create block dumps to the Linux port. 2009-02-08 02:39:15 +00:00
build.sh Work on getting everything compiling properly in Linux. 2009-02-06 21:58:59 +00:00
fetch.sh Should be the last of the trunk, gotta finish the branches/tags, but thats the main bulk transferred. 2009-02-06 20:04:37 +00:00
pcsx2_2008.sln Fixed release mode target for pcsx2_2008.sln (it was defaulting to debug after I renamed the project targets) 2009-02-06 22:25:57 +00:00
pcsx2_suite_2008.sln Modified the build system so that both the original and new "revisioned" copies of EXE/DLL files are copied into the target build folder. Example: When compiling Release, pcsx2.exe will always reflect the most recent successful compilation. 2009-02-07 20:11:13 +00:00