mirror of https://github.com/PCSX2/pcsx2.git
139 lines
9.1 KiB
C++
139 lines
9.1 KiB
C++
/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "common/Pcsx2Defs.h"
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#include "common/StringUtil.h"
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#include "common/Vulkan/Loader.h"
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#include <algorithm>
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#include <array>
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#include <cstdarg>
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#include <string_view>
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namespace Vulkan
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{
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namespace Util
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{
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bool IsDepthFormat(VkFormat format);
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bool IsDepthStencilFormat(VkFormat format);
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VkFormat GetLinearFormat(VkFormat format);
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u32 GetTexelSize(VkFormat format);
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// Safe destroy helpers
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void SafeDestroyFramebuffer(VkFramebuffer& fb);
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void SafeDestroyShaderModule(VkShaderModule& sm);
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void SafeDestroyPipeline(VkPipeline& p);
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void SafeDestroyPipelineLayout(VkPipelineLayout& pl);
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void SafeDestroyDescriptorSetLayout(VkDescriptorSetLayout& dsl);
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void SafeDestroyBufferView(VkBufferView& bv);
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void SafeDestroyImageView(VkImageView& iv);
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void SafeDestroySampler(VkSampler& samp);
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void SafeDestroySemaphore(VkSemaphore& sem);
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void SafeFreeGlobalDescriptorSet(VkDescriptorSet& ds);
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// Wrapper for creating an barrier on a buffer
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void BufferMemoryBarrier(VkCommandBuffer command_buffer, VkBuffer buffer, VkAccessFlags src_access_mask,
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VkAccessFlags dst_access_mask, VkDeviceSize offset, VkDeviceSize size, VkPipelineStageFlags src_stage_mask,
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VkPipelineStageFlags dst_stage_mask);
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// Adds a structure to a chain.
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void AddPointerToChain(void* head, const void* ptr);
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const char* VkResultToString(VkResult res);
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void LogVulkanResult(const char* func_name, VkResult res, const char* msg, ...) /*printflike(4, 5)*/;
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#define LOG_VULKAN_ERROR(res, ...) ::Vulkan::Util::LogVulkanResult(__func__, res, __VA_ARGS__)
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#if defined(_DEBUG)
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// We can't use the templates below because they're all the same type on 32-bit.
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#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || \
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defined(__ia64) || defined(_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
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#define ENABLE_VULKAN_DEBUG_OBJECTS 1
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#endif
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#endif
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#ifdef ENABLE_VULKAN_DEBUG_OBJECTS
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// Provides a compile-time mapping between a Vulkan-type into its matching VkObjectType
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template <typename T>
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struct VkObjectTypeMap;
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// clang-format off
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template<> struct VkObjectTypeMap<VkInstance > { using type = VkInstance ; static constexpr VkObjectType value = VK_OBJECT_TYPE_INSTANCE; };
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template<> struct VkObjectTypeMap<VkPhysicalDevice > { using type = VkPhysicalDevice ; static constexpr VkObjectType value = VK_OBJECT_TYPE_PHYSICAL_DEVICE; };
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template<> struct VkObjectTypeMap<VkDevice > { using type = VkDevice ; static constexpr VkObjectType value = VK_OBJECT_TYPE_DEVICE; };
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template<> struct VkObjectTypeMap<VkQueue > { using type = VkQueue ; static constexpr VkObjectType value = VK_OBJECT_TYPE_QUEUE; };
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template<> struct VkObjectTypeMap<VkSemaphore > { using type = VkSemaphore ; static constexpr VkObjectType value = VK_OBJECT_TYPE_SEMAPHORE; };
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template<> struct VkObjectTypeMap<VkCommandBuffer > { using type = VkCommandBuffer ; static constexpr VkObjectType value = VK_OBJECT_TYPE_COMMAND_BUFFER; };
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template<> struct VkObjectTypeMap<VkFence > { using type = VkFence ; static constexpr VkObjectType value = VK_OBJECT_TYPE_FENCE; };
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template<> struct VkObjectTypeMap<VkDeviceMemory > { using type = VkDeviceMemory ; static constexpr VkObjectType value = VK_OBJECT_TYPE_DEVICE_MEMORY; };
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template<> struct VkObjectTypeMap<VkBuffer > { using type = VkBuffer ; static constexpr VkObjectType value = VK_OBJECT_TYPE_BUFFER; };
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template<> struct VkObjectTypeMap<VkImage > { using type = VkImage ; static constexpr VkObjectType value = VK_OBJECT_TYPE_IMAGE; };
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template<> struct VkObjectTypeMap<VkEvent > { using type = VkEvent ; static constexpr VkObjectType value = VK_OBJECT_TYPE_EVENT; };
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template<> struct VkObjectTypeMap<VkQueryPool > { using type = VkQueryPool ; static constexpr VkObjectType value = VK_OBJECT_TYPE_QUERY_POOL; };
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template<> struct VkObjectTypeMap<VkBufferView > { using type = VkBufferView ; static constexpr VkObjectType value = VK_OBJECT_TYPE_BUFFER_VIEW; };
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template<> struct VkObjectTypeMap<VkImageView > { using type = VkImageView ; static constexpr VkObjectType value = VK_OBJECT_TYPE_IMAGE_VIEW; };
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template<> struct VkObjectTypeMap<VkShaderModule > { using type = VkShaderModule ; static constexpr VkObjectType value = VK_OBJECT_TYPE_SHADER_MODULE; };
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template<> struct VkObjectTypeMap<VkPipelineCache > { using type = VkPipelineCache ; static constexpr VkObjectType value = VK_OBJECT_TYPE_PIPELINE_CACHE; };
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template<> struct VkObjectTypeMap<VkPipelineLayout > { using type = VkPipelineLayout ; static constexpr VkObjectType value = VK_OBJECT_TYPE_PIPELINE_LAYOUT; };
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template<> struct VkObjectTypeMap<VkRenderPass > { using type = VkRenderPass ; static constexpr VkObjectType value = VK_OBJECT_TYPE_RENDER_PASS; };
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template<> struct VkObjectTypeMap<VkPipeline > { using type = VkPipeline ; static constexpr VkObjectType value = VK_OBJECT_TYPE_PIPELINE; };
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template<> struct VkObjectTypeMap<VkDescriptorSetLayout > { using type = VkDescriptorSetLayout ; static constexpr VkObjectType value = VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT; };
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template<> struct VkObjectTypeMap<VkSampler > { using type = VkSampler ; static constexpr VkObjectType value = VK_OBJECT_TYPE_SAMPLER; };
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template<> struct VkObjectTypeMap<VkDescriptorPool > { using type = VkDescriptorPool ; static constexpr VkObjectType value = VK_OBJECT_TYPE_DESCRIPTOR_POOL; };
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template<> struct VkObjectTypeMap<VkDescriptorSet > { using type = VkDescriptorSet ; static constexpr VkObjectType value = VK_OBJECT_TYPE_DESCRIPTOR_SET; };
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template<> struct VkObjectTypeMap<VkFramebuffer > { using type = VkFramebuffer ; static constexpr VkObjectType value = VK_OBJECT_TYPE_FRAMEBUFFER; };
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template<> struct VkObjectTypeMap<VkCommandPool > { using type = VkCommandPool ; static constexpr VkObjectType value = VK_OBJECT_TYPE_COMMAND_POOL; };
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template<> struct VkObjectTypeMap<VkDescriptorUpdateTemplate> { using type = VkDescriptorUpdateTemplate; static constexpr VkObjectType value = VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE; };
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template<> struct VkObjectTypeMap<VkSurfaceKHR > { using type = VkSurfaceKHR ; static constexpr VkObjectType value = VK_OBJECT_TYPE_SURFACE_KHR; };
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template<> struct VkObjectTypeMap<VkSwapchainKHR > { using type = VkSwapchainKHR ; static constexpr VkObjectType value = VK_OBJECT_TYPE_SWAPCHAIN_KHR; };
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template<> struct VkObjectTypeMap<VkDebugUtilsMessengerEXT > { using type = VkDebugUtilsMessengerEXT ; static constexpr VkObjectType value = VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT; };
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// clang-format on
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#endif
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static inline void SetObjectName(
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VkDevice device, void* object_handle, VkObjectType object_type, const char* format, va_list ap)
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{
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#ifdef ENABLE_VULKAN_DEBUG_OBJECTS
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if (!vkSetDebugUtilsObjectNameEXT)
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{
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return;
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}
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const std::string str(StringUtil::StdStringFromFormatV(format, ap));
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const VkDebugUtilsObjectNameInfoEXT nameInfo{VK_STRUCTURE_TYPE_DEBUG_UTILS_OBJECT_NAME_INFO_EXT, nullptr,
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object_type, reinterpret_cast<uint64_t>(object_handle), str.c_str()};
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vkSetDebugUtilsObjectNameEXT(device, &nameInfo);
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#endif
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}
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template <typename T>
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static inline void SetObjectName(VkDevice device, T object_handle, const char* format, ...)
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{
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#ifdef ENABLE_VULKAN_DEBUG_OBJECTS
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std::va_list ap;
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va_start(ap, format);
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SetObjectName(device, reinterpret_cast<void*>((typename VkObjectTypeMap<T>::type)object_handle),
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VkObjectTypeMap<T>::value, format, ap);
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va_end(ap);
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#endif
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}
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} // namespace Util
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} // namespace Vulkan
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