mirror of https://github.com/PCSX2/pcsx2.git
![]() Added loading of external shaders, coded by KrossX (thanks again :p ). Right now it looks for a file called "shader.fx" in PCSX2's main directory. If it finds one, the PageUp key activates the external shader (instead of the built-in FXAA). We have a forum thread for some nice shaders to try out here: http://forums.pcsx2.net/Thread-Custom-Shaders-for-GSdx git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5390 96395faa-99c1-11dd-bbfe-3dabce05a288 |
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3rdparty | ||
bin | ||
cmake | ||
common | ||
debian-unstable-upstream | ||
fps2bios | ||
linux_various | ||
locales | ||
nsis | ||
pcsx2 | ||
plugins | ||
tools | ||
CMakeLists.txt | ||
COPYING.GPLv2 | ||
COPYING.GPLv3 | ||
COPYING.LGPLv2.1 | ||
COPYING.LGPLv3 | ||
build.sh | ||
clean_msvc.cmd | ||
pcsx2-codeblocks.workspace | ||
pcsx2_suite_2008.sln | ||
pcsx2_suite_2010.sln | ||
pcsx2_suite_2012.sln | ||
rebuild.sh |