mirror of https://github.com/PCSX2/pcsx2.git
234 lines
7.8 KiB
C++
234 lines
7.8 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2023 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "PrecompiledHeader.h"
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#include "MainWindow.h"
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#include "QtHost.h"
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#include "QtUtils.h"
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#include "SettingWidgetBinder.h"
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#include "Settings/GameCheatSettingsWidget.h"
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#include "Settings/SettingsWindow.h"
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#include "pcsx2/GameList.h"
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#include "pcsx2/Patch.h"
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#include "common/HeterogeneousContainers.h"
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GameCheatSettingsWidget::GameCheatSettingsWidget(SettingsWindow* dialog, QWidget* parent)
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: m_dialog(dialog)
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{
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m_ui.setupUi(this);
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QtUtils::ResizeColumnsForTreeView(m_ui.cheatList, {300, 100, -1});
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reloadList();
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SettingsInterface* sif = m_dialog->getSettingsInterface();
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableCheats, "EmuCore", "EnableCheats", false);
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updateListEnabled();
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connect(m_ui.enableCheats, &QCheckBox::stateChanged, this, &GameCheatSettingsWidget::updateListEnabled);
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connect(m_ui.cheatList, &QTreeWidget::itemDoubleClicked, this, &GameCheatSettingsWidget::onCheatListItemDoubleClicked);
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connect(m_ui.cheatList, &QTreeWidget::itemChanged, this, &GameCheatSettingsWidget::onCheatListItemChanged);
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connect(m_ui.reloadCheats, &QPushButton::clicked, this, &GameCheatSettingsWidget::reloadList);
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connect(m_ui.enableAll, &QPushButton::clicked, this, [this]() { setStateForAll(true); });
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connect(m_ui.disableAll, &QPushButton::clicked, this, [this]() { setStateForAll(false); });
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}
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GameCheatSettingsWidget::~GameCheatSettingsWidget() = default;
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void GameCheatSettingsWidget::onCheatListItemDoubleClicked(QTreeWidgetItem* item, int column)
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{
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QVariant data = item->data(0, Qt::UserRole);
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if (!data.isValid())
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return;
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std::string cheat_name = data.toString().toStdString();
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const bool new_state = !(item->checkState(0) == Qt::Checked);
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item->setCheckState(0, new_state ? Qt::Checked : Qt::Unchecked);
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setCheatEnabled(std::move(cheat_name), new_state, true);
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}
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void GameCheatSettingsWidget::onCheatListItemChanged(QTreeWidgetItem* item, int column)
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{
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QVariant data = item->data(0, Qt::UserRole);
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if (!data.isValid())
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return;
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std::string cheat_name = data.toString().toStdString();
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const bool current_enabled =
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(std::find(m_enabled_patches.begin(), m_enabled_patches.end(), cheat_name) != m_enabled_patches.end());
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const bool current_checked = (item->checkState(0) == Qt::Checked);
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if (current_enabled == current_checked)
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return;
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setCheatEnabled(std::move(cheat_name), current_checked, true);
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}
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void GameCheatSettingsWidget::onReloadClicked()
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{
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reloadList();
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// reload it on the emu thread too, so it picks up any changes
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g_emu_thread->reloadPatches();
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}
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void GameCheatSettingsWidget::updateListEnabled()
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{
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const bool cheats_enabled = m_dialog->getEffectiveBoolValue("EmuCore", "EnableCheats", false);
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m_ui.cheatList->setEnabled(cheats_enabled);
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m_ui.enableAll->setEnabled(cheats_enabled);
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m_ui.disableAll->setEnabled(cheats_enabled);
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m_ui.reloadCheats->setEnabled(cheats_enabled);
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}
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void GameCheatSettingsWidget::setCheatEnabled(std::string name, bool enabled, bool save_and_reload_settings)
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{
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SettingsInterface* si = m_dialog->getSettingsInterface();
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auto it = std::find(m_enabled_patches.begin(), m_enabled_patches.end(), name);
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if (enabled)
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{
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si->AddToStringList(Patch::CHEATS_CONFIG_SECTION, Patch::PATCH_ENABLE_CONFIG_KEY, name.c_str());
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if (it == m_enabled_patches.end())
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m_enabled_patches.push_back(std::move(name));
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}
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else
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{
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si->RemoveFromStringList(Patch::CHEATS_CONFIG_SECTION, Patch::PATCH_ENABLE_CONFIG_KEY, name.c_str());
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if (it != m_enabled_patches.end())
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m_enabled_patches.erase(it);
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}
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if (save_and_reload_settings)
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{
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si->Save();
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g_emu_thread->reloadGameSettings();
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}
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}
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void GameCheatSettingsWidget::setStateForAll(bool enabled)
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{
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QSignalBlocker sb(m_ui.cheatList);
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setStateRecursively(nullptr, enabled);
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m_dialog->getSettingsInterface()->Save();
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g_emu_thread->reloadGameSettings();
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}
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void GameCheatSettingsWidget::setStateRecursively(QTreeWidgetItem* parent, bool enabled)
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{
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const int count = parent ? parent->childCount() : m_ui.cheatList->topLevelItemCount();
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for (int i = 0; i < count; i++)
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{
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QTreeWidgetItem* item = parent ? parent->child(i) : m_ui.cheatList->topLevelItem(i);
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QVariant data = item->data(0, Qt::UserRole);
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if (data.isValid())
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{
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if ((item->checkState(0) == Qt::Checked) != enabled)
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{
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item->setCheckState(0, enabled ? Qt::Checked : Qt::Unchecked);
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setCheatEnabled(data.toString().toStdString(), enabled, false);
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}
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}
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else
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{
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setStateRecursively(item, enabled);
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}
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}
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}
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void GameCheatSettingsWidget::reloadList()
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{
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u32 num_unlabelled_codes = 0;
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m_patches = Patch::GetPatchInfo(m_dialog->getSerial(), m_dialog->getDiscCRC(), true, &num_unlabelled_codes);
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m_enabled_patches =
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m_dialog->getSettingsInterface()->GetStringList(Patch::CHEATS_CONFIG_SECTION, Patch::PATCH_ENABLE_CONFIG_KEY);
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m_parent_map.clear();
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while (m_ui.cheatList->topLevelItemCount() > 0)
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delete m_ui.cheatList->takeTopLevelItem(0);
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for (const Patch::PatchInfo& pi : m_patches)
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{
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const bool enabled =
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(std::find(m_enabled_patches.begin(), m_enabled_patches.end(), pi.name) != m_enabled_patches.end());
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const std::string_view parent_part = pi.GetNameParentPart();
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QTreeWidgetItem* parent = getTreeWidgetParent(parent_part);
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QTreeWidgetItem* item = new QTreeWidgetItem();
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populateTreeWidgetItem(item, pi, enabled);
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if (parent)
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parent->addChild(item);
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else
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m_ui.cheatList->addTopLevelItem(item);
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}
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// Hide root indicator when there's no groups, frees up some whitespace.
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m_ui.cheatList->setRootIsDecorated(!m_parent_map.empty());
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if (num_unlabelled_codes > 0)
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{
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QTreeWidgetItem* item = new QTreeWidgetItem();
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item->setText(0, tr("%1 unlabelled patch codes will automatically activate.").arg(num_unlabelled_codes));
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m_ui.cheatList->addTopLevelItem(item);
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}
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}
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QTreeWidgetItem* GameCheatSettingsWidget::getTreeWidgetParent(const std::string_view& parent)
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{
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if (parent.empty())
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return nullptr;
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auto it = m_parent_map.find(parent);
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if (it != m_parent_map.end())
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return it->second;
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std::string_view this_part = parent;
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QTreeWidgetItem* parent_to_this = nullptr;
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const std::string_view::size_type pos = parent.rfind('\\');
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if (pos != std::string::npos && pos != (parent.size() - 1))
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{
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// go up the chain until we find the real parent, then back down
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parent_to_this = getTreeWidgetParent(parent.substr(0, pos));
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this_part = parent.substr(pos + 1);
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}
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QTreeWidgetItem* item = new QTreeWidgetItem();
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item->setText(0, QString::fromUtf8(this_part.data(), this_part.length()));
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if (parent_to_this)
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parent_to_this->addChild(item);
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else
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m_ui.cheatList->addTopLevelItem(item);
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// Must be called after adding.
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item->setExpanded(true);
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m_parent_map.emplace(parent, item);
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return item;
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}
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void GameCheatSettingsWidget::populateTreeWidgetItem(QTreeWidgetItem* item, const Patch::PatchInfo& pi, bool enabled)
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{
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const std::string_view name_part = pi.GetNamePart();
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item->setFlags(item->flags() | Qt::ItemIsUserCheckable | Qt::ItemNeverHasChildren);
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item->setCheckState(0, enabled ? Qt::Checked : Qt::Unchecked);
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item->setData(0, Qt::UserRole, QString::fromStdString(pi.name));
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if (!name_part.empty())
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item->setText(0, QString::fromUtf8(name_part.data(), name_part.length()));
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item->setText(1, QString::fromStdString(pi.author));
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item->setText(2, QString::fromStdString(pi.description));
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}
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