pcsx2/pcsx2-qt/Translations/pcsx2-qt_pt-BR.ts

16752 lines
790 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="pt_BR" sourcelanguage="en">
<context>
<name>AboutDialog</name>
<message>
<location filename="../AboutDialog.ui" line="14"/>
<source>About PCSX2</source>
<translation>Sobre o PCSX2</translation>
</message>
<message>
<location filename="../AboutDialog.ui" line="69"/>
<source>SCM Version</source>
<extracomment>SCM= Source Code Management</extracomment>
<translation>Versão do SCM</translation>
</message>
<message>
<location filename="../AboutDialog.ui" line="79"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;O PCSX2 é um emulador de PlayStation 2 (PS2) grátis e de código fonte aberto. Seu propósito é emular o hardware do PS2 usando uma combinação de Interpretadores da CPU do MIPS, Recompiladores e uma Máquina Virtual a qual gerencia os estados do hardware e a memória do sistema do PS2. Isto permite a você jogar os jogos de PS2 no seu PC com muitas funções e benefícios adicionais.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../AboutDialog.ui" line="105"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;O PlayStation 2 e o PS2 são marcas registadas da Sony Interactive Entertainment. Este aplicativo não está afiliado de qualquer modo com a Sony Interactive Entertainment.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="42"/>
<source>Website</source>
<translation>Site da Web</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="44"/>
<source>Support Forums</source>
<translation>Fóruns de Suporte</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="46"/>
<source>GitHub Repository</source>
<translation>Repositório do GitHub</translation>
</message>
<message>
<location filename="../AboutDialog.cpp" line="48"/>
<source>License</source>
<translation>Licença</translation>
</message>
</context>
<context>
<name>AchievementLoginDialog</name>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="17"/>
<source>RetroAchievements Login</source>
<comment>Window title</comment>
<translation>Login do RetroAchievements</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="44"/>
<source>RetroAchievements Login</source>
<comment>Header text</comment>
<translation>Login do RetroAchievements</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="56"/>
<source>Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
<translation>Por favor insira o nome do usuário e a senha do retroachievements.org abaixo. Sua senha não será salva no PCSX2, um token de acesso será gerado e usado ao invés disto.</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="81"/>
<source>User Name:</source>
<translation>Nome de Usuário:</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="91"/>
<source>Password:</source>
<translation>Senha:</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.ui" line="109"/>
<source>Ready...</source>
<translation>Pronto...</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="36"/>
<source>&lt;strong&gt;Your RetroAchievements login token is no longer valid.&lt;/strong&gt; You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
<translation>&lt;strong&gt;Seu token de login do RetroAchievements não é mais válido.&lt;/strong&gt; Você deve re-inserir credenciais para as conquistas serem rastreadas. Sua senha não será salva no PCSX2, um token de acesso será gerado e usado ao invés disto.</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="41"/>
<source>&amp;Login</source>
<translation>&amp;Login</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="54"/>
<source>Logging in...</source>
<translation>Fazendo Login...</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="72"/>
<source>Login Error</source>
<translation>Erro do Login</translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="73"/>
<source>Login failed. Please check your username and password, and try again.</source>
<translation>O login falhou. Por favor verifique seu nome de usuário e senha e tente de novo. </translation>
</message>
<message>
<location filename="../Settings/AchievementLoginDialog.cpp" line="74"/>
<source>Login failed.</source>
<translation>O login falhou. </translation>
</message>
</context>
<context>
<name>AchievementSettingsWidget</name>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="32"/>
<source>Global Settings</source>
<translation>Configurações Globais</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="38"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="56"/>
<source>Enable Achievements</source>
<translation>Ativar Conquistas</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="80"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="75"/>
<source>Show Challenge Indicators</source>
<translation>Mostrar Indicadores de Desafio</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="45"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="64"/>
<source>Enable RA&apos;s Rich Presence</source>
<extracomment>This &quot;Rich Presence&quot; is not Discord&apos;s, but rather RetroAchivements own system.</extracomment>
<translation>Ativar Presença Rica dos RetroAchievements</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="52"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="66"/>
<source>Enable Hardcore Mode</source>
<translation>Ativar Modo Hardcore</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="59"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="68"/>
<source>Enable Leaderboards</source>
<translation>Ativar Tabelas de Classificação</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="66"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="61"/>
<source>Test Unofficial Achievements</source>
<translation>Testar Conquistas Não Oficiais</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="87"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="58"/>
<source>Enable Test Mode</source>
<translation>Ativar Modo de Teste</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="73"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="73"/>
<source>Enable Sound Effects</source>
<translation>Ativar Efeitos de Som</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="97"/>
<source>Notifications</source>
<translation>Notificações</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="103"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="71"/>
<source>Show Notifications</source>
<translation>Mostrar Notificações</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="124"/>
<source>Duration</source>
<translation>Duração</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="159"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="79"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="81"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="83"/>
<source>5 seconds</source>
<translation>5 segundos</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="171"/>
<source>Account</source>
<translation>Conta</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="186"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="180"/>
<source>Login...</source>
<translation>Login...</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="193"/>
<source>View Profile...</source>
<translation>Visualizar Perfil...</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="211"/>
<source>Game Info</source>
<translation>Informações do Jogo</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.ui" line="227"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at &lt;a href=&quot;https://retroachievements.org/&quot;&gt;retroachievements.org&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;To view the achievement list in-game, press the hotkey for &lt;span style=&quot; font-weight:600;&quot;&gt;Open Pause Menu&lt;/span&gt; and select &lt;span style=&quot; font-weight:600;&quot;&gt;Achievements&lt;/span&gt; from the menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;O PCSX2 usa o RetroAchievements como um banco de dados de conquistas para o progresso do rastreamento. Pra usar as conquistas por favor registre-se em uma conta no &lt;a href=&quot;https://retroachievements.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#4169e1;&quot;&gt;retroachievements.org&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;Pra visualizar a lista de conquistas no jogo pressione a tecla de atalho pra &lt;span style=&quot; font-weight:600;&quot;&gt;Abrir o Menu de Pausa&lt;/span&gt; e selecione &lt;span style=&quot; font-weight:600;&quot;&gt;Conquistas&lt;/span&gt; no menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="54"/>
<source> seconds</source>
<translation> segundos</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="56"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="58"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="61"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="64"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="66"/>
<source>Unchecked</source>
<translation>Desmarcado</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="57"/>
<source>When enabled and logged in, PCSX2 will scan for achievements on game load.</source>
<translation>Quando ativado e logado o PCSX2 escaneará por conquistas no carregamento do jogo.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="59"/>
<source>When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</source>
<translation>Quando ativado o PCSX2 assumirá que todas as conquistas estão trancadas e não enviará quaisquer notificações de desbloqueio para o servidor.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="62"/>
<source>When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.</source>
<translation>Quando ativado o PCSX2 listará as conquistas dos conjuntos não oficiais. Por favor note que estas conquistas não são rastreadas pelo RetroAchievements, então elas estão destrancadas o tempo todo.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="65"/>
<source>When enabled, rich presence information will be collected and sent to the RetroAchievements servers where supported.</source>
<translation>Quando ativado as informações da presença rica serão coletadas e enviadas para os servidores do RetroAchievements aonde for suportado.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="67"/>
<source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
<translation>O modo &quot;Desafio&quot; pra conquistas incluindo o rastreamento da tabela de classificação. Desativa as funções do save state, trapaças e lentidão. </translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="68"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="71"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="73"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="75"/>
<source>Checked</source>
<translation>Selecionado</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="69"/>
<source>Enables tracking and submission of leaderboards in supported games. If leaderboards are disabled, you will still be able to view the leaderboard and scores, but no scores will be uploaded.</source>
<translation>Ativa o rastreamento e a submissão de tabelas de classificação nos jogos suportados. Se as tabelas de classificação estiverem desativadas você ainda será capaz de visualizar a tabela de classificação e as pontuações mas não serão feitos uploads das pontuações.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="72"/>
<source>Displays popup messages on events such as achievement unlocks and leaderboard submissions.</source>
<translation>Exibe mensagens pop-up em eventos tais como desbloqueios de conquistas e submissões a tabela de classificação.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="74"/>
<source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
<translation>Reproduz os efeitos de som pra eventos tais como os desbloqueios de conquistas e submissões a tabela de classificação. </translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="76"/>
<source>Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</source>
<translation>Mostra os ícones no canto inferior direito da tela quando uma conquista de desafio/preparada está ativa.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="78"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="80"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="82"/>
<source>Notification Duration</source>
<translation>Duração das Notificações</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="79"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="81"/>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="83"/>
<source>The duration, in seconds, an achievement popup notification will remain on screen.</source>
<translation>A duração em segundos que uma notificação pop-up de conquista permanecerá na tela.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="152"/>
<source>Reset System</source>
<translation>Resetar Sistema</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="153"/>
<source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
<translation>O modo hardcore não será ativado até que o sistema seja resetado. Você quer resetar o sistema agora?</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="172"/>
<source>Username: %1
Login token generated on %2.</source>
<extracomment>Variable %1 is an username, variable %2 is a timestamp.</extracomment>
<translation>Nome de usuário: %1
Token do login gerado em %2.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="175"/>
<source>Logout</source>
<translation>Sair</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="179"/>
<source>Not Logged In.</source>
<translation>Não Está Logado.</translation>
</message>
<message>
<location filename="../Settings/AchievementSettingsWidget.cpp" line="221"/>
<source>%1 seconds</source>
<translation>%1 segundos</translation>
</message>
</context>
<context>
<name>Achievements</name>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="558"/>
<source>Hardcore mode will be enabled on system reset.</source>
<translation>O modo Hardcore estará ativado ao resetar o sistema.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="593"/>
<source>{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.</source>
<translation>{0} não pode ser executado enquanto o modo hardcore estiver ativo. Você quer desativar o modo hardcore? {0} será cancelado se você selecionar Não.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="647"/>
<source>Hardcore mode is now enabled.</source>
<translation>O modo Hardcore agora está ativado.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="648"/>
<source>Hardcore mode is now disabled.</source>
<translation>O modo Hardcore agora está desativado.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1101"/>
<source> (Hardcore Mode)</source>
<translation> (Modo Hardcore)</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1106"/>
<source>You have earned {0} of {1} achievements, and {2} of {3} points.</source>
<translation>Você ganhou {0} de {1} conquistas e {2} de {3} pontos.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1111"/>
<source>This game has no achievements.</source>
<translation>Este jogo não tem conquistas.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1117"/>
<source>Leaderboard submission is enabled.</source>
<translation>A submissão a tabela de classificação está ativada.</translation>
</message>
<message>
<location filename="../../pcsx2/Achievements.cpp" line="1514"/>
<source>Failed to read executable from disc. Achievements disabled.</source>
<translation>Falhou em ler o executável do disco. Conquistas desativadas. </translation>
</message>
</context>
<context>
<name>AdvancedSettingsWidget</name>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="51"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="52"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="53"/>
<source>Use Global Setting [%1]</source>
<translation>Usar Configuração Global [%1]</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="73"/>
<source>Rounding Mode</source>
<translation>Modo de Arredondamento</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="73"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="99"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="100"/>
<source>Chop / Zero (Default)</source>
<translation>Cortar/Zero (Padrão)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="75"/>
<source>Clamping Mode</source>
<translation>Modo de Fixação</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="75"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="102"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="103"/>
<source>Normal (Default)</source>
<translation>Normal (Padrão)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="77"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="115"/>
<source>Enable Recompiler</source>
<translation>Ativar Recompilador</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="77"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="81"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="87"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="90"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="106"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="113"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="115"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="118"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="121"/>
<source>Checked</source>
<translation>Selecionado</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="78"/>
<source>Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86.</source>
<translation>Executa na hora a tradução binária do código da máquina MIPS-IV de 64 bits pra x86.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="81"/>
<source>Wait Loop Detection</source>
<extracomment>Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).</extracomment>
<translation>Detecção do Loop de Espera</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="82"/>
<source>Moderate speedup for some games, with no known side effects.</source>
<translation>Aceleração moderada pra alguns jogos com nenhum efeito colateral conhecido. </translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="84"/>
<source>Enable Cache (Slow)</source>
<translation>Ativar Cache (Lento)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="84"/>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="94"/>
<source>Unchecked</source>
<translation>Desmarcado</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="84"/>
<source>Interpreter only, provided for diagnostic.</source>
<translation>Só o Interpretador, fornecido pra diagnóstico.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="87"/>
<source>INTC Spin Detection</source>
<extracomment>INTC = Name of a PS2 register, leave as-is. &quot;spin&quot; = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you&apos;re moving but not actually going anywhere.</extracomment>
<translation>Detecção do Giro do INTC</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="88"/>
<source>Huge speedup for some games, with almost no compatibility side effects.</source>
<translation>Enorme aceleração pra alguns jogos com quase nenhum efeito colateral na compatibilidade.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="90"/>
<source>Enable Fast Memory Access</source>
<translation>Ativar Acesso Rápido a Memória</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="92"/>
<source>Uses backpatching to avoid register flushing on every memory access.</source>
<extracomment>&quot;Backpatching&quot; = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)</extracomment>
<translation>Usa o backpatching pra evitar a limpeza do registro em cada acesso a memória.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="94"/>
<source>Pause On TLB Miss</source>
<translation>Pausar ao Errar o TLB</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="95"/>
<source>Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.</source>
<translation>Pausa a máquina virtual quando ocorre um erro do TLB ao invés de ignorá-lo e continuar. Note que a máquina virtual pausará após o fim do bloco, não na instrução a qual causou a exceção. Consulte o console pra ver o endereço aonde o acesso inválido ocorreu. </translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="99"/>
<source>VU0 Rounding Mode</source>
<translation>Modo de Arredondamento da VU0</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="100"/>
<source>VU1 Rounding Mode</source>
<translation>Modo de Arredondamento da VU1</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="102"/>
<source>VU0 Clamping Mode</source>
<translation>Modo de Fixação da VU0</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="103"/>
<source>VU1 Clamping Mode</source>
<translation>Modo de Fixação da VU1</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="106"/>
<source>Enable VU0 Recompiler (Micro Mode)</source>
<extracomment>VU0 = Vector Unit 0. One of the PS2&apos;s processors.</extracomment>
<translation>Ativar o Recompilador VU0 (Modo Micro)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="106"/>
<source>Enables VU0 Recompiler.</source>
<translation>Ativa o Recompilador VU0.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
<source>Enable VU1 Recompiler</source>
<extracomment>VU1 = Vector Unit 1. One of the PS2&apos;s processors.</extracomment>
<translation>Ativar o Recompilador VU1</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
<source>Enables VU1 Recompiler.</source>
<translation>Ativa o Recompilador VU1.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="113"/>
<source>mVU Flag Hack</source>
<extracomment>mVU = PCSX2&apos;s recompiler for VU (Vector Unit) code (full name: microVU)</extracomment>
<translation>Hack da Bandeira da mVU</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="113"/>
<source>Good speedup and high compatibility, may cause graphical errors.</source>
<translation>Boa aceleração e alta compatibilidade, pode causar erros gráficos.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="116"/>
<source>Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.</source>
<translation>Executa na hora a tradução binária do código da máquina MIPS-I de 32 bits pra x86.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="118"/>
<source>Enable Game Fixes</source>
<translation>Ativar os Consertos dos Jogos</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="119"/>
<source>Automatically loads and applies fixes to known problematic games on game start.</source>
<translation>Carrega e aplica automaticamente os consertos nos jogos problemáticos conhecidos no início do jogo.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="121"/>
<source>Enable Compatibility Patches</source>
<translation>Ativar Patches de Compatibilidade</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.cpp" line="122"/>
<source>Automatically loads and applies compatibility patches to known problematic games.</source>
<translation>Carrega e aplica automaticamente os patches de compatibilidade nos jogos problemáticos conhecidos.</translation>
</message>
</context>
<context>
<name>AdvancedSystemSettingsWidget</name>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="56"/>
<source>Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</source>
<translation>Mudar estas opções pode fazer os jogos se tornarem não funcionais. Modifique por sua conta e risco, o time do PCSX2 não fornecerá suporte pra configurações com estas configurações mudadas.</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="66"/>
<source>EmotionEngine (MIPS-IV)</source>
<extracomment>Emotion Engine = Commercial name of one of PS2&apos;s processors. Leave as-is unless there&apos;s an official name (like for Japanese).</extracomment>
<translation>Emotion Engine (MIPS-IV)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="72"/>
<source>Rounding Mode:</source>
<extracomment>Rounding refers here to the mathematical term.</extracomment>
<translation>Modo de Arredondamento:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="80"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="197"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="291"/>
<source>Nearest</source>
<translation>Mais Próximo</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="85"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="202"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="296"/>
<source>Negative</source>
<translation>Negativo</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="90"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="207"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="301"/>
<source>Positive</source>
<translation>Positivo</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="95"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="212"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="306"/>
<source>Chop / Zero (Default)</source>
<translation>Cortar/Zero (Padrão)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="103"/>
<source>Clamping Mode:</source>
<extracomment>Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value. In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs&apos; IEEE754 floats) to non-infinite ones.</extracomment>
<translation>Modo de Fixação:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="246"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="315"/>
<source>None</source>
<translation>Nenhum</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="116"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="251"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="320"/>
<source>Normal (Default)</source>
<translation>Normal (Padrão)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="111"/>
<source>None</source>
<comment>ClampMode</comment>
<translation>Nenhum</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="121"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="261"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="330"/>
<source>Extra + Preserve Sign</source>
<extracomment>Sign: refers here to the mathematical meaning (plus/minus).</extracomment>
<translation>Extra + Preservar Sinal</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="126"/>
<source>Full</source>
<translation>Completo</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="136"/>
<source>Wait Loop Detection</source>
<translation>Detecção do Loop de Espera</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="143"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="347"/>
<source>Enable Recompiler</source>
<translation>Ativar Recompilador</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="150"/>
<source>Enable Fast Memory Access</source>
<translation>Ativar Acesso Rápido a Memória</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="157"/>
<source>Enable Cache (Slow)</source>
<translation>Ativar Cache (Lento)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="164"/>
<source>INTC Spin Detection</source>
<translation>Detecção do Giro do INTC</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="171"/>
<source>Pause On TLB Miss</source>
<translation>Pausar ao Errar o TLB</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="183"/>
<source>Vector Units (VU)</source>
<extracomment>Vector Unit/VU: refers to two of PS2&apos;s processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.</extracomment>
<translation>Unidades Vetoriais (VU)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="189"/>
<source>VU1 Rounding Mode:</source>
<translation>Modo de Arredondamento da VU1:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="222"/>
<source>mVU Flag Hack</source>
<translation>Hack da Bandeira da mVU</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="229"/>
<source>Enable VU1 Recompiler</source>
<translation>Ativar o Recompilador VU1</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="236"/>
<source>Enable VU0 Recompiler (Micro Mode)</source>
<translation>Ativar o Recompilador VU0 (Modo Micro)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="256"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="325"/>
<source>Extra</source>
<translation>Extra</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="269"/>
<source>VU0 Clamping Mode:</source>
<translation>Modo de Fixação da VU0:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="276"/>
<source>VU0 Rounding Mode:</source>
<translation>Modo de Arredondamento da VU0:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="283"/>
<source>VU1 Clamping Mode:</source>
<translation>Modo de Fixação da VU1:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="341"/>
<source>I/O Processor (IOP, MIPS-I)</source>
<translation>E/S do Processador (IOP, MIPS-I)</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="357"/>
<source>Game Settings</source>
<translation>Configurações do Jogo</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="363"/>
<source>Enable Game Fixes</source>
<translation>Ativar os Consertos dos Jogos</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="370"/>
<source>Enable Compatibility Patches</source>
<translation>Ativar Patches de Compatibilidade </translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="380"/>
<source>Frame Rate Control</source>
<translation>Controle da Taxa dos Frames</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="386"/>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="396"/>
<source> hz</source>
<extracomment>hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who&apos;d need to remove the space or do something in between should do so.</extracomment>
<translation> Hz</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="406"/>
<source>PAL Frame Rate:</source>
<translation>Taxa dos Frames do PAL:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="413"/>
<source>NTSC Frame Rate:</source>
<translation>Taxa dos Frames do NTSC:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="423"/>
<source>PINE Settings</source>
<translation>Configurações do PINE</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="445"/>
<source>Slot:</source>
<translation>Slot:</translation>
</message>
<message>
<location filename="../Settings/AdvancedSettingsWidget.ui" line="452"/>
<source>Enable</source>
<translation>Ativar</translation>
</message>
</context>
<context>
<name>AudioSettingsWidget</name>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="32"/>
<source>Timestretch Settings</source>
<translation>Configurações do Esticador de Tempo</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="38"/>
<source>Sequence Length:</source>
<translation>Tamanho da Sequência:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="69"/>
<source>30</source>
<translation>30</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="78"/>
<source>Seekwindow Size:</source>
<translation>Tamanho da Janela de Busca:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="109"/>
<source>20</source>
<translation>20</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="118"/>
<source>Overlap:</source>
<translation>Sobreposição:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="149"/>
<source>10</source>
<translation>10</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="179"/>
<source>Restore Defaults</source>
<translation>Restaurar Padrões </translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="193"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="133"/>
<source>Volume</source>
<translation>Volume</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="236"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="133"/>
<source>100%</source>
<translation>100%</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="277"/>
<source>Mixing Settings</source>
<translation>Configurações de Mixagem</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="283"/>
<source>Synchronization:</source>
<translation>Sincronização:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="291"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="103"/>
<source>TimeStretch (Recommended)</source>
<translation>Esticador de Tempo (Recomendado)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="296"/>
<source>Async Mix (Breaks some games!)</source>
<translation>Mistura Assíncrona (Quebra alguns jogos!) </translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="301"/>
<source>None (Audio can skip.)</source>
<translation>Nenhum (O áudio pode pular) </translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="309"/>
<source>Expansion:</source>
<translation>Expansão:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="317"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="106"/>
<source>Stereo (None, Default)</source>
<translation>Estéreo (Nenhum, Padrão)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="322"/>
<source>Quadraphonic</source>
<translation type="unfinished">Quadraphonic</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="327"/>
<source>Surround 5.1</source>
<translation>Surround 5.1</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="332"/>
<source>Surround 7.1</source>
<translation>Surround 7.1</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="340"/>
<source>ProLogic Level:</source>
<extracomment>ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.</extracomment>
<translation>Nível do ProLogic:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="348"/>
<source>None (Default)</source>
<translation>Nenhum (Padrão)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="353"/>
<source>ProLogic Decoding (basic)</source>
<extracomment>ProLogic is a Dolby brand. Leave the name as-is unless there is an official translation for your language.</extracomment>
<translation>Decodificação do ProLogic (básica) </translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="358"/>
<source>ProLogic II Decoding (gigaherz)</source>
<extracomment>ProLogic II is a Dolby brand. Leave the name as-is unless there is an official translation for your language. gigaherz is the nickname of one of PCSX2&apos;s developers. Leave as-is.</extracomment>
<translation>Decodificação do ProLogic II (gigaherz) </translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="366"/>
<source>Target Latency:</source>
<translation>Latência do Alvo:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="397"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="119"/>
<source>60 ms</source>
<translation>60 ms</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="409"/>
<source>Output Settings</source>
<translation>Configurações de Saída </translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="415"/>
<source>Output Module:</source>
<translation>Módulo de Saída:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="425"/>
<source>Output Latency:</source>
<translation>Latência da Saída: </translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="456"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="122"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="129"/>
<source>20 ms</source>
<translation>20 ms</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="463"/>
<source>Minimal</source>
<translation>Mínimo</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="472"/>
<source>Output Backend:</source>
<translation>Backend de Saída:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="482"/>
<source>Maximum Latency:</source>
<translation>Latência Máxima:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.ui" line="492"/>
<source>Output Device:</source>
<translation>Dispositivo de Saída:</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="110"/>
<source>Cubeb (Cross-platform)</source>
<translation>Cubeb (Multi-Plataforma)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="62"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="64"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="89"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="92"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="94"/>
<source> ms</source>
<extracomment>Measuring unit that will appear after the number selected in its option. Adapt the space depending on your language&apos;s rules.</extracomment>
<translation> ms</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="103"/>
<source>Synchronization</source>
<translation>Sincronização</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="104"/>
<source>When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.</source>
<translation>Quando executar fora da velocidade de 100% ele ajusta o tempo no áudio ao invés de reduzir os quadros. Produz um áudio com avanço rápido/lentidão muito mais agradável.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="106"/>
<source>Expansion</source>
<translation>Expansão</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="107"/>
<source>Determines how the stereo output from the emulated system is upmixed into a greater number of the output speakers.</source>
<translation>Determina como a saída estéreo do sistema emulado é mixada em um número maior de alto-falantes de saída.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="110"/>
<source>Output Module</source>
<extracomment>Cubeb is an audio engine name. Leave as-is.</extracomment>
<translation>Módulo de Saída</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="111"/>
<source>Selects the library to be used for audio output.</source>
<translation>Seleciona a biblioteca a ser usada pra saída do áudio.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="113"/>
<source>Output Backend</source>
<translation>Backend de Saída</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="113"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="116"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="164"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="168"/>
<location filename="../Settings/AudioSettingsWidget.cpp" line="220"/>
<source>Default</source>
<translation>Padrão</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="114"/>
<source>When the sound output module supports multiple audio backends, determines the API to be used for audio output to the system.</source>
<translation>Quando o módulo de saída do som suporta múltiplos backends de áudio ele determina a API a ser usada para a saída de áudio do sistema.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="116"/>
<source>Output Device</source>
<translation>Dispositivo de Saída</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="117"/>
<source>Determines which audio device to output the sound to.</source>
<translation>Determina em qual dispositivo de áudio o som sai.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="119"/>
<source>Target Latency</source>
<translation>Latência do Alvo</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="120"/>
<source>Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.</source>
<translation>Determina o tamanho do buffer o qual o esticador de tempo tentará manter preenchido. Ele seleciona efetivamente a latência média como o áudio será esticado/encolhido pra manter o tamanho do buffer dentro da verificação.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="122"/>
<source>Output Latency</source>
<translation>Latência da Saída</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="123"/>
<source>Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.</source>
<translation>Determina a latência do buffer para a saída de áudio do hospedeiro. Isto pode ser definido mais baixo do que a latência do alvo pra reduzir o atraso do áudio.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="126"/>
<source>Sequence Length</source>
<translation>Tamanho da Sequência</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="126"/>
<source>30 ms</source>
<translation>30 ms</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="129"/>
<source>Seek Window Size</source>
<extracomment>Seek Window: the region of samples (window) the audio stretching algorithm is allowed to search.</extracomment>
<translation>Tamanho da Janela de Busca</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="131"/>
<source>Overlap</source>
<translation>Sobreposição</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="131"/>
<source>10 ms</source>
<translation>10 ms</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="134"/>
<source>Pre-applies a volume modifier to the game&apos;s audio output before forwarding it to your computer.</source>
<translation>Pré-aplica um modificador de volume na saída de áudio do jogo antes de encaminhá-lo pro seu computador.</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="164"/>
<source>Use Global Setting [%1]</source>
<translation>Usar Configuração Global [%1]</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="312"/>
<source>%1%</source>
<extracomment>Variable value that indicates a percentage. Preserve the %1 variable, adapt the latter % (and/or any possible spaces) to your language&apos;s ruleset.</extracomment>
<translation>%1%</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="331"/>
<source>N/A</source>
<extracomment>Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language&apos;s ruleset.</extracomment>
<translation>N/D</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="331"/>
<source>%1 ms</source>
<translation>%1 ms</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="338"/>
<source>Average Latency: %1 ms (%2 ms buffer + %3 ms output)</source>
<translation>Latência Média: %1 ms (%2 ms de buffer + %3 ms de saída)</translation>
</message>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="345"/>
<source>Average Latency: %1 ms (minimum output latency unknown)</source>
<translation>Latência Média: %1 ms (latência mínima da saída desconhecida)</translation>
</message>
</context>
<context>
<name>AutoUpdaterDialog</name>
<message>
<location filename="../AutoUpdaterDialog.ui" line="17"/>
<location filename="../AutoUpdaterDialog.cpp" line="438"/>
<location filename="../AutoUpdaterDialog.cpp" line="501"/>
<source>Automatic Updater</source>
<translation>Atualizador Automático</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="59"/>
<source>Update Available</source>
<translation>Atualização Disponível</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="68"/>
<source>Current Version: </source>
<translation>Versão Atual: </translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="75"/>
<source>New Version: </source>
<translation>Nova Versão: </translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="103"/>
<source>Download and Install...</source>
<translation>Baixar e Instalar...</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="110"/>
<source>Skip This Update</source>
<translation>Ignorar esta Atualização</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.ui" line="117"/>
<source>Remind Me Later</source>
<translation>Lembre-me Mais Tarde</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="172"/>
<source>Updater Error</source>
<translation>Erro do Atualizador</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="346"/>
<source>&lt;h2&gt;Changes:&lt;/h2&gt;</source>
<translation>&lt;h2&gt;Mudanças:&lt;/h2&gt;</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="380"/>
<source>&lt;h2&gt;Save State Warning&lt;/h2&gt;&lt;p&gt;Installing this update will make your save states &lt;b&gt;incompatible&lt;/b&gt;. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.&lt;/p&gt;</source>
<translation>&lt;h2&gt;Aviso do Save State&lt;/h2&gt;&lt;p&gt;Instalar esta atualização tornará seus save states &lt;b&gt;incompatíveis&lt;/b&gt;. Por favor certifique-se que você tenha salvo seus jogos no Cartão de Memória antes de instalar esta atualização ou você perderá o progresso.&lt;/p&gt;</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="390"/>
<source>&lt;h2&gt;Settings Warning&lt;/h2&gt;&lt;p&gt;Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.&lt;/p&gt;</source>
<translation>&lt;h2&gt;Aviso das Configurações&lt;/h2&gt;&lt;p&gt;Instalar esta atualização resetará a configuração do seu programa. Por favor note que você terá que reconfigurar suas configurações após esta atualização.&lt;/p&gt;</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="416"/>
<source>Savestate Warning</source>
<translation>Aviso do Save State</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="417"/>
<source>&lt;h1&gt;WARNING&lt;/h1&gt;&lt;p style=&apos;font-size:12pt;&apos;&gt;Installing this update will make your &lt;b&gt;save states incompatible&lt;/b&gt;, &lt;i&gt;be sure to save any progress to your memory cards before proceeding&lt;/i&gt;.&lt;/p&gt;&lt;p&gt;Do you wish to continue?&lt;/p&gt;</source>
<translation>&lt;h1&gt;AVISO&lt;/h1&gt;&lt;p style=&apos;font-size:12pt;&apos;&gt;Instalar esta atualização tornará seus &lt;b&gt;save states incompatíveis&lt;/b&gt;. &lt;i&gt;certifique-se de salvar qualquer progresso nos seus Cartões de Memória antes de prosseguir&lt;/i&gt;.&lt;/p&gt;&lt;p&gt;Você deseja continuar?&lt;/p&gt;</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="437"/>
<source>Downloading %1...</source>
<translation>Baixando o %1...</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="437"/>
<source>Cancel</source>
<translation>Cancelar</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="502"/>
<source>No updates are currently available. Please try again later.</source>
<translation>Nenhuma atualização está disponível atualmente. Por favor tente de novo mais tarde.</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="520"/>
<source>Current Version: %1 (%2)</source>
<translation>Versão Atual: %1 (%2)</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="521"/>
<source>New Version: %1 (%2)</source>
<translation>Nova Versão: %1 (%2)</translation>
</message>
<message>
<location filename="../AutoUpdaterDialog.cpp" line="522"/>
<source>Loading...</source>
<translation>Carregando...</translation>
</message>
</context>
<context>
<name>BIOSSettingsWidget</name>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="32"/>
<source>BIOS Directory</source>
<translation>Diretório da BIOS</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="38"/>
<source>PCSX2 will search for BIOS images in this directory.</source>
<translation>O PCSX2 procurará imagens da BIOS neste diretório.</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="53"/>
<source>Browse...</source>
<translation>Explorar...</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="60"/>
<source>Reset</source>
<translation>Resetar</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="72"/>
<source>BIOS Selection</source>
<translation>Seleção da BIOS</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="93"/>
<source>Open in Explorer...</source>
<translation>Abrir no Explorer...</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="100"/>
<source>Refresh List</source>
<translation>Atualizar Lista</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="119"/>
<source>Filename</source>
<translation>Nome do Arquivo</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="124"/>
<source>Version</source>
<translation>Versão</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="135"/>
<source>Options and Patches</source>
<translation>Opções e Patches</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="143"/>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="44"/>
<source>Fast Boot</source>
<translation>Inicialização Rápida</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.ui" line="150"/>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="47"/>
<source>Fast Forward Boot</source>
<translation>Inicialização do Avanço Rápido</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="44"/>
<source>Checked</source>
<translation>Selecionado</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="45"/>
<source>Patches the BIOS to skip the console&apos;s boot animation.</source>
<translation>Aplica um patch na BIOS pra ignorar a animação de inicialização do console.</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="47"/>
<source>Unchecked</source>
<translation>Desmarcado</translation>
</message>
<message>
<location filename="../Settings/BIOSSettingsWidget.cpp" line="48"/>
<source>Removes emulation speed throttle until the game starts to reduce startup time.</source>
<translation>Remove o alternador da velocidade da emulação até que o jogo inicie pra reduzir o tempo de inicialização.</translation>
</message>
</context>
<context>
<name>BreakpointDialog</name>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="41"/>
<source>Create / Modify Breakpoint</source>
<translation>Criar/Modificar Ponto de Interrupção</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="78"/>
<source>Type</source>
<translation>Tipo</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="84"/>
<location filename="../Debugger/BreakpointDialog.ui" line="236"/>
<source>Execute</source>
<translation>Executar</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="91"/>
<location filename="../Debugger/BreakpointDialog.ui" line="157"/>
<source>Memory</source>
<translation>Memória</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="116"/>
<source>Address</source>
<translation>Endereço</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="138"/>
<source>0</source>
<translation>0</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="165"/>
<source>Read</source>
<translation>Leitura</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="175"/>
<source>Write</source>
<translation>Gravação</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="185"/>
<source>Change</source>
<translation>Mudar</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="196"/>
<source>Size</source>
<translation>Tamanho</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="215"/>
<source>1</source>
<translation>1</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="242"/>
<source>Condition</source>
<translation>Condição</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="270"/>
<source>Log</source>
<translation>Registro</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.ui" line="280"/>
<source>Enable</source>
<translation>Ativar</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="111"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="126"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="143"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="151"/>
<source>Error</source>
<translation>Erro</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="111"/>
<location filename="../Debugger/BreakpointDialog.cpp" line="143"/>
<source>Invalid address &quot;%1&quot;</source>
<translation>Endereço inválido &quot;%1&quot;</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="126"/>
<source>Invalid condition &quot;%1&quot;</source>
<translation>Condição inválida &quot;%1&quot;</translation>
</message>
<message>
<location filename="../Debugger/BreakpointDialog.cpp" line="151"/>
<source>Invalid size &quot;%1&quot;</source>
<translation>Tamanho inválido &quot;%1&quot;</translation>
</message>
</context>
<context>
<name>BreakpointModel</name>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="57"/>
<source>Execute</source>
<translation>Executar</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="66"/>
<source>No Condition</source>
<translation>Não Há Condição</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="68"/>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="91"/>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="93"/>
<source>--</source>
<translation>--</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="70"/>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="97"/>
<source>Enabled</source>
<translation>Ativado</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="70"/>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="97"/>
<source>Disabled</source>
<translation>Desativado</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="80"/>
<source>Read</source>
<translation>Leitura</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="83"/>
<source>Write(C)</source>
<extracomment>(C) = changes, as in &quot;look for changes&quot;.</extracomment>
<translation>Gravação(C)</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="83"/>
<source>Write</source>
<translation>Gravação</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="174"/>
<source>TYPE</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation>TIPO</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="177"/>
<source>OFFSET</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation>DESLOCAMENTO</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="180"/>
<source>SIZE / LABEL</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation>TAMANHO/RÓTULO</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="183"/>
<source>INSTRUCTION</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation>INSTRUÇÃO</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="186"/>
<source>CONDITION</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation>CONDIÇÃO</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="189"/>
<source>HITS</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation>ACERTOS</translation>
</message>
<message>
<location filename="../Debugger/Models/BreakpointModel.cpp" line="192"/>
<source>ENABLED</source>
<extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
<translation>ATIVADO</translation>
</message>
</context>
<context>
<name>CDVD</name>
<message>
<location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="288"/>
<source>Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.</source>
<translation>O local do disco do jogo está num drive removível, problemas de performance tais como tremores e congelamento podem ocorrer.</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="398"/>
<source>Saving CDVD block dump to &apos;{}&apos;.</source>
<translation>Salvar o Dump dos Blocos do CDVD em &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="42"/>
<source>Audio</source>
<translation>Áudio</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="44"/>
<source>Mode 1</source>
<translation>Modo 1</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="46"/>
<source>Mode 2</source>
<translation>Modo 2</translation>
</message>
<message>
<location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="48"/>
<source>Unknown</source>
<translation>Desconhecido</translation>
</message>
</context>
<context>
<name>ColorPickerButton</name>
<message>
<location filename="../ColorPickerButton.cpp" line="55"/>
<source>Select LED Color</source>
<translation>Selecionar a Cor do LED</translation>
</message>
</context>
<context>
<name>ControllerBindingWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="32"/>
<source>Virtual Controller Type</source>
<translation>Tipo de Controle Virtual</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="43"/>
<source>Bindings</source>
<translation>Associações</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="63"/>
<source>Settings</source>
<translation>Configurações</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="83"/>
<source>Macros</source>
<translation>Macros</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="120"/>
<source>Automatic Mapping</source>
<translation>Mapeamento Automático</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget.ui" line="134"/>
<source>Clear Mapping</source>
<translation>Limpar Mapeamento</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="50"/>
<source>Controller Port %1</source>
<translation>Porta do Controle %1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="207"/>
<source>No devices available</source>
<translation>Não há dispositivos disponíveis</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="217"/>
<source>Clear Bindings</source>
<extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
<translation>Limpar Associações</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="219"/>
<source>Are you sure you want to clear all bindings for this controller? This action cannot be undone.</source>
<extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
<translation>Você tem certeza que você quer limpar todas as associações com este controle? Esta ação não pode ser desfeita.</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="248"/>
<source>Automatic Binding</source>
<translation>Associação Automática</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="249"/>
<source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
<translation>Não foram geradas associações genéricas pro dispositivo &apos;%1&apos;. O controle/fonte pode não suportar mapeamento automático.</translation>
</message>
</context>
<context>
<name>ControllerBindingWidget_DualShock2</name>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="46"/>
<source>D-Pad</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>Direcionais</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="52"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="221"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="864"/>
<source>Down</source>
<translation>Pra Baixo</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="92"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="261"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="824"/>
<source>Left</source>
<translation>Esquerda</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="132"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="301"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="944"/>
<source>Up</source>
<translation>Pra Cima</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="172"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="341"/>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="904"/>
<source>Right</source>
<translation>Direita</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="215"/>
<source>Left Analog</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>Analógico Esquerdo</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="384"/>
<source>Large Motor</source>
<translation>Motor Grande</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="441"/>
<source>L2</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>L2</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="475"/>
<source>R2</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>R2</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="509"/>
<source>L1</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>L1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="543"/>
<source>R1</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>R1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="577"/>
<source>Start</source>
<extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
<translation>Start</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="611"/>
<source>Select</source>
<extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
<translation>Select</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="649"/>
<source>Face Buttons</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>Botões Faciais</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="655"/>
<source>Cross</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>Cruz</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="695"/>
<source>Square</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>Quadrado</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="735"/>
<source>Triangle</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>Triângulo</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="775"/>
<source>Circle</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>Círculo</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="818"/>
<source>Right Analog</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>Analógico Direito</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="987"/>
<source>Small Motor</source>
<translation>Motor Pequeno</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1112"/>
<source>L3</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>L3</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1152"/>
<source>R3</source>
<extracomment>Leave this button name as-is.</extracomment>
<translation>R3</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1192"/>
<source>Pressure Modifier</source>
<translation>Modificador de Pressão</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1226"/>
<source>Analog</source>
<translation>Analógico</translation>
</message>
</context>
<context>
<name>ControllerBindingWidget_Guitar</name>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="14"/>
<source>Form</source>
<translation>Formulário</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="86"/>
<source>Yellow</source>
<translation>Amarelo</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="98"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="118"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="138"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="158"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="178"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="198"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="218"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="238"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="258"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="278"/>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="298"/>
<source>PushButton</source>
<translation>Pressionar Botão</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="106"/>
<source>Start</source>
<translation>Start</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="126"/>
<source>Red</source>
<translation>Vermelho</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="146"/>
<source>Green</source>
<translation>Verde</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="166"/>
<source>Orange</source>
<translation>Laranja</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="186"/>
<source>Select</source>
<translation>Select</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="206"/>
<source>Strum Up</source>
<translation>Dedilhar pra Cima</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="226"/>
<source>Strum Down</source>
<translation>Dedilhar pra Baixo</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="246"/>
<source>Blue</source>
<translation>Azul</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="266"/>
<source>Whammy Bar</source>
<translation>Barra do Vibrato</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="286"/>
<source>Tilt</source>
<translation>Inclinação</translation>
</message>
</context>
<context>
<name>ControllerCustomSettingsWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="716"/>
<source>Restore Default Settings</source>
<translation>Restaurar Configurações Padrão</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="688"/>
<source>Browse...</source>
<translation>Explorar...</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="692"/>
<source>Select File</source>
<translation>Selecionar Arquivo</translation>
</message>
</context>
<context>
<name>ControllerGlobalSettingsWidget</name>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="58"/>
<source>SDL Input Source</source>
<translation>Fonte da Entrada do SDL</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="71"/>
<source>The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).</source>
<translation>A fonte de entrada do SDL suporta a maioria dos controles e fornece funcionalidade avançada pros controles DualShock 4/DualSense no modo Bluetooth (Controle de Vibração/LED).</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="64"/>
<source>Enable SDL Input Source</source>
<translation>Ativar Fonte de Entrada do SDL</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="83"/>
<source>DualShock 4 / DualSense Enhanced Mode</source>
<translation>Modo Melhorado do DualShock 4/DualSense</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="126"/>
<source>XInput Source</source>
<translation>Fonte do XInput</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="142"/>
<source>Enable XInput Input Source</source>
<translation>Ativar Fonte de Entrada do XInput</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="210"/>
<source>DInput Source</source>
<translation>Fonte do DInput</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="216"/>
<source>The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.</source>
<translation>A fonte do DInput fornece suporte pra controles antigos os quais não suportam XInput. Acessar estes controles via SDL é recomendado ao invés disto mas o DirectInput pode ser usado se eles não são compatíveis com o SDL.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="226"/>
<source>Enable DInput Input Source</source>
<translation>Ativar Fonte de Entrada do XInput</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="32"/>
<source>Profile Settings</source>
<translation>Configurações do Perfil</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="38"/>
<source>When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.</source>
<translation>Quando esta opção está ativada as teclas de atalho podem ser definidas neste perfil de entrada e serão usadas ao invés das teclas de atalho globais. Por padrão as teclas de atalho são sempre compartilhadas entre todos os perfis.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="48"/>
<source>Use Per-Profile Hotkeys</source>
<translation>Usar Teclas de Atalho por Perfil</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="90"/>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="261"/>
<source>Controller LED Settings</source>
<translation>Configurações do Controle do LED</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="103"/>
<source>Enable SDL Raw Input</source>
<translation>Ativar a Entrada Pura do SDL</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="132"/>
<source>The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.</source>
<translation>A fonte do XInput fornece suporte pros controles do XBox 360/XBox One/XBox Series e controles de terceiros os quais implementam o protocolo XInput.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="152"/>
<source>Controller Multitap</source>
<translation>Controle Multitap</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="158"/>
<source>The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.</source>
<translation>O multitap habilita que até 8 controles estejam conectados ao console. Cada multitap fornece 4 portas. O multitap não é suportado por todos os jogos.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="168"/>
<source>Multitap on Console Port 1</source>
<translation>Multitap na Porta 1 do Console</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="175"/>
<source>Multitap on Console Port 2</source>
<translation>Multitap na Porta 2 do Console</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="236"/>
<source>Mouse/Pointer Source</source>
<translation>Fonte do Mouse/Ponteiro</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="242"/>
<source>PCSX2 allows you to use your mouse to simulate analog stick movement.</source>
<translation>O PCSX2 permite a você usar o mouse pra simular o movimento do controle analógico.</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="264"/>
<source>Settings...</source>
<translation>Configurações...</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="254"/>
<source>Enable Mouse Mapping</source>
<translation>Ativar o Mapeamento do Mouse</translation>
</message>
<message>
<location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="185"/>
<source>Detected Devices</source>
<translation>Dispositivos Detectados</translation>
</message>
</context>
<context>
<name>ControllerLEDSettingsDialog</name>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="14"/>
<source>Controller LED Settings</source>
<translation>Configurações do Controle do LED</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="20"/>
<source>SDL-0 LED</source>
<translation>LED SDL-0</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="32"/>
<source>SDL-1 LED</source>
<translation>LED SDL-1</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="44"/>
<source>SDL-2 LED</source>
<translation>LED SDL-2</translation>
</message>
<message>
<location filename="../Settings/ControllerLEDSettingsDialog.ui" line="56"/>
<source>SDL-3 LED</source>
<translation>LED SDL-3</translation>
</message>
</context>
<context>
<name>ControllerMacroEditWidget</name>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="32"/>
<source>Binds/Buttons</source>
<translation>Associações/Botões</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="41"/>
<source>Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.</source>
<translation>Selecione os botões os quais você quer engatilhar com este macro. Todos os botões são ativados simultaneamente.</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="54"/>
<source>Pressure</source>
<translation>Pressão</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="60"/>
<source>For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.</source>
<translation>Pra botões os quais são sensíveis à pressão, este controle deslizante controla quanta força será simulada quando o macro estiver ativo.</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="94"/>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="163"/>
<source>100%</source>
<translation>100%</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="106"/>
<source>Trigger</source>
<translation>Gatilho</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="112"/>
<source>Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.</source>
<translation>Selecione o gatilho pra ativar este macro. Este pode ser um único botão ou uma combinação de botões (acorde). Clique com a tecla Shift pra múltiplos gatilhos.</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="134"/>
<source>Deadzone:</source>
<translation>Zona Morta:</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="175"/>
<source>Frequency</source>
<translation>Frequência</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="183"/>
<source>Macro will toggle every N frames.</source>
<translation>O macro alternará a cada N frames.</translation>
</message>
<message>
<location filename="../Settings/ControllerMacroEditWidget.ui" line="190"/>
<source>Set...</source>
<translation>Definir...</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="397"/>
<source>Not Configured</source>
<translation>Não Configurado</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="402"/>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="407"/>
<source>%1%</source>
<translation>%1%</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="414"/>
<source>Set Frequency</source>
<translation>Definir Frequência</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="414"/>
<source>Frequency: </source>
<translation>Frequência: </translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="441"/>
<source>Macro will not repeat.</source>
<translation>O macro não repetirá.</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="443"/>
<source>Macro will toggle buttons every %1 frames.</source>
<translation>O macro alternará os botões a cada %1 frames.</translation>
</message>
</context>
<context>
<name>ControllerMacroWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="287"/>
<source>Controller Port %1 Macros</source>
<translation>Macros da Porta do Controle %1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="296"/>
<source>Macro %1
%2</source>
<extracomment>This is the full text that appears in each option of the 16 available macros, and reads like this:
Macro 1
Not Configured/Buttons configured</extracomment>
<translation>Macro %1
%2</translation>
</message>
</context>
<context>
<name>ControllerMouseSettingsDialog</name>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="14"/>
<source>Mouse Mapping Settings</source>
<translation>Configurações do Mapeamento do Mouse</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="41"/>
<source>Y Speed</source>
<translation>Velocidade do Y</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="85"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="152"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="271"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="338"/>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="405"/>
<source>10</source>
<translation>10</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="108"/>
<source>X Speed</source>
<translation>Velocidade do X</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="182"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Mouse Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping a mouse to the emulated controller.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Configurações do Mapeamento do Mouse&lt;/span&gt;&lt;br/&gt;Estas configurações melhoram o comportamento quando mapear um mouse no controle emulado.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="227"/>
<source>Inertia</source>
<translation>Inércia</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="294"/>
<source>X Dead Zone</source>
<translation>Zona Morta X</translation>
</message>
<message>
<location filename="../Settings/ControllerMouseSettingsDialog.ui" line="361"/>
<source>Y Dead Zone</source>
<translation>Zona Morta Y</translation>
</message>
</context>
<context>
<name>ControllerSettingsDialog</name>
<message>
<location filename="../Settings/ControllerSettingsDialog.ui" line="23"/>
<source>PCSX2 Controller Settings</source>
<translation>Configurações do Controle do PCSX2</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.ui" line="71"/>
<source>Editing Profile:</source>
<translation>Editar Perfil:</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.ui" line="94"/>
<source>New Profile</source>
<translation>Novo Perfil</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.ui" line="105"/>
<source>Load Profile</source>
<translation>Carregar Perfil</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.ui" line="116"/>
<source>Delete Profile</source>
<translation>Apagar Perfil</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.ui" line="127"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="205"/>
<source>Restore Defaults</source>
<translation>Restaurar Padrões </translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="104"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="118"/>
<source>Create Input Profile</source>
<translation>Criar Perfil de Entrada</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="105"/>
<source>Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the &apos;Input Profile&apos; on the Summary tab.
Enter the name for the new input profile:</source>
<translation>Perfis de entrada personalizados são usados pra substituir o perfil de entrada compartilhado para jogos específicos.
Pra aplicar um perfil de entrada personalizado em um jogo vá até as Propriedades do Jogo, então mude o &apos;Perfil de Entrada&apos; na aba Sumário.
Insira o nome do novo perfil de entrada:</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="114"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="149"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="194"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="522"/>
<source>Error</source>
<translation>Erro</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="114"/>
<source>A profile with the name &apos;%1&apos; already exists.</source>
<translation>Um perfil com o nome &apos;%1&apos; já existe.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="119"/>
<source>Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.</source>
<translation>Você quer copiar todas as associações do perfil selecionado atualmente para o novo perfil? Selecionar Não criará um perfil completamente vazio.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="149"/>
<source>Failed to save the new profile to &apos;%1&apos;.</source>
<translation>Falhou em salvar o novo perfil em &apos;%1&apos;.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="159"/>
<source>Load Input Profile</source>
<translation>Carregar o Perfil de Entrada</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="160"/>
<source>Are you sure you want to load the input profile named &apos;%1&apos;?
All current global bindings will be removed, and the profile bindings loaded.
You cannot undo this action.</source>
<translation>Você tem certeza que você quer carregar o perfil de entrada chamado &apos;%1&apos;?
Todas as associações globais atuais serão removidas e as associações do perfil carregadas.
Você não pode desfazer esta ação.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="183"/>
<source>Delete Input Profile</source>
<translation>Apagar Perfil de Entrada</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="184"/>
<source>Are you sure you want to delete the input profile named &apos;%1&apos;?
You cannot undo this action.</source>
<translation>Você tem certeza que você quer apagar o perfil de entrada chamado &apos;%1&apos;?
Você não pode desfazer esta ação.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="194"/>
<source>Failed to delete &apos;%1&apos;.</source>
<translation>Falhou em apagar o &apos;%1&apos;.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="206"/>
<source>Are you sure you want to restore the default controller configuration?
All shared bindings and configuration will be lost, but your input profiles will remain.
You cannot undo this action.</source>
<translation>Você tem certeza que você quer restaurar a configuração padrão do controle?
Todas as associações e configurações compartilhadas serão perdidas mas seus perfis de entrada permanecerão.
Você não pode desfazer esta ação.</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="378"/>
<source>Global Settings</source>
<translation>Configurações Globais</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="411"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="466"/>
<source>Controller Port %1%2
%3</source>
<extracomment>Controller Port is an official term from Sony. Find the official translation for your language inside the console&apos;s manual.</extracomment>
<translation>Porta do Controle %1%2
%3</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="413"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="468"/>
<source>Controller Port %1
%2</source>
<extracomment>Controller Port is an official term from Sony. Find the official translation for your language inside the console&apos;s manual.</extracomment>
<translation>Porta do Controle %1
%2</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="429"/>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="486"/>
<source>USB Port %1
%2</source>
<translation>Porta USB %1
%2</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="439"/>
<source>Hotkeys</source>
<translation>Teclas de Atalho</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="500"/>
<source>Shared</source>
<extracomment>&quot;Shared&quot; refers here to the shared input profile.</extracomment>
<translation>Compartilhado</translation>
</message>
<message>
<location filename="../Settings/ControllerSettingsDialog.cpp" line="522"/>
<source>The input profile named &apos;%1&apos; cannot be found.</source>
<translation>O perfil de entrada chamado &apos;%1&apos; não pôde ser achado.</translation>
</message>
</context>
<context>
<name>CoverDownloadDialog</name>
<message>
<location filename="../CoverDownloadDialog.ui" line="14"/>
<source>Download Covers</source>
<translation>Baixar Capas</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="38"/>
<source>PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.</source>
<translation>O PCSX2 pode baixar automaticamente as capas pros jogos os quais atualmente não têm um conjunto de capas. Nós não hospedamos quaisquer imagens de capas, o usuário deve fornecer sua própria fonte pra imagens.</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="50"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Name component of the game&apos;s filename.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serial of the game.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Example:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Na caixa abaixo especifique as URLs pra baixar as capas com uma URL de modelo por linha. As seguintes variáveis estão disponíveis:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Título do jogo.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Componente do nome do nome do arquivo do jogo.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serial do jogo.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Exemplo:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="63"/>
<source>By default, the downloaded covers will be saved with the game&apos;s title. If this is not desired, you can check the &quot;Use Serial File Names&quot; box below. Using serials instead of game titles will prevent conflicts when multiple regions of the same game are used.</source>
<translation>Por padrão as capas baixadas serão salvas com o título do jogo. Se isto não for desejado você pode selecionar a caixa &quot;Usar Nomes dos Arquivos Seriais&quot; abaixo. Usar seriais ao invés dos títulos dos jogos impedirá conflitos quando múltiplas regiões do mesmo jogo forem usadas.</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="73"/>
<source>Use Serial File Names</source>
<translation>Usar Nomes dos Arquivos Seriais</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="80"/>
<source>Waiting to start...</source>
<translation>Esperando iniciar...</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="95"/>
<location filename="../CoverDownloadDialog.cpp" line="100"/>
<source>Start</source>
<translation>Iniciar</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.ui" line="105"/>
<source>Close</source>
<translation>Fechar</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.cpp" line="78"/>
<source>Download complete.</source>
<translation>Download completo.</translation>
</message>
<message>
<location filename="../CoverDownloadDialog.cpp" line="100"/>
<source>Stop</source>
<translation>Parar</translation>
</message>
</context>
<context>
<name>CpuWidget</name>
<message>
<location filename="../Debugger/CpuWidget.ui" line="42"/>
<source>Registers</source>
<translation>Registros</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="100"/>
<source>Functions</source>
<translation>Funções</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="130"/>
<source>Refresh</source>
<translation>Atualizar</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="137"/>
<source>Filter</source>
<translation>Filtro</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="147"/>
<source>Memory Search</source>
<translation>Busca na Memória</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="155"/>
<source>End</source>
<translation>Fim</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="169"/>
<source>Value</source>
<translation>Valor</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="179"/>
<source>Start</source>
<translation>Iniciar</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="193"/>
<source>Type</source>
<translation>Tipo</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="201"/>
<source>1 Byte (8 bits)</source>
<translation>1 byte (8 bits)</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="206"/>
<source>2 Bytes (16 bits)</source>
<translation>2 byte (16 bits)</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="211"/>
<source>4 Bytes (32 bits)</source>
<translation>4 byte (32 bits)</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="216"/>
<source>8 Bytes (64 bits)</source>
<translation>8 byte (64 bits)</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="221"/>
<source>Float</source>
<translation>Flutuante</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="226"/>
<source>Double</source>
<translation>Duplo</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="231"/>
<source>String</source>
<translation>String</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="236"/>
<source>Array of byte</source>
<translation>Arranjo dos bytes</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="244"/>
<source>Hex</source>
<translation>Hex</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="261"/>
<source>Search</source>
<translation>Busca</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="340"/>
<source>Memory</source>
<translation>Memória</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="395"/>
<source>Breakpoints</source>
<translation>Pontos de Interrupção</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="427"/>
<source>Threads</source>
<translation>Threads</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.ui" line="465"/>
<source>Active Call Stack</source>
<translation>Pilha da Chamada Ativa</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="256"/>
<source>Breakpoint List Context Menu</source>
<translation>Menu de Contexto da Lista dos Pontos de Interrupção</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="258"/>
<source>New</source>
<translation>Novo</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="266"/>
<source>Edit</source>
<translation>Editar</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="272"/>
<location filename="../Debugger/CpuWidget.cpp" line="385"/>
<location filename="../Debugger/CpuWidget.cpp" line="488"/>
<source>Copy</source>
<translation>Copiar</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="277"/>
<source>Delete</source>
<translation>Apagar</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="383"/>
<source>Thread List Context Menu</source>
<translation>Menu de Contexto da Lista de Threads</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="421"/>
<source>Demangle Symbols</source>
<extracomment>&quot;Demangling&quot; is the opposite of &quot;Name mangling&quot;, which is a process where a compiler takes function names and combines them with other characteristics of the function (e.g. what types of data it accepts) to ensure they stay unique even when multiple functions exist with the same name (but different inputs / const-ness). See here: https://en.wikipedia.org/wiki/Name_mangling#C++</extracomment>
<translation>Converter Símbolos C++ pra Algo Legível</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="432"/>
<source>Copy Function Name</source>
<translation>Copiar Nome da Função</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="443"/>
<source>Copy Function Address</source>
<translation>Copiar Endereço da Função</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="453"/>
<source>Go to in Disassembly</source>
<translation>Ir pro Disassembly</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="460"/>
<source>Go to in Memory View</source>
<translation>Ir pra Visualização de Memória</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="486"/>
<source>Stack List Context Menu</source>
<translation>Menu de Contexto da Lista de Acumulações</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="649"/>
<location filename="../Debugger/CpuWidget.cpp" line="657"/>
<location filename="../Debugger/CpuWidget.cpp" line="663"/>
<location filename="../Debugger/CpuWidget.cpp" line="693"/>
<location filename="../Debugger/CpuWidget.cpp" line="717"/>
<source>Debugger</source>
<translation>Debugger</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="649"/>
<source>Invalid start address</source>
<translation>Endereço inicial inválido</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="657"/>
<source>Invalid end address</source>
<translation>Endereço final inválido</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="663"/>
<source>Start address can&apos;t be equal to or greater than the end address</source>
<translation>O endereço inicial não pode ser igual ou maior do que o endereço final</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="693"/>
<source>Invalid search value</source>
<translation>Valor da busca inválido</translation>
</message>
<message>
<location filename="../Debugger/CpuWidget.cpp" line="717"/>
<source>Value is larger than type</source>
<translation>O valor é maior do que o tipo</translation>
</message>
</context>
<context>
<name>DEV9DnsHostDialog</name>
<message>
<location filename="../Settings/DEV9DnsHostDialog.ui" line="14"/>
<source>Network DNS Hosts Import/Export</source>
<translation>Entrada/Exportação dos Hospedeiros DNS da Rede</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.ui" line="20"/>
<source>Select Hosts</source>
<translation>Selecionar Hospedeiros</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.ui" line="52"/>
<source>OK</source>
<translation>Ok</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.ui" line="59"/>
<source>Cancel</source>
<translation>Cancelar</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="45"/>
<source>Selected</source>
<translation>Selecionado</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="46"/>
<source>Name</source>
<translation>Nome</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="47"/>
<source>Url</source>
<translation>Url</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="48"/>
<source>Address</source>
<translation>Endereço</translation>
</message>
<message>
<location filename="../Settings/DEV9DnsHostDialog.cpp" line="49"/>
<source>Enabled</source>
<translation>Ativado</translation>
</message>
</context>
<context>
<name>DEV9SettingsWidget</name>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="32"/>
<source>Ethernet</source>
<translation>Ethernet</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="41"/>
<source>Ethernet Device:</source>
<translation>Dispositivo de Ethernet:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="48"/>
<source>Ethernet Device Type:</source>
<translation>Tipo de Dispositivo de Ethernet:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="62"/>
<source>Intercept DHCP</source>
<translation>Interceptar DHCP</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="233"/>
<source>Enabled</source>
<translation>Ativado</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="71"/>
<source>Enabled</source>
<comment>InterceptDHCP</comment>
<translation>Ativado</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="88"/>
<source>Subnet Mask:</source>
<translation>Máscara da Sub-Rede:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="95"/>
<source>Gateway Address:</source>
<translation>Endereço do Gateway:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="102"/>
<location filename="../Settings/DEV9SettingsWidget.ui" line="123"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="54"/>
<source>Auto</source>
<translation>Auto</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="109"/>
<source>Intercept DHCP:</source>
<translation>Interceptar DHCP:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="130"/>
<source>PS2 Address:</source>
<translation>Endereço do PS2:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="144"/>
<source>DNS1 Address:</source>
<translation>Endereço do DNS1:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="158"/>
<source>DNS2 Address:</source>
<translation>Endereço do DNS2:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="176"/>
<source>Internal DNS</source>
<translation>DNS Interno</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="184"/>
<source>Add</source>
<translation>Adicionar</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="191"/>
<source>Delete</source>
<translation>Apagar</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="198"/>
<source>Export</source>
<translation>Exportar</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="205"/>
<source>Import</source>
<translation>Importar</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="212"/>
<source>Per game</source>
<translation>Por jogo</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="234"/>
<source>Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1</source>
<translation>O DNS interno pode ser selecionado usando as listas do DNS1/2 ou definindo-as como 192.0.2.1</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="264"/>
<source>Enabled</source>
<comment>InternalDNSTable</comment>
<translation>Ativado</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="277"/>
<source>Hard Disk Drive</source>
<translation>Drive de Disco Rígido</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="283"/>
<source>HDD File:</source>
<translation>Arquivo do HDD:</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="292"/>
<source>40</source>
<translation>40</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="321"/>
<source>120</source>
<translation>120</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="340"/>
<source>HDD Size (GiB):</source>
<translation>Tamanho do HDD (GBs):</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="347"/>
<source>Enabled</source>
<comment>HDD</comment>
<translation>Ativado</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="357"/>
<source>Browse</source>
<translation>Explorar</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.ui" line="367"/>
<source>Create Image</source>
<translation>Criar Imagem</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="44"/>
<source> </source>
<translation type="unfinished"> </translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="45"/>
<source>PCAP Bridged</source>
<translation>PCAP Conectado</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="46"/>
<source>PCAP Switched</source>
<translation>PCAP Trocado</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="47"/>
<source>TAP</source>
<translation>TAP</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="48"/>
<source>Sockets</source>
<translation>Soquetes</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="53"/>
<source>Manual</source>
<translation>Manual</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="55"/>
<source>Internal</source>
<translation>Interno</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="137"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="342"/>
<source>Use Global Setting [%1]</source>
<translation>Usar Configuração Global [%1]</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="230"/>
<source>Name</source>
<translation>Nome</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="231"/>
<source>Url</source>
<translation>Url</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="232"/>
<source>Address</source>
<translation>Endereço</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="525"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="559"/>
<source>Hosts File</source>
<translation>Arquivo dos Hospedeiros</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="526"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="560"/>
<source>ini (*.ini)</source>
<translation>ini (*.ini)</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="549"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="569"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="598"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="619"/>
<source>DNS Hosts</source>
<translation>Hospedeiros DNS</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="550"/>
<source>Exported Successfully</source>
<translation>Exportado com Sucesso</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="570"/>
<source>Failed to open file</source>
<translation>Falhou em abrir o arquivo</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="599"/>
<source>No Hosts in file</source>
<translation>Não há hospedeiros no arquivo</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="620"/>
<source>Imported Successfully</source>
<translation>Importado com Sucesso</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="629"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="657"/>
<source>Per Game Host list</source>
<translation>Lista de Hospedeiros por Jogo</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="630"/>
<source>Copy global settings?</source>
<translation>Copiar configurações globais?</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="658"/>
<source>Delete per game host list?</source>
<translation>Apagar a lista de hospedeiros por jogo?</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="714"/>
<source>HDD Image File</source>
<translation>Arquivo de Imagem do HDD</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="716"/>
<source>HDD (*.raw)</source>
<translation>HDD (*.raw)</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="827"/>
<source>Overwrite File?</source>
<translation>Sobrescrever o Arquivo?</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="828"/>
<source>HDD image &quot;%1&quot; already exists?
Do you want to overwrite?</source>
<translation>A imagem do HDD &quot;%1&quot; já existe?
Você quer sobrescrever?</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="845"/>
<source>HDD Creator</source>
<translation>Criador de HDD</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="846"/>
<source>HDD image created</source>
<translation>Imagem do HDD criada</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="933"/>
<source>Use Global</source>
<translation>Usar Global</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="939"/>
<source>Override</source>
<translation>Substituição</translation>
</message>
</context>
<context>
<name>DebugSettingsWidget</name>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="39"/>
<source>GS</source>
<translation>GS</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="45"/>
<source>Draw Dumping</source>
<translation>Desenhar Dumping</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="53"/>
<source>Dump GS Draws</source>
<translation>Dumpar Desenhos do GS</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="60"/>
<source>Save RT</source>
<translation>Salvar RT</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="67"/>
<source>Save Frame</source>
<translation>Salvar Frame</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="74"/>
<source>Save Texture</source>
<translation>Salvar Textura</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="81"/>
<source>Save Depth</source>
<translation>Salvar Profundidade</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="90"/>
<source>Start Draw Number:</source>
<translation>Número do Desenho Inicial:</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="104"/>
<source>Draw Dump Count:</source>
<translation>Contagem dos Dumps dos Desenhos:</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="121"/>
<source>Hardware Dump Directory:</source>
<translation>Diretório do Dump do Hardware:</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="128"/>
<source>Software Dump Directory:</source>
<translation>Diretório do Dump do Software:</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="140"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="161"/>
<source>Browse...</source>
<translation>Explorar...</translation>
</message>
<message>
<location filename="../Settings/DebugSettingsWidget.ui" line="147"/>
<location filename="../Settings/DebugSettingsWidget.ui" line="168"/>
<source>Open...</source>
<translation>Abrir...</translation>
</message>
</context>
<context>
<name>DebuggerWindow</name>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="14"/>
<source>PCSX2 Debugger</source>
<translation>Debugger do PCSX2</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.ui" line="35"/>
<location filename="../Debugger/DebuggerWindow.cpp" line="39"/>
<location filename="../Debugger/DebuggerWindow.cpp" line="87"/>
<source>Run</source>
<translation>Executar</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.cpp" line="40"/>
<source>Step Into</source>
<translation>Entrar</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.cpp" line="41"/>
<source>Step Over</source>
<translation>Passar por Cima</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.cpp" line="42"/>
<source>Step Out</source>
<translation>Sair</translation>
</message>
<message>
<location filename="../Debugger/DebuggerWindow.cpp" line="79"/>
<source>Pause</source>
<translation>Pausa</translation>
</message>
</context>
<context>
<name>DisassemblyWidget</name>
<message>
<location filename="../Debugger/DisassemblyWidget.ui" line="14"/>
<source>Disassembly</source>
<translation>Disassembly</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="53"/>
<source>Copy Address</source>
<translation>Copiar Endereço</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="55"/>
<source>Copy Instruction Hex</source>
<translation>Copiar Instrução Hex</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="57"/>
<source>Copy Instruction Text</source>
<translation>Copiar Texto da Instrução</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="61"/>
<source>Assemble new Instruction(s)</source>
<translation>Agrupar Novas Instruções</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="63"/>
<source>NOP Instruction(s)</source>
<translation>Instruções NOP</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="66"/>
<source>Run to Cursor</source>
<translation>Executar no Cursor</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="68"/>
<source>Jump to Cursor</source>
<translation>Pular pro Cursor</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="70"/>
<source>Toggle Breakpoint</source>
<translation>Alternar Pontos de Interrupção</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="72"/>
<source>Follow Branch</source>
<translation>Seguir o Branch</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="75"/>
<source>Go to Address</source>
<translation>Ir pro Endereço</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="77"/>
<source>Go to in Memory View</source>
<translation>Ir pra Visualização de Memória</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="80"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="238"/>
<source>Add Function</source>
<translation>Adicionar Função</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="82"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="290"/>
<source>Rename Function</source>
<translation>Renomear Função</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="84"/>
<source>Remove Function</source>
<translation>Remover Função</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="107"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="126"/>
<source>Assemble Error</source>
<translation>Erro do Agrupamento</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="107"/>
<source>Unable to change assembly while core is running</source>
<translation>Incapaz de mudar o agrupamento enquanto o núcleo está em execução</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="114"/>
<source>Assemble Instruction</source>
<translation>Agrupar Instrução</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="202"/>
<source>Go to address</source>
<translation>Ir pro Endereço</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="212"/>
<source>Go to address error</source>
<translation>Ir pro erro de endereço</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="212"/>
<source>Invalid address</source>
<translation>Endereço inválido</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="230"/>
<source>Add Function Error</source>
<translation>Adicionar Erro da Função</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="230"/>
<source>A function entry point already exists here. Consider renaming instead.</source>
<translation>Um ponto de entrada da função já existe aqui. Considere renomear ao invés disto.</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="239"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="254"/>
<source>Function will be (0x%1) instructions long.
Enter function name</source>
<translation>A função terá (0x%1) instruções longas.
Insira o nome da função</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="290"/>
<source>Function name</source>
<translation>Nome da função</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="296"/>
<location filename="../Debugger/DisassemblyWidget.cpp" line="308"/>
<source>Rename Function Error</source>
<translation>Renomear Erro da Função</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="296"/>
<source>Function name cannot be nothing.</source>
<translation>O nome da função não pode ser nada.</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="308"/>
<source>No function / symbol is currently selected.</source>
<translation>Nenhuma função/símbolo está selecionada atualmente.</translation>
</message>
<message>
<location filename="../Debugger/DisassemblyWidget.cpp" line="631"/>
<source>%1 NOT VALID ADDRESS</source>
<translation>%1 NÃO É UM ENDEREÇO VÁLIDO</translation>
</message>
</context>
<context>
<name>EmptyGameListWidget</name>
<message>
<location filename="../GameList/EmptyGameListWidget.ui" line="33"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;No games in supported formats were found.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Please add a directory with games to begin.&lt;/p&gt;&lt;p&gt;Game dumps in the following formats will be scanned and listed:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Nenhum jogo nos formatos suportados foi achado.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Por favor adicione um diretório com jogos pra começar.&lt;/p&gt;&lt;p&gt;Os dumps dos jogos nos seguintes formatos serão escaneados e listados:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../GameList/EmptyGameListWidget.ui" line="68"/>
<source>Add Game Directory...</source>
<translation>Adicionar Diretório dos Jogos...</translation>
</message>
<message>
<location filename="../GameList/EmptyGameListWidget.ui" line="105"/>
<source>Scan For New Games</source>
<translation>Escanear por Novos Jogos</translation>
</message>
</context>
<context>
<name>EmuThread</name>
<message>
<location filename="../QtHost.cpp" line="1070"/>
<source>%1x%2</source>
<translation>%1x%2</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1078"/>
<source>Game: %1 FPS</source>
<translation>Jogo: %1 FPS</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1085"/>
<source>Video: %1 FPS (%2%)</source>
<translation>Vídeo: %1 FPS (%2%)</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1132"/>
<source>Game ID: %1
Game Title: %2
Achievements: %5 (%6)
</source>
<translation>ID do Jogo: %1
Título do Jogo: %2
Conquistas: %5 (%6)
</translation>
</message>
<message numerus="yes">
<location filename="../QtHost.cpp" line="1138"/>
<source>%n points</source>
<translation>
<numerusform>%n pontos</numerusform>
<numerusform>%n pontos</numerusform>
</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1144"/>
<source>Rich presence inactive or unsupported.</source>
<translation>Presença rica inativa ou não suportada.</translation>
</message>
<message>
<location filename="../QtHost.cpp" line="1148"/>
<source>Game not loaded or no RetroAchievements available.</source>
<translation>Jogo não carregado ou sem RetroAchievements disponíveis.</translation>
</message>
</context>
<context>
<name>EmulationSettingsWidget</name>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="32"/>
<source>Speed Control</source>
<translation>Controle de Velocidade</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="47"/>
<source>Normal Speed:</source>
<translation>Velocidade Normal:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="68"/>
<source>Enable Speed Limiter</source>
<translation>Ativar Limitador de Velocidade</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="78"/>
<source>System Settings</source>
<translation>Configurações do Sistema</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="86"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="135"/>
<source>Enable Instant VU1</source>
<translation>Ativar a VU1 Instantânea</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="93"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="140"/>
<source>Enable Cheats</source>
<translation>Ativar Trapaças</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="54"/>
<source>Slow-Motion Speed:</source>
<translation>Velocidade da Câmera Lenta:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="61"/>
<source>Fast-Forward Speed:</source>
<translation>Velocidade do Avanço Rápido:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="100"/>
<source>Enable Multithreaded VU1 (MTVU)</source>
<translation>Ativar VU1 Multi-Threaded (MTVU)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="107"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="142"/>
<source>Enable Host Filesystem</source>
<translation>Ativar o Sistema de Arquivos do Hospedeiro</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="114"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="138"/>
<source>Enable Fast CDVD</source>
<translation>Ativar CDVD Rápido</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="123"/>
<source>EE Cycle Skipping:</source>
<translation>Pulo dos Ciclos do EE:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="131"/>
<location filename="../Settings/EmulationSettingsWidget.ui" line="208"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="124"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="128"/>
<source>Disabled</source>
<translation>Desativado</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="136"/>
<source>Mild Underclock</source>
<translation>Underclock Leve</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="141"/>
<source>Moderate Underclock</source>
<translation>Underclock Moderado</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="146"/>
<source>Maximum Underclock</source>
<translation>Underclock Máximo</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="154"/>
<source>EE Cycle Rate:</source>
<translation>Taxa dos Ciclos do EE:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="162"/>
<source>50% (Underclock)</source>
<translation>50% (Underclock)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="167"/>
<source>60% (Underclock)</source>
<translation>60% (Underclock)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="172"/>
<source>75% (Underclock)</source>
<translation>75% (Underclock)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="177"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="121"/>
<source>100% (Normal Speed)</source>
<translation>100% (Velocidade Normal)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="182"/>
<source>130% (Overclock)</source>
<translation>130% (Overclock)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="187"/>
<source>180% (Overclock)</source>
<translation>180% (Overclock)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="192"/>
<source>300% (Overclock)</source>
<translation>300% (Overclock)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="200"/>
<source>Affinity Control:</source>
<translation>Controle de Afinidade:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="213"/>
<source>EE &gt; VU &gt; GS</source>
<translation>EE &gt; VU &gt; GS</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="218"/>
<source>EE &gt; GS &gt; VU</source>
<translation>EE &gt; GS &gt; VU</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="223"/>
<source>VU &gt; EE &gt; GS</source>
<translation>VU &gt; EE &gt; GS</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="228"/>
<source>VU &gt; GS &gt; EE</source>
<translation>VU &gt; GS &gt; EE</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="233"/>
<source>GS &gt; EE &gt; VU</source>
<translation>GS &gt; EE &gt; VU</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="238"/>
<source>GS &gt; VU &gt; EE</source>
<translation>GS &gt; VU &gt; EE</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="249"/>
<source>Frame Pacing / Latency Control</source>
<translation>Ritmo dos Frames/Controle da Latência</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="255"/>
<source> frames</source>
<extracomment>This string will appear next to the amount of frames selected, in a dropdown box.</extracomment>
<translation> frames</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="268"/>
<source>Maximum Frame Latency:</source>
<translation>Latência Máxima dos Frames:</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="277"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="145"/>
<source>Optimal Frame Pacing</source>
<translation>Ritmo Otimizado dos Frames</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.ui" line="284"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="151"/>
<source>Scale To Host Refresh Rate</source>
<translation>Dimensionar pra Taxa de Atualização do Hospedeiro</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="63"/>
<source>Use Global Setting [%1]</source>
<translation>Usar Configuração Global [%1]</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="109"/>
<source>Normal Speed</source>
<translation>Velocidade Normal</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="110"/>
<source>Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</source>
<translation>Define a velocidade de emulação do alvo. Não é garantido que esta velocidade será alcançada e se não for o emulador executará tão rápido quanto conseguir gerenciar.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="113"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="116"/>
<source>User Preference</source>
<translation>Preferência do Usuário</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="118"/>
<source>Speed Limiter</source>
<translation>Limitador de Velocidade</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="118"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="132"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="135"/>
<source>Checked</source>
<translation>Selecionado</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="119"/>
<source>Limits the emulation to the appropriate framerate for the currently running game.</source>
<translation>Limita a emulação a taxa apropriada dos frames para o jogo atualmente em execução.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="122"/>
<source>Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.</source>
<translation>Valores maiores podem aumentar a taxa interna dos frames nos jogos mas aumentarão substancialmente os requerimentos da CPU. Valores menores reduzirão a carga da CPU permitindo que jogos leves executem na velocidade máxima em CPUs mais fracas.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="125"/>
<source>Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</source>
<extracomment>SOTC = Shadow of the Colossus. A game&apos;s title, should not be translated unless an official translation exists.</extracomment>
<translation>Faz o Emotion Engine emulado ignorar os ciclos. Ajuda um pequeno sub-grupo de jogos como o Shadow Of The Colossus. Na maior parte do tempo é prejudicial a performance.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="128"/>
<source>Affinity Control</source>
<translation>Controle de Afinidade</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</source>
<translation>Executa a VU1 instantaneamente. Fornece uma modesta melhoria de velocidade na maioria dos jogos. Seguro pra maioria dos jogos mas alguns jogos podem exibir erros gráficos.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="138"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="140"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="142"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="145"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="151"/>
<source>Unchecked</source>
<translation>Desmarcado</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
<source>Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.</source>
<translation>Acesso rápido ao disco, menos tempo de carregamento. Verifique as listas de compatibilidade do HDLoader por jogos conhecidos que têm problemas com isto.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="141"/>
<source>Automatically loads and applies cheats on game start.</source>
<translation>Carrega e aplica automaticamente as trapaças no início do jogo.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="143"/>
<source>Allows games and homebrew to access files / folders directly on the host computer.</source>
<translation>Permite que jogos e homebrews acessem arquivos/pastas diretamente no computador hospedeiro.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="113"/>
<source>Fast-Forward Speed</source>
<extracomment>The &quot;User Preference&quot; string will appear after the text &quot;Recommended Value:&quot;</extracomment>
<translation>Velocidade do Avanço Rápido</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="114"/>
<source>Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.</source>
<translation>Define a velocidade do avanço rápido. Esta velocidade será usada quando a tecla de atalho do avanço rápido for pressionada/alternada.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="116"/>
<source>Slow-Motion Speed</source>
<extracomment>The &quot;User Preference&quot; string will appear after the text &quot;Recommended Value:&quot;</extracomment>
<translation>Velocidade da Câmera Lenta</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="117"/>
<source>Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.</source>
<translation>Define a velocidade da câmera lenta. Esta velocidade será usada quando a tecla de atalho da câmera lenta for pressionada/alternada.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="121"/>
<source>EE Cycle Rate</source>
<translation>Taxa dos Ciclos do EE</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="124"/>
<source>EE Cycle Skip</source>
<translation>Pulo dos Ciclos do EE</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="129"/>
<source>Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).</source>
<extracomment>P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.</extracomment>
<translation>Define a prioridade pra threads específicos em uma ordem específica ignorando o agendador do sistema. Pode ajudar CPUs com núcleos grandes (P) e pequenos (E) (ex: CPUs da Intel da 12ª geração ou mais nova ou de outros fornecedores tais como a AMD)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="132"/>
<source>Enable Multithreaded VU1 (MTVU1)</source>
<translation>Ativar VU1 Multi-Threaded (MTVU1)</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="133"/>
<source>Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</source>
<translation>Geralmente uma aceleração em CPUs com 4 ou mais núcleos. Seguro pra maioria dos jogos mas alguns são incompatíveis e podem travar.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="146"/>
<source>Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.</source>
<translation>Define o tamanho da fila do vsync como 0 fazendo com que cada frame seja completado e apresentado pelo GS antes que a entrada seja sondada e o próximo frame comece. Usar esta configuração pode reduzir o atraso da entrada ao custo de requerimentos mensuráveis maiores da CPU e GPU.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="148"/>
<source>Maximum Frame Latency</source>
<translation>Latência Máxima dos Frames</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="148"/>
<source>2 Frames</source>
<translation>2 Frames</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="149"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<translation>Define o número máximo de frames que podem ser enfileirados até o GS antes que o thread da CPU espere que um deles complete antes de continuar. Valores maiores podem ajudar a suavizar os tempos dos frames irregulares mas adiciona atraso adicional da entrada.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="152"/>
<source>Adjusts the emulation speed so the console&apos;s refresh rate matches the host&apos;s refresh rate when both VSync and Audio Resampling settings are enabled. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Scale To Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</source>
<translation>Ajusta a velocidade de emulação pra que a taxa de atualização do console combine com a taxa de atualização do hospedeiro quando as configurações do VSync e Reamostragem do Áudio estiverem ativadas. Isto resulta nas animações mais suaves possíveis ao custo de potencialmente aumentar a velocidade de emulação em menos de 1%. Dimensionar para a Taxa de Atualização do Hospedeiro não terá efeito se a taxa de atualização do console estiver muito longe da taxa de atualização do hospedeiro. Os usuários com exibições de taxa de atualização variável devem desativar esta opção.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="168"/>
<source>Use Global Setting [%1%]</source>
<translation>Usar Configuração Global [%1]</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="180"/>
<source>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</source>
<translation>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="188"/>
<source>Unlimited</source>
<extracomment>Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.</extracomment>
<translation>Ilimitado</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="192"/>
<source>Custom</source>
<extracomment>Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.</extracomment>
<translation>Personalizar</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="200"/>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="236"/>
<source>Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]</source>
<translation>Personalizar [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="221"/>
<source>Custom Speed</source>
<translation>Velocidade Personalizada</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="221"/>
<source>Enter Custom Speed</source>
<translation>Insira a Velocidade Personalizada</translation>
</message>
</context>
<context>
<name>FolderSettingsWidget</name>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="32"/>
<source>Cache Directory</source>
<translation>Diretório do Cache</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="41"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="81"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="121"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="161"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="201"/>
<source>Browse...</source>
<translation>Explorar...</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="48"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="88"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="128"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="168"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="208"/>
<source>Open...</source>
<translation>Abrir...</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="55"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="95"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="135"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="175"/>
<location filename="../Settings/FolderSettingsWidget.ui" line="215"/>
<source>Reset</source>
<translation>Resetar</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="62"/>
<source>Used for storing shaders, game list, and achievement data.</source>
<translation>Usado pra armazenar os shaders, lista de jogos e os dados das conquistas.</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="72"/>
<source>Cheats Directory</source>
<translation>Diretório das Trapaças</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="102"/>
<source>Used for storing .pnach files containing game cheats.</source>
<translation>Usado pra armazenar arquivos .pnach contendo as trapaças dos jogos.</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="112"/>
<source>Covers Directory</source>
<translation>Diretório das Capas</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="142"/>
<source>Used for storing covers in the game grid/Big Picture UIs.</source>
<translation>Usado pra armazenar as capas na grade do jogo/interfaces do usuário do Big Picture.</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="152"/>
<source>Snapshots Directory</source>
<translation>Diretório dos Snapshots</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="182"/>
<source>Used for screenshots and saving GS dumps.</source>
<translation>Usado pra screenshots e salvamento dos dumps do GS.</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="192"/>
<source>Save States Directory</source>
<translation>Diretório dos Save States</translation>
</message>
<message>
<location filename="../Settings/FolderSettingsWidget.ui" line="222"/>
<source>Used for storing save states.</source>
<translation>Usado pra armazenar save states.</translation>
</message>
</context>
<context>
<name>FullscreenUI</name>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7444"/>
<source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
<translation>Não conseguiu achar quaisquer dispositivos de CD/DVD-ROM. Por favor certifique-se que você tenha um drive conectado e permissões suficientes pra acessá-lo.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7445"/>
<source>Use Global Setting</source>
<translation>Usar Configuração Global</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7446"/>
<source>Automatic binding failed, no devices are available.</source>
<translation>A associação automática falhou, não há dispositivos disponíveis.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7447"/>
<source>Game title copied to clipboard.</source>
<translation>Título do jogo copiado pra área de transferência.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7448"/>
<source>Game serial copied to clipboard.</source>
<translation>Serial do jogo copiado pra área de transferência.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7449"/>
<source>Game CRC copied to clipboard.</source>
<translation>CRC do jogo copiado pra área de transferência.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7450"/>
<source>Game type copied to clipboard.</source>
<translation>Tipo de jogo copiado pra área de transferência.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7451"/>
<source>Game region copied to clipboard.</source>
<translation>Região do jogo copiada pra área de transferência.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7452"/>
<source>Game compatibility copied to clipboard.</source>
<translation>Compatibilidade do jogo copiada pra área de transferência.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7453"/>
<source>Game path copied to clipboard.</source>
<translation>Caminho do jogo copiado pra área de transferência.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7455"/>
<source>Per-game controller configuration initialized with global settings.</source>
<translation>Configuração do controle por jogo inicializada com as configurações globais.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7456"/>
<source>Controller settings reset to default.</source>
<translation>Configurações dos controles resetadas para o padrão.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7457"/>
<source>No input profiles available.</source>
<translation>Não há perfis de entrada disponíveis.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7458"/>
<source>Create New...</source>
<translation>Criar Novo...</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7459"/>
<source>Enter the name of the input profile you wish to create.</source>
<translation>Insira o nome do novo perfil de entrada que você deseja criar.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7460"/>
<source>Are you sure you want to restore the default settings? Any preferences will be lost.</source>
<translation>Você tem certeza que você quer restaurar as configurações padrão? Quaisquer preferências serão perdidas.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7461"/>
<source>Settings reset to defaults.</source>
<translation>Configurações resetadas para o padrão.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7462"/>
<source>Quick Save Slot</source>
<translation>Slot de Salvamento Rápido</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7463"/>
<source>No save present in this slot.</source>
<translation>Nenhum save presente neste slot.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7464"/>
<source>No save states found.</source>
<translation>Não foram achados save states.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7465"/>
<source>Failed to delete save state.</source>
<translation>Falhou em apagar o save state.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7466"/>
<source>Failed to copy text to clipboard.</source>
<translation>Falhou em copiar o texto pra área de transferência.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7467"/>
<source>This game has no achievements.</source>
<translation>Este jogo não tem conquistas.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7468"/>
<source>This game has no leaderboards.</source>
<translation>Este jogo não tem tabelas de classificação.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7469"/>
<source>Reset System</source>
<translation>Resetar Sistema</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7470"/>
<source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
<translation>O modo hardcore não será ativado até que o sistema seja resetado. Você quer resetar o sistema agora?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7471"/>
<source>Launch a game from images scanned from your game directories.</source>
<translation>Inicie um jogo das imagens escaneadas dos seus diretórios dos jogos.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7472"/>
<source>Launch a game by selecting a file/disc image.</source>
<translation>Inicie um jogo selecionando uma imagem do arquivo/disco.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7473"/>
<source>Start the console without any disc inserted.</source>
<translation>Inicia o console sem qualquer disco inserido.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7474"/>
<source>Start a game from a disc in your PC&apos;s DVD drive.</source>
<translation>Inicie um jogo de um disco no seu PC&apos;s drive de DVD.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7475"/>
<source>Change settings for the emulator.</source>
<translation>Mudar as configurações do emulador.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7476"/>
<source>Exits the program.</source>
<translation>Sai do programa.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7477"/>
<source>No Binding</source>
<translation>Sem Associações</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7478"/>
<source>Setting %s binding %s.</source>
<translation>Configurar %s associação %s.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7479"/>
<source>Push a controller button or axis now.</source>
<translation>Pressione um botão ou eixo do controle agora.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7480"/>
<source>Timing out in %.0f seconds...</source>
<translation>O tempo se esgota em %.0f segundos...</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7481"/>
<source>Unknown</source>
<translation>Desconhecido</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7482"/>
<source>OK</source>
<translation>Ok</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7483"/>
<source>Select Device</source>
<translation>Selecionar Dispositivo</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7484"/>
<source>Details</source>
<translation>Detalhes</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7485"/>
<source>Options</source>
<translation>Opções</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7486"/>
<source>Copies the current global settings to this game.</source>
<translation>Copia as configurações globais atuais pra este jogo.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7487"/>
<source>Clears all settings set for this game.</source>
<translation>Limpa todas as configurações definidas pra este jogo.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7488"/>
<source>Behaviour</source>
<translation>Comportamento</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7489"/>
<source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
<translation>Impede que a proteção de tela seja ativada e o hospedeiro durma enquanto a emulação está em execução.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7490"/>
<source>Shows the game you are currently playing as part of your profile on Discord.</source>
<translation>Mostra o jogo que você está jogando atualmente como parte do seu perfil no Discord.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7491"/>
<source>Pauses the emulator when a game is started.</source>
<translation>Pausa o emulador quando um jogo é iniciado.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7492"/>
<source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
<translation>Pausa o emulador quando você minimiza a janela ou troca pra outro aplicativo e despausa quando você troca de novo.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7493"/>
<source>Pauses the emulator when you open the quick menu, and unpauses when you close it.</source>
<translation>Pausa o emulador quando você abre o menu rápido e despausa quando você o fecha.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7494"/>
<source>Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.</source>
<translation>Determina se um alerta será exibido pra confirmar o desligamento do emulador/jogo quando a tecla de atalho é pressionada.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7495"/>
<source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
<translation>Salva automaticamente o state do emulador quando desligar ou sair. Você pode então resumir diretamente de onde você parou da próxima vez.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7496"/>
<source>Enables loading ini overlays from gamesettings, or custom settings per-game.</source>
<translation>Ativa o carregamento das sobreposições do .ini das configurações do jogo ou configurações personalizadas por jogo.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7497"/>
<source>Uses a light coloured theme instead of the default dark theme.</source>
<translation>Usa um tema de cor clara ao invés do tema escuro padrão.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7498"/>
<source>Game Display</source>
<translation>Exibição do Jogo</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7499"/>
<source>Automatically switches to fullscreen mode when the program is started.</source>
<translation>Troca automaticamente pro modo de tela cheia quando o programa é iniciado.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7500"/>
<source>Switches between full screen and windowed when the window is double-clicked.</source>
<translation>Troca entre a tela cheia e a janela quando a janela é clicada duas vezes.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7501"/>
<source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
<translation>Esconde o ponteiro/cursor do mouse quando o emulador está no modo de tela cheia.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7503"/>
<source>Determines how large the on-screen messages and monitor are.</source>
<translation>Determina quão grandes são as mensagens e o monitor na tela.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7504"/>
<source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
<translation>Mostra mensagens de exibição na tela quando ocorrem eventos tais como save states sendo criados/carregados, screenshots sendo feitas, etc.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7505"/>
<source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
<translation>Mostra a velocidade de emulação atual do sistema no canto superior direito da tela como uma porcentagem.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7506"/>
<source>Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.</source>
<translation>Mostra o número de frames do vídeoo (ou vsyncs) exibidos por segundo pelo sistema no canto superior direito da tela.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7507"/>
<source>Shows the CPU usage based on threads in the top-right corner of the display.</source>
<translation>Mostra o uso da CPU baseado nos threads no canto superior direito da tela.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7508"/>
<source>Shows the host&apos;s GPU usage in the top-right corner of the display.</source>
<translation>Mostra o uso da GPU do hospedeiro no canto superior direito da tela.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7509"/>
<source>Shows the resolution the game is rendering at in the top-right corner of the display.</source>
<translation>Mostra a resolução que o jogo está renderizando no canto superior direito da tela.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7510"/>
<source>Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.</source>
<translation>Mostra as estatísticas sobre os GS (primitivos, chamadas de desenho) no canto superior direito da tela.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7511"/>
<source>Shows indicators when fast forwarding, pausing, and other abnormal states are active.</source>
<translation>Mostra indicadores quando o avanço rápido, pausa e outros estados anormais estão ativos.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7512"/>
<source>Shows the current configuration in the bottom-right corner of the display.</source>
<translation>Mostra a configuração atual no canto inferior direito da tela.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7513"/>
<source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
<translation>Mostra o estado do sistema do controle atual no canto inferior esquerdo da tela.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7514"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<translation>Mostra um histórico visual dos tempos dos frames no canto superior esquerdo da tela.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7515"/>
<source>Displays warnings when settings are enabled which may break games.</source>
<translation>Exibe avisos quando as configurações estão ativadas as quais podem quebrar os jogos.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7517"/>
<source>Resets configuration to defaults (excluding controller settings).</source>
<translation>Reseta a configuração para os padrões (excluindo as configurações dos controles).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7519"/>
<source>Changes the BIOS image used to start future sessions.</source>
<translation>Muda a imagem da BIOS usada pra iniciar as sessões futuras.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7454"/>
<source>Automatic</source>
<translation>Automático</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7502"/>
<source>On-Screen Display</source>
<translation type="unfinished">On-Screen Display</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7518"/>
<source>BIOS Configuration</source>
<translation type="unfinished">BIOS Configuration</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7520"/>
<source>BIOS Selection</source>
<translation>Seleção da BIOS</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7521"/>
<source>Options and Patches</source>
<translation type="unfinished">Options and Patches</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7522"/>
<source>Skips the intro screen, and bypasses region checks.</source>
<translation>Ignora a tela de introdução e ignora as verificações de região.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7523"/>
<source>Speed Control</source>
<translation>Controle de Velocidade</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7524"/>
<source>Normal Speed</source>
<translation>Velocidade Normal</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7525"/>
<source>Sets the speed when running without fast forwarding.</source>
<translation>Define a velocidade quando executar sem avanço rápido.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7526"/>
<source>Fast Forward Speed</source>
<translation>Velocidade do Avanço Rápido</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7527"/>
<source>Sets the speed when using the fast forward hotkey.</source>
<translation>Define a velocidade quando usar a tecla de atalho do avanço rápido.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7528"/>
<source>Slow Motion Speed</source>
<translation>Velocidade da Câmera Lenta</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7529"/>
<source>Sets the speed when using the slow motion hotkey.</source>
<translation>Define a velocidade quando usar a tecla de atalho da câmera lenta.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7530"/>
<source>Enable Speed Limiter</source>
<translation>Ativar o Limitador de Velocidade</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7531"/>
<source>When disabled, the game will run as fast as possible.</source>
<translation>Quando desativado o jogo executará tão rápido quanto possível.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7532"/>
<source>System Settings</source>
<translation>Configurações do Sistema</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7533"/>
<source>EE Cycle Rate</source>
<translation>Taxa dos Ciclos do EE</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7534"/>
<source>Underclocks or overclocks the emulated Emotion Engine CPU.</source>
<translation>Faz underclock ou overclock da CPU da Emotion Engine emulada.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7535"/>
<source>EE Cycle Skipping</source>
<translation>Pulo dos Ciclos do EE</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7536"/>
<source>Adds a penalty to the Emulated Emotion Engine for executing VU programs.</source>
<translation>Adiciona uma penalidade a Emotion Engine emulada por executar programas da VU.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7537"/>
<source>Affinity Control Mode</source>
<translation>Modo de Controle da Afinidade</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7538"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<translation>Fixa os threads da emulação nos núcleos da CPU pra melhorar potencialmente a variação da performance/tempo dos frames.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7539"/>
<source>Enable MTVU (Multi-Threaded VU1)</source>
<translation>Ativar MTVU (VU1 Multi-threaded)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7540"/>
<source>Uses a second thread for VU1 micro programs. Sizable speed boost.</source>
<translation>Usa um segundo thread pros micro programas da VU1. Aumento considerável da velocidade.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7541"/>
<source>Enable Instant VU1</source>
<translation>Ativar a VU1 Instantânea</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7542"/>
<source>Reduces timeslicing between VU1 and EE recompilers, effectively running VU1 at an infinite clock speed.</source>
<translation>Reduz o corte do tempo entre os recompiladores da VU1 e EE, efetivamente executando a VU1 numa velocidade do clock infinita.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7543"/>
<source>Enable Cheats</source>
<translation>Ativar Trapaças</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7544"/>
<source>Enables loading cheats from pnach files.</source>
<translation>Ativa o carregamento de trapaças dos arquivos pnach.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7545"/>
<source>Enable Host Filesystem</source>
<translation>Ativar o Sistema de Arquivos do Hospedeiro</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7546"/>
<source>Enables access to files from the host: namespace in the virtual machine.</source>
<translation>Ativa o acesso aos arquivos do hospedeiro: espaço do nome na máquina virtual.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7547"/>
<source>Enable Fast CDVD</source>
<translation>Ativar CDVD Rápido</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7548"/>
<source>Fast disc access, less loading times. Not recommended.</source>
<translation>Acesso rápido ao disco, menos tempo de carregamento. Não é recomendado.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7549"/>
<source>Frame Pacing/Latency Control</source>
<translation>Ritmo dos Frames/Controle da Latência</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7550"/>
<source>Maximum Frame Latency</source>
<translation>Latência Máxima dos Frames</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7551"/>
<source>Sets the number of frames which can be queued.</source>
<translation>Define o número de frames os quais podem ser enfileirados.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7552"/>
<source>Optimal Frame Pacing</source>
<translation>Ritmo Otimizado dos Frames</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7553"/>
<source>Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.</source>
<translation>Sincroniza os threads da EE e GS após cada frame. Tem a menor latência de entrada mas aumenta os requerimentos do sistema.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7554"/>
<source>Adjust To Host Refresh Rate</source>
<translation>Ajustar a Taxa de Atualização do Hospedeiro</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7555"/>
<source>Speeds up emulation so that the guest refresh rate matches the host.</source>
<translation>Acelera a emulação pra que a taxa de atualização do convidado combine com a do hospedeiro.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7556"/>
<source>Renderer</source>
<translation>Renderizador</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7557"/>
<source>Selects the API used to render the emulated GS.</source>
<translation>Seleciona a API usada pra renderizar o GS emulado.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7558"/>
<source>Sync To Host Refresh (VSync)</source>
<translation>Sincronizar com a Atualização do Hospedeiro (VSync)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7559"/>
<source>Synchronizes frame presentation with host refresh.</source>
<translation>Sincroniza a apresentação dos frames com a atualização do hospedeiro.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7560"/>
<source>Display</source>
<translation>Tela</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7561"/>
<source>Aspect Ratio</source>
<translation>Proporção do Aspecto</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7562"/>
<source>Selects the aspect ratio to display the game content at.</source>
<translation>Seleciona a proporção do aspecto pra exibir o conteúdo do jogo.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7563"/>
<source>FMV Aspect Ratio</source>
<translation>Proporção do Aspecto do FMV</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7564"/>
<source>Selects the aspect ratio for display when a FMV is detected as playing.</source>
<translation>Seleciona a proporção do aspecto a exibir quando um FMV é detectado em execução.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7565"/>
<source>Deinterlacing</source>
<translation>Desentrelaçamento</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7566"/>
<source>Selects the algorithm used to convert the PS2&apos;s interlaced output to progressive for display.</source>
<translation>Seleciona o algoritmo usado pra converter a saída entrelaçada do PS2 em progressiva pra exibição.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7567"/>
<source>Screenshot Size</source>
<translation>Tamanho da Screenshot</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7568"/>
<source>Determines the resolution at which screenshots will be saved.</source>
<translation>Determina a resolução na qual as screenshots serão salvas.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7569"/>
<source>Screenshot Format</source>
<translation>Formato da Screenshot</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7570"/>
<source>Selects the format which will be used to save screenshots.</source>
<translation>Seleciona o formato o qual será usado pra salvar as screenshots.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7571"/>
<source>Screenshot Quality</source>
<translation>Qualidade da Screenshot</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7572"/>
<source>Selects the quality at which screenshots will be compressed.</source>
<translation>Seleciona a qualidade na qual as screenshots serão compactadas.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7573"/>
<source>Vertical Stretch</source>
<translation>Esticamento Vertical</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7574"/>
<source>Increases or decreases the virtual picture size vertically.</source>
<translation>Aumenta ou diminui o tamanho da imagem virtual verticalmente.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7575"/>
<source>Crop</source>
<translation>Cortar</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7576"/>
<source>Crops the image, while respecting aspect ratio.</source>
<translation>Corta a imagem enquanto respeita a proporção do aspecto.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7577"/>
<source>Enable Widescreen Patches</source>
<translation>Ativar Patches pra Widescreen</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7578"/>
<source>Enables loading widescreen patches from pnach files.</source>
<translation>Ativa o carregamento dos patches widescreen dos arquivos pnach.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7579"/>
<source>Enable No-Interlacing Patches</source>
<translation>Ativar Patches Sem Entrelaçamento</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7580"/>
<source>Enables loading no-interlacing patches from pnach files.</source>
<translation>Ativa o carregamento de patches sem entrelaçamento dos arquivos pnach.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Bilinear Upscaling</source>
<translation>Ampliação Bilinear</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7582"/>
<source>Smooths out the image when upscaling the console to the screen.</source>
<translation>Suaviza a imagen quando amplia o console na tela.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7583"/>
<source>Integer Upscaling</source>
<translation>Ampliação do Inteiro</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7584"/>
<source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</source>
<translation>Adiciona preenchimento a área de exibição pra garantir que a proporção entre pixels no hospedeiro e pixels no console seja um número inteiro. Pode resultar em uma imagem mais nítida em alguns jogos 2D.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7585"/>
<source>Screen Offsets</source>
<translation>Deslocamentos da Tela</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7586"/>
<source>Enables PCRTC Offsets which position the screen as the game requests.</source>
<translation>Ativa os Deslocamentos do PCRTC os quais posicionam a tela conforme o jogo requisita.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7587"/>
<source>Show Overscan</source>
<translation>Mostrar Overscan</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7588"/>
<source>Enables the option to show the overscan area on games which draw more than the safe area of the screen.</source>
<translation>Ativa a opção de mostrar a área do overscan em jogos os quais desenham mais do que a área segura da tela.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7589"/>
<source>Anti-Blur</source>
<translation>Anti-Desfoque</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7590"/>
<source>Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</source>
<translation>Ativa hacks internos do Anti-Blur. Menos preciso para a renderização do PS2 mas fará com que muitos jogos pareçam menos borrados.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7591"/>
<source>Rendering</source>
<translation>Renderização</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7592"/>
<source>Internal Resolution</source>
<translation>Resolução Interna</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7593"/>
<source>Multiplies the render resolution by the specified factor (upscaling).</source>
<translation>Multiplica a resolução da renderização pelo fator especificado (ampliação).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7594"/>
<source>Mipmapping</source>
<translation>Mipmapping</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7595"/>
<source>Determines how mipmaps are used when rendering textures.</source>
<translation>Determina como os mipmaps são usados quando renderizar as texturas.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7596"/>
<source>Bilinear Filtering</source>
<translation>Filtragem Bilinear</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7597"/>
<source>Selects where bilinear filtering is utilized when rendering textures.</source>
<translation>Seleciona aonde a filtragem bilinear é utilizada quando renderizar as texturas.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7598"/>
<source>Trilinear Filtering</source>
<translation>Filtragem Trilinear</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7599"/>
<source>Selects where trilinear filtering is utilized when rendering textures.</source>
<translation>Seleciona aonde a filtragem trilinear é utilizada quando renderizar as texturas.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7600"/>
<source>Anisotropic Filtering</source>
<translation>Filtragem Anisotrópica</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7601"/>
<source>Selects where anistropic filtering is utilized when rendering textures.</source>
<translation>Seleciona aonde a filtragem anisotrópica é utilizada quando renderizar as texturas.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7602"/>
<source>Dithering</source>
<translation>Pontilhamento</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7603"/>
<source>Selects the type of dithering applies when the game requests it.</source>
<translation>Seleciona o tipo de aplicações do pontilhamento quando o jogo o requisita.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7604"/>
<source>Blending Accuracy</source>
<translation>Precisão da Mistura</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7605"/>
<source>Determines the level of accuracy when emulating blend modes not supported by the host graphics API.</source>
<translation>Determina o nível de precisão quando emular os modos de mistura não suportados pela API dos gráficos do hospedeiro.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7606"/>
<source>Texture Preloading</source>
<translation>Pré-Carregamento das Texturas</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7607"/>
<source>Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.</source>
<translation>Faz upload das texturas completas para a GPU usar ao invés de só das regiões utilizadas. Pode melhorar a performance em alguns jogos.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7608"/>
<source>Software Rendering Threads</source>
<translation>Threads de Renderização do Software</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7609"/>
<source>Number of threads to use in addition to the main GS thread for rasterization.</source>
<translation>Número de threads a usar em adição ao thread principal do GS pra rasterização.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7610"/>
<source>Auto Flush (Software)</source>
<translation>Auto-Limpeza (Software)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7611"/>
<source>Force a primitive flush when a framebuffer is also an input texture.</source>
<translation>Força uma descarga primitiva quando um buffer dos frames também é uma textura de entrada.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7612"/>
<source>Edge AA (AA1)</source>
<translation>Edge AA (AA1)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7613"/>
<source>Enables emulation of the GS&apos;s edge anti-aliasing (AA1).</source>
<translation>Ativa a emulação do anti-aliasing da borda do GS (AA1).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7614"/>
<source>Enables emulation of the GS&apos;s texture mipmapping.</source>
<translation>Ativa a emulação do mipmapping da textura do GS.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7615"/>
<source>Hardware Fixes</source>
<translation>Consertos do Hardware</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7616"/>
<source>Manual Hardware Fixes</source>
<translation>Consertos Manuais do Hardware</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7617"/>
<source>Disables automatic hardware fixes, allowing you to set fixes manually.</source>
<translation>Desativa os consertos automáticos do hardware permitindo a você definir os consertos manualmente.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7618"/>
<source>CPU Sprite Render Size</source>
<translation>Tamanho da Renderização das Imagens Móveis da CPU</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7619"/>
<source>Uses software renderer to draw texture decompression-like sprites.</source>
<translation>Usa o renderizador do software pra desenhar as imagens móveis tipo descompressão das texturas.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7620"/>
<source>CPU Sprite Render Level</source>
<translation>Nível da Renderização das Imagens Móveis da CPU</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7621"/>
<source>Determines filter level for CPU sprite render.</source>
<translation>Determina o nível do filtro pra renderização das imagens móveis da CPU.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7622"/>
<source>Software CLUT Render</source>
<translation>Renderizador do CLUT via Software</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7623"/>
<source>Uses software renderer to draw texture CLUT points/sprites.</source>
<translation>Usa o renderizador do software pra desenhar os pontos/imagens móveis do CLUT.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7624"/>
<source>Skip Draw Start</source>
<translation>Início do Skip Draw</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7625"/>
<source>Object range to skip drawing.</source>
<translation>Alcance do objeto pra ignorar o desenho.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7626"/>
<source>Skip Draw End</source>
<translation>Fim do Skip Draw</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7627"/>
<source>Auto Flush (Hardware)</source>
<translation>Auto-Limpeza (Hardware)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7628"/>
<source>CPU Framebuffer Conversion</source>
<translation>Conversão do Buffer dos Frames</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7629"/>
<source>Convert 4-bit and 8-bit frame buffer on the CPU instead of the GPU.</source>
<translation>Converte o buffer dos frames de 4 bits e 8 bits na CPU ao invés da GPU.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7630"/>
<source>Disable Depth Support</source>
<translation>Desativar Suporte da Profundidade</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7631"/>
<source>Disable the support of depth buffer in the texture cache.</source>
<translation>Desativar o suporte do buffer de profundiade no cache das texturas.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7632"/>
<source>Disable Safe Features</source>
<translation>Desativar Funções Seguras</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7633"/>
<source>This option disables multiple safe features.</source>
<translation>Esta opção desativa múltiplas funções seguras.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7634"/>
<source>Disable Render Features</source>
<translation>Desativar as Funções dos Renderizadores</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7635"/>
<source>This option disables game-specific render fixes.</source>
<translation>Esta opção desativa os consertos de renderização específicos do jogo.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7636"/>
<source>Preload Frame</source>
<translation>Pré-Carregar o Frame</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7637"/>
<source>Uploads GS data when rendering a new frame to reproduce some effects accurately.</source>
<translation>Faz upload dos dados do GS quando renderiza um novo frame pra reproduzir alguns efeitos com precisão.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7638"/>
<source>Disable Partial Invalidation</source>
<translation>Desativar Invalidação Parcial</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7639"/>
<source>Removes texture cache entries when there is any intersection, rather than only the intersected areas.</source>
<translation>Remove as entradas do cache das texturas aonde há qualquer interseção ao invés de só nas áreas interseccionadas.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7640"/>
<source>Texture Inside Render Target</source>
<translation>Textura Dentro do Alvo da Renderização</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7641"/>
<source>Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</source>
<translation>Permite que o cache de textura reutilize como uma textura de entrada a porção interior de um buffer do frame anterior.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7642"/>
<source>Read Targets When Closing</source>
<translation>Ler os Alvos Quando Fechar</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7643"/>
<source>Flushes all targets in the texture cache back to local memory when shutting down.</source>
<translation>Faz todos os alvos no cache das texturas de volta pra memória local quando desligar.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7644"/>
<source>Estimate Texture Region</source>
<translation>Estimar a Região da Textura</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7645"/>
<source>Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</source>
<translation>Tenta reduzir o tamanho da textura quando os jogos não a definem eles mesmos. (ex: Jogos da Snowblind).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7646"/>
<source>GPU Palette Conversion</source>
<translation>Conversão da Paleta da GPU</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7647"/>
<source>Applies palettes to textures on the GPU instead of the CPU. Can result in speed improvements in some games.</source>
<translation>Aplica as paletas nas texturas na GPU ao invés da CPU. Pode resultar em melhorias de velocidade em alguns jogos.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7648"/>
<source>Upscaling Fixes</source>
<translation type="unfinished">Upscaling Fixes</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7649"/>
<source>Half-Pixel Offset</source>
<translation>Deslocamento de Meio Pixel</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7650"/>
<source>Adjusts vertices relative to upscaling.</source>
<translation>Ajusta os vértices relativos a ampliação.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7651"/>
<source>Round Sprite</source>
<translation>Imagem Móvel Redonda</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7652"/>
<source>Adjusts sprite coordinates.</source>
<translation>Ajusta as coordenadas das imagens móveis.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7653"/>
<source>Bilinear Upscale</source>
<translation>Ampliação Bilinear</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7654"/>
<source>Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</source>
<translation>Pode suavizar as texturas devido a serem filtradas de modo bilinear quando ampliadas. Ex: Brave Sun Glare.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7655"/>
<source>TC Offset X</source>
<translation>Deslocamentos do TC X</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7656"/>
<source>Adjusts target texture offsets.</source>
<translation>Ajusta os deslocamentos das texturas alvo.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7657"/>
<source>TC Offset Y</source>
<translation>Deslocamentos do TC Y</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7658"/>
<source>Align Sprite</source>
<translation>Alinhar Imagem Móvel</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7659"/>
<source>Fixes issues with upscaling (vertical lines) in some games.</source>
<translation>Conserta problemas com a ampliação (linhas verticais) em alguns jogos.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7660"/>
<source>Merge Sprite</source>
<translation>Unir Imagem Móvel</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7661"/>
<source>Replaces multiple post-processing sprites with a larger single sprite.</source>
<translation>Substitui as imagens móveis de pós-processamento múltiplas com uma única imagem móvel maior.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7662"/>
<source>Wild Arms Hack</source>
<translation>Hack do Wild Arms</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7663"/>
<source>Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</source>
<translation>Reduz a precisão do GS pra evitar espaços entre os pixels quando ampliar. Conserta o texto nos jogos Wild Arms.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7664"/>
<source>Unscaled Palette Texture Draws</source>
<translation>Desenhos da Textura da Paleta Ampliada</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7665"/>
<source>Can fix some broken effects which rely on pixel perfect precision.</source>
<translation>Pode consertar alguns efeitos quebrados os quais confiam na precisão perfeita dos pixels.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7666"/>
<source>Texture Replacement</source>
<translation>Substituição da Textura</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7667"/>
<source>Load Textures</source>
<translation>Carregar Texturas</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7668"/>
<source>Loads replacement textures where available and user-provided.</source>
<translation>Carrega as texturas de substituição aonde disponíveis e fornecidas pelo usuário.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7669"/>
<source>Asynchronous Texture Loading</source>
<translation>Carregamento das Texturas Assíncronas</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7670"/>
<source>Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</source>
<translation>Carrega as texturas de substituição num thread trabalhador reduzindo o micro travamento quando as substituições estão ativadas.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7671"/>
<source>Precache Replacements</source>
<translation>Substituições do Pré-Cache</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7672"/>
<source>Preloads all replacement textures to memory. Not necessary with asynchronous loading.</source>
<translation>Pré-carrega todas as texturas de substituição na memória. Não é necessário com o carregamento assíncrono.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7673"/>
<source>Replacements Directory</source>
<translation>Diretório das Substituições</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7674"/>
<source>Folders</source>
<translation>Pastas</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7675"/>
<source>Texture Dumping</source>
<translation>Dumpagem das Texturas</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7676"/>
<source>Dump Textures</source>
<translation>Dumpar Texturas</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7677"/>
<source>Dumps replacable textures to disk. Will reduce performance.</source>
<translation>Dumpa texturas substituíveis no disco. Reduzirá a performance.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7678"/>
<source>Dump Mipmaps</source>
<translation>Dumpar Mipmaps</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7679"/>
<source>Includes mipmaps when dumping textures.</source>
<translation>Inclui os mipmaps quando dumpar as texturas.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7680"/>
<source>Dump FMV Textures</source>
<translation>Dumpar Texturas do FMV</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7681"/>
<source>Allows texture dumping when FMVs are active. You should not enable this.</source>
<translation>Permite a dumpagem das texutras quando os FMVs estão ativos. Você não deveria ativar isto.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7682"/>
<source>Post-Processing</source>
<translation>Pós-Processamento</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7683"/>
<source>FXAA</source>
<translation>FXAA</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7684"/>
<source>Enables FXAA post-processing shader.</source>
<translation>Ativa o shader do pós-processamento do FXAA.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7685"/>
<source>Contrast Adaptive Sharpening</source>
<translation>Nitidez Adaptável do Contraste</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7686"/>
<source>Enables FidelityFX Contrast Adaptive Sharpening.</source>
<translation>Ativa a Nitidez Adaptável do Contraste do FidelityFX.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7687"/>
<source>CAS Sharpness</source>
<translation>Nitidez do CAS</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7688"/>
<source>Determines the intensity the sharpening effect in CAS post-processing.</source>
<translation>Determina a intensidade do efeito de nitidez no pós-processamento do CAS.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7689"/>
<source>Filters</source>
<translation>Filtros</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7690"/>
<source>Shade Boost</source>
<translation>Aumentar o Shade</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7691"/>
<source>Enables brightness/contrast/saturation adjustment.</source>
<translation>Ativa o ajuste do brilho/contraste/saturação.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7692"/>
<source>Shade Boost Brightness</source>
<translation>Aumentar o Brilho do Shade</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7693"/>
<source>Adjusts brightness. 50 is normal.</source>
<translation>Ajusta o brilho. 50 é normal.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7694"/>
<source>Shade Boost Contrast</source>
<translation>Aumentar o Contraste do Shade</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7695"/>
<source>Adjusts contrast. 50 is normal.</source>
<translation>Ajusta o contraste. 50 é normal.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7696"/>
<source>Shade Boost Saturation</source>
<translation>Aumentar a Saturação do Shade</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7697"/>
<source>Adjusts saturation. 50 is normal.</source>
<translation>Ajusta a saturação. 50 é normal.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7698"/>
<source>TV Shaders</source>
<translation>Shader de TV</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7699"/>
<source>Selects post-processing TV shader.</source>
<translation>Seleciona o shader de pós-processamento da TV.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7700"/>
<source>Advanced</source>
<translation>Avançado</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7701"/>
<source>Skip Presenting Duplicate Frames</source>
<translation>Ignorar a Apresentação dos Frames Duplicados</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7702"/>
<source>Skips displaying frames that don&apos;t change in 25/30fps games. Can improve speed but increase input lag/make frame pacing worse.</source>
<translation>Ignora a exibição dos frames que não mudam nos jogos de 25/30 FPS. Pode melhorar a velocidade mas aumento o atraso da entrada/torna o ritmo dos frames pior.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7703"/>
<source>Disable Threaded Presentation</source>
<translation>Desativar a Apresentação em Threads</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7704"/>
<source>Presents frames on a worker thread, instead of on the GS thread. Can improve frame times on some systems, at the cost of potentially worse frame pacing.</source>
<translation>Apresenta os frames num thread trabalhador ao invés do thread do GS. Pode melhorar os tempos dos frames em alguns sistemas ao custo de um ritmo potencialmente pior dos frames.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7705"/>
<source>Hardware Download Mode</source>
<translation>Modo de Download do Hardware</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7706"/>
<source>Changes synchronization behavior for GS downloads.</source>
<translation>Muda o comportamento da sincronização pros downloads do GS.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7707"/>
<source>Allow Exclusive Fullscreen</source>
<translation>Permitir Tela Cheia Exclusiva</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7708"/>
<source>Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.</source>
<translation>Substitui as heurísticas do driver pra ativar tela cheia exclusiva ou inversão/escaneamento direto.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7709"/>
<source>Override Texture Barriers</source>
<translation>Substituir as Barreiras das Texturas</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7710"/>
<source>Forces texture barrier functionality to the specified value.</source>
<translation>Força a funcionalidade da barreira das texutras ao valor especificado.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7711"/>
<source>GS Dump Compression</source>
<translation>Compressão do Dump do GS</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7712"/>
<source>Sets the compression algorithm for GS dumps.</source>
<translation>Define o algorítmo de compressão pros dumps do GS.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7713"/>
<source>Disable Framebuffer Fetch</source>
<translation>Desativar a Busca do Buffer dos Frames</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7714"/>
<source>Prevents the usage of framebuffer fetch when supported by host GPU.</source>
<translation>Impede o uso da busca do buffer dos frames quando suportado pela GPU do hospedeiro.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7715"/>
<source>Disable Dual-Source Blending</source>
<translation>Desativar a Mistura de Origem Dupla</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7716"/>
<source>Prevents the usage of dual-source blending when supported by host GPU.</source>
<translation>Impede o uso de mistura de fonte dupla quando suportado pela GPU do hospedeiro.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7717"/>
<source>Disable Shader Cache</source>
<translation>Desativar o Cache do Shader</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7718"/>
<source>Prevents the loading and saving of shaders/pipelines to disk.</source>
<translation>Impede o carregamento e o salvamento de shaders/pipelines no disco.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7719"/>
<source>Disable Vertex Shader Expand</source>
<translation>Desativar a Expansão do Shader do Vértice</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7720"/>
<source>Falls back to the CPU for expanding sprites/lines.</source>
<translation>Retrocede pra CPU pras imagens móveis/linhas expandidas.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7721"/>
<source>Runtime Settings</source>
<translation>Configurações do Runtime</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7722"/>
<source>Applies a global volume modifier to all sound produced by the game.</source>
<translation>Aplica um modificador de volume global em todos os sons produzidos pelo jogo.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7723"/>
<source>Mixing Settings</source>
<translation>Configurações da Mixagem</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7724"/>
<source>Changes when SPU samples are generated relative to system emulation.</source>
<translation>Muda quando as amostras da SPU são geradas relativo a emulação do sistema.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7725"/>
<source>Determines how the stereo output is transformed to greater speaker counts.</source>
<translation>Determina como a saída estéreo é transformada em contagens maiores do alto-falante.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7726"/>
<source>Output Settings</source>
<translation>Configurações de Saída</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7727"/>
<source>Determines which API is used to play back audio samples on the host.</source>
<translation>Determina qual API é usada pra reproduzir as amostras de áudio no hospedeiro.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7728"/>
<source>Sets the average output latency when using the cubeb backend.</source>
<translation>Define a latência média de saída quando usar o backend cubeb.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7729"/>
<source>Timestretch Settings</source>
<translation>Configurações do Esticador de Tempo</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7730"/>
<source>Affects how the timestretcher operates when not running at 100% speed.</source>
<translation>Afeta como o esticador de tempo opera quando não executa a 100% da velocidade.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7731"/>
<source>Settings and Operations</source>
<translation>Configurações e Operações</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7732"/>
<source>Creates a new memory card file or folder.</source>
<translation>Cria um novo arquivo ou pasta do cartão de memória.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7733"/>
<source>Simulates a larger memory card by filtering saves only to the current game.</source>
<translation>Simula um cartão de memória maior filtrando os saves só no jogo atual.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7734"/>
<source>Automatically ejects Memory Cards when they differ after loading a state.</source>
<translation>Ejeta automaticamente os Cartões de Memória quando eles diferem após carregar um state.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7735"/>
<source>If not set, this card will be considered unplugged.</source>
<translation>Se não definido este cartão será considerado desplugado.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7736"/>
<source>The selected memory card image will be used for this slot.</source>
<translation>A imagem do cartão de memória selecionada será usada neste slot.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7737"/>
<source>Resets the card name for this slot.</source>
<translation>Reseta o nome do cartão neste slot.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7738"/>
<source>Create Memory Card</source>
<translation>Criar Cartão de Memória</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7739"/>
<source>Enter the name of the memory card you wish to create, and choose a size. We recommend either using 8MB memory cards, or folder Memory Cards for best compatibility.</source>
<translation>Insira o nome do Cartão de Memória que você deseja criar e escolha um tamanho. Nós recomendamos usar Cartões de Memória de 8 MBs ou Cartões de Memória de pasta pra melhor compatibilidade.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7740"/>
<source>Card Name: </source>
<translation>Nome do Cartão: </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7741"/>
<source>Configuration</source>
<translation>Configuração</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7742"/>
<source>Uses game-specific settings for controllers for this game.</source>
<translation>Usa as configurações específicas por jogo neste jogo.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7743"/>
<source>Copies the global controller configuration to this game.</source>
<translation>Copia as configurações globais do controle pra este jogo.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7744"/>
<source>Resets all configuration to defaults (including bindings).</source>
<translation>Reseta todas as configurações para os padrões (incluindo as associações).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7745"/>
<source>Replaces these settings with a previously saved input profile.</source>
<translation>Substitui estas configurações com um perfil de entrada salvo anteriormente.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7746"/>
<source>Stores the current settings to an input profile.</source>
<translation>Armazena as configurações atuais em um perfil de entrada.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7747"/>
<source>Input Sources</source>
<translation>Fontes de Entrada</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7748"/>
<source>The SDL input source supports most controllers.</source>
<translation>A fonte de entrada do SDL suporta a maioria dos controles.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7749"/>
<source>Provides vibration and LED control support over Bluetooth.</source>
<translation>Fornece vibração e suporte de controle do LED sobre o Bluetooth.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7750"/>
<source>Allow SDL to use raw access to input devices.</source>
<translation>Permite ao SLD usar o acesso bruto nos dispositivos de entrada.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7751"/>
<source>The XInput source provides support for XBox 360/XBox One/XBox Series controllers.</source>
<translation>A fonte do XInput fornece suporte pros controles do XBox 360/XBox One/XBox Series.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7752"/>
<source>Multitap</source>
<translation>Multitap</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7753"/>
<source>Enables an additional three controller slots. Not supported in all games.</source>
<translation>Ativa um slot adicional pra três controles. Não é suportado em todos os jogos.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7754"/>
<source>Attempts to map the selected port to a chosen controller.</source>
<translation>Tenta mapear a porta selecionada a um controle escolhido.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7755"/>
<source>No Buttons Selected</source>
<translation>Não Há Botões Selecionados</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7756"/>
<source>Determines how much pressure is simulated when macro is active.</source>
<translation>Determina quanta pressão é simulada quando o macro está ativo.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7757"/>
<source>Determines the pressure required to activate the macro.</source>
<translation>Determina a pressão requerida pra ativar o macro.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7758"/>
<source>Toggle every %d frames</source>
<translation>Alternar a cada %d frames</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7759"/>
<source>Clears all bindings for this USB controller.</source>
<translation>Limpar todas as associações com este controle USB.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7760"/>
<source>Data Save Locations</source>
<translation>Locais dos Dados dos Saves</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7761"/>
<source>Show Advanced Settings</source>
<translation>Mostrar Configurações Avançadas</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7762"/>
<source>Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</source>
<translation>Mudar estas opções pode fazer os jogos se tornarem não funcionais. Modifique por sua conta e risco, o time do PCSX2 não fornecerá suporte pra configurações com estas configurações mudadas.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7763"/>
<source>Logging</source>
<translation type="unfinished">Logging</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7764"/>
<source>System Console</source>
<translation>Console do Sistema</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7765"/>
<source>Writes log messages to the system console (console window/standard output).</source>
<translation>Grava as mensagens do registro no console do sistema (janela do console/saída padrão).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7766"/>
<source>File Logging</source>
<translation>Registro dos Arquivos</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7767"/>
<source>Writes log messages to emulog.txt.</source>
<translation>Grava as mensagens do registro no emulog.txt.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7768"/>
<source>Verbose Logging</source>
<translation>Registro Detalhado</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7769"/>
<source>Writes dev log messages to log sinks.</source>
<translation>Grava as mensagens do registro dos devs no emulog.txt.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7770"/>
<source>Log Timestamps</source>
<translation>Registrar Estampas do Tempo</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7771"/>
<source>Writes timestamps alongside log messages.</source>
<translation>Grava as estampas do tempo junto das mensagens do registro.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7772"/>
<source>EE Console</source>
<translation>Console do EE</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7773"/>
<source>Writes debug messages from the game&apos;s EE code to the console.</source>
<translation>Grava as mensagens de debug do código da EE do jogo no console.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7774"/>
<source>IOP Console</source>
<translation>Console do IOP</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7775"/>
<source>Writes debug messages from the game&apos;s IOP code to the console.</source>
<translation>Grava as mensagens de debug do código do IOP do jogo no console.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7776"/>
<source>CDVD Verbose Reads</source>
<translation>Leituras Detalhadas do CDVD</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7777"/>
<source>Logs disc reads from games.</source>
<translation>Registra as leituras do disco dos jogos.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7778"/>
<source>Emotion Engine</source>
<translation>Emotion Engine</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7779"/>
<source>Rounding Mode</source>
<translation>Modo de Arredondamento</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7780"/>
<source>Determines how the results of floating-point operations are rounded. Some games need specific settings.</source>
<translation>Determina como os resultados das operações de ponto flutuante são arredondadas. Alguns jogos precisam de configurações específicas.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7781"/>
<source>Clamping Mode</source>
<translation>Modo de Fixação</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7782"/>
<source>Determines how out-of-range floating point numbers are handled. Some games need specific settings.</source>
<translation>Determina como os números do ponto flutuante fora de alcance são manipulados. Alguns jogos precisam de configurações específicas.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7783"/>
<source>Enable EE Recompiler</source>
<translation>Ativar Recompilador da EE</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7784"/>
<source>Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.</source>
<translation>Executa na hora a tradução binária do código da máquina MIPS-IV de 64 bits pro código nativo.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7785"/>
<source>Enable EE Cache</source>
<translation>Ativar Cache da EE</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7786"/>
<source>Enables simulation of the EE&apos;s cache. Slow.</source>
<translation>Ativa a simulação do cache da EE. Lento.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7787"/>
<source>Enable INTC Spin Detection</source>
<translation>Ativar Detecção do Giro do INTC</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7788"/>
<source>Huge speedup for some games, with almost no compatibility side effects.</source>
<translation>Enorme aceleração pra alguns jogos com quase nenhum efeito colateral na compatibilidade.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7789"/>
<source>Enable Wait Loop Detection</source>
<translation>Ativar Detecção do Loop de Espera</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7790"/>
<source>Moderate speedup for some games, with no known side effects.</source>
<translation>Aceleração moderada pra alguns jogos com nenhum efeito colateral conhecido.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7791"/>
<source>Enable Fast Memory Access</source>
<translation>Ativar Acesso Rápido a Memória</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7792"/>
<source>Uses backpatching to avoid register flushing on every memory access.</source>
<translation>Usa o backpatching pra evitar a limpeza do registro em cada acesso a memória.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7793"/>
<source>Vector Units</source>
<translation>Unidades Vetoriais</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7794"/>
<source>VU0 Rounding Mode</source>
<translation>Modo de Arredondamento da VU0</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7795"/>
<source>VU0 Clamping Mode</source>
<translation>Modo de Fixação da VU0</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7796"/>
<source>VU1 Rounding Mode</source>
<translation>Modo de Arredondamento da VU1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7797"/>
<source>VU1 Clamping Mode</source>
<translation>Modo de Fixação da VU1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7798"/>
<source>Enable VU0 Recompiler (Micro Mode)</source>
<translation>Ativar o Recompilador da VU0 (Modo Micro)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7799"/>
<source>New Vector Unit recompiler with much improved compatibility. Recommended.</source>
<translation>Novo recompilador da Unidade do Veter com compatibilidade muito melhorada. Recomendado.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7800"/>
<source>Enable VU1 Recompiler</source>
<translation>Ativar o Recompilador da VU1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7801"/>
<source>Enable VU Flag Optimization</source>
<translation>Ativar Otimização da Bandeira da VU</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7802"/>
<source>Good speedup and high compatibility, may cause graphical errors.</source>
<translation>Boa aceleração e alta compatibilidade, pode causar erros gráficos.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7803"/>
<source>I/O Processor</source>
<translation>E/S do Processador</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7804"/>
<source>Enable IOP Recompiler</source>
<translation>Ativar Recompilador do IOP</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7805"/>
<source>Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.</source>
<translation>Executa na hora a tradução binária do código da máquina MIPS-I de 32 bits pro código nativo.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7806"/>
<source>Graphics</source>
<translation>Gráficos</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7807"/>
<source>Use Debug Device</source>
<translation>Usar Dispositivo de Debug</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7808"/>
<source>Enables API-level validation of graphics commands</source>
<translation>Ativa a validação do nível da API dos comandos gráficos.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7809"/>
<source>Settings</source>
<translation>Configurações</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7810"/>
<source>No cheats are available for this game.</source>
<translation>Não há trapaças disponíveis pra este jogo.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7811"/>
<source>Cheat Codes</source>
<translation>Códigos de Trapaça</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7812"/>
<source>No patches are available for this game.</source>
<translation>Não há patches disponíveis pra este jogo.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7813"/>
<source>Game Patches</source>
<translation>Patches dos Jogos</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7814"/>
<source>Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
<translation>Ativar trapaças pode causar comportamento imprevisível, crashes, travamentos leves ou saves de jogos quebrados.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7815"/>
<source>Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
<translation>A ativação dos patches dos jogos pode causar comportamento imprevisível, crashes, travamentos leves ou saves de jogos quebrados.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7816"/>
<source>Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</source>
<translation>Use os patches por sua própria conta e risco, o time do PCSX2 não fornecerá suporte pra usuários que tenham ativado os patches dos jogos.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7817"/>
<source>Game Fixes</source>
<translation>Consertos dos Jogos</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7818"/>
<source>Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.</source>
<translation>Os consertos dos jogos não devem ser modificados a menos que você esteja ciente do que cada opção faz e as implicações de fazê-lo.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7819"/>
<source>FPU Multiply Hack</source>
<translation>Hack do Multiplicação do FPU</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7820"/>
<source>For Tales of Destiny.</source>
<translation>Pro Tales of Destiny.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7821"/>
<source>FPU Negative Div Hack</source>
<translation>Hack de Divisão Negativa do FPU</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7822"/>
<source>For Gundam games.</source>
<translation>Pros jogos do Gundam.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7823"/>
<source>Preload TLB Hack</source>
<translation>Pré-Carregar Hack do TLB</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7824"/>
<source>To avoid tlb miss on Goemon.</source>
<translation>Pra evitar o erro do tlb no Goemon.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7825"/>
<source>Switch to Software renderer for FMVs.</source>
<translation>Trocar pro Renderizador de Software pros FMVs.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7826"/>
<source>Needed for some games with complex FMV rendering.</source>
<translation>Necessário pra alguns jogos com renderização complexa dos FMVs.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7827"/>
<source>Skip MPEG Hack</source>
<translation>Hack pra Ignorar o MPEG</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7828"/>
<source>Skips videos/FMVs in games to avoid game hanging/freezes.</source>
<translation>Ignora vídeos/FMVs em jogos pra evitar o travamento/congelamentos dos jogos.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7829"/>
<source>OPH Flag Hack</source>
<translation>Hack da Bandeira do OPH</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7830"/>
<source>Known to affect following games: Bleach Blade Battler, Growlanser II and III, Wizardry.</source>
<translation>Conhecido por afetar os seguintes jogos: Bleach Blade Battler, Growlanser II and III, Wizardry.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7831"/>
<source>EE Timing Hack</source>
<translation>Hack do Timing da EE</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7832"/>
<source>Known to affect following games: Digital Devil Saga (Fixes FMV and crashes), SSX (Fixes bad graphics and crashes).</source>
<translation>Conhecido por afetar os seguintes jogos: Digital Devil Saga (Conserta o FMV e os crashes), SSX (Conserta os gráficos ruins e os crashes).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7833"/>
<source>Instant DMA Hack</source>
<translation>Hack do DMA Instantâneo</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7834"/>
<source>Known to affect following games: Fire Pro Wrestling Z (Bad ring graphics).</source>
<translation>Conhecido por afetar os seguintes jogos: Fire Pro Wrestling Z (Gráficos ruins do ring).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7835"/>
<source>Handle DMAC writes when it is busy.</source>
<translation>Manipula as gravações do DMAC quando está ocupado.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7836"/>
<source>Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</source>
<translation>Conhecido por afetar os seguintes jogos: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7837"/>
<source>Force GIF PATH3 transfers through FIFO</source>
<translation>Forçar as transferência do PATH3 do GIF através do FIFO</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7838"/>
<source>(Fifa Street 2).</source>
<translation>(Fifa Street 2).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7839"/>
<source>Simulate VIF1 FIFO read ahead. Fixes slow loading games.</source>
<translation>Simular as leituras adiante do FIFO do VIF1. Conserta jogos com carregamento lento.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7840"/>
<source>Known to affect following games: Test Drive Unlimited, Transformers.</source>
<translation>Conhecido por afetar os seguintes jogos: Test Drive Unlimited, Transformers.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7841"/>
<source>Delay VIF1 Stalls (VIF1 FIFO)</source>
<translation>Atrasar Acumulações da VIF1 (VIF1 FIFO)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7842"/>
<source>For SOCOM 2 HUD and Spy Hunter loading hang.</source>
<translation>Pro travamento no carregamento do HUD do SOCOM 2 e Spy Hunter.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7843"/>
<source>VU Add Hack</source>
<translation>Hack de Acréscimo da VU</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7844"/>
<source>Games that need this hack to boot: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</source>
<translation>Jogo que precisam deste hack pra inicializar: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7845"/>
<source>VU I bit Hack avoid constant recompilation in some games</source>
<translation>O hack do bit da VU1 evita a recompilação constante em alguns jogos</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7846"/>
<source>Scarface The World Is Yours, Crash Tag Team Racing.</source>
<translation>Scarface The World Is Yours, Crash Tag Team Racing.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7847"/>
<source>Full VU0 Synchronization</source>
<translation>Sincronização Completa da VU0</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7848"/>
<source>Forces tight VU0 sync on every COP2 instruction.</source>
<translation>Força a sincronização rígida da VU0 em cada instrução do COP2.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7849"/>
<source>VU Sync (Run behind)</source>
<translation>Sincronização da VU (Executa por Trás)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7850"/>
<source>To avoid sync problems when reading or writing VU registers.</source>
<translation>Pra evitar problemas de sincronização quando ler ou gravar os registros da VU.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7851"/>
<source>VU Overflow Hack</source>
<translation>Hack da Sobrecarga da VU</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7852"/>
<source>To check for possible float overflows (Superman Returns).</source>
<translation>Pra verificar possíveis sobrecargas na flutuação (Superman Returns).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7853"/>
<source>VU XGkick Sync</source>
<translation>Sincronização do XGkick da VU</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7854"/>
<source>Use accurate timing for VU XGKicks (slower).</source>
<translation>Usa cronometragem precisa pros XGKicks da VU (mais lento).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7855"/>
<source>Use Blit for internal FPS</source>
<translation>Usa o Blit pros FPS internos</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8123"/>
<source>Quadraphonic</source>
<translation type="unfinished">Quadraphonic</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7857"/>
<source>Load State</source>
<translation>Carregar State</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7858"/>
<source>Save State</source>
<translation>Salvar State</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7859"/>
<source>Load Resume State</source>
<translation>Carregar State do Resumo</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7860"/>
<source>A resume save state created at %s was found.
Do you want to load this save and continue?</source>
<translation>Um save state de resumo criado em %s foi achado.
Você quer carregar este save e continuar?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7861"/>
<source>Region: </source>
<translation>Região:</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7862"/>
<source>Compatibility: </source>
<translation>Compatibilidade:</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7863"/>
<source>No Game Selected</source>
<translation>Nenhum Jogo Selecionado</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7864"/>
<source>Search Directories</source>
<translation>Diretórios de Busca</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7865"/>
<source>Adds a new directory to the game search list.</source>
<translation>Adiciona um novo diretório a lista de busca dos jogos.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7866"/>
<source>Scanning Subdirectories</source>
<translation>Escaneando Sub-Diretórios</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7867"/>
<source>Not Scanning Subdirectories</source>
<translation>Não Escanear os Sub-Diretórios</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7868"/>
<source>List Settings</source>
<translation>Listar Configurações</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7869"/>
<source>Sets which view the game list will open to.</source>
<translation>Define com qual visualização a lista de jogos abrirá.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7870"/>
<source>Determines which field the game list will be sorted by.</source>
<translation>Determina com qual campo a lista de jogos será organizada.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7871"/>
<source>Reverses the game list sort order from the default (usually ascending to descending).</source>
<translation>Reverte a ordem da organização da lista de jogos do padrão (geralmetne ascendente ou descendente).</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7872"/>
<source>Cover Settings</source>
<translation>Configurações das Capas</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7873"/>
<source>Downloads covers from a user-specified URL template.</source>
<translation>Baixa as capas de um modelo da URL especificado pelo usuário.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7516"/>
<source>Operations</source>
<translation>Operações</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7856"/>
<source>Use alternative method to calculate internal FPS to avoid false readings in some games.</source>
<translation type="unfinished">Use alternative method to calculate internal FPS to avoid false readings in some games.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7874"/>
<source>Identifies any new files added to the game directories.</source>
<translation>Identifica quaisquer novos arquivos adicionados aos diretórios dos jogos.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7875"/>
<source>Forces a full rescan of all games previously identified.</source>
<translation>Força um re-escaneamento completo de todos os jogos identificados anteriormente.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7876"/>
<source>Download Covers</source>
<translation>Baixar Capas</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7877"/>
<source>PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.</source>
<translation>O PCSX2 pode baixar automaticamente as capas pros jogos os quais atualmente não têm um conjunto de capas. Nós não hospedamos quaisquer imagens de capas, o usuário deve fornecer sua própria fonte pras imagens.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7878"/>
<source>In the form below, specify the URLs to download covers from, with one template URL per line. The following variables are available:</source>
<translation>No formulárioa abaixo especifique as URLs da qual baixar as capas com um modelo de URL por linha. As seguintes variáveis estão disponíveis:</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7879"/>
<source>${title}: Title of the game.
${filetitle}: Name component of the game&apos;s filename.
${serial}: Serial of the game.</source>
<translation>${title}: Título do jogo.
${filetitle}: Componente do nome do nome do arquivo do jogo.
${serial}: Serial do jogo.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7880"/>
<source>Example: https://www.example-not-a-real-domain.com/covers/${serial}.jpg</source>
<translation>Exemplo: https://www.example-not-a-real-domain.com/covers/${serial}.jpg</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7881"/>
<source>Use Serial File Names</source>
<translation>Usar Nomes dos Arquivos Seriais</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7882"/>
<source>About PCSX2</source>
<translation>Sobre o PCSX2</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7883"/>
<source>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</source>
<translation>O PCSX2 é um emulador de PlayStation 2 (PS2) grátis e de código fonte aberto. Seu propósito é emular o hardware do PS2 usando uma combinação de Interpretadores da CPU do MIPS, Recompiladores e uma Máquina Virtual a qual gerencia os estados do hardware e a memória do sistema do PS2. Isto permite a você jogar os jogos de PS2 no seu PC com muitas funções e benefícios adicionais.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7884"/>
<source>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</source>
<translation>O PlayStation 2 e o PS2 são marcas registadas da Sony Interactive Entertainment. Este aplicativo não está afiliado de qualquer modo com a Sony Interactive Entertainment.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7885"/>
<source>XXX points</source>
<translation>Pontos XXX</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7886"/>
<source>Unlocked Achievements</source>
<translation>Conquistas Destrancadas</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7887"/>
<source>Locked Achievements</source>
<translation>Conquistas Trancadas</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7888"/>
<source>Active Challenge Achievements</source>
<translation>Ativar Conquistas de Desafios</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7889"/>
<source>Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.</source>
<translation>A submissão de pontuações está desativada porque o modo hardcore está desligado. As tabelas de classificação são somente-leitura.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7890"/>
<source>Rank</source>
<translation>Rank</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7891"/>
<source>Name</source>
<translation>Nome</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7892"/>
<source>Time</source>
<translation>Tempo</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7893"/>
<source>Score</source>
<translation>Pontuação</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7894"/>
<source>Downloading leaderboard data, please wait...</source>
<translation>Baixando os dados da tabela de classificação, por favor aguarde...</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7895"/>
<source>When enabled and logged in, PCSX2 will scan for achievements on startup.</source>
<translation>Quando ativado e logado o PCSX2 escaneará por conquistas na inicialização.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7896"/>
<source>When enabled, rich presence information will be collected and sent to the server where supported.</source>
<translation>Quando ativado as informações da presença rica serão coletadas e enviadas para o servidor aonde for suportado.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7897"/>
<source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
<translation>O modo &quot;Desafio&quot; pra conquistas incluindo o rastreamento da tabela de classificação. Desativa as funções do save state, trapaças e lentidão.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7898"/>
<source>Enables tracking and submission of leaderboards in supported games.</source>
<translation>Ativa o rastreamento e submissão de tabelas de classificação nos jogos suportados.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7899"/>
<source>Displays popup messages on events such as achievement unlocks and leaderboard submissions.</source>
<translation>Exibe mensagens pop-up em eventos tais como desbloqueios de conquistas e submissões a tabela de classificação.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7900"/>
<source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
<translation>Reproduz os efeitos de som pra eventos tais como os desbloqueios de conquistas e submissões a tabela de classificação.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7901"/>
<source>Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</source>
<translation>Mostra os ícones no canto inferior direito da tela quando uma conquista de desafio/preparada está ativa.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7902"/>
<source>When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.</source>
<translation>Quando ativado o PCSX2 listará as conquistas dos conjuntos não oficiais. Estas conquistas não são rastreadas pelo RetroAchievements.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7903"/>
<source>When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</source>
<translation>Quando ativado o PCSX2 assumirá que todas as conquistas estão trancadas e não enviará quaisquer notificações de desbloqueio para o servidor.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7904"/>
<source>Account</source>
<translation type="unfinished">Account</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7905"/>
<source>Logs out of RetroAchievements.</source>
<translation>Sair do RetroAchievements.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7906"/>
<source>Logs in to RetroAchievements.</source>
<translation>Logar no RetroAchievements.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7907"/>
<source>Current Game</source>
<translation type="unfinished">Current Game</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7908"/>
<source>Achievements Login</source>
<translation>Login das Conquistas</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7909"/>
<source>Please enter your user name and password for retroachievements.org.</source>
<translation>Por favor insira seu nome de usuário e senha pro retroachievements.org.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7910"/>
<source>Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
<translation>Sua senha não será salva no PCSX2, um token de acesso será gerado e usado ao invés disto.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7911"/>
<source>User Name: </source>
<translation>Nome de Usuário: </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7912"/>
<source>Password: </source>
<translation>Senha: </translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7913"/>
<source>{} is not a valid disc image.</source>
<translation>{} não é uma imagem de disco válida.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7914"/>
<source>Automatic mapping completed for {}.</source>
<translation>Mapeamento automático completado pro {}.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7915"/>
<source>Automatic mapping failed for {}.</source>
<translation>O mapeamento automático falhou pro {}.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7916"/>
<source>Game settings initialized with global settings for &apos;{}&apos;.</source>
<translation>Configurações do jogo inicializadas com as configurações globais pro &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7917"/>
<source>Game settings have been cleared for &apos;{}&apos;.</source>
<translation>As configurações do jogo foram limpas pro &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7918"/>
<source>Console Port {}</source>
<translation type="unfinished">Console Port {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7919"/>
<source>{} (Current)</source>
<translation>{} (Atual)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7920"/>
<source>{} (Folder)</source>
<translation>{} (Pasta)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7921"/>
<source>Memory card name &apos;{}&apos; is not valid.</source>
<translation>O nome do Cartão de Memória &apos;{}&apos; não é válido.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7922"/>
<source>Memory Card &apos;{}&apos; created.</source>
<translation>Cartão de memória &apos;{}&apos; criado.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7923"/>
<source>Failed to create memory card &apos;{}&apos;.</source>
<translation>Falhou em criar o cartão de memória &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7924"/>
<source>A memory card with the name &apos;{}&apos; already exists.</source>
<translation>Um cartão de memória com o nome &apos;{}&apos; já existe.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7925"/>
<source>Failed to load &apos;{}&apos;.</source>
<translation>Falhou em carregar o &apos;%1&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7926"/>
<source>Input profile &apos;{}&apos; loaded.</source>
<translation>Perfil de Entrada &apos;{}&apos; carregado.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7927"/>
<source>Input profile &apos;{}&apos; saved.</source>
<translation>Perfil de Entrada &apos;{}&apos; salvo.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7928"/>
<source>Failed to save input profile &apos;{}&apos;.</source>
<translation>Falhou em salvar o perfil de entrada &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7929"/>
<source>Port {} Controller Type</source>
<translation>Tipo de Controle da Porta {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7930"/>
<source>Select Macro {} Binds</source>
<translation>Selecionar Associações com o Macro {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7931"/>
<source>Macro will toggle every {} frames.</source>
<translation>O macro alternará a cada {} frames.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7932"/>
<source>Port {} Device</source>
<translation>Dispositivo da Porta {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7933"/>
<source>Port {} Subtype</source>
<translation>Sub-Tipo da Porta {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7934"/>
<source>{} unlabelled patch codes will automatically activate.</source>
<translation>Os códigos dos patches sem rótulo {} ativarão automaticamente.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7935"/>
<source>{} unlabelled patch codes found but not enabled.</source>
<translation>Os códigos dos patches sem rótulo {} achados mas não ativados.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7936"/>
<source>This Session: {}</source>
<translation>Esta Sessão: {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7937"/>
<source>All Time: {}</source>
<translation>De Todos os Tempos: {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7938"/>
<source>Save Slot {0}</source>
<translation>Slot do Save {0}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7939"/>
<source>Saved {}</source>
<translation>Salvo {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7940"/>
<source>{} does not exist.</source>
<translation>{} não existe.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7941"/>
<source>{} deleted.</source>
<translation>{} apagados.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7942"/>
<source>Failed to delete {}.</source>
<translation>Falhou em apagar o {}.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7943"/>
<source>File: {}</source>
<translation>Arquivo: {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7944"/>
<source>CRC: {:08X}</source>
<translation>CRC: {:08X}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7945"/>
<source>Time Played: {}</source>
<translation>Tempo Jogado: {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7946"/>
<source>Last Played: {}</source>
<translation>Jogado pela Última Vez: {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7947"/>
<source>Size: {:.2f} MB</source>
<translation>Tamanho: {:.2f} MBs</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7948"/>
<source>{} points</source>
<translation>{} pontos</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7949"/>
<source>{} (Hardcore Mode)</source>
<translation>{} (Modo Hardcore)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7950"/>
<source>You have unlocked all achievements and earned {} points!</source>
<translation>Você destrancou todas as conquistas e ganhou {} pontos!</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7951"/>
<source>You have unlocked {} of {} achievements, earning {} of {} possible points.</source>
<translation>Você destrancou {} de {} conquistas, ganhando {} de {} pontos possíveis.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7952"/>
<source>This game has {} leaderboards.</source>
<translation>Este jogo tem {} tabelas de classificação.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7953"/>
<source>Summary</source>
<translation>Sumário</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7954"/>
<source>Interface Settings</source>
<translation>Configurações da Interface</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7955"/>
<source>BIOS Settings</source>
<translation>Configurações da BIOS</translation>
</message>
<message>
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<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8218"/>
<source>Controller Type</source>
<translation>Tipo de Controle</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8219"/>
<source>Automatic Mapping</source>
<translation>Mapeamento Automático</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8220"/>
<source>Controller Port {}{} Macros</source>
<translation>Macros da Porta do Controle {}{}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8221"/>
<source>Controller Port {} Macros</source>
<translation>Macros da Porta do Controle {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8222"/>
<source>Macro Button {}</source>
<translation>Botão do Macro {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8223"/>
<source>Buttons</source>
<translation>Botões</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8224"/>
<source>Frequency</source>
<translation>Frequência</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8225"/>
<source>Pressure</source>
<translation>Pressão</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8226"/>
<source>Controller Port {}{} Settings</source>
<translation>Configurações da Porta do Controle {}{}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8227"/>
<source>Controller Port {} Settings</source>
<translation>Configurações da Porta do Controle {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8228"/>
<source>USB Port {}</source>
<translation>Porta USB {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8229"/>
<source>Device Type</source>
<translation>Tipo de Dispositivo</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8230"/>
<source>Device Subtype</source>
<translation>Sub-Tipo de Dispositivo</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8231"/>
<source>{} Bindings</source>
<translation>Associações {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8232"/>
<source>Clear Bindings</source>
<translation>Limpar Associações</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8233"/>
<source>{} Settings</source>
<translation>Configurações {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8234"/>
<source>Cache Directory</source>
<translation>Diretório do Cache</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8235"/>
<source>Covers Directory</source>
<translation>Diretório das Capas</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8236"/>
<source>Snapshots Directory</source>
<translation>Diretório dos Snapshots</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8237"/>
<source>Save States Directory</source>
<translation>Diretório dos Save States</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8238"/>
<source>Game Settings Directory</source>
<translation>Diretório das Configurações do Jogo</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8239"/>
<source>Input Profile Directory</source>
<translation>Diretório do Perfil de Entrada</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8240"/>
<source>Cheats Directory</source>
<translation>Diretório das Trapaças</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8241"/>
<source>Patches Directory</source>
<translation>Diretório dos Patches</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8242"/>
<source>Texture Replacements Directory</source>
<translation>Diretórios das Substituições das Texturas</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8243"/>
<source>Video Dumping Directory</source>
<translation>Diretório do Dump do Vídeo</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8244"/>
<source>Resume Game</source>
<translation>Resumir Jogo</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8245"/>
<source>Toggle Frame Limit</source>
<translation>Alternar o Limite dos Frames</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8246"/>
<source>Game Properties</source>
<translation>Propriedades do Jogo</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8247"/>
<source>Achievements</source>
<translation>Conquistas</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8248"/>
<source>Save Screenshot</source>
<translation>Salvar Screenshot</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8249"/>
<source>Switch To Software Renderer</source>
<translation>Trocar pro Renderizador de Software</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8250"/>
<source>Switch To Hardware Renderer</source>
<translation>Trocar pro Renderizador de Hardware</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8251"/>
<source>Change Disc</source>
<translation>Mudar Disco</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8252"/>
<source>Close Game</source>
<translation>Fechar Jogo</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8253"/>
<source>Exit Without Saving</source>
<translation>Sair Sem Salvar</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8254"/>
<source>Back To Pause Menu</source>
<translation>Voltar pro Menu da Pausa</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8255"/>
<source>Exit And Save State</source>
<translation>Sair e Salvar o State</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8256"/>
<source>Leaderboards</source>
<translation>Tabelas de Classificação</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8257"/>
<source>Delete Save</source>
<translation>Apagar o Save</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8258"/>
<source>Close Menu</source>
<translation>Fechar Menu</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8259"/>
<source>Clean Boot</source>
<translation>Inicialização Limpa</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8260"/>
<source>Delete State</source>
<translation>Apagar State</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8261"/>
<source>Default Boot</source>
<translation>Inicialização Padrão</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8262"/>
<source>Slow Boot</source>
<translation>Inicialização Lenta</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8263"/>
<source>Reset Play Time</source>
<translation>Resetar o Tempo de Jogo</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8264"/>
<source>Add Search Directory</source>
<translation>Adicionar Diretório de Busca</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8265"/>
<source>Open in File Browser</source>
<translation>Abrir no File Explorer</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8266"/>
<source>Disable Subdirectory Scanning</source>
<translation>Desativar o Escaneamento dos Sub-Diretórios</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8267"/>
<source>Enable Subdirectory Scanning</source>
<translation>Ativar o Escaneamento dos Sub-Diretórios</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8268"/>
<source>Remove From List</source>
<translation>Remover da Lista</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8269"/>
<source>Default View</source>
<translation>Visualização Padrão</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8270"/>
<source>Sort By</source>
<translation>Ordenar por</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8271"/>
<source>Sort Reversed</source>
<translation>Organização Reversa</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8272"/>
<source>Scan For New Games</source>
<translation>Escanear por Novos Jogos</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8273"/>
<source>Rescan All Games</source>
<translation>Re-Escanear Todos os Jogos</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8274"/>
<source>Start Download</source>
<translation>Iniciar Download</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8275"/>
<source>Website</source>
<translation>Site da Web</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8276"/>
<source>Support Forums</source>
<translation>Fóruns de Suporte</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8277"/>
<source>GitHub Repository</source>
<translation>Repositório do GitHub</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8278"/>
<source>License</source>
<translation>Licença</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8279"/>
<source>Close</source>
<translation>Fechar</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8280"/>
<source>RAIntegration is being used instead of the built-in achievements implementation.</source>
<translation>O RAIntegration está sendo usado ao invés da implementação embutida das conquistas.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8281"/>
<source>Enable Achievements</source>
<translation>Ativar Conquistas</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8282"/>
<source>Rich Presence</source>
<translation>Presença Rica</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8283"/>
<source>Hardcore Mode</source>
<translation>(Modo Hardcore</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8284"/>
<source>Show Notifications</source>
<translation>Mostrar Notificações</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8285"/>
<source>Sound Effects</source>
<translation>Efeitos de Som</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8286"/>
<source>Show Challenge Indicators</source>
<translation>Mostrar Indicadores de Desafio</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8287"/>
<source>Test Unofficial Achievements</source>
<translation>Testar Conquistas Não Oficiais</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8288"/>
<source>Test Mode</source>
<translation>Modo de Teste</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8289"/>
<source>Username: {}</source>
<translation>Nome de Usuário {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8290"/>
<source>Login token generated on {}</source>
<translation>Token do login gerado em {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8291"/>
<source>Logout</source>
<translation>Sair</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8292"/>
<source>Not Logged In</source>
<translation>Não Está Logado</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8293"/>
<source>Login</source>
<translation>Login</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8294"/>
<source>Achievements are disabled.</source>
<translation>As conquistas estão desativadas.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8295"/>
<source>Game ID: {}</source>
<translation>ID do Jogo: {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8296"/>
<source>Game Title: {}</source>
<translation>Título do Jogo: {}</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8297"/>
<source>Achievements: {} ({} points)</source>
<translation>Conquistas: {} ({} pontos)</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8298"/>
<source>Rich presence inactive or unsupported.</source>
<translation>Presença rica inativa ou não suportada.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8299"/>
<source>Game not loaded or no RetroAchievements available.</source>
<translation>Jogo não carregado ou sem RetroAchievements disponíveis.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8300"/>
<source>Card Enabled</source>
<translation>Cartão Ativado</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8301"/>
<source>Card Name</source>
<translation>Nome do Cartão</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="8302"/>
<source>Eject Card</source>
<translation>Ejetar Cartão</translation>
</message>
</context>
<context>
<name>GS</name>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="281"/>
<source>Failed to reopen, restoring old configuration.</source>
<translation>Falhou em re-abrir, restaurando a configuração antiga.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/GS.cpp" line="991"/>
<source>Upscale multiplier set to {}x.</source>
<translation>Multiplicador da ampliação definido em {}x.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="444"/>
<source>Saving screenshot to &apos;{}&apos;.</source>
<translation>Salvando a screenshot em &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="456"/>
<source>Saved screenshot to &apos;{}&apos;.</source>
<translation>Salvou a screenshot em &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="463"/>
<source>Failed to save screenshot to &apos;{}&apos;.</source>
<translation>Falhou em salvar a screenshot em &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="534"/>
<source>Host GPU device encountered an error and was recovered. This may have broken rendering.</source>
<translation>O dispositivo da GPU do hospedeiro encontrou um erro e foi recuperado. Isto pode ter quebrado a renderização.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="636"/>
<source>CAS is not available, your graphics driver does not support the required functionality.</source>
<translation>O CAS não está disponível, seu driver dos gráficos não suporta a funcionalidade requerida.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="711"/>
<source>Saving {0} GS dump {1} to &apos;{2}&apos;</source>
<translation>Salvando {0} dump do GS {1} em &apos;{2}&apos;</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="732"/>
<source>Failed to render/download screenshot.</source>
<translation>Falhou em renderizar/baixar a screenshot.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="743"/>
<source>Saved GS dump to &apos;{}&apos;.</source>
<translation>Salvou o dump do GS em &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/HW/GSRendererHW.cpp" line="144"/>
<source>Hash cache has used {:.2f} MB of VRAM, disabling.</source>
<translation>O cache do hash usou {:.2f} MBs de VRAM, desativando.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/HW/GSTextureReplacements.cpp" line="669"/>
<source>Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.</source>
<translation>Desativando os mipmaps gerados automaticamente em uma ou mais texturas de substituição comprimidas. Por favor gere mipmaps quando comprimir suas texturas.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="2677"/>
<source>Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.</source>
<translation>Ambos os buffers do stencil e as barreiras das texturas estão indisponíveis, isto quebrará alguns efeitos gráficos.</translation>
</message>
<message>
<location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="4952"/>
<source>Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable. This might be really slow.</source>
<translation>O giro da GPU durante as leituras de retorno está ativado mas as estampas de data e hora calibrados estão indisponíveis. Isto pode ser realmente lento.</translation>
</message>
</context>
<context>
<name>GameCheatSettingsWidget</name>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="29"/>
<source>Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.</source>
<translation>Ativar trapaças pode causar comportamento imprevisível, crashes, travamentos leves ou saves de jogos quebrados. Use as trapaças por sua própria conta e risco, o time do PCSX2 não fornecerá suporte pra usuários que tenham ativado as trapaças.</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="39"/>
<source>Enable Cheats</source>
<translation>Ativar Trapaças</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="56"/>
<source>Name</source>
<translation>Nome</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="61"/>
<source>Author</source>
<translation>Autor</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="66"/>
<source>Description</source>
<translation>Descrição</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="76"/>
<source>Enable All</source>
<translation>Ativar Tudo</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="83"/>
<source>Disable All</source>
<translation>Desativar Tudo</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.ui" line="103"/>
<source>Reload Cheats</source>
<translation>Recarregar Trapaças</translation>
</message>
<message>
<location filename="../Settings/GameCheatSettingsWidget.cpp" line="185"/>
<source>%1 unlabelled patch codes will automatically activate.</source>
<translation>Os códigos dos patches sem rótulo %1 ativarão automaticamente.</translation>
</message>
</context>
<context>
<name>GameDatabase</name>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="849"/>
<source>{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.</source>
<translation>{0} A Precisão da Mistura Atual é {1}.
A Precisão da Mistura Recomendada pra este jogo é {2}.
Você pode ajustar o nível da mistura nas Propriedades do Jogo pra melhorar a
qualidade gráfica, mas isto aumentará os requerimentos do sistema.</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="893"/>
<source>Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:</source>
<translation>Os consertos manuais do renderizador via hardware do GS estão ativados. Os consertos automáticos não foram aplicados:</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1131"/>
<source>No tracks provided.</source>
<translation>Nenhuma faixa foi fornecida.</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1140"/>
<source>Hash {} is not in database.</source>
<translation>O Hash {} não está no banco de dados.</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1149"/>
<source>Data track number does not match data track in database.</source>
<translation>O número da faixa dos dados não combina com a faixa dos dados no banco de dados.</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1166"/>
<source>Track {} with hash {} is not found in database.
</source>
<translation>A faixa {} com o hash {} não foi achada no banco de dados.
</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1177"/>
<source>Track {} with hash {} is for a different game ({}).
</source>
<translation>A faixa {} com o hash {} é pra um jogo diferente ({}).
</translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1188"/>
<source>Track {} with hash {} does not match database track.
</source>
<translation>A faixa {} com o hash {} não combina com a faixa no banco de dados.
</translation>
</message>
</context>
<context>
<name>GameFixSettingsWidget</name>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="59"/>
<source>Game Fixes (NOT recommended to change globally)</source>
<translation>Consertos dos jogos (NÃO recomendado pra mudar globalmente)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="65"/>
<source>FPU Negative Divide Hack (For Gundam Games)</source>
<extracomment>FPU = Floating Point Unit. A part of the PS2&apos;s CPU. Do not translate.\nNegative Divide: mathematical term.\nGundam: a multimedia franchise name. Leave as-is or use an official translation.</extracomment>
<translation>Hack de Divisão Negativa do FPU (Pros Jogos Gundam)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="72"/>
<source>FPU Multiply Hack (For Tales of Destiny)</source>
<extracomment>FPU = Floating Point Unit. A part of the PS2&apos;s CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
<translation>Hack de Multiplicação do FPU (Pro Tales of Destiny)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="79"/>
<source>Use Software Renderer For FMVs</source>
<extracomment>FMV: Full Motion Video. Find the common used term in your language.</extracomment>
<translation>Usar o Renderizador de Software pros FMVs</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="86"/>
<source>Skip MPEG Hack (Skips Videos/FMVs)</source>
<extracomment>MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.</extracomment>
<translation>Ignorar Hack do MPEG (Ignora os Vídeos/FMVs)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="93"/>
<source>Preload TLB Hack (For Goemon)</source>
<extracomment>TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.</extracomment>
<translation>Pré-Carregar Hack do TLB (Pro Goemon)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="100"/>
<source>EE Timing Hack (General Purpose Timing Hack)</source>
<extracomment>EE: Emotion Engine. Leave as-is.</extracomment>
<translation>Hack do Timing do EE (Hack do Timing de Propósito Geral)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="107"/>
<source>Instant DMA Hack (Good for cache emulation problems)</source>
<extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
<translation>Hack Instantâneo do DMA (Bom para os problemas de emulação do cache)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="114"/>
<source>OPH Flag Hack (For Bleach Blade Battlers)</source>
<extracomment>OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
<translation>Hack da Bandeira do OPH (Pro Bleach Blade Battlers)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="121"/>
<source>Emulate GIF FIFO (Correct But Slower)</source>
<extracomment>GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
<translation>Emular FIFO do GIF (Correto mas Mais Lento)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="128"/>
<source>DMA Busy Hack (Deny Writes When Busy)</source>
<extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
<translation>Hack do DMA Ocupado (Nega as Gravações Quando Ocupado)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="135"/>
<source>Delay VIF1 Stalls (For SOCOM 2 HUD/Spy Hunter)</source>
<extracomment>VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games&apos; interfaces.</extracomment>
<translation>Atrasar Acumulações da VIF1 (Pro SOCOM 2 HUD/Spy Hunter)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="142"/>
<source>Emulate VIF FIFO (Correct But Slower)</source>
<extracomment>VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
<translation>Emular FIFO da VIF (Correto mas Mais Lento)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="149"/>
<source>Full VU0 Synchronization (Correct But Slower)</source>
<extracomment>VU0 = VU (Vector Unit) 0. Leave as-is.</extracomment>
<translation>Sincronização Completa da VU0 (Correta mas Mais Lenta)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="156"/>
<source>VU I Bit Hack (For Scarface The World is Yours/Crash Tag Team Racing)</source>
<extracomment>VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.</extracomment>
<translation>Hack dos Bits da VU I (Pro Scarface The World is Yours/Crash Tag Team Racing)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="163"/>
<source>VU Add Hack (For Tri-Ace Games)</source>
<extracomment>VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.</extracomment>
<translation>Hack da Adição da VU (Pros Jogos da Tri-Ace)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="170"/>
<source>VU Overflow Hack (Superman Returns)</source>
<extracomment>VU = Vector Unit. Leave as-is.\nSuperman Returns: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
<translation>Hack da Sobrecarga da VU (Superman Returns)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="177"/>
<source>VU Sync (Run Behind, M-Bit games)</source>
<extracomment>VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).</extracomment>
<translation>Sincronização da VU (Executa por Trás, Jogos M-Bit)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="184"/>
<source>VU XGKick Sync (Correct But Slower)</source>
<extracomment>VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU&apos;s instructions. Leave as-is.</extracomment>
<translation>Sincronização do XGKick da VU (Correto mas Mais Lento)</translation>
</message>
<message>
<location filename="../Settings/GameFixSettingsWidget.ui" line="191"/>
<source>Force Blit Internal FPS Detection (When auto-detection fails)</source>
<extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.</extracomment>
<translation>Forçar a Detecção Interna dos FPS dos Blits (Quando a detecção automática falha)</translation>
</message>
</context>
<context>
<name>GameList</name>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1082"/>
<source>Never</source>
<translation>Nunca</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1099"/>
<source>Today</source>
<translation>Hoje</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1104"/>
<source>Yesterday</source>
<translation>Ontem</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1127"/>
<source>{}h {}m</source>
<translation>{}h {}m</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1129"/>
<source>{}h {}m {}s</source>
<translation>{}h {}m {}s</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1131"/>
<source>{}m {}s</source>
<translation>{}m {}s</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1133"/>
<source>{}s</source>
<translation>{}s</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1140"/>
<source>{} hours</source>
<translation>{} horas</translation>
</message>
<message>
<location filename="../../pcsx2/GameList.cpp" line="1142"/>
<source>{} minutes</source>
<translation>{} minutos</translation>
</message>
</context>
<context>
<name>GameListModel</name>
<message>
<location filename="../GameList/GameListModel.cpp" line="590"/>
<source>Type</source>
<translation>Tipo</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="591"/>
<source>Code</source>
<translation>Código</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="592"/>
<source>Title</source>
<translation>Título</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="593"/>
<source>File Title</source>
<translation>Título do Arquivo</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="594"/>
<source>CRC</source>
<translation>CRC</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="595"/>
<source>Time Played</source>
<translation>Tempo Jogado</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="596"/>
<source>Last Played</source>
<translation>Jogado pela Última Vez</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="597"/>
<source>Size</source>
<translation>Tamanho</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="598"/>
<source>Region</source>
<translation>Região</translation>
</message>
<message>
<location filename="../GameList/GameListModel.cpp" line="599"/>
<source>Compatibility</source>
<translation>Compatibilidade</translation>
</message>
</context>
<context>
<name>GameListSettingsWidget</name>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="34"/>
<source>Search Directories (will be scanned for games)</source>
<translation>Diretórios de Busca (serão escaneados por jogos)</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="60"/>
<source>Add...</source>
<translation>Adicionar...</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="80"/>
<location filename="../Settings/GameListSettingsWidget.ui" line="178"/>
<location filename="../Settings/GameListSettingsWidget.cpp" line="174"/>
<source>Remove</source>
<translation>Remover</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="97"/>
<source>Search Directory</source>
<translation>Diretório de Busca</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="102"/>
<source>Scan Recursively</source>
<translation>Escanear Recursivamente</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="112"/>
<source>Excluded Paths (will not be scanned)</source>
<translation>Caminhos Excluídos (não serão escaneados)</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="138"/>
<source>Directory...</source>
<translation>Diretório...</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="158"/>
<source>File...</source>
<translation>Arquivo...</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="218"/>
<source>Scan For New Games</source>
<translation>Escanear por Novos Jogos</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.ui" line="235"/>
<source>Rescan All Games</source>
<translation>Re-Escanear Todos os Jogos</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="176"/>
<source>Open Directory...</source>
<translation>Abrir Diretório...</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="185"/>
<source>Select Search Directory</source>
<translation>Selecionar Diretório da Busca</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="191"/>
<source>Scan Recursively?</source>
<translation>Escanear Recursivamente?</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="192"/>
<source>Would you like to scan the directory &quot;%1&quot; recursively?
Scanning recursively takes more time, but will identify files in subdirectories.</source>
<translation>Você gostaria de escanear o diretório &quot;%1&quot; recursivamente?
O escaneamento recursivamente leva mais tempo mas identificará os arquivos nos sub-diretórios.</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="222"/>
<source>Select File</source>
<translation>Selecionar Arquivo</translation>
</message>
<message>
<location filename="../Settings/GameListSettingsWidget.cpp" line="232"/>
<source>Select Directory</source>
<translation>Selecionar Diretório</translation>
</message>
</context>
<context>
<name>GameListWidget</name>
<message>
<location filename="../GameList/GameListWidget.ui" line="60"/>
<source>Game List</source>
<translation>Lista de Jogos</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="83"/>
<source>Game Grid</source>
<translation>Grade dos Jogos</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="106"/>
<source>Show Titles</source>
<translation>Mostrar Títulos</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="169"/>
<source>All Types</source>
<translation>Todos os Tipos</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="182"/>
<source>All Regions</source>
<translation>Todas as Regiões</translation>
</message>
<message>
<location filename="../GameList/GameListWidget.ui" line="200"/>
<source>Search...</source>
<translation>Procurar...</translation>
</message>
</context>
<context>
<name>GamePatchDetailsWidget</name>
<message>
<location filename="../Settings/GamePatchDetailsWidget.ui" line="31"/>
<location filename="../Settings/PatchDetailsWidget.ui" line="25"/>
<source>Patch Title</source>
<translation>Aplicar o Patch no Título</translation>
</message>
<message>
<location filename="../Settings/GamePatchDetailsWidget.ui" line="53"/>
<location filename="../Settings/PatchDetailsWidget.ui" line="47"/>
<source>Enabled</source>
<translation>Ativado</translation>
</message>
<message>
<location filename="../Settings/GamePatchDetailsWidget.ui" line="64"/>
<location filename="../Settings/PatchDetailsWidget.ui" line="58"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Author: &lt;/span&gt;Patch Author&lt;/p&gt;&lt;p&gt;Description would go here&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Autor: &lt;/span&gt;Autor do Patch&lt;/p&gt;&lt;p&gt;A descrição vai aqui&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="39"/>
<source>&lt;strong&gt;Author: &lt;/strong&gt;%1&lt;br&gt;%2</source>
<translation>&lt;strong&gt;Autor: &lt;/strong&gt;%1&lt;br&gt;%2</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="40"/>
<source>Unknown</source>
<translation>Desconhecido</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="41"/>
<source>No description provided.</source>
<translation>Nenhuma descrição fornecida.</translation>
</message>
</context>
<context>
<name>GamePatchSettingsWidget</name>
<message>
<location filename="../Settings/GamePatchSettingsWidget.ui" line="29"/>
<source>Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</source>
<translation>A ativação dos patches dos jogos pode causar comportamento imprevisível, crashes, travamentos leves ou saves de jogos quebrados. Use os patches por sua própria conta e risco, o time do PCSX2 não fornecerá suporte pra usuários que tenham ativado os patches dos jogos.</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.ui" line="61"/>
<source>Reload Patches</source>
<translation>Recarregar Patches</translation>
</message>
<message>
<location filename="../Settings/GamePatchSettingsWidget.cpp" line="123"/>
<source>There are no patches available for this game.</source>
<translation>Não há patches disponíveis pra este jogo.</translation>
</message>
</context>
<context>
<name>GameSummaryWidget</name>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="32"/>
<source>Title:</source>
<translation>Título:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="41"/>
<source>Clear the line to restore the original title...</source>
<translation>Limpe a linha pra restaurar o título original...</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="51"/>
<location filename="../Settings/GameSummaryWidget.ui" line="324"/>
<source>Restore</source>
<translation>Restaurar</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="60"/>
<source>Path:</source>
<translation>Caminho:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="74"/>
<source>Serial:</source>
<translation>Serial:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="88"/>
<source>CRC:</source>
<translation>CRC:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="102"/>
<source>Type:</source>
<translation>Tipo:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="122"/>
<source>PS2 Disc</source>
<translation>Disco de PS2</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="131"/>
<source>PS1 Disc</source>
<translation>Disco de PS1</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="140"/>
<source>ELF (PS2 Executable)</source>
<translation>ELF (Executável do PS2)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="152"/>
<source>Region:</source>
<translation>Região:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="168"/>
<source>NTSC-B (Brazil)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-B (Brasil)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="173"/>
<source>NTSC-C (China)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-C (China)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="178"/>
<source>NTSC-HK (Hong Kong)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-HK (Hong Kong)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="183"/>
<source>NTSC-J (Japan)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-J (Japão)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="188"/>
<source>NTSC-K (Korea)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-K (Coréia)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="193"/>
<source>NTSC-T (Taiwan)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-T (Taiwan)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="198"/>
<source>NTSC-U (US)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>NTSC-U (EUA)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="203"/>
<source>Other</source>
<translation>Outro</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="208"/>
<source>PAL-A (Australia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-A (Austrália)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="213"/>
<source>PAL-AF (South Africa)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-AF (África do Sul)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="218"/>
<source>PAL-AU (Austria)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-AU (Áustria)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="223"/>
<source>PAL-BE (Belgium)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-BE (Bélgica)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="228"/>
<source>PAL-E (Europe/Australia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-E (Europa/Austrália)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="233"/>
<source>PAL-F (France)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-F (França)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="238"/>
<source>PAL-FI (Finland)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-FI (Finlândia)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="243"/>
<source>PAL-G (Germany)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-G (Alemanha)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="248"/>
<source>PAL-GR (Greece)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-GR (Grécia)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="253"/>
<source>PAL-I (Italy)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-I (Itália)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="258"/>
<source>PAL-IN (India)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-IN (Índia)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="263"/>
<source>PAL-M (Europe/Australia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-M (Europa/Austrália)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="268"/>
<source>PAL-NL (Netherlands)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-NL (Holanda)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="273"/>
<source>PAL-NO (Norway)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-NO (Noruega)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="278"/>
<source>PAL-P (Portugal)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-P (Portugal)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="283"/>
<source>PAL-PL (Poland)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-PL (Polônia)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="288"/>
<source>PAL-R (Russia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-R (Rússia)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="293"/>
<source>PAL-S (Spain)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-S (Espanha)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="298"/>
<source>PAL-SC (Scandinavia)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-SC (Escandinávia)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="303"/>
<source>PAL-SW (Sweden)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-SW (Suécia)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="308"/>
<source>PAL-SWI (Switzerland)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-SWI (Suíça)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="313"/>
<source>PAL-UK (United Kingdom)</source>
<extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
<translation>PAL-UK (Reino Unido)</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="333"/>
<source>Compatibility:</source>
<translation>Compatibilidade:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="353"/>
<source>Unknown</source>
<translation>Desconhecido</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="358"/>
<source>Not Bootable</source>
<translation>Não é Inicializável</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="363"/>
<source>Reaches Intro</source>
<translation>Alcança a Introdução</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="368"/>
<source>Reaches Menu</source>
<translation>Alcança o Menu</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="373"/>
<source>In-Game</source>
<translation>Dentro do Jogo</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="378"/>
<source>Playable</source>
<translation>Jogável</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="383"/>
<source>Perfect</source>
<translation>Perfeito</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="391"/>
<source>Input Profile:</source>
<translation>Perfil de Entrada:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="405"/>
<source>Shared</source>
<extracomment>Refers to the shared settings profile.</extracomment>
<translation>Compartilhado</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="413"/>
<source>Disc Path:</source>
<translation>Caminho do Disco:</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="425"/>
<source>Browse...</source>
<translation>Explorar...</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="432"/>
<source>Clear</source>
<translation>Limpar</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="484"/>
<source>Verify</source>
<translation>Verificar</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.ui" line="527"/>
<source>Search on Redump.org...</source>
<translation>Procurar no Redump.org...</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="161"/>
<source>Select Disc Path</source>
<translation>Selecionar o Caminho do Disco</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="174"/>
<source>Game is not a CD/DVD.</source>
<translation>O jogo não é um CD/DVD.</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="181"/>
<source>Track list unavailable while virtual machine is running.</source>
<translation>A lista de faixas fica indisponível enquanto a máquina virtual está em execução.</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="206"/>
<source>#</source>
<translation>#</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="209"/>
<source>Mode</source>
<translation>Modo</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="210"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="218"/>
<source>Start</source>
<translation>Start</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="211"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="219"/>
<source>Sectors</source>
<translation>Setores</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="212"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="220"/>
<source>Size</source>
<translation>Tamanho</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="213"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="221"/>
<source>MD5</source>
<translation>MD5</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="214"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="222"/>
<source>Status</source>
<translation>Status</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="230"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="235"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="236"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="237"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="243"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="244"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="245"/>
<source>%1</source>
<translation>%1</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="238"/>
<location filename="../Settings/GameSummaryWidget.cpp" line="246"/>
<source>&lt;not computed&gt;</source>
<translation>&lt;not computed&gt;</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="262"/>
<source>Error</source>
<translation>Erro</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="262"/>
<source>Cannot verify image while a game is running.</source>
<translation>Não pode verificar a imagem enquanto um jogo está em execução.</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="292"/>
<source>One or more tracks is missing.</source>
<translation>Uma ou mais faixas estão ausentes.</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="329"/>
<source>Verified as %1 [%2] (Version %3).</source>
<translation>Verificado como %1 [%2] (Versão %3).</translation>
</message>
<message>
<location filename="../Settings/GameSummaryWidget.cpp" line="336"/>
<source>Verified as %1 [%2].</source>
<translation>Verificado como %1 [%2].</translation>
</message>
</context>
<context>
<name>GraphicsSettingsWidget</name>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="38"/>
<source>Renderer:</source>
<translation>Renderizador:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="48"/>
<source>Adapter:</source>
<translation>Adaptador:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="68"/>
<source>Display</source>
<translation>Tela</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="74"/>
<source>Fullscreen Mode:</source>
<translation>Modo de Tela Cheia:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="84"/>
<source>Aspect Ratio:</source>
<translation>Proporção do Aspecto:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="92"/>
<source>Fit to Window / Fullscreen</source>
<translation>Encaixar na Janela/Tela Cheia</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="97"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="128"/>
<source>Auto Standard (4:3 Interlaced / 3:2 Progressive)</source>
<translation>Padrão Automático (4:3 Entrelaçado/3:2 Progressivo)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="102"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="133"/>
<source>Standard (4:3)</source>
<translation>Padrão (4:3)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="107"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="138"/>
<source>Widescreen (16:9)</source>
<translation>Widescreen (16:9)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="115"/>
<source>FMV Aspect Ratio:</source>
<translation>Proporção do Aspecto do FMV:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="123"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1092"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1123"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="61"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="392"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="459"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="563"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="566"/>
<source>Off (Default)</source>
<translation>Desligado (Padrão)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="154"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="484"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="546"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1220"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2093"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2128"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="36"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="409"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="451"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="456"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="688"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="700"/>
<source>Automatic (Default)</source>
<translation>Automático (Padrão)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="159"/>
<source>None (Interlaced, also used by Progressive)</source>
<translation>Nenhum (Entrelaçado, também usado pelo Progressivo)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="164"/>
<source>Weave (Top Field First, Sawtooth)</source>
<extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
<translation>Entrelaçamento (Campo Superior Primeiro, Dente de Serra)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="169"/>
<source>Weave (Bottom Field First, Sawtooth)</source>
<extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
<translation>Entrelaçamento (Campo Inferior Primeiro, Dente de Serra)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="174"/>
<source>Bob (Top Field First, Full Frames)</source>
<extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
<translation>Bob (Campo Superior Primeiro, Frames Completos)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="179"/>
<source>Bob (Bottom Field First, Full Frames)</source>
<extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
<translation>Bob (Campo Inferior Primeiro, Frames Completos)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="184"/>
<source>Blend (Top Field First, Merge 2 Fields)</source>
<extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
<translation>Mistura (Campo Superior Primeiro, Unir os 2 Campos)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="189"/>
<source>Blend (Bottom Field First, Merge 2 Fields)</source>
<extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
<translation>Mistura (Campo Inferior Primeiro, Unir os 2 Campos)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="194"/>
<source>Adaptive (Top Field First, Similar to Bob + Weave)</source>
<extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
<translation>Adaptável (Campo Superior Primeiro, Similar a Bob + Entrelaçamento)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="199"/>
<source>Adaptive (Bottom Field First, Similar to Bob + Weave)</source>
<extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
<translation>Adaptável (Campo Inferior Primeiro, Similar a Bob + Entrelaçamento)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="207"/>
<source>Bilinear Filtering:</source>
<translation>Filtragem Bilinear:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="215"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="654"/>
<source>None</source>
<translation>Nenhum</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="220"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="379"/>
<source>Bilinear (Smooth)</source>
<extracomment>Smooth: Refers to the texture clarity.</extracomment>
<translation>Bilinear (Suave)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="225"/>
<source>Bilinear (Sharp)</source>
<extracomment>Sharp: Refers to the texture clarity.</extracomment>
<translation>Bilinear (Nitidez)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="233"/>
<source>Vertical Stretch:</source>
<translation>Esticamento Vertical:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="240"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="444"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1399"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1594"/>
<source>%</source>
<extracomment>Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.</extracomment>
<translation>%</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="253"/>
<source>Crop:</source>
<translation>Cortar:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="262"/>
<source>Left:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation>Esquerda:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="269"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="286"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="303"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="320"/>
<source>px</source>
<translation>px</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="279"/>
<source>Top:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation>Topo:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="296"/>
<source>Right:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation>Direita:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="313"/>
<source>Bottom:</source>
<extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
<translation>Rodapé:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="334"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="383"/>
<source>Screen Offsets</source>
<translation>Deslocamentos da Tela</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="348"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="397"/>
<source>VSync</source>
<translation>VSync</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="355"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="388"/>
<source>Show Overscan</source>
<translation>Mostrar Overscan</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="362"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="370"/>
<source>Enable Widescreen Patches</source>
<translation>Ativar Patches pra Widescreen</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="369"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="373"/>
<source>Enable No-Interlacing Patches</source>
<translation>Ativar Patches Sem Entrelaçamento</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="376"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="394"/>
<source>Anti-Blur</source>
<translation>Anti-Desfoque</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="379"/>
<source>Ctrl+S</source>
<translation>Ctrl+S</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="386"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="376"/>
<source>Disable Interlace Offset</source>
<translation>Desativar o Deslocamento do Entrelaçamento</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="395"/>
<source>Screenshot Size:</source>
<translation>Tamanho da Screenshot:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="405"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="411"/>
<source>Screen Resolution</source>
<translation>Resolução da Tela</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="410"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="445"/>
<source>Internal Resolution</source>
<translation>Resolução Interna</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="415"/>
<source>Internal Resolution (Aspect Uncorrected)</source>
<translation>Resolução Interna (Aspecto Não Corrigido)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="424"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="415"/>
<source>PNG</source>
<translation>PNG</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="429"/>
<source>JPEG</source>
<translation>JPEG</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="437"/>
<source>Quality:</source>
<translation>Qualidade:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="460"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="698"/>
<source>Rendering</source>
<translation>Renderização</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="466"/>
<source>Internal Resolution:</source>
<translation>Resolução Interna:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="476"/>
<source>Mipmapping:</source>
<translation>Mipmapping:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="489"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="587"/>
<source>Off</source>
<translation>Desligado</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="494"/>
<source>Basic (Generated Mipmaps)</source>
<translation>Básico (Mipmaps Gerados)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="499"/>
<source>Full (PS2 Mipmaps)</source>
<translation>Completo (Mipmaps do PS2)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="507"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="704"/>
<source>Texture Filtering:</source>
<translation>Filtragem das Texturas:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="515"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="724"/>
<source>Nearest</source>
<translation>Mais Próximo</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="520"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="729"/>
<source>Bilinear (Forced)</source>
<translation>Bilinear (Forçado)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="525"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="734"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="454"/>
<source>Bilinear (PS2)</source>
<translation>Bilinear (PS2)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="530"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="739"/>
<source>Bilinear (Forced excluding sprite)</source>
<translation>Bilinear (Forçada excluindo a imagem móvel)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="538"/>
<source>Trilinear Filtering:</source>
<translation>Filtragem Trilinear:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="551"/>
<source>Off (None)</source>
<translation>Desligado (Nenhum)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="556"/>
<source>Trilinear (PS2)</source>
<translation>Trilinear (PS2)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="561"/>
<source>Trilinear (Forced)</source>
<translation>Trilinear (Forçado)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="569"/>
<source>Anisotropic Filtering:</source>
<translation>Filtragem Anisotrópica:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="579"/>
<source>Dithering:</source>
<translation>Dithering:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="592"/>
<source>Scaled</source>
<translation>Dimensionado</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="597"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="462"/>
<source>Unscaled (Default)</source>
<translation>Não Dimensionado (Padrão)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="605"/>
<source>Blending Accuracy:</source>
<translation>Precisão da Mistura:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="613"/>
<source>Minimum</source>
<translation>Mínimo</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="618"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="468"/>
<source>Basic (Recommended)</source>
<translation>Básico (Recomendado)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="623"/>
<source>Medium</source>
<translation>Médio</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="628"/>
<source>High</source>
<translation>Alto</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="633"/>
<source>Full (Slow)</source>
<translation>Completo (Lento)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="638"/>
<source>Maximum (Very Slow)</source>
<translation>Máximo (Muito Lento)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="646"/>
<source>Texture Preloading:</source>
<translation>Pré-Carregamento das Texturas:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="659"/>
<source>Partial</source>
<translation>Parcial</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="664"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="474"/>
<source>Full (Hash Cache)</source>
<translation>Completo (Cache do Hash)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1047"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="478"/>
<source>GPU Palette Conversion</source>
<translation>Conversão da Paleta da GPU</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="681"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="482"/>
<source>Manual Hardware Renderer Fixes</source>
<translation>Consertos Manuais do Renderizador via Hardware</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="674"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="491"/>
<source>Spin GPU During Readbacks</source>
<translation>Girar a GPU Durante as Leituras de Retorno</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="688"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="487"/>
<source>Spin CPU During Readbacks</source>
<translation>Girar a CPU Durante as Leituras de Retorno</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="747"/>
<source>Extra Rendering Threads:</source>
<translation>Threads Extras pra Renderização:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="754"/>
<source> threads</source>
<translation> threads</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="763"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="451"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="507"/>
<source>Mipmapping</source>
<translation>Mipmapping</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="770"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="502"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="522"/>
<source>Auto Flush</source>
<translation>Auto-Limpeza</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="780"/>
<source>Hardware Fixes</source>
<translation>Consertos do Hardware</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2133"/>
<source>Force Disabled</source>
<translation>Forçar Desativado</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2138"/>
<source>Force Enabled</source>
<translation>Forçar Ativado</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="786"/>
<source>CPU Sprite Render Size:</source>
<translation>Tamanho da Renderização das Imagens Móveis da CPU:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="796"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="882"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="889"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="512"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="514"/>
<source>0 (Disabled)</source>
<extracomment>0 (Disabled)</extracomment>
<translation>0 (Desativado)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="801"/>
<source>1 (64 Max Width)</source>
<translation>1 (64 de Largura Máxima)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="806"/>
<source>2 (128 Max Width)</source>
<translation>2 (128 de Largura Máxima)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="811"/>
<source>3 (192 Max Width)</source>
<translation>3 (192 de Largura Máxima)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="816"/>
<source>4 (256 Max Width)</source>
<translation>4 (256 de Largura Máxima)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="821"/>
<source>5 (320 Max Width)</source>
<translation>5 (320 de Largura Máxima)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="826"/>
<source>6 (384 Max Width)</source>
<translation>6 (384 de Largura Máxima)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="831"/>
<source>7 (448 Max Width)</source>
<translation>7 (448 de Largura Máxima)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="836"/>
<source>8 (512 Max Width)</source>
<translation>8 (512 de Largura Máxima)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="841"/>
<source>9 (576 Max Width)</source>
<translation>9 (576 de Largura Máxima)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="846"/>
<source>10 (640 Max Width)</source>
<translation>10 (640 de Largura Máxima)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="985"/>
<source>Skipdraw Range:</source>
<translation>Alcance do Skipdraw:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1054"/>
<source>Frame Buffer Conversion</source>
<translation>Conversão do Buffer dos Frames</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1012"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="526"/>
<source>Disable Depth Emulation</source>
<translation>Desativar Emulação da Profundidade</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1026"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="530"/>
<source>Disable Safe Features</source>
<translation>Desativar Funções Seguras</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1040"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="547"/>
<source>Preload Frame Data</source>
<translation>Pré-Carregar Dados do Frame</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="550"/>
<source>Texture Inside RT</source>
<translation>Textura Dentro do RT</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="894"/>
<source>1 (Normal)</source>
<translation>1 (Normal)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="899"/>
<source>2 (Aggressive)</source>
<translation>2 (Agressivo)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="875"/>
<source>Software CLUT Render:</source>
<translation>Renderizador do CLUT via software:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="907"/>
<source>GPU Target CLUT:</source>
<extracomment>CLUT: Color Look Up Table, often referred to as a palette in non-PS2 things. GPU Target CLUT: GPU handling of when a game uses data from a render target as a CLUT.</extracomment>
<translation>CLUT do Alvo da GPU:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="915"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="941"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="967"/>
<source>Disabled (Default)</source>
<translation>Desativado (Padrão)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="920"/>
<source>Enabled (Exact Match)</source>
<translation>Ativado (Combinação Exata)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="925"/>
<source>Enabled (Check Inside Target)</source>
<translation>Ativado (Verificação Dentro do Alvo)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1078"/>
<source>Upscaling Fixes</source>
<translation>Consertos da Ampliação</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1084"/>
<source>Half Pixel Offset:</source>
<translation>Deslocamento de Meio Pixel:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1097"/>
<source>Normal (Vertex)</source>
<translation>Normal (Vértice)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1102"/>
<source>Special (Texture)</source>
<translation>Especial (Textura)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1107"/>
<source>Special (Texture - Aggressive)</source>
<translation>Especial (Textura - Agressivo)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1115"/>
<source>Round Sprite:</source>
<translation>Imagem Móvel Redonda:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1128"/>
<source>Half</source>
<translation>Metade</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1133"/>
<source>Full</source>
<translation>Completo</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1141"/>
<source>Texture Offsets:</source>
<translation>Deslocamentos da Textura:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1150"/>
<source>X:</source>
<translation>X:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1164"/>
<source>Y:</source>
<translation>Y:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1203"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="593"/>
<source>Merge Sprite</source>
<translation>Unir Imagem Móvel</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1182"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="581"/>
<source>Align Sprite</source>
<translation>Alinhar Imagem Móvel</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="146"/>
<source>Deinterlacing:</source>
<translation>Desentrelaçamento:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="855"/>
<source>Sprites Only</source>
<translation>Só Imagens Móveis</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="860"/>
<source>Sprites/Triangles</source>
<translation>Imagens Móveis/Triângulo</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="865"/>
<source>Blended Sprites/Triangles</source>
<translation>Imagens Móveis/Triângulos Misturados</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="933"/>
<source>Auto Flush:</source>
<translation>Auto-Limpeza:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="946"/>
<source>Enabled (Sprites Only)</source>
<translation>Ativado (Só Imagens Móveis)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="951"/>
<source>Enabled (All Primitives)</source>
<translation>Ativado (Todos os Primitivos)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="959"/>
<source>Texture Inside RT:</source>
<translation>Textura Dentro do RT:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="972"/>
<source>Inside Target</source>
<translation>Dentro do Alvo</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="977"/>
<source>Merge Targets</source>
<translation>Unir Alvos</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1019"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="539"/>
<source>Disable Partial Source Invalidation</source>
<translation>Desativar Invalidação Parcial da Fonte</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1033"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="553"/>
<source>Read Targets When Closing</source>
<translation>Ler os Alvos quando Fechar</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1061"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="557"/>
<source>Estimate Texture Region</source>
<translation>Estimar a Região da Textura</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1068"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="537"/>
<source>Disable Render Fixes</source>
<translation>Desativar os Consertos dos Renderizadores</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1189"/>
<source>Unscaled Palette Texture Draws</source>
<translation>Desenhos da Textura da Paleta Ampliada</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1196"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="586"/>
<source>Wild Arms Hack</source>
<extracomment>Wild Arms: name of a game series. Leave as-is or use an official translation.</extracomment>
<translation>Hack do Wild Arms</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1212"/>
<source>Bilinear Dirty Upscale:</source>
<translation>Ampliação Bilinear Suja:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1225"/>
<source>Force Bilinear</source>
<translation>Forçar Bilinear</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1230"/>
<source>Force Nearest</source>
<translation>Forçar o Mais Próximo</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1239"/>
<source>Texture Replacement</source>
<translation>Substituição da Textura</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1245"/>
<source>Search Directory</source>
<translation>Diretório de Busca</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1254"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1729"/>
<source>Browse...</source>
<translation>Explorar...</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1261"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1736"/>
<source>Open...</source>
<translation>Abrir...</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1268"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1743"/>
<source>Reset</source>
<translation>Resetar</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1275"/>
<source>PCSX2 will dump and load texture replacements from this directory.</source>
<translation>O PCSX2 dumpará e carregará as substituições de textura deste diretório.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1285"/>
<source>Options</source>
<translation>Opções</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1291"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="599"/>
<source>Dump Textures</source>
<translation>Dumpar Texturas</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1298"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="601"/>
<source>Dump Mipmaps</source>
<translation>Dumpar Mipmaps</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1305"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="603"/>
<source>Dump FMV Textures</source>
<translation>Dumpar Texturas do FMV</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1312"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="605"/>
<source>Async Texture Loading</source>
<translation>Carregamento das Texturas Assíncronas</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1319"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="607"/>
<source>Load Textures</source>
<translation>Carregar Texturas</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1326"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="609"/>
<source>Precache Textures</source>
<translation>Colocar as Texturas no Cache Primeiro</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1350"/>
<source>Post-Processing</source>
<translation>Pós-Processamento</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1356"/>
<source>Sharpening/Anti-Aliasing</source>
<translation>Nitidez/Anti-Aliasing</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1362"/>
<source>Contrast Adaptive Sharpening:</source>
<extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
<translation>Nitidez Adaptável do Contraste:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1372"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1440"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="615"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="632"/>
<source>None (Default)</source>
<translation>Nenhum (Padrão)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1377"/>
<source>Sharpen Only (Internal Resolution)</source>
<translation>Só a Nitidez (Resolução Interna)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1382"/>
<source>Sharpen and Resize (Display Resolution)</source>
<translation>Tornar Mais Nítido e Redimensionar (Exibir Resolução)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1392"/>
<source>Sharpness:</source>
<translation>Nitidez:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1416"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="624"/>
<source>FXAA</source>
<translation>FXAA</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1426"/>
<source>Filters</source>
<translation>Filtros</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1432"/>
<source>TV Shader:</source>
<translation>Shader de TV:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1445"/>
<source>Scanline Filter</source>
<translation>Filtro Scanline</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1450"/>
<source>Diagonal Filter</source>
<translation>Filtro Diagonal</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1455"/>
<source>Triangular Filter</source>
<translation>Filtro Triangular</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1460"/>
<source>Wave Filter</source>
<translation>Filtro de Ondas</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1465"/>
<source>Lottes CRT</source>
<extracomment>Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.</extracomment>
<translation>CRT Lottes</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1470"/>
<source>4xRGSS downsampling (4x Rotated Grid SuperSampling)</source>
<translation>4xRGSS downsampling (4x SuperSampling Rotacionado da Grade)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1475"/>
<source>NxAGSS downsampling (Nx Automatic Grid SuperSampling)</source>
<translation>NxAGSS downsampling (SuperSampling Automático da Grade do Nx)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1483"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="619"/>
<source>Shade Boost</source>
<translation>Aumentar o Shade</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1505"/>
<source>Brightness:</source>
<translation>Brilho:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1522"/>
<source>Contrast:</source>
<translation>Contraste:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1539"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="630"/>
<source>Saturation</source>
<translation>Saturação</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1575"/>
<source>OSD</source>
<translation>OSD</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1581"/>
<source>On-Screen Display</source>
<translation>Exibição na Tela</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1587"/>
<source>OSD Scale:</source>
<translation>Escala do OSD:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1609"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="660"/>
<source>Show Indicators</source>
<translation>Mostrar Indicadores</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1616"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="650"/>
<source>Show Resolution</source>
<translation>Mostrar Resolução</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1623"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="666"/>
<source>Show Inputs</source>
<translation>Mostrar Entradas</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1630"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="655"/>
<source>Show GPU Usage</source>
<translation>Mostrar o Uso da GPU</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1637"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="663"/>
<source>Show Settings</source>
<translation>Mostrar Configurações</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1644"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="644"/>
<source>Show FPS</source>
<translation>Mostrar FPS</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2162"/>
<source>Disable Shader Cache</source>
<translation>Desativar o Cache do Shader</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2176"/>
<source>Disable Vertex Shader Expand</source>
<translation>Desativar a Expansão do Shader do Vértice</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1658"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="657"/>
<source>Show Statistics</source>
<translation>Mostrar Estatísticas</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1665"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="653"/>
<source>Show CPU Usage</source>
<translation>Mostrar o Uso da CPU</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1679"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="672"/>
<source>Warn About Unsafe Settings</source>
<translation>Avisar Sobre Configurações Não Seguras</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1686"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="670"/>
<source>Show Frame Times</source>
<translation>Mostrar o Tempo dos Frames</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1712"/>
<source>Recording</source>
<translation>Gravação</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1718"/>
<source>Video Dumping Directory</source>
<translation>Diretório do Dump do Vídeo</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1755"/>
<source>Capture Setup</source>
<translation>Configuração da Captura</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1761"/>
<source>Container:</source>
<translation>Contêiner:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1794"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1862"/>
<source>Codec:</source>
<translation>Codec:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1827"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1952"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="680"/>
<source>Extra Arguments</source>
<translation>Argumentos Extras</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1840"/>
<source>Capture Audio</source>
<translation>Capturar Áudio</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1895"/>
<source>Resolution:</source>
<translation>Resolução:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1920"/>
<source>x</source>
<translation>x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1943"/>
<source>Auto</source>
<translation>Automático</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1965"/>
<source>Capture Video</source>
<translation>Capturar Vídeo</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1991"/>
<source>Advanced</source>
<extracomment>Advanced here refers to the advanced graphics options.</extracomment>
<translation>Avançado</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1997"/>
<source>Advanced Options</source>
<translation>Opções Avançadas</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2003"/>
<source>Hardware Download Mode:</source>
<translation>Modo de Download do Hardware:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2011"/>
<source>Accurate (Recommended)</source>
<translation>Preciso (Recomendado)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2016"/>
<source>Disable Readbacks (Synchronize GS Thread)</source>
<translation>Desativar as Leituras de Retorno (Sincronizar a Thread do GS)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2021"/>
<source>Unsynchronized (Non-Deterministic)</source>
<translation>Não Sincronizado (Não Determinístico)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2026"/>
<source>Disabled (Ignore Transfers)</source>
<translation>Desativado (Ignorar Transferências)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2034"/>
<source>GS Dump Compression:</source>
<translation>Compressão do Dump do GS:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2042"/>
<source>Uncompressed</source>
<translation>Descomprimido</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2047"/>
<source>LZMA (xz)</source>
<translation>LZMA (xz)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2052"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="690"/>
<source>Zstandard (zst)</source>
<translation>Zstandard (zst)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2062"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="710"/>
<source>Skip Presenting Duplicate Frames</source>
<translation>Ignorar a Apresentação dos Frames Duplicados</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2069"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="694"/>
<source>Use Blit Swap Chain</source>
<extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft&apos;s Terminology Portal.
----------
Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit
Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
<translation>Usar a Cadeia da Troca dos Blits</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2076"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="716"/>
<source>Disable Threaded Presentation</source>
<translation>Desativar a Apresentação em Threads</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1804"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1872"/>
<source>Bitrate:</source>
<translation>Taxa dos Bits:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1811"/>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1879"/>
<source> kbps</source>
<extracomment>Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language.</extracomment>
<translation> Kbps</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2085"/>
<source>Allow Exclusive Fullscreen:</source>
<translation>Permitir Tela Cheia Exclusiva:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2098"/>
<source>Disallowed</source>
<translation>Rejeitado</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2103"/>
<source>Allowed</source>
<translation>Permitido</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2114"/>
<source>Debugging Options</source>
<translation>Opções de Debugging</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2120"/>
<source>Override Texture Barriers:</source>
<translation>Substituir as Barreiras das Texturas:</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2169"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="704"/>
<source>Use Debug Device</source>
<translation>Usar Dispositivo de Debug</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2155"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="706"/>
<source>Disable Dual Source Blending</source>
<translation>Desativar a Mistura de Origem Dupla</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="647"/>
<source>Show Speed Percentages</source>
<translation>Mostrar Porcentagens da Velocidade</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="2148"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="708"/>
<source>Disable Framebuffer Fetch</source>
<translation>Desativar a Busca do Buffer dos Frames</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="39"/>
<source>Direct3D 11</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation>Direct3D 11</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="41"/>
<source>Direct3D 12</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation>Direct3D 12</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="45"/>
<source>OpenGL</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation>OpenGL</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="49"/>
<source>Vulkan</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation>Vulkan</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="53"/>
<source>Metal</source>
<extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
<translation>Metal</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="56"/>
<source>Software</source>
<extracomment>Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.</extracomment>
<translation>Software</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="58"/>
<source>Null</source>
<extracomment>Null here means that this is a graphics backend that will show nothing.</extracomment>
<translation>Nulo</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="62"/>
<source>2x</source>
<translation>2x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="62"/>
<source>4x</source>
<translation>4x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="63"/>
<source>8x</source>
<translation>8x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="63"/>
<source>16x</source>
<translation>16x</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="282"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="963"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="992"/>
<source>Use Global Setting [%1]</source>
<translation>Usar Configuração Global [%1]</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="370"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="373"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="376"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="383"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="388"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="397"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="401"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="478"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="482"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="487"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="491"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="522"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="526"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="530"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="537"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="539"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="543"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="547"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="553"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="557"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="581"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="586"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="590"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="593"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="599"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="601"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="603"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="607"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="609"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="619"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="624"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="644"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="647"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="650"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="653"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="655"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="657"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="663"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="666"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="670"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="678"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="694"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="704"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="706"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="708"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="710"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="716"/>
<source>Unchecked</source>
<translation>Desmarcado</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="371"/>
<source>Automatically loads and applies widescreen patches on game start. Can cause issues.</source>
<translation>Carrega e aplica automaticamente os patches pra widescreen no início do jogo. Pode causar problemas.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="374"/>
<source>Automatically loads and applies no-interlacing patches on game start. Can cause issues.</source>
<translation>Carrega e aplica automaticamente os patches sem entrelaçamento no início do jogo. Pode causar problemas.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="377"/>
<source>Disables interlacing offset which may reduce blurring in some situations.</source>
<translation>Desativa o deslocamento do entrelaçamento o qual pode reduzir o desfoque em algumas situações.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="379"/>
<source>Bilinear Filtering</source>
<translation>Filtragem Bilinear</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="380"/>
<source>Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.</source>
<translation>Ativa o filtro de pós-processamento bilinear. Suaviza a imagem geral conforme ela é exibida na tela. Corrige o posicionamento entre os pixels.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="385"/>
<source>Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.</source>
<extracomment>PCRTC: Programmable CRT (Cathode Ray Tube) Controller.</extracomment>
<translation>Ativa os Deslocamentos do PCRTC os quais posicionam a tela conforme o jogo requisita. Útil pra alguns jogos tais como Wipeout Fusion por seu efeito de tremulação da tela mas pode tornar a imagem borrada.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="389"/>
<source>Enables the option to show the overscan area on games which draw more than the safe area of the screen.</source>
<translation>Ativa a opção de mostrar a área do overscan em jogos os quais desenham mais do que a área segura da tela.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="392"/>
<source>FMV Aspect Ratio</source>
<translation>Proporção do Aspecto do FMV</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="392"/>
<source>Overrides the full-motion video (FMV) aspect ratio.</source>
<translation>Substitui a Proporção do Aspecto do full-motion video (FMV).</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="457"/>
<source>Control the texture&apos;s trilinear filtering of the emulation.</source>
<translation>Controla a filtragem trilinear das texturas da emulação.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="469"/>
<source>Control the accuracy level of the GS blending unit emulation.&lt;br&gt; The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.&lt;br&gt; Do note that Direct3D&apos;s blending is reduced in capability compared to OpenGL/Vulkan.</source>
<translation>Controla o nível de precisão da emulação da unidade de mistura do GS.&lt;br&gt; Quanto maior a configuração mais a mistura é emulada no shader com precisão e maior a penalidade sobre a velocidade será.&lt;br&gt; Note que a mistura do Direct3D é reduzida em capacidade comparada com o OpenGL/Vulkan.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="514"/>
<source>Software CLUT Render</source>
<translation>Renderizador do CLUT via Software</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="537"/>
<source>This option disables game-specific render fixes.</source>
<translation>Esta opção desativa os consertos de renderização específicos do jogo.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="540"/>
<source>By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.</source>
<translation>Por padrão o cache da textura lida com invalidações parciais. Infelizmente é muito custoso computar em termos de CPU. Este hack substitui a invalidação parcial com uma exclusão completa da textura pra reduzir a carga da CPU. Ajuda os jogos com a engine Snowblind.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="543"/>
<source>Framebuffer Conversion</source>
<translation>Conversão do Buffer dos Frames</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="544"/>
<source>Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.</source>
<translation>Converte o buffer dos frames de 4 bits e 8 bits na CPU ao invés da GPU. Ajuda os jogos do Harry Potter e Stuntman. Tem um grande impacto na performance.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="548"/>
<source>Uploads GS data when rendering a new frame to reproduce some effects accurately. </source>
<translation>Carrega os dados do GS quando renderiza um novo frame pra reproduzir alguns efeitos com precisão. </translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="550"/>
<source>Disabled</source>
<translation>Desativado</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="551"/>
<source>Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</source>
<translation>Permite que o cache de textura reutilize como uma textura de entrada a porção interior de um buffer do frame anterior.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="554"/>
<source>Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.</source>
<translation>Descarrega todos os alvos no cache da textura de volta para a memória local quando desligar. Pode impedir a perda do visual quando salvar o state ou trocar os renderizadores mas também pode causar corrupção gráfica.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="558"/>
<source>Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</source>
<translation>Tenta reduzir o tamanho da textura quando os jogos não a definem eles mesmos. (ex: Jogos da Snowblind).</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="583"/>
<source>Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.</source>
<extracomment>Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.</extracomment>
<translation>Conserta problemas com a ampliação (linhas verticais) em jogos da Namco como Ace Combat, Tekken, Soul Calibur, etc.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="638"/>
<source>Scales the size of the onscreen OSD from 50% to 500%.</source>
<translation>Dimensiona o tamanho do OSD na tela de 50% até 500%.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="661"/>
<source>Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.</source>
<translation>Mostra indicadores do ícone OSD pros estados de emulação tais como Pausar, Turbo, Avanço Rápido e Câmera Lenta.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="664"/>
<source>Displays various settings and the current values of those settings, useful for debugging.</source>
<translation>Exibe várias configurações e os valores atuais dessas configurações, útil pra debugging.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="667"/>
<source>Shows the current controller state of the system in the bottom left corner of the display.</source>
<translation>Mostra o estado do sistema de controle atual no canto inferior esquerdo da tela.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="670"/>
<source>Displays a graph showing the average frametimes.</source>
<translation>Exibe um gráfico mostrando os tempos médios dos frames.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="700"/>
<source>Allow Exclusive Fullscreen</source>
<translation>Permitir Tela Cheia Exclusiva</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="701"/>
<source>Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.&lt;br&gt;Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.</source>
<translation>Substitui as heurísticas do driver pra ativar tela cheia exclusiva ou inversão/escaneamento direto.&lt;br&gt;Rejeitar a tela cheia exclusiva pode ativar a troca e sobreposições mais suaves das tarefas mas aumenta a latência da entrada.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="394"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="502"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="507"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="605"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="640"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="660"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="672"/>
<source>Checked</source>
<translation>Selecionado</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="395"/>
<source>Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</source>
<translation>Ativa hacks internos do Anti-Blur. Menos preciso para a renderização do PS2 mas fará com que muitos jogos pareçam menos borrados.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="398"/>
<source>Enable this option to match PCSX2&apos;s refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).</source>
<translation>Ative esta opção pra combinar a taxa de atualização do PCSX2 com seu monitor ou tela atual. O VSync é desativado automaticamente quando não é possível (ex: executando em velocidade que não é 100%).</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="341"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="401"/>
<source>Integer Scaling</source>
<translation>Dimensionamento do Inteiro</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="402"/>
<source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</source>
<translation>Adiciona preenchimento a área de exibição pra garantir que a proporção entre pixels no hospedeiro e pixels no console seja um número inteiro. Pode resultar em uma imagem mais nítida em alguns jogos 2D.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="405"/>
<source>Aspect Ratio</source>
<translation>Proporção do Aspecto</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="405"/>
<source>Auto Standard (4:3/3:2 Progressive)</source>
<translation>Padrão Automático (4:3/3:2 Progressivo)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="406"/>
<source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.</source>
<translation>Muda a proporção do aspecto usada pra exibir a saída do console na tela. O padrão é o Padrão Automático (4:3/3:2 Progressivo) o qual ajusta automaticamente a proporção do aspecto pra combinar como um jogo seria mostrado numa TV típica da era.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="409"/>
<source>Deinterlacing</source>
<translation>Desentrelaçamento</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="411"/>
<source>Screenshot Size</source>
<translation>Tamanho da Screenshot</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="412"/>
<source>Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.</source>
<translation>Determina a resolução na qual as screenshots serão salvas. As resoluções internas preservam mais detalhes ao custo do tamanho do arquivo.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="415"/>
<source>Screenshot Format</source>
<translation>Formato da Screenshot</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="416"/>
<source>Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.</source>
<translation>Seleciona o formato o qual será usado pra salvar as screenshots. O JPEG produz arquivos menores mas perde detalhes.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="418"/>
<source>Screenshot Quality</source>
<translation>Qualidade da Screenshot</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="418"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="617"/>
<source>50%</source>
<translation>50%</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="419"/>
<source>Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.</source>
<translation>Seleciona a qualidade na qual as screenshots serão compactadas. Valores maiores preservam mais detalhes no JPEG e reduzem o tamanho do arquivo no PNG.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="422"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="638"/>
<source>100%</source>
<translation>100%</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="422"/>
<source>Vertical Stretch</source>
<translation>Esticamento Vertical</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="424"/>
<source>Stretches (&amp;lt; 100%) or squashes (&amp;gt; 100%) the vertical component of the display.</source>
<translation>Estica (&amp;lt; 100%) ou suprime (&amp;gt; 100%) o componente vertical da tela.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="426"/>
<source>Fullscreen Mode</source>
<translation>Modo de Tela Cheia</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="426"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="986"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="992"/>
<source>Borderless Fullscreen</source>
<translation>Tela Cheia sem Bordas</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="427"/>
<source>Chooses the fullscreen resolution and frequency.</source>
<translation>Escolhe a resolução e a frequência da tela cheia.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="430"/>
<source>Left</source>
<translation>Esquerda</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="430"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="433"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="436"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="439"/>
<source>0px</source>
<translation>0px</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="430"/>
<source>Changes the number of pixels cropped from the left side of the display.</source>
<translation>Muda o número de pixels cortados do lado esquerdo da tela.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="433"/>
<source>Top</source>
<translation>Topo</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="433"/>
<source>Changes the number of pixels cropped from the top of the display.</source>
<translation>Muda o número dos pixels cortados do topo da tela.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="436"/>
<source>Right</source>
<translation>Direita</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="436"/>
<source>Changes the number of pixels cropped from the right side of the display.</source>
<translation>Mostra o número dos pixels cortados do lado direito da tela.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="439"/>
<source>Bottom</source>
<translation>Rodapé</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="439"/>
<source>Changes the number of pixels cropped from the bottom of the display.</source>
<translation>Muda o número de pixels cortados do rodapé da tela.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="445"/>
<source>Native (PS2) (Default)</source>
<translation>Nativa (PS2) (Padrão)</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="446"/>
<source>Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.&lt;br&gt;Non-native resolution may cause minor graphical issues in some games.&lt;br&gt;FMV resolution will remain unchanged, as the video files are pre-rendered.</source>
<translation>Controla a resolução na qual os jogos são renderizados. Resoluções maiores podem impactar a performance em GPUs mais antiga ou low-end.&lt;br&gt;Resoluções não-nativas podem causar problemas gráficos menores em alguns jogos.&lt;br&gt;A resolução do FMV permanecerá sem mudanças como os arquivos de vídeo são pré-renderizados.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="451"/>
<source>Control the accuracy level of the mipmapping emulation.</source>
<translation>Controla o nível de precisão da emulação do mipmapping.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="454"/>
<source>Texture Filtering</source>
<translation>Filtragem das Texturas</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="454"/>
<source>Control the texture filtering of the emulation.</source>
<translation>Controla a filtragem das texturas da emulação.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="456"/>
<source>Trilinear Filtering</source>
<translation>Filtragem Trilinear</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="459"/>
<source>Anisotropic Filtering</source>
<translation>Filtragem Anisotrópica</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="460"/>
<source>Reduces texture aliasing at extreme viewing angles.</source>
<translation>Reduz o aliasing das texturas em ângulos de visualização extremos.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="462"/>
<source>Dithering</source>
<translation>Dithering</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="463"/>
<source>Reduces banding between colors and improves the perceived color depth.&lt;br&gt; Off: Disables any dithering.&lt;br&gt; Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.&lt;br&gt; Scaled: Upscaling-aware / Highest dithering effect.</source>
<translation>Reduz as bandas entre as cores e melhora a profundidade da cor percebida.&lt;br&gt; Desligado: Desativa qualquer dithering.&lt;br&gt; Não Dimensionado: O efeito do dithering nativo/dithering menor não aumenta o tamanho dos quadrados quando amplia.&lt;br&gt; Dimensionado: Ciente da ampliação/maior efeito do dithering.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="468"/>
<source>Blending Accuracy</source>
<translation>Precisão da Mistura</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="474"/>
<source>Texture Preloading</source>
<translation>Pré-Carregamento das Texturas</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="475"/>
<source>Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.</source>
<translation>Faz upload de texturas inteiras de uma vez ao invés de pequenos pedaços evitando uploads redundantes quando possível. Melhora a performance na maioria dos jogos mas pode tornar uma pequena seleção mais lenta.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="479"/>
<source>When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</source>
<translation>Quando ativada a GPU converte as texturas do mapa das cores, caso contrário a CPU o fará. É uma troca entre a GPU e a CPU.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="483"/>
<source>Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.</source>
<translation>Ativar esta opção dá a você a habilidade de mudar o renderizador e os consertos da ampliação pros seus jogos. Contudo SE você tiver ATIVADO isto você DESATIVARÁ AS CONFIGURAÇÕES AUTOMÁTICAS e você pode re-ativar as configurações automáticas desmarcando esta opção.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="488"/>
<source>Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance but with a significant increase in power usage.</source>
<translation>Faz um trabalho inútil na CPU durante as leituras de retorno pra impedí-la de ir pro modo de economia de energia. Pode melhorar a performance mas com um aumento significativo no uso de energia.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="492"/>
<source>Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance but with a significant increase in power usage.</source>
<translation>Submete trabalho inútil para a GPU durante as leituras de retorno pra impedí-la de ir pro modo de economia de energia. Pode melhorar a performance mas com um aumento significativo no uso de energia.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="496"/>
<source>Extra Rendering Threads</source>
<translation>Threads Extras pra Renderização</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="496"/>
<source>2 threads</source>
<translation>2 threads</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="497"/>
<source>Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - 2). 7+ threads will not give much more performance and could perhaps even lower it.</source>
<translation>Número de threads de renderização: 0 pra thread único, 2 ou mais pra multi-thread (1 é para debugging). Se você tiver 4 threads na sua CPU escolha 2 ou 3. Você pode calcular como obter a melhor performance (quantidade de threads da CPU - 2). + de 7 threads não darão muito mais performance e talvez possam até baixá-la.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="503"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="523"/>
<source>Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.</source>
<translation>Forçar uma descarga primitiva quando um buffer do frame também é uma textura de entrada. Conserta alguns efeitos de processamento tais como as sombras na série Jak e radiosidade em GTA: SA.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="507"/>
<source>Enables mipmapping, which some games require to render correctly.</source>
<translation>Ativa o mipmapping, o qual alguns jogos requerem pra renderizar corretamente.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="512"/>
<source>CPU Sprite Renderer Size</source>
<translation>Tamanho da Renderização das Imagens Móveis da CPU</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="516"/>
<source>Skipdraw Range Start</source>
<translation>Início do Alcance do Skipdraw</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="516"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="519"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="571"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="576"/>
<source>0</source>
<translation>0</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="517"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="520"/>
<source>Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.</source>
<translation>Ignora completamente as superfícies de desenho da superfície na caixa esquerda até a superfície especificada na caixa a direita.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="519"/>
<source>Skipdraw Range End</source>
<translation>Fim do Alcance do Skipdraw</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="527"/>
<source>Disable the support of Depth buffer in the texture cache. It can help to increase speed but it will likely create various glitches.</source>
<translation>Desativa o suporte do buffer de profundidade no cache da textura. Pode ajudar a aumentar a velocidade mas provavelmente criará vários problemas gráficos.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="531"/>
<source>This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.</source>
<translation>Esta opção desativa múltiplas funções seguras. Desativa a renderização precisa do Ponto e Linha Sem Ampliação o que pode ajudar os jogos Xenosaga. Desativa a Limpeza Precisa da Memória do GS pra ser feita na CPU e deixa a GPU manipulá-la, o que pode ajudar os jogos Kingdom Hearts.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="563"/>
<source>Half Pixel Offset</source>
<translation>Deslocamento de Meio Pixel</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="564"/>
<source>Might fix some misaligned fog, bloom, or blend effect.</source>
<translation>Pode consertar algum efeito de névoa, bloom ou mistura desalinhada.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="566"/>
<source>Round Sprite</source>
<translation>Imagem Móvel Redonda</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="567"/>
<source>Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.</source>
<translation>Corrige a amostragem das texturas das imagens móveis 2D quando amplia. Conserta linhas em imagens móveis de jogos como Ar tonelico quando amplia. A opção Metade é pra imagens móveis planas, Completo é pra todas as imagens móveis.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="571"/>
<source>Texture Offsets X</source>
<translation>Deslocamentos da Textura X</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="573"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="578"/>
<source>Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.</source>
<extracomment>ST and UV are different types of texture coordinates, like XY would be spatial coordinates.</extracomment>
<translation>O deslocamento para as coordenadas da textura ST/UV. Conserta alguns problemas de textura estranhos e poderia consertar algum alinhamento de pós-processamento também.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="576"/>
<source>Texture Offsets Y</source>
<translation>Deslocamentos da Textura Y</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="588"/>
<source>Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</source>
<extracomment>Wild Arms: name of a game series. Leave as-is or use an official translation.</extracomment>
<translation>Reduz a precisão do GS pra evitar espaços entre os pixels quando amplia. Conserta o texto nos jogos Wild Arms.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="590"/>
<source>Bilinear Upscale</source>
<translation>Ampliação Bilinear</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="591"/>
<source>Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</source>
<translation>Pode suavizar as texturas devido a ser filtrado de modo bilinear quando amplia. Ex: Brave Sun Glare.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="594"/>
<source>Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.</source>
<translation>Substitui o pós-processamento de múltiplas imagens móveis de pavimentação pra uma única imagem móvel gorda. Ele reduz várias linhas da ampliação.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="615"/>
<source>Contrast Adaptive Sharpening</source>
<extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
<translation>Nitidez Adaptável do Contraste</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="617"/>
<source>Sharpness</source>
<translation>Nitidez</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="620"/>
<source>Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.</source>
<translation>Ativa a saturação, contraste e brilho a serem ajustados. Os valores do brilho, saturação e contraste estão no padrão 50.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="624"/>
<source>Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.</source>
<translation>Aplica o algoritmo anti-aliasing do FXAA pra melhorar a qualidade visual dos jogos.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="626"/>
<source>Brightness</source>
<translation>Brilho</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="626"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="628"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="630"/>
<source>50</source>
<translation>50</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="628"/>
<source>Contrast</source>
<translation>Contraste</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="632"/>
<source>TV Shader</source>
<translation>Shader de TV</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="633"/>
<source>Applies a shader which replicates the visual effects of different styles of television set.</source>
<translation>Aplica um shader o qual replica os efeitos visuais de diferentes estilos de configuração da televisão.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="638"/>
<source>OSD Scale</source>
<translation>Escala do OSD</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1651"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="640"/>
<source>Show OSD Messages</source>
<translation>Mostrar Mensagens OSD</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="641"/>
<source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
<translation>Mostra mensagens de exibição na tela quando ocorrem eventos tais como save states sendo criados/carregados, screenshots sendo feitas, etc.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="645"/>
<source>Shows the internal frame rate of the game in the top-right corner of the display.</source>
<translation>Mostra a taxa interna dos frames do jogo no canto superior direito da tela.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="648"/>
<source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
<translation>Mostra a velocidade de emulação atual do sistema no canto superior direito da tela como uma porcentagem.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="651"/>
<source>Shows the resolution of the game in the top-right corner of the display.</source>
<translation>Mostra a resolução do jogo no canto superior direito da tela.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="653"/>
<source>Shows host&apos;s CPU utilization.</source>
<translation>Mostra a utilização da CPU do hospedeiro.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="655"/>
<source>Shows host&apos;s GPU utilization.</source>
<translation>Mostra a utilização da GPU do hospedeiro.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="658"/>
<source>Shows counters for internal graphical utilization, useful for debugging.</source>
<translation>Mostra os contadores pra utilização gráfica interna, útil pra debugging.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="673"/>
<source>Displays warnings when settings are enabled which may break games.</source>
<translation>Exibe avisos quando as configurações estão ativadas as quais podem quebrar os jogos.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="678"/>
<source>Enable Extra Arguments</source>
<translation>Ativar Argumentos Extras</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="680"/>
<source>Leave It Blank</source>
<translation>Deixar em Branco</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="681"/>
<source>Parameters passed to selected video codec.&lt;br&gt; You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;br&gt; For example: &quot;crf = 21 : preset = veryfast&quot;</source>
<translation>Os parâmetros passados pro codec de vídeo selecionado.&lt;br&gt; Você deve usar o &apos;=&apos; pra separar a tecla do valor e &apos;:&apos; pra separar os dois pares um do outro.&lt;br&gt; Por exemplo: &quot;crf = 21 : pré-definido = muito rápido&quot;</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="688"/>
<source>Override Texture Barriers</source>
<translation>Substituir as Barreiras das Texturas</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="690"/>
<source>GS Dump Compression</source>
<translation>Compressão do Dump do GS</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="691"/>
<source>Change the compression algorithm used when creating a GS dump.</source>
<translation>Muda o algorítmo de compressão usado quando criar um dump do GS.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="696"/>
<source>Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</source>
<extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit</extracomment>
<translation>Usa um modelo de apresentação dos blits ao invés de inversão quando usar o renderizador Direct3D 11. Isto geralmente resulta numa performance mais lenta mas pode ser requerido por alguns aplicativos de streaming ou pra liberar as taxas dos frames em alguns sistemas.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="711"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth our frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation>Detecta quando frames inativos estão sendo apresentados em jogos de 25/30fps e ignora a apresentação desses frames. O frame ainda é renderizado, isso significa apenas que a GPU tem mais tempo pra completá-lo (isto NÃO é pulo dos frames). Pode suavizar nossas flutuações do tempo dos frames quando a CPU/GPU está perto da utilização máxima mas torna o ritmo dos frames mais inconsistente e pode aumentar o atraso da entrada.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="717"/>
<source>Presents frames on the main GS thread instead of a worker thread. Used for debugging frametime issues. Could reduce chance of missing a frame or reduce tearing at the expense of more erratic frame times. Only applies to the Vulkan renderer.</source>
<translation>Apresenta os frames no thread principal do GS ao invés de um thread trabalhador. Usado pra fazer debug dos problemas de tempo dos frames. Poderia reduzir a chance de perder um frame ou reduzir o rasgo as custas de tempos dos frames mais erráticos. Só se aplica ao renderizador Vulkan.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="721"/>
<source>GS Download Mode</source>
<translation>Modo de Download do GS</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="721"/>
<source>Accurate</source>
<translation>Preciso</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="722"/>
<source>Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.</source>
<translation>Ignora a sincronização com o thread do GS e a GPU do hospedeiro pros downloads do GS. Pode resultar num grande aumento de velocidade em sistemas mais lentos ao custo de muitos efeitos gráficos quebrados. Se os jogos estiverem quebrados e você tiver essa opção ativada por favor desative-a primeiro.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="813"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="826"/>
<source>Default</source>
<extracomment>This string refers to a default codec, whether it&apos;s an audio codec or a video codec.</extracomment>
<translation>Padrão</translation>
</message>
<message>
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<location filename="../Settings/GraphicsSettingsWidget.cpp" line="963"/>
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<source>Reset Virtual Machine</source>
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<message>
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Left click to assign a new button
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Clique com o botão esquerdo pra designar um novo botão
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Right click to clear binding</source>
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Clique com o botão direito pra remover a associação</translation>
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<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="124"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="169"/>
<source>Hide Main Window When Running</source>
<translation>Esconder a Janela Principal quando Executar</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="131"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="180"/>
<source>Disable Window Resizing</source>
<translation>Desativar o Redimensionamento da Janela</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="138"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="163"/>
<source>Hide Cursor In Fullscreen</source>
<translation>Esconder o Cursor na Tela Cheia</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="148"/>
<source>Preferences</source>
<translation>Preferências</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="154"/>
<source>Language:</source>
<translation>Idioma:</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="164"/>
<source>Theme:</source>
<translation>Tema:</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="177"/>
<source>Automatic Updater</source>
<translation>Atualizador Automático</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="183"/>
<source>Update Channel:</source>
<translation>Canal de Atualização:</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="193"/>
<source>Current Version:</source>
<translation>Versão Atual:</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="207"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="115"/>
<source>Enable Automatic Update Check</source>
<translation>Ativar Verificação Automática de Atualização</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.ui" line="229"/>
<source>Check for Updates...</source>
<translation>Procurar Atualizações...</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="26"/>
<source>Native</source>
<translation>Nativa</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="30"/>
<source>Dark Fusion (Gray) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>Fusão Escura (Cinza) [Escuro]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="32"/>
<source>Dark Fusion (Blue) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>Fusão Escura (Azul) [Escuro]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="34"/>
<source>Untouched Lagoon (Grayish Green/-Blue ) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>Lagoa Intocada (Verde Acinzentado/Azul) [Claro]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="36"/>
<source>Baby Pastel (Pink) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>Bebê Pastel (Rosa) [Claro]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="38"/>
<source>Pizza Time! (Brown-ish/Creamy White) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>Hora da Pizza! (Marrom/Branco Creme) [Claro]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="40"/>
<source>PCSX2 (White/Blue) [Light]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>PCSX2 (Branco/Azul) [Claro]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="42"/>
<source>Scarlet Devil (Red/Purple) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>Diabo Escarlate (Vermelho/Roxo) [Escuro]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="44"/>
<source>Violet Angel (Blue/Purple) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>Anjo Violeta (Azul/Roxo) [Escuro]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="46"/>
<source>Cobalt Sky (Blue) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>Céu Cobalto (Azul) [Escuro]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="48"/>
<source>Ruby (Black/Red) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>Rubi (Preto/Vermelho) [Escuro]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="50"/>
<source>Sapphire (Black/Blue) [Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>Safira (Preto/Azul) [Escuro]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="52"/>
<source>Custom.qss [Drop in PCSX2 Folder]</source>
<extracomment>&quot;Custom.qss&quot; must be kept as-is.</extracomment>
<translation>Custom.qss [Solte na pasta do PCSX2]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="115"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="144"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="147"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="158"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="171"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="177"/>
<source>Checked</source>
<translation>Selecionado</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="116"/>
<source>Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</source>
<translation>Procura atualizações automaticamente para o programa na inicialização. As atualizações podem ser adiadas até mais tarde ou ignoradas completamente.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="124"/>
<source>%1 (%2)</source>
<extracomment>Variable %1 shows the version number and variable %2 shows a timestamp.</extracomment>
<translation>%1 (%2)</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="145"/>
<source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
<translation>Impede que a proteção de tela seja ativada e o hospedeiro durma enquanto a emulação está em execução.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="148"/>
<source>Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.</source>
<translation>Determina se um alerta será exibido pra confirmar o desligamento da máquina virtual quando a tecla de atalho é pressionada.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="151"/>
<source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
<translation>Salva automaticamente o state do emulador quando desligar ou sair. Você pode então resumir diretamente de onde você parou da próxima vez.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="172"/>
<source>When enabled, custom per-game settings will be applied. Disable to always use the global configuration.</source>
<translation>Quando ativado as configurações personalizadas por jogo serão aplicadas. Desative pra sempre usar a configuração global.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="178"/>
<source>Allows switching in and out of fullscreen mode by double-clicking the game window.</source>
<translation>Permite entrar e sair do modo de tela cheia clicando duas vezes na janela do jogo.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="181"/>
<source>Prevents the main window from being resized.</source>
<translation>Impede a janela principal de ser redimensionada.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="150"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="153"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="155"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="161"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="163"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="166"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="169"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="174"/>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="180"/>
<source>Unchecked</source>
<translation>Desmarcado</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="28"/>
<source>Fusion [Light/Dark]</source>
<extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
<translation>Fusão [Claro/Escuro]</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="154"/>
<source>Pauses the emulator when a game is started.</source>
<translation>Pausa o emulador quando um jogo é iniciado.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="156"/>
<source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
<translation>Pausa o emulador quando você minimiza a janela ou troca pra outro aplicativo e despausa quando você troca de novo.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="160"/>
<source>Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.</source>
<extracomment>Do not translate the &quot;.backup&quot; extension.</extracomment>
<translation>Cria uma cópia de backup de um save state se ele já existe quando o save é criado. A cópia de backup tem um sufixo .backup.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="162"/>
<source>Automatically switches to fullscreen mode when a game is started.</source>
<translation>Troca automaticamente pro modo de tela cheia quando um jogo é iniciado.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="164"/>
<source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
<translation>Esconde o ponteiro/cursor do mouse quando o emulador está no modo de tela cheia.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="167"/>
<source>Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.</source>
<translation>Renderiza o jogo em uma janela separada ao invés da janela principal. Se estiver desmarcado o jogo exibirá sobre o topo da lista de jogos.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="170"/>
<source>Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.</source>
<translation>Esconde a janela principal (com a lista de jogos) quando um jogo está em execução, requer que a opção Renderizar em Janela Separada esteja ativada.</translation>
</message>
<message>
<location filename="../Settings/InterfaceSettingsWidget.cpp" line="175"/>
<source>Shows the game you are currently playing as part of your profile in Discord.</source>
<translation>Mostra o jogo que você está jogando atualmente como parte do seu perfil no Discord.</translation>
</message>
<message>
<location filename="../Translations.cpp" line="245"/>
<source>System Language [Default]</source>
<translation>Idioma do Sistema [Padrão]</translation>
</message>
</context>
<context>
<name>MAC_APPLICATION_MENU</name>
<message>
<location filename="../Translations.cpp" line="44"/>
<source>Services</source>
<translation>Serviços</translation>
</message>
<message>
<location filename="../Translations.cpp" line="45"/>
<source>Hide %1</source>
<translation>Esconder o %1</translation>
</message>
<message>
<location filename="../Translations.cpp" line="46"/>
<source>Hide Others</source>
<translation>Esconder Outros</translation>
</message>
<message>
<location filename="../Translations.cpp" line="47"/>
<source>Show All</source>
<translation>Mostrar Tudo</translation>
</message>
<message>
<location filename="../Translations.cpp" line="48"/>
<source>Preferences...</source>
<translation>Preferências...</translation>
</message>
<message>
<location filename="../Translations.cpp" line="49"/>
<source>Quit %1</source>
<translation>Sair do %1</translation>
</message>
<message>
<location filename="../Translations.cpp" line="50"/>
<source>About %1</source>
<translation>Sobre o %1</translation>
</message>
</context>
<context>
<name>MainWindow</name>
<message>
<location filename="../MainWindow.ui" line="17"/>
<source>PCSX2</source>
<translation>PCSX2</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="36"/>
<source>&amp;System</source>
<translation>&amp;Sistema</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="40"/>
<location filename="../MainWindow.cpp" line="1198"/>
<location filename="../MainWindow.cpp" line="1259"/>
<source>Change Disc</source>
<translation>Mudar Disco</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="55"/>
<location filename="../MainWindow.cpp" line="2446"/>
<source>Load State</source>
<translation>Carregar State</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="64"/>
<source>Save State</source>
<translation>Salvar State</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="92"/>
<source>S&amp;ettings</source>
<translation>C&amp;onfigurações</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="115"/>
<source>&amp;Help</source>
<translation>&amp;Ajuda</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="128"/>
<source>&amp;Debug</source>
<translation>&amp;Debug</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="132"/>
<source>Switch Renderer</source>
<translation>Trocar de Renderizador</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="151"/>
<source>&amp;View</source>
<translation>&amp;Visualizar</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="155"/>
<source>&amp;Window Size</source>
<translation>&amp;Tamanho da Janela</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="181"/>
<source>&amp;Tools</source>
<translation>&amp;Ferramentas</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="185"/>
<source>Input Recording</source>
<translation>Gravação de Entrada</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="232"/>
<source>Toolbar</source>
<translation>Barra de Ferramentas</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="275"/>
<source>Start &amp;File...</source>
<translation>Iniciar &amp;Arquivo...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="293"/>
<source>Start &amp;Disc...</source>
<translation>Iniciar &amp;Disco...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="311"/>
<source>Start &amp;BIOS</source>
<translation>Iniciar &amp;BIOS</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="329"/>
<source>&amp;Scan For New Games</source>
<translation>&amp;Escanear por Novos Jogos</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="338"/>
<source>&amp;Rescan All Games</source>
<translation>&amp;Re-Escanear Todos os Jogos</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="347"/>
<source>Shut &amp;Down</source>
<translation>&amp;Desligar</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="365"/>
<source>Shut Down &amp;Without Saving</source>
<translation>Desligar &amp;sem Salvar</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="374"/>
<source>&amp;Reset</source>
<translation>&amp;Resetar</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="395"/>
<source>&amp;Pause</source>
<translation>&amp;Pausar</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="434"/>
<source>E&amp;xit</source>
<translation>S&amp;air</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="443"/>
<source>&amp;BIOS</source>
<translation>&amp;BIOS</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="452"/>
<source>Emulation</source>
<translation>Emulação</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="461"/>
<source>&amp;Controllers</source>
<translation>&amp;Controles</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="479"/>
<source>&amp;Hotkeys</source>
<translation>&amp;Teclas de Atalho</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="488"/>
<source>&amp;Graphics</source>
<translation>&amp;Gráficos</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="497"/>
<source>A&amp;chievements</source>
<translation>C&amp;onquistas</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="502"/>
<source>&amp;Post-Processing Settings...</source>
<translation>&amp;Configurações do Pós-Processamento...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="511"/>
<source>Fullscreen</source>
<translation>Tela Cheia</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="525"/>
<source>Resolution Scale</source>
<translation>Escala da Resolução</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="534"/>
<source>&amp;GitHub Repository...</source>
<translation>&amp;Repositório do GitHub...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="543"/>
<source>Support &amp;Forums...</source>
<translation>Fóruns de &amp;Suporte...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="552"/>
<source>&amp;Discord Server...</source>
<translation>&amp;Servidor do Discord...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="561"/>
<source>Check for &amp;Updates...</source>
<translation>Procurar &amp;Atualizações...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="570"/>
<source>About &amp;Qt...</source>
<translation>Sobre o &amp;Qt...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="579"/>
<source>&amp;About PCSX2...</source>
<translation>&amp;Sobre o PCSX2...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="520"/>
<source>Fullscreen</source>
<comment>In Toolbar</comment>
<translation>Tela Cheia</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="588"/>
<source>Change Disc...</source>
<comment>In Toolbar</comment>
<translation>Mudar Disco...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="597"/>
<source>&amp;Audio</source>
<translation>&amp;Áudio</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="606"/>
<source>Game List</source>
<translation>Lista de Jogos</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="615"/>
<source>Interface</source>
<translation>Interface</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="624"/>
<source>Add Game Directory...</source>
<translation>Adicionar Diretório dos Jogos...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="633"/>
<source>&amp;Settings</source>
<translation>&amp;Configurações</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="653"/>
<source>From File...</source>
<translation>Do Arquivo...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="658"/>
<source>From Device...</source>
<translation>Do Dispositivo...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="663"/>
<source>From Game List...</source>
<translation>Da Lista de Jogos...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="668"/>
<source>Remove Disc</source>
<translation>Remover Disco</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="673"/>
<source>Global State</source>
<translation>Estado Global</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="682"/>
<source>&amp;Screenshot</source>
<translation>&amp;Screenshot</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="284"/>
<source>Start File</source>
<comment>In Toolbar</comment>
<translation>Iniciar Arquivo</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="302"/>
<source>Start Disc</source>
<comment>In Toolbar</comment>
<translation>Iniciar Disco</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="320"/>
<source>Start BIOS</source>
<comment>In Toolbar</comment>
<translation>Iniciar BIOS</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="356"/>
<source>Shut Down</source>
<comment>In Toolbar</comment>
<translation>Desligar</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="383"/>
<source>Reset</source>
<comment>In Toolbar</comment>
<translation>Resetar</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="407"/>
<source>Pause</source>
<comment>In Toolbar</comment>
<translation>Pausar</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="416"/>
<source>Load State</source>
<comment>In Toolbar</comment>
<translation>Carregar State</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="425"/>
<source>Save State</source>
<comment>In Toolbar</comment>
<translation>Salvar State</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="470"/>
<source>Controllers</source>
<comment>In Toolbar</comment>
<translation>Controles</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="645"/>
<source>Settings</source>
<comment>In Toolbar</comment>
<translation>Configurações</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="691"/>
<source>Screenshot</source>
<comment>In Toolbar</comment>
<translation>Screenshot</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="700"/>
<source>&amp;Memory Cards</source>
<translation>&amp;Cartões de Memória</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="709"/>
<source>&amp;Network &amp;&amp; HDD</source>
<translation>&amp;Rede &amp;&amp; HDD</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="718"/>
<source>&amp;Folders</source>
<translation>&amp;Pastas</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="729"/>
<source>&amp;Toolbar</source>
<translation>&amp;Barra de Ferramentas</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="740"/>
<source>Lock Toolbar</source>
<translation>Trancar Barra de Ferramentas</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="751"/>
<source>&amp;Status Bar</source>
<translation>&amp;Barra de Status</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="762"/>
<source>Verbose Status</source>
<translation>Status Detalhado</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="771"/>
<source>Game &amp;List</source>
<translation>Lista de &amp;Jogos</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="783"/>
<source>System &amp;Display</source>
<extracomment>This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.</extracomment>
<translation>Exibição do &amp;Sistema</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="795"/>
<source>Game &amp;Properties</source>
<translation>Propriedades do &amp;Jogo</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="804"/>
<source>Game &amp;Grid</source>
<translation>Grade dos &amp;Jogos</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="815"/>
<source>Show Titles (Grid View)</source>
<translation>Mostrar Títulos (Visualização em Grade)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="824"/>
<source>Zoom &amp;In (Grid View)</source>
<translation>Aumentar o &amp;Zoom (Visualização em Grade)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="827"/>
<source>Ctrl++</source>
<translation>Ctrl++</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="836"/>
<source>Zoom &amp;Out (Grid View)</source>
<translation>Diminuir o &amp;Zoom (Visualização em Grade)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="839"/>
<source>Ctrl+-</source>
<translation>Ctrl+-</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="848"/>
<source>Refresh &amp;Covers (Grid View)</source>
<translation>Atualizar &amp;Capas (Visualização em Grade)</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="857"/>
<source>Open Memory Card Directory...</source>
<translation>Abrir Diretório do Cartão de Memória...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="866"/>
<source>Open Data Directory...</source>
<translation>Abrir Diretório dos Dados...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="875"/>
<source>Toggle Software Rendering</source>
<translation>Alternar pra Renderização via Software</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="884"/>
<source>Open Debugger</source>
<translation>Abrir Debugger</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="893"/>
<source>Reload Cheats/Patches</source>
<translation>Recarregar Trapaças/Patches</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="901"/>
<source>Enable System Console</source>
<translation>Ativar o Console do Sistema</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="909"/>
<source>Enable Verbose Logging</source>
<translation>Ativar Registro Detalhado</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="917"/>
<source>Enable EE Console Logging</source>
<translation>Ativar Registro do Console do EE</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="925"/>
<source>Enable IOP Console Logging</source>
<translation>Ativar Registro do Console do IOP</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="934"/>
<source>Save Single Frame GS Dump</source>
<translation>Salvar Dump do Frame Único do GS</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="942"/>
<source>New</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation>Novo</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="950"/>
<source>Play</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation>Reproduzir</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="958"/>
<source>Stop</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation>Parar</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="966"/>
<source>Settings</source>
<extracomment>This section refers to the Input Recording submenu.</extracomment>
<translation>Configurações</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="971"/>
<location filename="../MainWindow.ui" line="987"/>
<source>Input Recording Logs</source>
<translation>Registros da Gravação de Entrada</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="979"/>
<source>Controller Logs</source>
<translation>Registros dos Controles</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="995"/>
<source>Enable &amp;File Logging</source>
<translation>Ativar &amp;Registro dos Arquivos</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1003"/>
<source>Enable CDVD Read Logging</source>
<translation>Ativar Registro de Leitura do CDVD</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1011"/>
<source>Save CDVD Block Dump</source>
<translation>Salvar Dump dos Blocos do CDVD</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1019"/>
<source>Enable Log Timestamps</source>
<translation>Ativar Estampas do Tempo do Registro</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1028"/>
<location filename="../MainWindow.cpp" line="1302"/>
<source>Start Big Picture Mode</source>
<translation>Iniciar o Modo Big Picture</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1037"/>
<location filename="../MainWindow.cpp" line="1303"/>
<source>Big Picture</source>
<comment>In Toolbar</comment>
<translation>Big Picture</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1046"/>
<source>Cover Downloader...</source>
<translation>Baixador de Capas...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1054"/>
<location filename="../MainWindow.cpp" line="554"/>
<source>Show Advanced Settings</source>
<translation>Mostrar Configurações Avançadas</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1059"/>
<source>Recording Viewer</source>
<translation>Visualizador da Gravação</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1067"/>
<location filename="../MainWindow.cpp" line="611"/>
<source>Video Capture</source>
<translation>Captura de Vídeo</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1072"/>
<source>Edit Cheats...</source>
<translation>Editar Trapaças...</translation>
</message>
<message>
<location filename="../MainWindow.ui" line="1077"/>
<source>Edit Patches...</source>
<translation>Editar Patches...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="253"/>
<source>Internal Resolution</source>
<translation>Resolução Interna</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="253"/>
<source>%1x Scale</source>
<translation>Escala %1x</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="534"/>
<source>Select location to save block dump:</source>
<translation>Selecionar o local pra salvar o dump do bloco:</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="552"/>
<source>Do not show again</source>
<translation>Não mostrar de novo</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="555"/>
<source>Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.
The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.
Are you sure you want to continue?</source>
<translation>Mudar as configurações avançadas pode ter efeitos imprevisíveis nos jogos incluindo problemas gráficos, travamentos e até mesmo arquivos corrompidos dos saves. Nós não recomendamos mudar as configurações avançadas a menos que você saiba o que você está fazendo e as implicações de mudar cada configuração.
O time do PCSX2 não fornecerá qualquer suporte pra configurações que modificam estas configurações, você está por conta própria.
Você tem certeza que você quer continuar?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="608"/>
<source>%1 Files (*.%2)</source>
<translation>%1 Arquivos (*.%2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="999"/>
<source>Confirm Shutdown</source>
<translation>Confirmar Desligamento</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1000"/>
<source>Are you sure you want to shut down the virtual machine?</source>
<translation>Você tem certeza que você quer desligar a máquina virtual?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1002"/>
<source>Save State For Resume</source>
<translation>Save State pro Resumo</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1108"/>
<location filename="../MainWindow.cpp" line="1496"/>
<location filename="../MainWindow.cpp" line="1888"/>
<location filename="../MainWindow.cpp" line="1997"/>
<location filename="../MainWindow.cpp" line="2358"/>
<location filename="../MainWindow.cpp" line="2465"/>
<source>Error</source>
<translation>Erro</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1108"/>
<source>You must select a disc to change discs.</source>
<translation>Você deve selecionar um disco pra mudar os discos.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1140"/>
<source>Properties...</source>
<translation>Propriedades...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1152"/>
<source>Open Containing Directory...</source>
<extracomment>Refers to the directory where a game is contained.</extracomment>
<translation>Abrir o Diretório de Hospedagem...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1158"/>
<source>Set Cover Image...</source>
<translation>Definir Imagem da Capa...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1161"/>
<source>Exclude From List</source>
<translation>Excluir da Lista</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1164"/>
<source>Reset Play Time</source>
<translation>Resetar Tempo de Jogo</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1170"/>
<source>Default Boot</source>
<translation>Inicialização Padrão</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1177"/>
<source>Fast Boot</source>
<translation>Inicialização Rápida</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1180"/>
<source>Full Boot</source>
<translation>Inicialização Completa</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1185"/>
<source>Boot and Debug</source>
<translation>Inicialização e Debug</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1209"/>
<source>Add Search Directory...</source>
<translation>Adicionar Diretório de Busca...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1218"/>
<source>Start File</source>
<translation>Iniciar Arquivo</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1227"/>
<source>Start Disc</source>
<translation>Iniciar Disco</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1244"/>
<source>Select Disc Image</source>
<translation>Selecionar Imagem do Disco</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1412"/>
<source>Updater Error</source>
<translation>Erro do Atualizador</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1417"/>
<source>&lt;p&gt;Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;To obtain an official build, please download from the link below:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://pcsx2.net/downloads/&quot;&gt;https://pcsx2.net/downloads/&lt;/a&gt;&lt;/p&gt;</source>
<translation>&lt;p&gt;Desculpe, você está tentando atualizar uma versão do PCSX2 a qual não é um lançamento oficial do GitHub. Pra evitar incompatibilidades o auto-atualizador só é ativado nos builds oficiais.&lt;/p&gt;&lt;p&gt;Pra obter um build oficial por favor baixe-o no link abaixo:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://pcsx2.net/downloads/&quot;&gt;https://pcsx2.net/downloads/&lt;/a&gt;&lt;/p&gt;</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1422"/>
<source>Automatic updating is not supported on the current platform.</source>
<translation>A atualização automática não é suportada na plataforma atual.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1486"/>
<source>Confirm File Creation</source>
<translation>Confirmar a Criação do Arquivo</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1487"/>
<source>The pnach file &apos;%1&apos; does not currently exist. Do you want to create it?</source>
<translation>O arquivo pnach &apos;%1&apos; não existe atualmente. Você quer criá-lo?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1496"/>
<source>Failed to create &apos;%1&apos;.</source>
<translation>Falhou em criar o &apos;%1&apos;.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1568"/>
<source>Input Recording Files (*.p2m2)</source>
<translation>Arquivos da Gravação de Entrada (*.p2m2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1684"/>
<source>Paused</source>
<translation>Pausado</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1845"/>
<source>Load State Failed</source>
<translation>Falhou em Carregar o State</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1845"/>
<source>Cannot load a save state without a running VM.</source>
<translation>Não pode carregar um save state sem uma máquina virtual em execução.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1873"/>
<source>The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?</source>
<translation>O novo ELF não pode ser carregado sem resetar a máquina virtual. Você quer resetar a máquina virtual agora?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1888"/>
<source>Cannot change from game to GS dump without shutting down first.</source>
<translation>Não pode mudar do jogo pro dump do GS sem desligar primeiro.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1997"/>
<source>Failed to get window info from widget</source>
<translation>Falhou em obter informações da janela do widget</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="69"/>
<source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)</source>
<translation>Todos os Tipos de Arquivos (*.bin *.iso *.cue *.chd *.cso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);; Imagens Puras de Faixa Única (*.bin *.iso);; Cue Sheets (*.cue);; Arquivo Descritor da Mídia (*.mdf);; Imagens CHD do MAME (*.chd);; Imagens CSO (*.cso);; Imagens GZ (*.gz);; Executáveis ELF (*.elf);;I Executáveis IRX (*.irx);; Dumps do GS (*.gs *.gs.xz *.gs.zst);; Dumps dos Blocos (*.dump)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="81"/>
<source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;GZ Images (*.gz);;Block Dumps (*.dump)</source>
<translation>Todos os Tipos de Arquivos (*.bin *.iso *.cue *.chd *.cso *.gz *.dump);; Imagens Puras de Faixa Única (*.bin *.iso);; Cue Sheets (*.cue);; Arquivo Descritor da Mída (*.mdf);; Imagens CHD do MAME (*.chd);; Imagens CSO (*.cso);; Imagens GZ (*.gz);; Dumps dos Blocos (*.dump)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1302"/>
<source>Stop Big Picture Mode</source>
<translation>Parar o Modo Big Picture</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1303"/>
<source>Exit Big Picture</source>
<comment>In Toolbar</comment>
<translation>Sair do Big Picture</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1367"/>
<source>Game Properties</source>
<translation>Propriedades do Jogo</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1367"/>
<source>Game properties is unavailable for the current game.</source>
<translation>As propriedades do jogo não estão disponíveis para o jogo atual.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2316"/>
<source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
<translation>Não conseguiu achar nenhum dispositivo de CD/DVD-ROM. Por favor certifique-se que você tenha um drive conectado e permissões suficientes pra acessá-lo.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2334"/>
<source>Select disc drive:</source>
<translation>Selecione o drive do disco:</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2358"/>
<source>This save state does not exist.</source>
<translation>Este save state não existe.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2371"/>
<source>Select Cover Image</source>
<translation>Selecionar a Imagem da Capa</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2371"/>
<source>All Cover Image Types (*.jpg *.jpeg *.png)</source>
<translation>Todos os Tipos de Imagens da Capa (*.jpg *.jpeg *.png)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2388"/>
<source>Cover Already Exists</source>
<translation>A Capa já Existe</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2389"/>
<source>A cover image for this game already exists, do you wish to replace it?</source>
<translation>Uma imagem da capa pra este jogo já existe, você deseja substituí-la?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2384"/>
<location filename="../MainWindow.cpp" line="2398"/>
<location filename="../MainWindow.cpp" line="2404"/>
<location filename="../MainWindow.cpp" line="2410"/>
<source>Copy Error</source>
<translation>Erro da Cópia</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2398"/>
<source>Failed to remove existing cover &apos;%1&apos;</source>
<translation>Falhou em remover a capa existente &apos;%1&apos;</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2404"/>
<source>Failed to copy &apos;%1&apos; to &apos;%2&apos;</source>
<translation>Falhou em copiar &apos;%1&apos; para &apos;%2&apos;</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2410"/>
<source>Failed to remove &apos;%1&apos;</source>
<translation>Falhou em remover o &apos;%1&apos;.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="1872"/>
<location filename="../MainWindow.cpp" line="2419"/>
<source>Confirm Reset</source>
<translation>Confirmar Reset</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2384"/>
<source>You must select a different file to the current cover image.</source>
<translation>Você deve selecionar um arquivo diferente para a imagem atual da capa.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2420"/>
<source>Are you sure you want to reset the play time for &apos;%1&apos;?
This action cannot be undone.</source>
<translation>Você tem certeza que você quer resetar o tempo de jogo pro &apos;%1&apos;?
Esta ação não pode ser desfeita.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2441"/>
<source>Load Resume State</source>
<translation>Carregar State do Resumo</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2443"/>
<source>A resume save state was found for this game, saved at:
%1.
Do you want to load this state, or start from a fresh boot?</source>
<translation>Um save state de resumo foi achado pra este jogo, salvo em:
%1.
Você quer carregar este state ou começar de uma nova inicialização?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2447"/>
<source>Fresh Boot</source>
<translation>Nova Inicialização</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2448"/>
<source>Delete And Boot</source>
<translation>Apagar e Inicializar</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2465"/>
<source>Failed to delete save state file &apos;%1&apos;.</source>
<translation>Falhou em apagar o arquivo do save state &apos;%1&apos;.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2523"/>
<source>Load State File...</source>
<translation>Carregar Arquivo do State...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2523"/>
<source>Load From File...</source>
<translation>Carregar do Arquivo...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2525"/>
<location filename="../MainWindow.cpp" line="2595"/>
<source>Select Save State File</source>
<translation>Selecionar Arquivo do Save State</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2525"/>
<location filename="../MainWindow.cpp" line="2595"/>
<source>Save States (*.p2s)</source>
<translation>Save States (*.p2s)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2532"/>
<source>Delete Save States...</source>
<translation>Apagar Save States...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2537"/>
<source>Undo Load State</source>
<translation>Desfazer o Carregamento do State</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2551"/>
<source>Resume (%2)</source>
<translation>Resumir (%2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2567"/>
<source>Load Slot %1 (%2)</source>
<translation>Carregar Slot %1 (%2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2576"/>
<location filename="../MainWindow.cpp" line="2584"/>
<source>Delete Save States</source>
<translation>Apagar Save States</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2577"/>
<source>Are you sure you want to delete all save states for %1?
The saves will not be recoverable.</source>
<translation>Você tem certeza que você quer apagar todos os save states do %1?
Os saves não serão recuperáveis.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2584"/>
<source>%1 save states deleted.</source>
<translation>%1 save states apagados.</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2594"/>
<source>Save To File...</source>
<translation>Salvar como Arquivo...</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2613"/>
<source>Empty</source>
<translation>Vazio</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2615"/>
<source>Save Slot %1 (%2)</source>
<translation>Slot do Save %1 (%2)</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2666"/>
<source>Confirm Disc Change</source>
<translation>Confirmar Mudança de Disco</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2667"/>
<source>Do you want to swap discs or boot the new image (via system reset)?</source>
<translation>Você quer trocar os discos ou inicializar a nova imagem (via reset do sistema)?</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2668"/>
<source>Swap Disc</source>
<translation>Trocar Disco</translation>
</message>
<message>
<location filename="../MainWindow.cpp" line="2669"/>
<source>Reset</source>
<translation>Resetar</translation>
</message>
</context>
<context>
<name>MemoryCard</name>
<message>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="541"/>
<location filename="../../pcsx2/SIO/Memcard/MemoryCardFolder.cpp" line="2358"/>
<source>Memory Card &apos;{}&apos; was saved to storage.</source>
<translation>O Cartão de Memória &apos;{}&apos; foi salvo na armazenagem.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Sio.cpp" line="95"/>
<source>Memory Cards reinserted.</source>
<translation>Cartões de Memória re-inseridos.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Sio.cpp" line="116"/>
<source>Force ejecting all Memory Cards. Reinserting in 1 second.</source>
<translation>Forçar a ejeção em todos os Cartões de Memória. Re-inserindo em 1 segundo.</translation>
</message>
</context>
<context>
<name>MemoryCardConvertDialog</name>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="17"/>
<source>Convert Memory Card</source>
<translation>Converter Cartão de Memória</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="29"/>
<source>Conversion Type</source>
<translation>Tipo de Conversão</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="36"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="193"/>
<source>8 MB File</source>
<translation>Arquivo de 8 MBs</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="41"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="204"/>
<source>16 MB File</source>
<translation>Arquivo de 16 MBs</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="46"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="215"/>
<source>32 MB File</source>
<translation>Arquivo de 32 MBs</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="51"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="226"/>
<source>64 MB File</source>
<translation>Arquivo de 64 MBs</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="56"/>
<source>Folder</source>
<translation>Pasta</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="89"/>
<source>&lt;center&gt;&lt;strong&gt;Note:&lt;/strong&gt; Converting a Memory Card creates a &lt;strong&gt;COPY&lt;/strong&gt; of your existing Memory Card. It does &lt;strong&gt;NOT delete, modify, or replace&lt;/strong&gt; your existing Memory Card.&lt;/center&gt;</source>
<translation>&lt;center&gt;&lt;strong&gt;Nota:&lt;/strong&gt; Converter um Cartão de Memória cria uma &lt;strong&gt;CÓPIA&lt;/strong&gt; do seu Cartão de Memória existente. Ele &lt;strong&gt;NÃO apaga, modifica ou substitui&lt;/strong&gt; seu Cartão de Memória existente.&lt;/center&gt;</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.ui" line="102"/>
<source>Progress</source>
<translation>Progresso</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="59"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="163"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="319"/>
<source>Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.</source>
<translation>Usa uma pasta no seu sistema de arquivos do PC ao invés de um arquivo. Capacidade infinita enquanto mantém a mesma compatibilidade que um Cartão de Memória de 8 MBs.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="65"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="299"/>
<source>A standard, 8 MB Memory Card. Most compatible, but smallest capacity.</source>
<translation>Um Cartão de Memória padrão de 8 MBs. O mais compatível mas de menor capacidade.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="68"/>
<source>2x larger than a standard Memory Card. May have some compatibility issues.</source>
<translation>2x maior do que um Cartão de Memória padrão. Pode ter alguns problemas de compatibilidade.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="71"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="309"/>
<source>4x larger than a standard Memory Card. Likely to have compatibility issues.</source>
<translation>4x maior do que um Cartão de Memória padrão. Provavelmente terá problemas de compatibilidade.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="74"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="314"/>
<source>8x larger than a standard Memory Card. Likely to have compatibility issues.</source>
<translation>8x maior do que um Cartão de Memória padrão. Provavelmente terá problemas de compatibilidade.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="78"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="84"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="244"/>
<source>Convert Memory Card Failed</source>
<extracomment>MemoryCardType should be left as-is.</extracomment>
<translation>Falhou em Converter o Cartão de Memória</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="78"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="84"/>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="244"/>
<source>Invalid MemoryCardType</source>
<translation>Tipo Inválido de Cartão de Memória</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="116"/>
<source>Conversion Complete</source>
<translation>Conversão Completa</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="116"/>
<source>Memory Card &quot;%1&quot; converted to &quot;%2&quot;</source>
<translation>Cartão de Memória &quot;%1&quot; convertido para &quot;%2&quot;</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="237"/>
<source>Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.</source>
<translation>Sua pasta do Cartão de Memória tem muitos dados dentro dela pra ser convertido em um arquivo do Cartão de Memória. O maior arquivo do Cartão de Memória suportado tem uma capacidade de 64 MBs. Pra converter sua pasta do Cartão de Memória você deve remover as pastas do jogo até que seu tamanho seja de 64 MBs ou menor.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="237"/>
<source>Cannot Convert Memory Card</source>
<translation>Não Pôde Converter o Cartão de Memória</translation>
</message>
<message>
<location filename="../Settings/MemoryCardConvertDialog.cpp" line="304"/>
<source>2x larger as a standard Memory Card. May have some compatibility issues.</source>
<translation>2x maior do que um Cartão de Memória padrão Pode ter alguns problemas de compatibilidade.</translation>
</message>
</context>
<context>
<name>MemoryCardCreateDialog</name>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="14"/>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="115"/>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="122"/>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="129"/>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="142"/>
<source>Create Memory Card</source>
<translation>Criar Cartão de Memória</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="53"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Create Memory Card&lt;/span&gt;&lt;br /&gt;Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Criar Cartão de Memória&lt;/span&gt;&lt;br /&gt;Insira o nome do Cartão de Memória que você deseja criar e escolha um tamanho. Nós recomendamos usar Cartões de Memória de 8 MBs ou Cartões de Memória de pasta pra melhor compatibilidade.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="73"/>
<source>Memory Card Name:</source>
<translation>Nome do Cartão de Memória:</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="87"/>
<source>8 MB [Most Compatible]</source>
<translation>8 MBs [Mais Compatível]</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="97"/>
<source>This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.</source>
<translation>Este é o tamanho padrão fornecido pela Sony e é suportado por todos os jogos e versões da BIOS.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="114"/>
<source>16 MB</source>
<translation>16 MBs</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="121"/>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="145"/>
<source>A typical size for third-party Memory Cards which should work with most games.</source>
<translation>Um tamanho típico pra Cartões de Memória de terceiros os quais devem funcionar com a maioria dos jogos.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="138"/>
<source>32 MB</source>
<translation>32 MBs</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="162"/>
<source>64 MB</source>
<translation>64 MBs</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="169"/>
<source>Low compatibility warning: yes, it&apos;s very big, but may not work with many games.</source>
<translation>Aviso de baixa compatibilidade: sim, é muito grande mas pode não funcionar com muitos jogos.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="186"/>
<source>Folder [Recommended]</source>
<translation>Pasta [Recomendado]</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="193"/>
<source>Store Memory Card contents in the host filesystem instead of a file.</source>
<translation>Armazena o conteúdo do Cartão de Memória no sistema de arquivos do hospedeiro ao invés de um arquivo.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="210"/>
<source>128 KB (PS1)</source>
<translation>128 KBs (PS1)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="217"/>
<source>This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.</source>
<translation>Este é o Cartão de Memória padrão do PS1 de tamanho fornecido pela Sony e só é compatível com jogos do PS1.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="234"/>
<source>Use NTFS Compression</source>
<translation>Usar Compressão NTFS</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.ui" line="244"/>
<source>NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).</source>
<translation>A compressão NTFS está embutida, é rápida e completamente confiável. Tipicamente comprime os Cartões de Memória (altamente recomendado).</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="116"/>
<source>Failed to create the Memory Card, because the name &apos;%1&apos; contains one or more invalid characters.</source>
<translation>Falhou em criar o Cartão de Memória porque o nome &apos;%1&apos; contém um ou mais caracteres inválidos.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="123"/>
<source>Failed to create the Memory Card, because another card with the name &apos;%1&apos; already exists.</source>
<translation>Falhou em criar o Cartão de Memória porque outro cartão com o nome &apos;%1&apos; já existe.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="130"/>
<source>Failed to create the Memory Card, the log may contain more information.</source>
<translation>Falhou em criar o Cartão de Memória, o registro pode conter mais informações.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardCreateDialog.cpp" line="142"/>
<source>Memory Card &apos;%1&apos; created.</source>
<translation>Cartão de memória &apos;%1&apos; criado.</translation>
</message>
</context>
<context>
<name>MemoryCardListWidget</name>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="473"/>
<source>Yes</source>
<translation>Sim</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="473"/>
<source>No</source>
<translation>Não</translation>
</message>
</context>
<context>
<name>MemoryCardSettingsWidget</name>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="50"/>
<source>Console Ports</source>
<translation>Portas do Console</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="58"/>
<source>Memory Cards</source>
<translation>Cartões de Memória</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="66"/>
<source>Folder:</source>
<translation>Pasta:</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="76"/>
<source>Browse...</source>
<translation>Explorar...</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="83"/>
<source>Open...</source>
<translation>Abrir...</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="90"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="133"/>
<source>Reset</source>
<translation>Resetar</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="103"/>
<source>Name</source>
<translation>Nome</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="108"/>
<source>Type</source>
<translation>Tipo</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="113"/>
<source>Formatted</source>
<translation>Formatado</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="118"/>
<source>Last Modified</source>
<translation>Modificado pela Última Vez</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="128"/>
<source>Refresh</source>
<translation>Atualizar</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="148"/>
<source>Create</source>
<translation>Criar</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="155"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="315"/>
<source>Duplicate</source>
<translation>Duplicar</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="162"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="316"/>
<source>Rename</source>
<translation>Renomear</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="169"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="317"/>
<source>Convert</source>
<translation>Converter</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="176"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="318"/>
<source>Delete</source>
<translation>Apagar</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="188"/>
<source>Settings</source>
<translation>Configurações</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="194"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="82"/>
<source>Automatically manage saves based on running game</source>
<translation>Gerencia automaticamente os saves baseado no jogo em execução</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.ui" line="201"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="79"/>
<source>Auto-eject Memory Cards when loading save states</source>
<translation>Auto-ejetar os Cartões de Memória quando carregar os save states</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="79"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="83"/>
<source>Checked</source>
<translation>Selecionado</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="84"/>
<source>(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.</source>
<translation>(Só o tipo de pasta/tamanho do cartão: Automático) Só carrega os saves relevantes do jogo inicializado ignorando os outros. Evita ficar sem espaço pros saves.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="113"/>
<source>Swap Memory Cards</source>
<translation>Trocar Cartões de Memória</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="125"/>
<source>Port %1</source>
<translation>Porta %1</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="133"/>
<source>Eject Memory Card</source>
<translation>Ejetar Cartão de Memória</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="172"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="225"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="357"/>
<source>Error</source>
<translation>Erro</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="225"/>
<source>Not yet implemented.</source>
<translation>Ainda não implementado.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="234"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="244"/>
<source>Delete Memory Card</source>
<translation>Apagar Cartão de Memória</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="259"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="266"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="273"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="280"/>
<source>Rename Memory Card</source>
<translation>Renomear Cartão de Memória</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="259"/>
<source>New Card Name</source>
<translation>Novo Nome do Cartão</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="266"/>
<source>New name is invalid, it must end with .ps2</source>
<translation>O novo nome é inválido, ele deve terminar com .ps2</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="274"/>
<source>New name is invalid, a card with this name already exists.</source>
<translation>O novo nome é inválido, um cartão com este nome já existe.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="80"/>
<source>Avoids broken Memory Card saves. May not work with some games such as Guitar Hero.</source>
<translation>Evita saves quebrados do Cartão de Memória. Pode não funcionar com alguns jogos tais como Guitar Hero.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="172"/>
<source>This Memory Card is unknown.</source>
<translation>Este Cartão de Memória é desconhecido.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="235"/>
<source>Are you sure you wish to delete the Memory Card &apos;%1&apos;?
This action cannot be reversed, and you will lose any saves on the card.</source>
<translation>Você tem certeza que você quer apagar o Cartão de Memória &apos;%1&apos;?
Esta ação não pode ser revertida e você perderá quaisquer saves no cartão.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="245"/>
<source>Failed to delete the Memory Card. The log may have more information.</source>
<translation>Falhou em apagar o Cartão de Memória. O registro pode ter mais informações.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="281"/>
<source>Failed to rename Memory Card. The log may contain more information.</source>
<translation>Falhou em renomear o Cartão de Memória. O registro pode conter mais informações.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="310"/>
<source>Use for Port %1</source>
<translation>Usar pra Porta %1</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="357"/>
<source>Both ports must have a card selected to swap.</source>
<translation>Ambas as portas devem ter um cartão selecionado pra troca.</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="373"/>
<source>PS2 (8MB)</source>
<translation>PS2 (8 MBs)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="376"/>
<source>PS2 (16MB)</source>
<translation>PS2 (16 MBs)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="379"/>
<source>PS2 (32MB)</source>
<translation>PS2 (32 MBs)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="382"/>
<source>PS2 (64MB)</source>
<translation>PS2 (64 MBs)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="385"/>
<source>PS1 (128KB)</source>
<translation>PS1 (128 KBs)</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="389"/>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="398"/>
<source>Unknown</source>
<translation>Desconhecido</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="394"/>
<source>PS2 (Folder)</source>
<translation>PS2 (Pasta)</translation>
</message>
</context>
<context>
<name>MemoryCardSlotWidget</name>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="526"/>
<source>%1 [%2]</source>
<translation>%1 [%2]</translation>
</message>
<message>
<location filename="../Settings/MemoryCardSettingsWidget.cpp" line="532"/>
<source>%1 [Missing]</source>
<extracomment>Ignore Crowdin&apos;s warning for [Missing], the text should be translated.</extracomment>
<translation>%1 [Ausente]</translation>
</message>
</context>
<context>
<name>MemoryViewWidget</name>
<message>
<location filename="../Debugger/MemoryViewWidget.ui" line="14"/>
<source>Memory</source>
<translation>Memória</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="380"/>
<source>Copy Address</source>
<translation>Copiar Endereço</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="384"/>
<source>Go to in disassembly</source>
<translation>Ir pro Disassembly</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="388"/>
<location filename="../Debugger/MemoryViewWidget.cpp" line="468"/>
<source>Go to address</source>
<translation>Ir pro Endereço</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="395"/>
<source>Show as 1 byte</source>
<translation>Mostrar como 1 byte</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="400"/>
<source>Show as 2 bytes</source>
<translation>Mostrar como 2 bytes</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="405"/>
<source>Show as 4 bytes</source>
<translation>Mostrar como 4 bytes</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="410"/>
<source>Show as 8 bytes</source>
<translation>Mostrar como 8 bytes</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="417"/>
<source>Copy Byte</source>
<translation>Copiar Byte</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="421"/>
<source>Copy Segment</source>
<translation>Copiar Segmento</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="425"/>
<source>Copy Character</source>
<translation>Copiar Caractere</translation>
</message>
<message>
<location filename="../Debugger/MemoryViewWidget.cpp" line="429"/>
<source>Paste</source>
<translation>Colar</translation>
</message>
</context>
<context>
<name>NewInputRecordingDlg</name>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="14"/>
<source>New Input Recording</source>
<translation>Nova Gravação de Entrada</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="28"/>
<source>Select Recording Type</source>
<translation>Selecione o Tipo de Gravação</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="39"/>
<source>Power On</source>
<extracomment>Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts.</extracomment>
<translation>Ligar</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="49"/>
<source>Save State</source>
<extracomment>Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved.</extracomment>
<translation>Salvar State</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="67"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; color:#ff0000;&quot;&gt;Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; color:#ff0000;&quot;&gt;Esteja avisado! Fazer uma gravação da entrada que começa de um save state falhará em funcionar nas versões futuras devido ao controle da versão do save state.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="77"/>
<source>Select File Path</source>
<translation>Selecionar o Caminho do Arquivo</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="89"/>
<source>Browse</source>
<translation>Explorar</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="98"/>
<source>Enter Author Name</source>
<translation>Insira o Nome do Autor</translation>
</message>
<message>
<location filename="../Tools/InputRecording/NewInputRecordingDlg.cpp" line="85"/>
<source>Input Recording Files (*.p2m2)</source>
<translation>Arquivos da Gravação de Entrada (*.p2m2)</translation>
</message>
</context>
<context>
<name>Pad</name>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="29"/>
<source>D-Pad Up</source>
<translation>Direcional Pra Cima</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="30"/>
<source>D-Pad Right</source>
<translation>Direcional Direito</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="31"/>
<source>D-Pad Down</source>
<translation>Direcional Pra Baixo</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="32"/>
<source>D-Pad Left</source>
<translation>Direcional Esquerdo</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="33"/>
<source>Triangle</source>
<translation>Triângulo</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="34"/>
<source>Circle</source>
<translation>Círculo</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="35"/>
<source>Cross</source>
<translation>Cruz</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="36"/>
<source>Square</source>
<translation>Quadrado</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="37"/>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="30"/>
<source>Select</source>
<translation>Select</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="38"/>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="31"/>
<source>Start</source>
<translation>Start</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="39"/>
<source>L1 (Left Bumper)</source>
<translation>L1 (Amortecedor Esquerdo)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="40"/>
<source>L2 (Left Trigger)</source>
<translation>L2 (Gatilho Esquerdo)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="41"/>
<source>R1 (Right Bumper)</source>
<translation>R1 (Amortecedor Direito)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="42"/>
<source>R2 (Right Trigger)</source>
<translation>R2 (Gatilho Direito)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="43"/>
<source>L3 (Left Stick Button)</source>
<translation>L3 (Botão do Analógico Esquerdo)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="44"/>
<source>R3 (Right Stick Button)</source>
<translation>R3 (Botão do Analógico Direito)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="45"/>
<source>Analog Toggle</source>
<translation>Alternar pro Analógico</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="46"/>
<source>Apply Pressure</source>
<translation>Aplicar Pressão</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="47"/>
<source>Left Stick Up</source>
<translation>Analógico Esquerdo Pra Cima</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="48"/>
<source>Left Stick Right</source>
<translation>Analógico Esquerdo a Direita</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="49"/>
<source>Left Stick Down</source>
<translation>Analógico Esquerdo Pra Baixo</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="50"/>
<source>Left Stick Left</source>
<translation>Analógico Esquerdo a Esquerda</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="51"/>
<source>Right Stick Up</source>
<translation>Analógico Direito Pra Cima</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="52"/>
<source>Right Stick Right</source>
<translation>Analógico Direito a Direita</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="53"/>
<source>Right Stick Down</source>
<translation>Analógico Direito Pra Baixo</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="54"/>
<source>Right Stick Left</source>
<translation>Analógico Direito a Esquerda</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="55"/>
<source>Large (Low Frequency) Motor</source>
<translation>Motor Grande (Frequência Baixa)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="56"/>
<source>Small (High Frequency) Motor</source>
<translation>Motor Pequeno (Frequência Alta)</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="60"/>
<source>Not Inverted</source>
<translation>Não Invertido</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="61"/>
<source>Invert Left/Right</source>
<translation>Inverter Esquerda/Direita</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="61"/>
<source>Invert Up/Down</source>
<translation>Inverter Pra Cima/Pra Baixo</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="62"/>
<source>Invert Left/Right + Up/Down</source>
<translation>Inverter Esquerda/Direita + Pra Cima/Pra Baixo</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="65"/>
<source>Invert Left Stick</source>
<translation>Inverter o Analógico Esquerdo</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="66"/>
<source>Inverts the direction of the left analog stick.</source>
<translation>Inverte a direção do controle analógico esquerdo.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="68"/>
<source>Invert Right Stick</source>
<translation>Inverter o Analógico Direito</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="69"/>
<source>Inverts the direction of the right analog stick.</source>
<translation>Inverte a direção do controle analógico direito.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="71"/>
<source>Analog Deadzone</source>
<translation>Zona Morta do Analógico</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="72"/>
<source>Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.</source>
<translation>Define a zona morta do controle analógico. Ex: a fração do movimento do controle analógico a qual será ignorada.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="76"/>
<source>Sets the analog stick axis scaling factor. A value between 1.30 and 1.40 is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
<translation>Define o fator de dimensionamento do eixo do controle analógico. Um valor entre 1.30 e 1.40 é recomendado quando usar os controles recentes. Ex: Controle DualShock 4, Xbox One.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="86"/>
<source>Button/Trigger Deadzone</source>
<translation>Zona Morta do Botão/Gatilho</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="87"/>
<source>Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.</source>
<translation>Define a zona morta pra ativar os botões/gatilhos. Ex: a fração da pressão do gatilho a qual será ignorada.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="670"/>
<source>Analog light is now on for port {} / slot {}</source>
<translation>A luz do analógico agora está ligada para a porta {} / slot {}</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="671"/>
<source>Analog light is now off for port {} / slot {}</source>
<translation>A luz do analógico agora está desligada para a porta {} / slot {}</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="75"/>
<source>Analog Sensitivity</source>
<translation>Sensibilidade do Analógico</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="80"/>
<source>Large Motor Vibration Scale</source>
<translation>Escala de Vibração do Motor Grande</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="81"/>
<source>Increases or decreases the intensity of low frequency vibration sent by the game.</source>
<translation>Aumenta ou diminui a intensidade da vibração de baixa frequência enviada pelo jogo.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="83"/>
<source>Small Motor Vibration Scale</source>
<translation>Escala de Vibração do Motor Pequeno</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="84"/>
<source>Increases or decreases the intensity of high frequency vibration sent by the game.</source>
<translation>Aumenta ou diminui a intensidade da vibração de alta frequência enviada pelo jogo.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="90"/>
<source>Modifier Pressure</source>
<translation>Modificador de Pressão</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="91"/>
<source>Sets the pressure when the modifier button is held.</source>
<translation>Define a pressão quando o botão modificador é pressionado.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadNotConnected.cpp" line="23"/>
<source>Not Connected</source>
<translation>Não Conectado</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="96"/>
<source>DualShock 2</source>
<translation>DualShock 2</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/Pad.cpp" line="541"/>
<source>Controller port {}, slot {} has a {} connected, but the save state has a {}.
Leaving the original controller type connected, but this may cause issues.</source>
<translation>A porta do controle {}, slot {} tem um {} conectado mas o save state tem um {}.
Deixando o tipo de controle original conectado mas isto pode causar problemas.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="28"/>
<source>Strum Up</source>
<translation>Dedilhar pra Cima</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="29"/>
<source>Strum Down</source>
<translation>Dedilhar pra Baixo</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="32"/>
<source>Green Fret</source>
<translation>Trasto Verde</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="33"/>
<source>Red Fret</source>
<translation>Trasto Vermelho</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="34"/>
<source>Yellow Fret</source>
<translation>Trasto Amarelo</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="35"/>
<source>Blue Fret</source>
<translation>Trasto Azul</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="36"/>
<source>Orange Fret</source>
<translation>Trasto Laranja</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="37"/>
<source>Whammy Bar</source>
<translation>Barra do Vibrato</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="38"/>
<source>Tilt Up</source>
<translation>Aumentar Inclinação</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="43"/>
<source>Whammy Bar Deadzone</source>
<translation>Zona Morta da Barra do Vibrato</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="44"/>
<source>Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.</source>
<translation>Define a zona morta da barra do vibrato. Entradas abaixo deste valor não serão enviadas para o PS2.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="46"/>
<source>Whammy Bar Sensitivity</source>
<translation>Sensibilidade da Barra do Vibrato</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="47"/>
<source>Sets the whammy bar axis scaling factor.</source>
<translation>Define o fator de dimensionamento do eixo da barra do vibrato.</translation>
</message>
<message>
<location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="52"/>
<source>Guitar</source>
<translation>Guitarra</translation>
</message>
</context>
<context>
<name>Patch</name>
<message>
<location filename="../../pcsx2/Patch.cpp" line="301"/>
<source>Failed to open {}. Built-in game patches are not available.</source>
<translation>Falhou em abrir o {}. Os patches embutidos do jogo não estão disponíveis.</translation>
</message>
<message>
<location filename="../../pcsx2/Patch.cpp" line="600"/>
<source>{} GameDB patches</source>
<translation>{} patches do GameDB</translation>
</message>
<message>
<location filename="../../pcsx2/Patch.cpp" line="606"/>
<source>{}{} game patches</source>
<translation>{}{} patches do jogo</translation>
</message>
<message>
<location filename="../../pcsx2/Patch.cpp" line="613"/>
<source>{}{} cheat patches</source>
<translation>{}{} patches de trapaça</translation>
</message>
<message>
<location filename="../../pcsx2/Patch.cpp" line="625"/>
<source>{} are active.</source>
<translation>{} estão ativos.</translation>
</message>
<message>
<location filename="../../pcsx2/Patch.cpp" line="630"/>
<source>No cheats or patches (widescreen, compatibility or others) are found / enabled.</source>
<translation>Nenhuma trapaça ou patches (widescreen, compatibilidade ou outros) foram achados/ativados.</translation>
</message>
</context>
<context>
<name>QObject</name>
<message>
<location filename="../QtUtils.cpp" line="150"/>
<source>Failed to open URL</source>
<translation>Falhou em abrir a URL</translation>
</message>
<message>
<location filename="../QtUtils.cpp" line="151"/>
<source>Failed to open URL.
The URL was: %1</source>
<translation>Falhou em abrir a URL.
A URL era: %1</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="814"/>
<location filename="../Settings/HddCreateQt.cpp" line="47"/>
<source>HDD Creator</source>
<translation>Criador de HDD</translation>
</message>
<message>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="815"/>
<location filename="../Settings/HddCreateQt.cpp" line="48"/>
<source>Failed to create HDD image</source>
<translation>Falhou em criar imagem do HDD</translation>
</message>
<message>
<location filename="../Settings/HddCreateQt.cpp" line="30"/>
<location filename="../Settings/HddCreateQt.cpp" line="39"/>
<source>Creating HDD file
%1 / %2 MiB</source>
<translation>Criando arquivo do HDD
%1 / %2 MBs</translation>
</message>
<message>
<location filename="../Settings/HddCreateQt.cpp" line="30"/>
<source>Cancel</source>
<translation>Cancelar</translation>
</message>
</context>
<context>
<name>QtAsyncProgressThread</name>
<message>
<location filename="../QtProgressCallback.cpp" line="205"/>
<source>Error</source>
<translation>Erro</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="210"/>
<source>Question</source>
<translation>Pergunta</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="216"/>
<source>Information</source>
<translation>Informação</translation>
</message>
</context>
<context>
<name>QtModalProgressCallback</name>
<message>
<location filename="../QtProgressCallback.cpp" line="32"/>
<source>PCSX2</source>
<translation>PCSX2</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="53"/>
<source>Cancel</source>
<translation>Cancelar</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="112"/>
<source>Error</source>
<translation>Erro</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="117"/>
<source>Question</source>
<translation>Pergunta</translation>
</message>
<message>
<location filename="../QtProgressCallback.cpp" line="123"/>
<source>Information</source>
<translation>Informação</translation>
</message>
</context>
<context>
<name>RegisterWidget</name>
<message>
<location filename="../Debugger/RegisterWidget.ui" line="26"/>
<source>Register View</source>
<translation>Visualização do Registro</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="240"/>
<location filename="../Debugger/RegisterWidget.cpp" line="247"/>
<source>View as hex</source>
<translation>Visualizar como hexadecimal</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="240"/>
<location filename="../Debugger/RegisterWidget.cpp" line="247"/>
<source>View as float</source>
<translation>Visualizar como flutuante</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="254"/>
<source>Copy Top Half</source>
<translation>Copiar a Metade Superior</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="256"/>
<source>Copy Bottom Half</source>
<translation>Copiar a Metade Inferior</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="258"/>
<source>Copy Segment</source>
<translation>Copiar Segmento</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="263"/>
<source>Copy Value</source>
<translation>Copiar Valor</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="271"/>
<source>Change Top Half</source>
<translation>Mudar a Metade Superior</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="273"/>
<source>Change Bottom Half</source>
<translation>Mudar a Metade Inferior</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="275"/>
<source>Change Segment</source>
<translation>Mudar Segmento</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="280"/>
<source>Change Value</source>
<translation>Mudar Valor</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="286"/>
<source>Go to in Disassembly</source>
<translation>Ir pro Disassembly</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="289"/>
<source>Go to in Memory</source>
<translation>Ir pra Memória</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="345"/>
<source>Change %1</source>
<extracomment>Changing the value in a CPU register (e.g. &quot;Change t0&quot;)</extracomment>
<translation>Mudar %1</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="356"/>
<location filename="../Debugger/RegisterWidget.cpp" line="365"/>
<source>Invalid register value</source>
<translation>Valor do registro inválido</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="356"/>
<source>Invalid hexadecimal register value.</source>
<translation>Valor do registro hexadecimal inválido.</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="365"/>
<source>Invalid floating-point register value.</source>
<translation>Valor do registro de ponto flutuante inválido.</translation>
</message>
<message>
<location filename="../Debugger/RegisterWidget.cpp" line="434"/>
<source>Invalid target address</source>
<translation>Endereço do alvo inválido</translation>
</message>
</context>
<context>
<name>SPU2</name>
<message>
<location filename="../../pcsx2/SPU2/SndOut_Cubeb.cpp" line="299"/>
<source>Requested audio output device &apos;{}&apos; not found, using default.</source>
<translation>O dispositivo de saída do áudio requisitado &apos;{}&apos; não foi achado, usando o padrão.</translation>
</message>
<message>
<location filename="../../pcsx2/SPU2/SndOut_Cubeb.cpp" line="384"/>
<source>Cubeb (Cross-platform)</source>
<extracomment>Cubeb is an audio engine name. Leave as-is.</extracomment>
<translation>Cubeb (Multi-Plataforma)</translation>
</message>
<message>
<location filename="../../pcsx2/SPU2/SndOut.cpp" line="54"/>
<source>No Sound (Emulate SPU2 only)</source>
<translation>Sem Som (Emular só o SPU2)</translation>
</message>
<message>
<location filename="../../pcsx2/SPU2/SndOut_XAudio2.cpp" line="365"/>
<source>XAudio2</source>
<extracomment>XAudio2 is an audio engine name. Leave as-is.</extracomment>
<translation>XAudio2</translation>
</message>
</context>
<context>
<name>SaveState</name>
<message>
<location filename="../../pcsx2/SaveState.cpp" line="1064"/>
<source>This savestate is an unsupported version and cannot be used.
You can download PCSX2 {} from pcsx2.net and make a normal memory card save.
Otherwise delete the savestate and do a fresh boot.</source>
<translation>Este save state é de uma versão não suportada e não pode ser usado.
Você pode baixar o PCSX2 {} em pcsx2.net e fazer um salvamento normal no Cartão de Memória.
De outro modo apague o save state e faça uma nova inicialização.</translation>
</message>
</context>
<context>
<name>SettingWidgetBinder</name>
<message>
<location filename="../Settings/AudioSettingsWidget.cpp" line="283"/>
<location filename="../Settings/DEV9SettingsWidget.cpp" line="770"/>
<location filename="../SettingWidgetBinder.h" line="414"/>
<location filename="../SettingWidgetBinder.h" line="542"/>
<location filename="../SettingWidgetBinder.h" line="1133"/>
<source>Reset</source>
<translation>Resetar</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="315"/>
<location filename="../SettingWidgetBinder.h" line="443"/>
<source>Default: </source>
<translation>Padrão: </translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="1034"/>
<source>Confirm Folder</source>
<translation>Confirmar Pasta</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="1035"/>
<source>The chosen directory does not currently exist:
%1
Do you want to create this directory?</source>
<translation>O diretório escolhido não existe atualmente:
%1
Você quer criar este diretório?</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="1057"/>
<source>Error</source>
<translation>Erro</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="1058"/>
<source>Folder path cannot be empty.</source>
<translation>O caminho da pasta não pode estar vazio.</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="1076"/>
<source>Select folder for %1</source>
<translation>Selecionar a pasta pro %1</translation>
</message>
</context>
<context>
<name>SettingsDialog</name>
<message>
<location filename="../Settings/SettingsDialog.ui" line="23"/>
<location filename="../Settings/SettingsDialog.cpp" line="301"/>
<location filename="../Settings/SettingsDialog.cpp" line="316"/>
<location filename="../Settings/SettingsDialog.cpp" line="324"/>
<location filename="../Settings/SettingsDialog.cpp" line="335"/>
<source>PCSX2 Settings</source>
<translation>Configurações do PCSX2</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.ui" line="88"/>
<source>Restore Defaults</source>
<translation>Restaurar Padrões</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.ui" line="95"/>
<source>Copy Global Settings</source>
<translation>Copiar Configurações Globais</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.ui" line="102"/>
<source>Clear Settings</source>
<translation>Limpar Configurações</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.ui" line="122"/>
<source>Close</source>
<translation>Fechar</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="95"/>
<location filename="../Settings/SettingsDialog.cpp" line="103"/>
<source>Summary</source>
<translation>Sumário</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="89"/>
<source>&lt;strong&gt;Summary&lt;/strong&gt;&lt;hr&gt;This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.</source>
<translation>&lt;strong&gt;Sumário&lt;/strong&gt;&lt;hr&gt;Esta página mostra detalhes sobre o jogo selecionado. Mudar o Perfil de Entrada definirá o esquema de associação do controle pra este jogo pra qualquer perfil que seja escolhido ao invés da configuração padrão (Compartilhada). A lista de faixas e verificação do dump podem ser usados pra determinar se sua imagem do disco combina com um bom dump conhecido. Se não combinar o jogo pode estar quebrado.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="101"/>
<source>Summary is unavailable for files not present in game list.</source>
<translation>O sumário está indisponível para arquivos não presentes na lista de jogos.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="124"/>
<source>Interface</source>
<translation>Interface</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="126"/>
<source>&lt;strong&gt;Interface Settings&lt;/strong&gt;&lt;hr&gt;These options control how the software looks and behaves.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;Configurações da Interface&lt;/strong&gt;&lt;hr&gt;Estas opções controlam como o software parece e se comporta.&lt;br&gt;&lt;br&gt;Passe o mouse sobre uma opção pra obter informações adicionais.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="132"/>
<source>Game List</source>
<translation>Lista de Jogos</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="134"/>
<source>&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.</source>
<translation>&lt;strong&gt;Configurações da Lista de Jogos&lt;/strong&gt;&lt;hr&gt;A lista acima mostra os diretórios os quais serão vasculhados pelo PCSX2 pra preencher a lista de jogos. Os diretórios de busca podem ser adicionados, removidos e trocados pra recursivos/não recursivos.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="136"/>
<source>BIOS</source>
<translation>BIOS</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="137"/>
<source>&lt;strong&gt;BIOS Settings&lt;/strong&gt;&lt;hr&gt;Configure your BIOS here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;Configurações da BIOS&lt;/strong&gt;&lt;hr&gt;Configure sua BIOS aqui.&lt;br&gt;&lt;br&gt;Passe o mouse sobre uma opção pra obter informações adicionais.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="141"/>
<source>Emulation</source>
<translation>Emulação</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="143"/>
<source>&lt;strong&gt;Emulation Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of frame pacing and game settings.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;Configurações da Emulação&lt;/strong&gt;&lt;hr&gt;Estas opções determinam a configuração do ritmo dos frames e as configurações do jogo.&lt;br&gt;&lt;br&gt;Passe o mouse sobre uma opção pra obter informações adicionais.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="149"/>
<source>Patches</source>
<translation>Patches</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="150"/>
<source>&lt;strong&gt;Patches&lt;/strong&gt;&lt;hr&gt;This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.</source>
<translation>&lt;strong&gt;Patches&lt;/strong&gt;&lt;hr&gt;Estão seção permite a você selecionar os patches opcionais a aplicar no jogo os quais podem fornecer melhorias de performance, visuais ou de jogabilidade.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="153"/>
<source>Cheats</source>
<translation>Trapaças</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="154"/>
<source>&lt;strong&gt;Cheats&lt;/strong&gt;&lt;hr&gt;This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.</source>
<translation>&lt;strong&gt;Trapaças&lt;/strong&gt;&lt;hr&gt;Esta seção permite a você selecionar quais trapaças você deseja ativar. Você não pode ativar/desativar as trapaças sem rótulos pros arquivos de formato antigo do pnach, esses ativarão automaticamente se a opção de ativação da trapaça principal estiver selecionada.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="162"/>
<source>Game Fixes</source>
<translation>Consertos dos Jogos</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="164"/>
<source>&lt;strong&gt;Game Fixes Settings&lt;/strong&gt;&lt;hr&gt;Game Fixes can work around incorrect emulation in some titles.&lt;br&gt;However, they can also cause problems in games if used incorrectly.&lt;br&gt;It is best to leave them all disabled unless advised otherwise.</source>
<translation>&lt;strong&gt;Configurações dos Consertos dos Jogos&lt;/strong&gt;&lt;hr&gt;Os consertos dos jogos podem contornar a emulação incorreta em alguns títulos.&lt;br&gt;Contudo eles também podem causar problemas nos jogos se usados incorretamente.&lt;br&gt;É melhor deixá-los todos desativados a menos que seja aconselhado o contrário.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="168"/>
<source>Graphics</source>
<translation>Gráficos</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="169"/>
<source>&lt;strong&gt;Graphics Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the graphical output.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;Configurações dos Gráficos&lt;/strong&gt;&lt;hr&gt;Estas opções determinam a configuração da saída gráfica.&lt;br&gt;&lt;br&gt;Passe o mouse sobre uma opção pra obter informações adicionais.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="171"/>
<source>Audio</source>
<translation>Áudio</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="172"/>
<source>&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;Configurações do Áudio&lt;/strong&gt;&lt;hr&gt;Estas opções controlam a saída de áudio do console.&lt;br&gt;&lt;br&gt;Passe o mouse sobre uma opção pra obter informações adicionais.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="175"/>
<source>Memory Cards</source>
<translation>Cartões de Memória</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="177"/>
<source>&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;Create and configure Memory Cards here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;Configurações do Cartão de Memória&lt;/strong&gt;&lt;hr&gt;Cria e configura os Cartões de Memória.&lt;br&gt;&lt;br&gt;Passe o mouse sobre uma opção pra obter informações adicionais.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="180"/>
<source>Network &amp; HDD</source>
<translation>Rede &amp; HDD</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="181"/>
<source>&lt;strong&gt;Network &amp; HDD Settings&lt;/strong&gt;&lt;hr&gt;These options control the network connectivity and internal HDD storage of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;Configurações de Rede &amp; HDD&lt;/strong&gt;&lt;hr&gt;Estas opções controlam a conectividade da rede e o armazenamento interno no HDD do console.&lt;br&gt;&lt;br&gt;Passe o mouse sobre uma opção pra obter informações adicionais.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="186"/>
<source>Folders</source>
<translation>Pastas</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="188"/>
<source>&lt;strong&gt;Folder Settings&lt;/strong&gt;&lt;hr&gt;These options control where PCSX2 will save runtime data files.</source>
<translation>&lt;strong&gt;Configurações da Pasta&lt;/strong&gt;&lt;hr&gt;Estas opções controlam aonde o PCSX2 salvará os arquivos dos dados do runtime.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="192"/>
<source>Achievements</source>
<translation>Conquistas</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="195"/>
<source>&lt;strong&gt;Achievements Settings&lt;/strong&gt;&lt;hr&gt;These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.</source>
<translation>&lt;strong&gt;Configurações das Conquistas&lt;/strong&gt;&lt;hr&gt;Estas opções controlam a implementação do RetroAchievements no PCSX2 permitindo a você ganhar conquistas nos seus jogos.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="200"/>
<source>RAIntegration is being used, built-in RetroAchievements support is disabled.</source>
<translation>O RAIntegration está sendo usado, o suporte embutido ao RetroAchievements está desativado.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="213"/>
<source>Advanced</source>
<translation>Avançado</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="215"/>
<source>&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These are advanced options to determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information.</source>
<translation>&lt;strong&gt;Configurações Avançadas&lt;/strong&gt;&lt;hr&gt;Estas são opções avançadas pra determinar a configuração do console simulado.&lt;br&gt;&lt;br&gt;Passe o mouse sobre uma opção pra obter informações adicionais.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="217"/>
<source>Debug</source>
<translation>Debug</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="219"/>
<source>&lt;strong&gt;Debug Settings&lt;/strong&gt;&lt;hr&gt;These are options which can be used to log internal information about the application. &lt;strong&gt;Do not modify unless you know what you are doing&lt;/strong&gt;, it will cause significant slowdown, and can waste large amounts of disk space.</source>
<translation>&lt;strong&gt;Configurações do Debug&lt;/strong&gt;&lt;hr&gt;Estas são opções as quais podem ser usadas pra registrar informações internas sobre o aplicativo. &lt;strong&gt;Não modifique a menos que você saiba o que você está fazendo&lt;/strong&gt;, ela causará uma lentidão significativa e pode desperdiçar grandes quantidades de espaço em disco.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="282"/>
<source>Confirm Restore Defaults</source>
<translation>Confirmar Restauração dos Padrões</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="283"/>
<source>Are you sure you want to restore the default settings? Any preferences will be lost.</source>
<translation>Você tem certeza que você quer restaurar as configurações padrão? Quaisquer preferências serão perdidas.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="285"/>
<source>Reset UI Settings</source>
<translation>Resetar Configurações da Interface do Usuário</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="302"/>
<source>The configuration for this game will be replaced by the current global settings.
Any current setting values will be overwritten.
Do you want to continue?</source>
<translation>A configuração pra este jogo será substituída pelas configurações globais atuais.
Quaisquer valores da configuração atual serão sobrescritos.
Você quer continuar?</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="316"/>
<source>Per-game configuration copied from global settings.</source>
<translation>Configuração por jogo copiada das configurações globais.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="325"/>
<source>The configuration for this game will be cleared.
Any current setting values will be lost.
Do you want to continue?</source>
<translation>A configuração pra este jogo será limpa.
Quaisquer valores da configuração atual serão perdidos.
Você quer continuar?</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="335"/>
<source>Per-game configuration cleared.</source>
<translation>Configuração por jogo limpa.</translation>
</message>
<message>
<location filename="../Settings/SettingsDialog.cpp" line="385"/>
<source>Recommended Value</source>
<translation>Valor Recomendado</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="132"/>
<source>Use Global Setting [Enabled]</source>
<extracomment>THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin&apos;s warning regarding [Enabled]: the text must be translated.</extracomment>
<translation>Usar Configuração Global [Ativado]</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="134"/>
<source>Use Global Setting [Disabled]</source>
<extracomment>THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin&apos;s warning regarding [Disabled]: the text must be translated.</extracomment>
<translation>Usar Configuração Global [Desativado]</translation>
</message>
<message>
<location filename="../SettingWidgetBinder.h" line="142"/>
<location filename="../SettingWidgetBinder.h" line="158"/>
<source>Use Global Setting [%1]</source>
<translation>Usar Configuração Global [%1]</translation>
</message>
</context>
<context>
<name>SetupWizardDialog</name>
<message>
<location filename="../SetupWizardDialog.ui" line="14"/>
<source>PCSX2 Setup Wizard</source>
<translation>Assistente de Configuração do PCSX2</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="68"/>
<source>Language</source>
<translation>Idioma</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="75"/>
<source>BIOS Image</source>
<translation>Imagem da BIOS</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="82"/>
<source>Game Directories</source>
<translation>Diretórios do Jogo</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="89"/>
<source>Controller Setup</source>
<translation>Configurações do Controle</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="96"/>
<source>Complete</source>
<translation>Completo</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="142"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Welcome to PCSX2!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide at &lt;a href=&quot;https://pcsx2.net/docs/usage/setup/&quot;&gt;https://pcsx2.net/docs/usage/setup/&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;By default, PCSX2 will connect to the server at &lt;a href=&quot;https://pcsx2.net/&quot;&gt;pcsx2.net&lt;/a&gt; to check for updates, and if available and confirmed, download update packages from &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.&lt;/p&gt;&lt;p&gt;Please choose a language and theme to begin.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Bem-Vindo ao PCSX2!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;Este assistente ajudará a guiar você através dos passos da configuração requeridos pra usar o aplicativo. É recomendado se esta é sua primeira vez instalando o PCSX2 que você veja o guia da configuração em &lt;a href=&quot;https://pcsx2.net/docs/usage/setup/&quot;&gt;https://pcsx2.net/docs/usage/setup/&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Por padrão o PCSX2 conectará ao servidor em &lt;a href=&quot;https://pcsx2.net/&quot;&gt;pcsx2.net&lt;/a&gt; pra procurar atualizações e se disponíveis e confirmadas, baixar os pacotes de atualização do &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;. Se você não deseja que o PCSX2 faça conexões de rede na inicialização você deve desmarcar a opção das Atualizações Automáticas agora. A configuração das Atualizações Automáticas pode ser mudada mais tarde a qualquer hora nas Configurações da Interface.&lt;/p&gt;&lt;p&gt;Por favor escolha um idioma e tema pra começar.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="157"/>
<source>Language:</source>
<translation>Idioma:</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="174"/>
<source>Theme:</source>
<translation>Tema:</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="197"/>
<source>Enable Automatic Updates</source>
<translation>Ativar as Atualizações Automáticas</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="222"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 requires a PS2 BIOS in order to run.&lt;/p&gt;&lt;p&gt;For legal reasons, you must obtain a BIOS &lt;strong&gt;from an actual PS2 unit that you own&lt;/strong&gt; (borrowing doesn&apos;t count).&lt;/p&gt;&lt;p&gt;Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.&lt;/p&gt;&lt;p&gt;A guide for dumping your BIOS can be found at &lt;a href=&quot;https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios&quot;&gt;pcsx2.net&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;O PCSX2 requer uma BIOS do PS2 pra executar.&lt;/p&gt;&lt;p&gt;Por razões legais você deve obter uma BIOS &lt;strong&gt;de uma unidade real do PS2 que você possua&lt;/strong&gt; (pegar emprestado não conta).&lt;/p&gt;&lt;p&gt;Uma vez dumpada, esta imagem da BIOS deve ser colocada na pasta da BIOS dentro do diretóro dos dados mostrado abaixo ou você pode instruir o PCSX2 pra escanear um diretório alternativo.&lt;/p&gt;&lt;p&gt;Um guia pra dumpar sua BIOS pode ser achado em &lt;a href=&quot;https://pcsx2.net/docs/usage/setup/#how-to-dump-your-ps2-bios&quot;&gt;pcsx2.net&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="237"/>
<source>BIOS Directory:</source>
<translation>Diretório da BIOS:</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="247"/>
<source>Browse...</source>
<translation>Explorar...</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="254"/>
<source>Reset</source>
<translation>Resetar</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="273"/>
<source>Filename</source>
<translation>Nome do Arquivo</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="278"/>
<source>Version</source>
<translation>Versão</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="301"/>
<source>Open in Explorer...</source>
<translation>Abrir no Explorer...</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="308"/>
<source>Refresh List</source>
<translation>Atualizar Lista</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="333"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.&lt;br&gt;These games should be dumped from discs you own. Guides for dumping discs can be found at &lt;a href=&quot;https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn&quot;&gt;pcsx2.net&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Supported formats for dumps include:&lt;/p&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;.bin/.iso (ISO Disc Images)&lt;/li&gt;&lt;li&gt;.mdf (Media Descriptor File)&lt;/li&gt;&lt;li&gt;.chd (Compressed Hunks of Data)&lt;/li&gt;&lt;li&gt;.cso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.gz (Gzip Compressed ISO)&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;O PCSX2 escaneará e identificará automaticamente os jogos nos diretórios selecionados abaixo e preencherá a lista de jogos.&lt;br&gt;Estes jogos deveriam ser dumpados dos discos que você possui. Os guias pra dumpar os jogos podem ser achados em &lt;a href=&quot;https://pcsx2.net/docs/usage/setup/#dumping-ps2-discs-via-imgburn&quot;&gt;pcsx2.net&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Os formatos suportados dos dumps incluem:&lt;/p&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;.bin/.iso (Imagens ISO dos Discos)&lt;/li&gt;&lt;li&gt;.mdf (Arquivo Descritor de Mídia)&lt;/li&gt;&lt;li&gt;.chd (Pedaços Comprimidos dos Dados)&lt;/li&gt;&lt;li&gt;.cso (ISO Comprimida)&lt;/li&gt;&lt;li&gt;.gz (ISO Comprimida do Gzip)&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="348"/>
<source>Search Directories (will be scanned for games)</source>
<translation>Diretórios de Busca (serão escaneados por jogos)</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="374"/>
<source>Add...</source>
<translation>Adicionar...</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="394"/>
<location filename="../SetupWizardDialog.cpp" line="297"/>
<source>Remove</source>
<translation>Remover</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="411"/>
<source>Search Directory</source>
<translation>Diretório de Busca</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="416"/>
<source>Scan Recursively</source>
<translation>Escanear Recursivamente</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="443"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, PCSX2 will map your keyboard to the virtual PS2 controller.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;To use an external controller, you must map it first. &lt;/span&gt;On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.&lt;/p&gt;&lt;p&gt;To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Por padrão o PCSX2 mapeará seu teclado no controle virtual do PS2.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Pra usar um controle externo você deve mapeá-lo primeiro. &lt;/span&gt;Nesta tela você pode automaticamente mapear qualquer controle o qual esteja conectado atualmente. Se seu controle não está conectado atualmente você pode plugá-lo agora.&lt;/p&gt;&lt;p&gt;Pra mudar as associações com o controle em mais detalhes ou usar o multitap abra o menu das Configurações uma vez que você tenha completado o Assistente de Configuração.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="453"/>
<source>Controller Port 1</source>
<translation>Porta do Controle %1</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="462"/>
<location filename="../SetupWizardDialog.ui" line="533"/>
<source>Controller Mapped To:</source>
<translation>Controle Mapeado:</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="469"/>
<location filename="../SetupWizardDialog.ui" line="523"/>
<source>Controller Type:</source>
<translation>Tipo de Controle:</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="478"/>
<location filename="../SetupWizardDialog.ui" line="542"/>
<location filename="../SetupWizardDialog.cpp" line="422"/>
<source>Default (Keyboard)</source>
<translation>Padrão (Teclado)</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="498"/>
<location filename="../SetupWizardDialog.ui" line="562"/>
<source>Automatic Mapping</source>
<translation>Mapeamento Automático</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="517"/>
<source>Controller Port 2</source>
<translation>Porta do Controle 2</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="610"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Setup Complete!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;You are now ready to run games.&lt;/p&gt;&lt;p&gt;Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.&lt;/p&gt;&lt;p&gt;We hope you enjoy using PCSX2.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
<translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Configuração Completa!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;Você agora está pronto pra executar os jogos.&lt;/p&gt;&lt;p&gt;Mais opções estão disponíveis no menu das configurações. Você também pode usar a Interface do Usuário do Big Picture pra navegação somente com um controle.&lt;/p&gt;&lt;p&gt;Nós esperamos que você goste de usar o PCSX2.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="645"/>
<source>&amp;Back</source>
<translation>&amp;Voltar</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="652"/>
<location filename="../SetupWizardDialog.cpp" line="154"/>
<source>&amp;Next</source>
<translation>&amp;Próximo</translation>
</message>
<message>
<location filename="../SetupWizardDialog.ui" line="662"/>
<source>&amp;Cancel</source>
<translation>&amp;Cancelar</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="60"/>
<location filename="../SetupWizardDialog.cpp" line="75"/>
<source>Warning</source>
<translation>Aviso</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="61"/>
<source>A BIOS image has not been selected. PCSX2 &lt;strong&gt;will not&lt;/strong&gt; be able to run games without a BIOS image.&lt;br&gt;&lt;br&gt;Are you sure you wish to continue without selecting a BIOS image?</source>
<translation>Uma imagem da BIOS não foi selecionada. O PCSX2 &lt;strong&gt;não&lt;/strong&gt; será capaz de executar jogos sem uma imagem da BIOS.&lt;br&gt;&lt;br&gt;Você tem certeza que você deseja continuar sem selecionar uma imagem da BIOS?</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="76"/>
<source>No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2&apos;s list will be empty.
Are you sure you want to continue?</source>
<translation>Os diretórios dos jogos não foram selecionados. Você terá que abrir manualmente quaisquer dumps dos jogos que você quer jogar, a lista do PCSX2 ficará vazia.
Você tem certeza que você quer continuar?</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="154"/>
<source>&amp;Finish</source>
<translation>&amp;Concluir</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="160"/>
<source>Cancel Setup</source>
<translation>Cancelar a Configuração</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="161"/>
<source>Are you sure you want to cancel PCSX2 setup?
Any changes have been saved, and the wizard will run again next time you start PCSX2.</source>
<translation>Você tem certeza que você quer cancelar a configuração do PCSX2?
Quaisquer mudanças feitas foram salvas e o assistente executará de novo da próxima vez que você iniciar o PCSX2.</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="299"/>
<source>Open Directory...</source>
<translation>Abrir Diretório...</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="306"/>
<source>Select Search Directory</source>
<translation>Selecionar Diretório da Busca</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="311"/>
<source>Scan Recursively?</source>
<translation>Escanear Recursivamente?</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="312"/>
<source>Would you like to scan the directory &quot;%1&quot; recursively?
Scanning recursively takes more time, but will identify files in subdirectories.</source>
<translation>Você gostaria de escanear o diretório &quot;%1&quot; recursivamente?
Escanear recursivamente leva mais tempo mas identificará os arquivos nos sub-diretórios.</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="422"/>
<source>Default (None)</source>
<translation>Padrão (Nenhum)</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="453"/>
<source>No devices available</source>
<translation>Não há dispositivos disponíveis</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="466"/>
<source>Automatic Binding</source>
<translation>Associação Automática</translation>
</message>
<message>
<location filename="../SetupWizardDialog.cpp" line="467"/>
<source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
<translation>Não foram geradas associações genéricas pro dispositivo &apos;%1&apos;. O controle/fonte pode não suportar o mapeamento automático.</translation>
</message>
</context>
<context>
<name>StackModel</name>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="91"/>
<source>ENTRY</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>ENTRADA</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="94"/>
<source>LABEL</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>RÓTULO</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="97"/>
<source>PC</source>
<extracomment>Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).</extracomment>
<translation>PC</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="100"/>
<source>INSTRUCTION</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>INSTRUÇÃO</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="103"/>
<source>STACK POINTER</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>PONTEIRO DO ACUMULADOR</translation>
</message>
<message>
<location filename="../Debugger/Models/StackModel.cpp" line="106"/>
<source>SIZE</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>TAMANHO</translation>
</message>
</context>
<context>
<name>ThreadModel</name>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="66"/>
<location filename="../Debugger/Models/ThreadModel.cpp" line="74"/>
<source>INVALID</source>
<translation>INVÁLIDO</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="114"/>
<source>ID</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>ID</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="117"/>
<source>PC</source>
<extracomment>Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).</extracomment>
<translation>PC</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="120"/>
<source>ENTRY</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>ENTRADA</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="123"/>
<source>PRIORITY</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>PRIORIDADE</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="126"/>
<source>STATE</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>STATE</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.cpp" line="129"/>
<source>WAIT TYPE</source>
<extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
<translation>TIPO DE ESPERA</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="54"/>
<source>BAD</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation>RUIM</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="56"/>
<source>RUN</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation>EXECUTAR</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="58"/>
<source>READY</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation>PRONTO</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="60"/>
<source>WAIT</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation>ESPERA</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="62"/>
<source>SUSPEND</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation>SUSPENDER</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="64"/>
<source>WAIT SUSPEND</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation>ESPERAR A SUSPENSÃO</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="66"/>
<source>DORMANT</source>
<extracomment>Refers to a Thread State in the Debugger.</extracomment>
<translation>DORMENTE</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="72"/>
<source>NONE</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation>NENHUM</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="74"/>
<source>WAKEUP REQUEST</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation>REQUISIÇÃO PRA DESPERTAR</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="76"/>
<source>SEMAPHORE</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation>SEMÁFORO</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="78"/>
<source>SLEEP</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation>DORMIR</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="80"/>
<source>DELAY</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation>ATRASO</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="82"/>
<source>EVENTFLAG</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation>BANDEIRA DO EVENTO</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="84"/>
<source>MBOX</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation>MBOX</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="86"/>
<source>VPOOL</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation>VPOOL</translation>
</message>
<message>
<location filename="../Debugger/Models/ThreadModel.h" line="88"/>
<source>FIXPOOL</source>
<extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
<translation>FIXPOOL</translation>
</message>
</context>
<context>
<name>USB</name>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="489"/>
<source>Webcam (EyeToy)</source>
<translation>Webcam (EyeToy)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="520"/>
<source>Sony EyeToy</source>
<translation>EyeToy da Sony</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="520"/>
<source>Konami Capture Eye</source>
<translation>Olho de Captura da Konami</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="527"/>
<source>Device Name</source>
<translation>Nome do Dispositivo</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="528"/>
<source>Selects the device to capture images from.</source>
<translation>Selecione o dispositivo do qual capturar as imagens.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="943"/>
<source>HID Keyboard</source>
<translation>Teclado HID</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="954"/>
<source>Keyboard</source>
<translation>Teclado</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1017"/>
<source>HID Mouse</source>
<translation>Mouse HID</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1047"/>
<source>Pointer</source>
<translation>Ponteiro</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1048"/>
<source>Left Button</source>
<translation>Botão Esquerdo</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1049"/>
<source>Right Button</source>
<translation>Botão Direito</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1050"/>
<source>Middle Button</source>
<translation>Botão do Meio</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="1128"/>
<source>Konami Keyboard</source>
<translation>Teclado da Konami</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="453"/>
<source>GunCon 2</source>
<translation>GunCon 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="590"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="93"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="121"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="379"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="447"/>
<source>D-Pad Up</source>
<translation>Direcional Pra Cima</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="591"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="94"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="122"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="380"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="448"/>
<source>D-Pad Down</source>
<translation>Direcional Pra Baixo</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="592"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="95"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="123"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="381"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="449"/>
<source>D-Pad Left</source>
<translation>Direcional Esquerdo</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="593"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="96"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="124"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="382"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="450"/>
<source>D-Pad Right</source>
<translation>Direcional Direito</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="595"/>
<source>Trigger</source>
<translation>Gatilho</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="596"/>
<source>Shoot Offscreen</source>
<translation>Disparo Fora da Tela</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="598"/>
<source>Calibration Shot</source>
<translation>Tiro de Calibração</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="600"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="154"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="369"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="601"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="155"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="370"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="602"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="371"/>
<source>C</source>
<translation>C</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="603"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="105"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="131"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="949"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1081"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="377"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="455"/>
<source>Select</source>
<translation>Select</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="604"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="106"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="132"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="950"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1080"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="378"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="456"/>
<source>Start</source>
<translation>Start</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="605"/>
<source>Relative Left</source>
<translation>Relativo a Esquerda</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="606"/>
<source>Relative Right</source>
<translation>Relativo a Direita</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="607"/>
<source>Relative Up</source>
<translation>Relativo pra Cima</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="608"/>
<source>Relative Down</source>
<translation>Relativo pra Baixo</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="618"/>
<source>Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.</source>
<translation>Define a imagem da mira que este lightgun usará. Definir uma imagem de mira desativará o cursor do sistema.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="621"/>
<source>Cursor Scale</source>
<translation>Escala do Cursor</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="622"/>
<source>Scales the crosshair image set above.</source>
<translation>Amplia a imagem da mira definida acima.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="624"/>
<source>Cursor Color</source>
<translation>Cor do Cursor</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="625"/>
<source>Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)</source>
<translation>Aplica uma cor as imagens de mira escolhidas, pode ser usada por múltiplos jogadores. Especifique um formato HTML/CSS (ex: #aabbcc)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="628"/>
<source>Manual Screen Configuration</source>
<translation>Configuração Manual da Tela</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="629"/>
<source>Forces the use of the screen parameters below, instead of automatic parameters if available.</source>
<translation>Força o uso dos parâmetros da tela abaixo ao invés de parâmetros automáticos se disponíveis.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="632"/>
<source>X Scale (Sensitivity)</source>
<translation>Escala X (Sensibilidade)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="633"/>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="636"/>
<source>Scales the position to simulate CRT curvature.</source>
<translation>Amplia a posição pra simular a curvatura do CRT.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="635"/>
<source>Y Scale (Sensitivity)</source>
<translation>Escala Y (Sensibilidade)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="638"/>
<source>Center X</source>
<translation>Centralizar X</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="639"/>
<source>Sets the horizontal center position of the simulated screen.</source>
<translation>Define a posição central horizontal da tela simulada.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="641"/>
<source>Center Y</source>
<translation>Centralizar Y</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="642"/>
<source>Sets the vertical center position of the simulated screen.</source>
<translation>Define a posição central vertical da tela simulada.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="644"/>
<source>Screen Width</source>
<translation>Largura da Tela</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="645"/>
<source>Sets the width of the simulated screen.</source>
<translation>Define a largura da tela simulada.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="647"/>
<source>Screen Height</source>
<translation>Altura da Tela</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="648"/>
<source>Sets the height of the simulated screen.</source>
<translation>Define a altura da tela simulada.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="961"/>
<source>Logitech USB Headset</source>
<translation>Headset USB da Logitech</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1000"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="880"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="391"/>
<source>Input Device</source>
<translation>Dispositivo de Entrada</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1001"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="881"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="392"/>
<source>Selects the device to read audio from.</source>
<translation>Seleciona o dispositivo do qual ler o áudio.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1003"/>
<source>Output Device</source>
<translation>Dispositivo de Saída</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1004"/>
<source>Selects the device to output audio to.</source>
<translation>Seleciona o dispositivo a ser usado pra saída do áudio.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1006"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="860"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="883"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="394"/>
<source>Input Latency</source>
<translation>Latência da Entrada</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1007"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="861"/>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="884"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="395"/>
<source>Specifies the latency to the host input device.</source>
<translation>Especifica a latência do dispositivo de entrada hospedeiro.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1009"/>
<source>Output Latency</source>
<translation>Latência da Saída</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1010"/>
<source>Specifies the latency to the host output device.</source>
<translation>Especifica a latência do dispositivo de saída hospedeiro.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="753"/>
<source>USB-Mic: Neither player 1 nor 2 is connected.</source>
<translation>Mic-USB: Nem o jogador 1 ou o 2 estão conectados.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="770"/>
<source>USB-Mic: Failed to start player {} audio stream.</source>
<translation>Mic-USB: Falhou em iniciar o fluxo de áudio do jogador {}.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="813"/>
<source>Singstar</source>
<translation>Singstar</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="854"/>
<source>Player 1 Device</source>
<translation>Dispositivo do Jogador 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="855"/>
<source>Selects the input for the first player.</source>
<translation>Seleciona a entrada do primeiro jogador.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="857"/>
<source>Player 2 Device</source>
<translation>Dispositivo do Jogador 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="858"/>
<source>Selects the input for the second player.</source>
<translation>Seleciona a entrada do segundo jogador.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/usb-mic-singstar.cpp" line="874"/>
<source>Logitech USB Mic</source>
<translation>Microfone USB da Logitech</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="974"/>
<source>usb-msd: Could not open image file &apos;{}&apos;</source>
<translation>Msd-USB: Não pôde abrir o arquivo de imagem &apos;{}&apos;</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1022"/>
<source>Mass Storage Device</source>
<translation>Dispositivo de Armazenagem em Massa</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1043"/>
<source>Modification time to USB mass storage image changed, reattaching.</source>
<translation>A hora da modificação da imagem de armazenagem em massa USB mudou, re-anexando.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1059"/>
<source>Image Path</source>
<translation>Caminho da Imagem</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1060"/>
<source>Sets the path to image which will back the virtual mass storage device.</source>
<translation>Define o caminho para a imagem a qual voltará pro dispositivo de armazenagem em massa virtual.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="89"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="117"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="146"/>
<source>Steering Left</source>
<translation>Dirigir pra Esquerda</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="90"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="118"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="147"/>
<source>Steering Right</source>
<translation>Dirigir pra Direita</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="91"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="119"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="148"/>
<source>Throttle</source>
<translation>Acelerar</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="92"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="120"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="149"/>
<source>Brake</source>
<translation>Freio</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="97"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="125"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="452"/>
<source>Cross</source>
<translation>Cruz</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="98"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="126"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="451"/>
<source>Square</source>
<translation>Quadrado</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="99"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="127"/>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="453"/>
<source>Circle</source>
<translation>Círculo</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="100"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="128"/>
<source>Triangle</source>
<translation>Triângulo</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="101"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="102"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="103"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="133"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="104"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="134"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="107"/>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="156"/>
<source>Force Feedback</source>
<translation>Forçar Feedback</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="129"/>
<source>Shift Up / R1</source>
<translation>Marcha Pra Cima / R1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="130"/>
<source>Shift Down / L1</source>
<translation>Marcha Pra Baixo / L1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="135"/>
<source>L3</source>
<translation>L3</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="136"/>
<source>R3</source>
<translation>R3</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="150"/>
<source>Menu Up</source>
<translation>Menu Pra Cima</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="151"/>
<source>Menu Down</source>
<translation>Menu Pra Baixo</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="152"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="372"/>
<source>X</source>
<translation>X</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="153"/>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="373"/>
<source>Y</source>
<translation>Y</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="175"/>
<source>Steering Smoothing</source>
<translation>Suavização da Direção</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="176"/>
<source>Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.</source>
<translation>Suaviza as mudanças na direção na porcentagem especificada pela sondagem. Necessário pra usar teclados.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="178"/>
<source>Steering Deadzone</source>
<translation>Zona Morta da Direção</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="179"/>
<source>Steering axis deadzone for pads or non self centering wheels.</source>
<translation>A zona morta do eixo da direção para os pads ou volantes que não auto-centralizam.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="181"/>
<source>Steering Damping</source>
<translation>Atenuação da Direção</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="182"/>
<source>Applies power curve filter to steering axis values. Dampens small inputs.</source>
<translation>Aplica o filtro da curva da energia nos valores do eixo da direção. Atenua as pequenas entradas.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="834"/>
<source>Wheel Device</source>
<translation>Dispositivo Volante</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="873"/>
<source>Driving Force</source>
<translation>Força da Direção</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="874"/>
<source>Driving Force Pro</source>
<translation>Driving Force Pro</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="874"/>
<source>Driving Force Pro (rev11.02)</source>
<translation>Driving Force Pro (rev11.02)</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="875"/>
<source>GT Force</source>
<translation>GT Force</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="907"/>
<source>Rock Band Drum Kit</source>
<translation>Kit de Bateria do Rock Band</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="944"/>
<source>Blue</source>
<translation>Azul</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="945"/>
<source>Green</source>
<translation>Verde</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="946"/>
<source>Red</source>
<translation>Vermelho</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="947"/>
<source>Yellow</source>
<translation>Amarelo</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="948"/>
<source>Orange</source>
<translation>Laranja</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="965"/>
<source>Buzz Controller</source>
<translation>Controle do Buzz</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="981"/>
<source>Player 1 Red</source>
<translation>Jogador 1 Vermelho</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="982"/>
<source>Player 1 Blue</source>
<translation>Jogador 1 Azul</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="983"/>
<source>Player 1 Orange</source>
<translation>Jogador 1 Laranja</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="984"/>
<source>Player 1 Green</source>
<translation>Jogador 1 Verde</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="985"/>
<source>Player 1 Yellow</source>
<translation>Jogador 1 Amarelo</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="987"/>
<source>Player 2 Red</source>
<translation>Jogador 2 Vermelho</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="988"/>
<source>Player 2 Blue</source>
<translation>Jogador 2 Azul</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="989"/>
<source>Player 2 Orange</source>
<translation>Jogador 2 Laranja</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="990"/>
<source>Player 2 Green</source>
<translation>Jogador 2 Verde</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="991"/>
<source>Player 2 Yellow</source>
<translation>Jogador 2 Amarelo</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="993"/>
<source>Player 3 Red</source>
<translation>Jogador 3 Vermelho</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="994"/>
<source>Player 3 Blue</source>
<translation>Jogador 3 Azul</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="995"/>
<source>Player 3 Orange</source>
<translation>Jogador 3 Laranja</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="996"/>
<source>Player 3 Green</source>
<translation>Jogador 3 Verde</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="997"/>
<source>Player 3 Yellow</source>
<translation>Jogador 3 Amarelo</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="999"/>
<source>Player 4 Red</source>
<translation>Jogador 4 Vermelho</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1000"/>
<source>Player 4 Blue</source>
<translation>Jogador 4 Azul</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1001"/>
<source>Player 4 Orange</source>
<translation>Jogador 4 Laranja</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1002"/>
<source>Player 4 Green</source>
<translation>Jogador 4 Verde</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1003"/>
<source>Player 4 Yellow</source>
<translation>Jogador 4 Amarelo</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1039"/>
<source>KeyboardMania</source>
<translation>KeyboardMania</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1055"/>
<source>C 1</source>
<translation>C 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1056"/>
<source>C# 1</source>
<translation>C# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1057"/>
<source>D 1</source>
<translation>D 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1058"/>
<source>D# 1</source>
<translation>D# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1059"/>
<source>E 1</source>
<translation>E 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1060"/>
<source>F 1</source>
<translation>F 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1061"/>
<source>F# 1</source>
<translation>F# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1062"/>
<source>G 1</source>
<translation>G 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1063"/>
<source>G# 1</source>
<translation>G# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1064"/>
<source>A 1</source>
<translation>A 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1065"/>
<source>A# 1</source>
<translation>A# 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1066"/>
<source>B 1</source>
<translation>B 1</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1067"/>
<source>C 2</source>
<translation>C 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1068"/>
<source>C# 2</source>
<translation>C# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1069"/>
<source>D 2</source>
<translation>D 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1070"/>
<source>D# 2</source>
<translation>D# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1071"/>
<source>E 2</source>
<translation>E 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1072"/>
<source>F 2</source>
<translation>F 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1073"/>
<source>F# 2</source>
<translation>F# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1074"/>
<source>G 2</source>
<translation>G 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1075"/>
<source>G# 2</source>
<translation>G# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1076"/>
<source>A 2</source>
<translation>A 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1077"/>
<source>A# 2</source>
<translation>A# 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1078"/>
<source>B 2</source>
<translation>B 2</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1082"/>
<source>Wheel Up</source>
<translation>Volante Pra Cima</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="1083"/>
<source>Wheel Down</source>
<translation>Volante Pra Baixo</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="348"/>
<source>Sega Seamic</source>
<translation>Sega Seamic</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="365"/>
<source>Stick Left</source>
<translation>Analógico a Esquerda</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="366"/>
<source>Stick Right</source>
<translation>Analógico a Direita</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="367"/>
<source>Stick Up</source>
<translation>Analógico Pra Cima</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="368"/>
<source>Stick Down</source>
<translation>Analógico Pra Baixo</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="374"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="375"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="376"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="104"/>
<source>Failed to open &apos;{}&apos; for printing.</source>
<translation>Falhou em abrir o &apos;{}&apos; pra impressão.</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="110"/>
<source>Printer saving to &apos;{}&apos;...</source>
<translation>Salvando a impressora em &apos;{}&apos;...</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="338"/>
<source>Printer</source>
<translation>Impressora</translation>
</message>
<message>
<location filename="../../pcsx2/USB/USB.cpp" line="553"/>
<source>None</source>
<translation>Nenhum</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="121"/>
<location filename="../../pcsx2/USB/USB.cpp" line="561"/>
<location filename="../../pcsx2/USB/USB.cpp" line="570"/>
<source>Not Connected</source>
<translation>Não Está Conectado</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="122"/>
<source>Default Input Device</source>
<translation>Dispositivo de Entrada Padrão</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="122"/>
<source>Default Output Device</source>
<translation>Dispositivo de Saída Padrão</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="244"/>
<source>DJ Hero Turntable</source>
<translation>Plataforma Giratória do DJ Hero</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="454"/>
<source>Triangle / Euphoria</source>
<translation>Triângulo/Euforia</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="457"/>
<source>Crossfader Left</source>
<translation>Mixer de Áudio pra Esquerda</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="458"/>
<source>Crossfader Right</source>
<translation>Mixer de Áudio pra Direita</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="461"/>
<source>Left Turntable Clockwise</source>
<translation>Toca-Discos Esquerdo Sentido Horário</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="462"/>
<source>Left Turntable Counterclockwise</source>
<translation>Toca-Discos Esquerdo Sentido Anti-Horário</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="463"/>
<source>Right Turntable Clockwise</source>
<translation>Toca-Discos Direito Sentido Horário</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="464"/>
<source>Right Turntable Counterclockwise</source>
<translation>Toca-Discos Direito Sentido Anti-Horário</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="465"/>
<source>Left Turntable Green</source>
<translation>Toca-Discos Verde Esquerdo</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="466"/>
<source>Left Turntable Red</source>
<translation>Toca-Discos Vermelho Esquerdo</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="467"/>
<source>Left Turntable Blue</source>
<translation>Toca-Discos Azul Esquerdo</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="468"/>
<source>Right Turntable Green</source>
<translation>Toca-Discos Verde Direito</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="469"/>
<source>Right Turntable Red </source>
<translation>Toca-Discos Vermelho Direito </translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="470"/>
<source>Right Turntable Blue</source>
<translation>Toca-Discos Azul Direito</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="481"/>
<source>Apply a multiplier to the turntable</source>
<translation>Aplicar um multiplicador ao toca-discos</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="459"/>
<source>Effects Knob Left</source>
<translation>Efeitos da Maçaneta a Esquerda</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="460"/>
<source>Effects Knob Right</source>
<translation>Efeitos da Maçaneta a Direita</translation>
</message>
<message>
<location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="480"/>
<source>Turntable Multiplier</source>
<translation>Multiplicador do Toca-Discos</translation>
</message>
</context>
<context>
<name>USBBindingWidget</name>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1207"/>
<source>Axes</source>
<translation>Eixos</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1235"/>
<source>Buttons</source>
<translation>Botões</translation>
</message>
</context>
<context>
<name>USBBindingWidget_DrivingForce</name>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="40"/>
<source>Hints</source>
<translation>Dicas</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="46"/>
<source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
<translation>Pra associar a direção pra maioria das rodas modernas de 900 graus gire a roda uma rotação na direção desejada, então volte de novo pro centro.</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="59"/>
<source>Force Feedback</source>
<translation>Forçar Feedback</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="103"/>
<source>D-Pad</source>
<translation>Direcionais</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="109"/>
<source>Down</source>
<translation>Pra Baixo</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="149"/>
<source>Left</source>
<translation>Esquerda</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="189"/>
<source>Up</source>
<translation>Pra Cima</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="229"/>
<source>Right</source>
<translation>Direita</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="272"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="312"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="365"/>
<source>Brake</source>
<translation>Freio</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="424"/>
<source>Steering Left</source>
<translation>Dirigir pra Esquerda</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="464"/>
<source>Steering Right</source>
<translation>Dirigir pra Direita</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="572"/>
<source>Select</source>
<translation>Select</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="606"/>
<source>Start</source>
<translation>Start</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="665"/>
<source>Face Buttons</source>
<translation>Botões Faciais</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="671"/>
<source>Circle</source>
<translation>Círculo</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="711"/>
<source>Cross</source>
<translation>Cruz</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="751"/>
<source>Triangle</source>
<translation>Triângulo</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="791"/>
<source>Square</source>
<translation>Quadrado</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="834"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="874"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="927"/>
<source>Accelerator</source>
<translation>Acelerador</translation>
</message>
</context>
<context>
<name>USBBindingWidget_GTForce</name>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="46"/>
<source>Hints</source>
<translation>Dicas</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="52"/>
<source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
<translation>Pra associar a direção pra maioria das rodas modernas de 900 graus gire a roda uma rotação na direção desejada, então volte de novo pro centro.</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="65"/>
<source>Force Feedback</source>
<translation>Forçar Feedback</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="122"/>
<source>X</source>
<translation>X</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="162"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="215"/>
<source>Brake</source>
<translation>Freio</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="274"/>
<source>Steering Left</source>
<translation>Dirigir pra Esquerda</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="314"/>
<source>Steering Right</source>
<translation>Dirigir pra Direita</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="413"/>
<source>Left Paddle</source>
<translation>Remo Esquerdo</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="453"/>
<source>Right Paddle</source>
<translation>Remo Direito</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="525"/>
<source>Y</source>
<translation>Y</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="565"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GTForce.ui" line="618"/>
<source>Accelerator</source>
<translation>Acelerador</translation>
</message>
</context>
<context>
<name>USBBindingWidget_GunCon2</name>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="32"/>
<source>Buttons</source>
<translation>Botões</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="38"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="78"/>
<source>C</source>
<translation>C</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="118"/>
<source>Start</source>
<translation>Start</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="164"/>
<source>Select</source>
<translation>Select</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="198"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="241"/>
<source>D-Pad</source>
<translation>Direcionais</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="247"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="466"/>
<source>Down</source>
<translation>Pra Baixo</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="287"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="506"/>
<source>Left</source>
<translation>Esquerda</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="327"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="546"/>
<source>Up</source>
<translation>Pra Cima</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="367"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="586"/>
<source>Right</source>
<translation>Direita</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="410"/>
<source>Pointer Setup</source>
<translation>Configurações do Ponteiro</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="416"/>
<source>&lt;p&gt;By default, GunCon2 will use the mouse pointer. To use the mouse, you &lt;strong&gt;do not&lt;/strong&gt; need to configure any bindings apart from the trigger and buttons.&lt;/p&gt;
&lt;p&gt;If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be &lt;strong&gt;left unbound&lt;/strong&gt;.&lt;/p&gt;</source>
<translation>&lt;p&gt;Por padrão o GunCon2 usará o ponteiro de mouse. Pra usar o mouse você &lt;strong&gt;não&lt;/strong&gt; precisa configurar quaisquer associações além do gatilho e botões.&lt;/p&gt;
&lt;p&gt;Se você quer usar um controle ou lightgun o qual simula um controle ao invés de um mouse então você deve associá-lo com a Mira Relativa. De outro modo a Mira Relativa deve ser &lt;strong&gt;deixada sem restrições&lt;/strong&gt;.&lt;/p&gt;</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="460"/>
<source>Relative Aiming</source>
<extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
<translation>Mira Relativa</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="629"/>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="635"/>
<source>Trigger</source>
<translation>Gatilho</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="675"/>
<source>Shoot Offscreen</source>
<translation>Disparo Fora da Tela</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="715"/>
<source>Calibration Shot</source>
<translation>Tiro de Calibração</translation>
</message>
<message>
<location filename="../Settings/USBBindingWidget_GunCon2.ui" line="740"/>
<source>Calibration shot is required to pass the setup screen in some games.</source>
<translation>Um tiro de calibração é requerido pra passar a tela de configuração em alguns jogos.</translation>
</message>
</context>
<context>
<name>USBDeviceWidget</name>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="32"/>
<source>Device Type</source>
<translation>Tipo de Dispositivo</translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="46"/>
<source>Bindings</source>
<translation>Associações</translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="66"/>
<source>Settings</source>
<translation>Configurações</translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="103"/>
<source>Automatic Mapping</source>
<translation>Mapeamento Automático</translation>
</message>
<message>
<location filename="../Settings/USBDeviceWidget.ui" line="117"/>
<source>Clear Mapping</source>
<translation>Limpar Mapeamento</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="922"/>
<source>USB Port %1</source>
<translation>Porta USB %1</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1088"/>
<source>No devices available</source>
<translation>Não há dispositivos disponíveis</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1097"/>
<source>Clear Bindings</source>
<translation>Limpar Associações</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1098"/>
<source>Are you sure you want to clear all bindings for this device? This action cannot be undone.</source>
<translation>Você tem certeza que você quer limpar todas as associações com este dispositivo? Esta ação não pode ser desfeita.</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1127"/>
<source>Automatic Binding</source>
<translation>Associação Automática</translation>
</message>
<message>
<location filename="../Settings/ControllerBindingWidgets.cpp" line="1128"/>
<source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
<translation>Não foram geradas associações genéricas pro dispositivo &apos;%1&apos;. O controle/fonte pode não suportar o mapeamento automático.</translation>
</message>
</context>
<context>
<name>VMManager</name>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1583"/>
<source>Failed to back up old save state {}.</source>
<translation>Falhou em fazer backup do save state antigo {}.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1568"/>
<source>Failed to save save state: {}.</source>
<translation>Falhou em salvar o save state em &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="842"/>
<source>PS2 BIOS ({})</source>
<translation>BIOS do PS2 ({})</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="895"/>
<source>Unknown Game</source>
<translation>Jogo Desconhecido</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1136"/>
<source>Error</source>
<translation>Erro</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1137"/>
<source>PCSX2 requires a PS2 BIOS in order to run.
For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn&apos;t count).
Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -&gt; Open Data Directory).
Please consult the FAQs and Guides for further instructions.</source>
<translation>O PCSX2 requer uma BIOS do PS2 pra executar
Por razões legais você deve obter uma BIOS de uma unidade real do PS2 que você possua (pegar emprestado não conta).
Uma vez dumpada esta imagem da BIOS deve ser colocada na pasta da BIOS dentro do diretóro dos dados (Menu Ferramentas -&gt; Abrir Diretório dos Dados).
Por favor consulte os FAQs e Guias pra mais instruções.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1615"/>
<source>State saved to slot {}.</source>
<translation>State salvo no slot {}.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1622"/>
<source>Failed to save save state to slot {}.</source>
<translation>Falhou em salvar o save state no slot {}.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1705"/>
<source>There is no save state in slot {}.</source>
<translation>Não há save state no slot {}.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1714"/>
<source>Loading state from slot {}...</source>
<translation>Carregando o state do slot {}...</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1731"/>
<source>Saving state to slot {}...</source>
<translation>Salvando o state no slot {}...</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1920"/>
<source>Disc removed.</source>
<translation>Disco removido.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1926"/>
<source>Disc changed to &apos;{}&apos;.</source>
<translation>O disco mudou pra &apos;{}&apos;.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1933"/>
<source>Failed to open new disc image &apos;{}&apos;. Reverting to old image.</source>
<translation>Falhou em abrir a nova imagem do disco &apos;{}&apos;. Revertendo pra imagem antiga.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="1941"/>
<source>Failed to switch back to old disc image. Removing disc.</source>
<translation>Falhou em trocar pra imagem de disco antiga. Removendo o disco.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2408"/>
<source>Cheats have been disabled due to achievements hardcore mode.</source>
<translation>As trapaças foram desativadas devido ao modo hardcore das conquistas.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2462"/>
<source>Fast CDVD is enabled, this may break games.</source>
<translation>O CDVD rápido está ativado. Isto pode quebrar os jogos.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2466"/>
<source>Cycle rate/skip is not at default, this may crash or make games run too slow.</source>
<translation>A taxa/pulo dos ciclos não está no padrão. Isto pode causar um crash ou fazer os jogos rodarem muito lentos.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2471"/>
<source>Audio is using async mix, expect desynchronization in FMVs.</source>
<translation>O áudio está usando mistura assíncrona, espere dessincronização nos FMVs.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2474"/>
<source>Upscale multiplier is below native, this will break rendering.</source>
<translation>O multiplicador da ampliação está abaixo da resolução nativa, isto quebrará a renderização.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2478"/>
<source>Mipmapping is not set to automatic. This may break rendering in some games.</source>
<translation>O mipmapping não está definido como automático. Isto pode quebrar a renderização em alguns jogos.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2483"/>
<source>Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.</source>
<translation>A filtragem das texturas não está definida como Bilinear (PS2). Isto quebrará a renderização em alguns jogos.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2489"/>
<source>Trilinear filtering is not set to automatic. This may break rendering in some games.</source>
<translation>A filtragem trilinear não está definida como automática. Isto pode quebrar a renderização em alguns jogos.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2495"/>
<source>Blending is below basic, this may break effects in some games.</source>
<translation>A mistura está abaixo do básico. Isto pode quebrar os efeitos em alguns jogos.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2500"/>
<source>Hardware Download Mode is not set to Accurate, this may break rendering in some games.</source>
<translation>O modo de download do hardware não está definido como Preciso. Isto pode quebrar a renderização em alguns jogos.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2506"/>
<source>EE FPU Round Mode is not set to default, this may break some games.</source>
<translation>O modo de arredondamento do FPU da EE não está definido como padrão. Isto pode quebrar alguns jogos.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2512"/>
<source>EE FPU Clamp Mode is not set to default, this may break some games.</source>
<translation>O modo de fixação do FPU da EE não está definido como padrão. Isto pode quebrar alguns jogos.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2518"/>
<source>VU Round Mode is not set to default, this may break some games.</source>
<translation>O modo de arredondamento da VU não está definido como padrão. Isto pode quebrar alguns jogos.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2525"/>
<source>VU Clamp Mode is not set to default, this may break some games.</source>
<translation>O modo de fixação do VU não está definido como padrão. Isto pode quebrar alguns jogos.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2530"/>
<source>Game Fixes are not enabled. Compatibility with some games may be affected.</source>
<translation>Os consertos dos jogos não estão ativados. A compatibilidade com alguns jogos pode ser afetada.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2535"/>
<source>Compatibility Patches are not enabled. Compatibility with some games may be affected.</source>
<translation>Os patches de compatibilidade não estão ativados. A compatibilidade com alguns jogos pode ser afetada.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2539"/>
<source>Frame rate for NTSC is not default. This may break some games.</source>
<translation>A taxa dos frames do NTSC não é a padrão. Isto pode quebrar alguns jogos.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2541"/>
<source>Frame rate for PAL is not default. This may break some games.</source>
<translation>A taxa dos frames do PAL não é a padrão. Isto pode quebrar alguns jogos.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2560"/>
<source>EE Recompiler is not enabled, this will significantly reduce performance.</source>
<translation>O recompilador da EE não está ativado. Isto reduzirá significativamente a performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2565"/>
<source>VU0 Recompiler is not enabled, this will significantly reduce performance.</source>
<translation>O recompilador da VU0 não está ativado. Isto reduzirá significativamente a performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2570"/>
<source>VU1 Recompiler is not enabled, this will significantly reduce performance.</source>
<translation>O recompilador da VU1 não está ativado. Isto reduzirá significativamente a performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2575"/>
<source>IOP Recompiler is not enabled, this will significantly reduce performance.</source>
<translation>O recompilador do IOP não está ativado. Isto reduzirá significativamente a performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2580"/>
<source>EE Cache is enabled, this will significantly reduce performance.</source>
<translation>O cache do EE está ativado. Isto reduzirá significativamente a performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2585"/>
<source>EE Wait Loop Detection is not enabled, this may reduce performance.</source>
<translation>A Detecção do Loop de Espera da EE não está ativada. Isto pode reduzir a performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2590"/>
<source>INTC Spin Detection is not enabled, this may reduce performance.</source>
<translation>A Detecção do Giro do INTC não está ativada. Isto pode reduzir a performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2595"/>
<source>Instant VU1 is disabled, this may reduce performance.</source>
<translation>A VU1 instantânea está desativada. Isto pode reduzir a performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2600"/>
<source>mVU Flag Hack is not enabled, this may reduce performance.</source>
<translation>O Hack da Bandeira da mVU não está ativado. Isto pode reduzir a performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2605"/>
<source>GPU Palette Conversion is enabled, this may reduce performance.</source>
<translation>A conversão da paleta da GPU está ativada. Isto pode reduzir a performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2610"/>
<source>Texture Preloading is not Full, this may reduce performance.</source>
<translation>O pré-carregamento das texturas não está completo. Isto pode reduzir a performance.</translation>
</message>
<message>
<location filename="../../pcsx2/VMManager.cpp" line="2615"/>
<source>Estimate texture region is enabled, this may reduce performance.</source>
<translation>A estimativa da região das texturas está ativada. Isto pode reduzir a performance.</translation>
</message>
</context>
</TS>