mirror of https://github.com/PCSX2/pcsx2.git
107 lines
4.5 KiB
C++
107 lines
4.5 KiB
C++
/*
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* Copyright (C) 2011-2013 Gregory hainaut
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* Copyright (C) 2007-2009 Gabest
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#ifdef _WINDOWS
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#define GL_LOADFN(name) { \
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if( (*(void**)&name = (void*)wglGetProcAddress(#name)) == NULL ) { \
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fprintf(stderr,"Failed to find %s\n", #name); \
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} \
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}
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#else
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#define GL_LOADFN(name) { \
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if( (*(void**)&name = (void*)glXGetProcAddress((const GLubyte*)#name)) == NULL ) { \
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fprintf(stderr,"Failed to find %s\n", #name); \
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} \
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}
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// Use glew
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//#define GL_LOADFN(name)
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#endif
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extern PFNGLACTIVETEXTUREPROC glActiveTexture;
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extern PFNGLATTACHSHADERPROC glAttachShader;
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extern PFNGLBINDBUFFERPROC glBindBuffer;
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extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
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extern PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed;
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extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
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extern PFNGLBINDPROGRAMPIPELINEPROC glBindProgramPipeline;
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extern PFNGLBINDSAMPLERPROC glBindSampler;
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extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray;
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extern PFNGLBLENDCOLORPROC glBlendColor;
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extern PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate;
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extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
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extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
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extern PFNGLBUFFERDATAPROC glBufferData;
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extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
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extern PFNGLCLEARBUFFERFVPROC glClearBufferfv;
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extern PFNGLCLEARBUFFERIVPROC glClearBufferiv;
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extern PFNGLCOMPILESHADERPROC glCompileShader;
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extern PFNGLCOPYIMAGESUBDATANVPROC glCopyImageSubDataNV;
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extern PFNGLCREATEPROGRAMPROC glCreateProgram;
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extern PFNGLCREATESHADERPROC glCreateShader;
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extern PFNGLCREATESHADERPROGRAMVPROC glCreateShaderProgramv;
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extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
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extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
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extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
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extern PFNGLDELETEPROGRAMPIPELINESPROC glDeleteProgramPipelines;
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extern PFNGLDELETESAMPLERSPROC glDeleteSamplers;
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extern PFNGLDELETESHADERPROC glDeleteShader;
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extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays;
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extern PFNGLDETACHSHADERPROC glDetachShader;
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extern PFNGLDRAWBUFFERSPROC glDrawBuffers;
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extern PFNGLDRAWELEMENTSBASEVERTEXPROC glDrawElementsBaseVertex;
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extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
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extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
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extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
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extern PFNGLGENBUFFERSPROC glGenBuffers;
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extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
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extern PFNGLGENPROGRAMPIPELINESPROC glGenProgramPipelines;
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extern PFNGLGENSAMPLERSPROC glGenSamplers;
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extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays;
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extern PFNGLGETBUFFERPARAMETERIVPROC glGetBufferParameteriv;
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extern PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB;
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extern PFNGLGETFRAGDATAINDEXPROC glGetFragDataIndex;
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extern PFNGLGETFRAGDATALOCATIONPROC glGetFragDataLocation;
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extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
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extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
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extern PFNGLGETSHADERIVPROC glGetShaderiv;
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extern PFNGLGETSTRINGIPROC glGetStringi;
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extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
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extern PFNGLLINKPROGRAMPROC glLinkProgram;
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extern PFNGLMAPBUFFERPROC glMapBuffer;
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extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange;
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extern PFNGLPROGRAMPARAMETERIPROC glProgramParameteri;
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extern PFNGLSAMPLERPARAMETERFPROC glSamplerParameterf;
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extern PFNGLSAMPLERPARAMETERIPROC glSamplerParameteri;
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extern PFNGLSHADERSOURCEPROC glShaderSource;
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extern PFNGLUNIFORM1IPROC glUniform1i;
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extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
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extern PFNGLUSEPROGRAMSTAGESPROC glUseProgramStages;
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extern PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer;
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extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
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namespace GLLoader {
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bool check_gl_version(uint32 major, uint32 minor);
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void init_gl_function();
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bool check_gl_supported_extension();
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}
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