mirror of https://github.com/PCSX2/pcsx2.git
149 lines
5.1 KiB
C++
149 lines
5.1 KiB
C++
/*
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* Copyright (C) 2011-2014 Gregory hainaut
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* Copyright (C) 2007-2009 Gabest
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*
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* This Program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2, or (at your option)
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* any later version.
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*
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* This Program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with GNU Make; see the file COPYING. If not, write to
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* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA USA.
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* http://www.gnu.org/copyleft/gpl.html
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*
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*/
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#pragma once
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#define GL_TEX_LEVEL_0 (0)
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#define GL_TEX_LEVEL_1 (1)
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#define GL_FB_DEFAULT (0)
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#define GL_BUFFER_0 (0)
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#ifndef GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR
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#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
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#endif
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// FIX compilation issue with Mesa 10
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#include "glext_extra.h"
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/*************************************************************
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* Extra define not provided in glcorearb.h
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* Currently they are included in the legacy glext.h but the plan
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* is to move to core only OpenGL
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************************************************************/
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// Extension not in core profile. It will become irrelevant with sparse texture
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#ifndef GL_TEXTURE_FREE_MEMORY_ATI
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#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
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#endif
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#ifndef GL_NVX_gpu_memory_info
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#define GL_NVX_gpu_memory_info 1
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#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
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#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
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#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
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#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
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#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
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#endif /* GL_NVX_gpu_memory_info */
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// Added in GL4.6. Code should be updated but driver support...
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#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT
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#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
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#endif
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// Believe me or not, they forgot to add the interaction with DSA...
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#ifndef GL_EXT_direct_state_access
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typedef void (APIENTRYP PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
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#endif
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// ********************** End of the extra header ******************* //
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// #define ENABLE_GL_ARB_ES3_2_compatibility 1
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// #define ENABLE_GL_ARB_bindless_texture 1
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// #define ENABLE_GL_ARB_cl_event 1
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// #define ENABLE_GL_ARB_compute_variable_group_size 1
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// #define ENABLE_GL_ARB_debug_output 1
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// #define ENABLE_GL_ARB_draw_buffers_blend 1
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// #define ENABLE_GL_ARB_draw_instanced 1
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// #define ENABLE_GL_ARB_geometry_shader4 1
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// #define ENABLE_GL_ARB_gl_spirv 1
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// #define ENABLE_GL_ARB_gpu_shader_int64 1
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// #define ENABLE_GL_ARB_indirect_parameters 1
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// #define ENABLE_GL_ARB_instanced_arrays 1
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// #define ENABLE_GL_ARB_parallel_shader_compile 1
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// #define ENABLE_GL_ARB_robustness 1
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// #define ENABLE_GL_ARB_sample_locations 1
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// #define ENABLE_GL_ARB_sample_shading 1
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// #define ENABLE_GL_ARB_shading_language_include 1
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// #define ENABLE_GL_ARB_sparse_buffer 1
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#define ENABLE_GL_ARB_sparse_texture 1
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// #define ENABLE_GL_ARB_texture_buffer_object 1
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// #define ENABLE_GL_KHR_blend_equation_advanced 1
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// #define ENABLE_GL_KHR_parallel_shader_compile 1
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// Dark age of openGL. GL_10 and GL_11 are provided by opengl32.dll on windows.
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// Linux is a royal mess
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//
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// #define ENABLE_GL_VERSION_1_0 1
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// #define ENABLE_GL_VERSION_1_1 1
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#ifdef _WIN32
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#define ENABLE_GL_VERSION_1_2 1
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#define ENABLE_GL_VERSION_1_3 1
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#define ENABLE_GL_VERSION_1_4 1
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#endif
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#define ENABLE_GL_VERSION_1_5 1
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#define ENABLE_GL_VERSION_2_0 1
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#define ENABLE_GL_VERSION_2_1 1
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#define ENABLE_GL_VERSION_3_0 1
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#define ENABLE_GL_VERSION_3_1 1
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#define ENABLE_GL_VERSION_3_2 1
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#define ENABLE_GL_VERSION_3_3 1
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#define ENABLE_GL_VERSION_4_0 1
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#define ENABLE_GL_VERSION_4_1 1
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#define ENABLE_GL_VERSION_4_2 1
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#define ENABLE_GL_VERSION_4_3 1
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#define ENABLE_GL_VERSION_4_4 1
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#define ENABLE_GL_VERSION_4_5 1
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// #define ENABLE_GL_VERSION_4_6 1
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// It should be done by ENABLE_GL_VERSION_1_4 but it conflicts with the old gl.h
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#if defined(__unix__) || defined(__APPLE__)
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extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
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#endif
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extern PFNGLTEXTUREPAGECOMMITMENTEXTPROC glTexturePageCommitmentEXT;
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#include "PFN_GLLOADER_HPP.h"
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namespace GLExtension {
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extern bool Has(const std::string& ext);
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extern void Set(const std::string& ext, bool v = true);
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}
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namespace GLLoader {
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void check_gl_requirements();
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extern bool vendor_id_amd;
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extern bool vendor_id_nvidia;
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extern bool vendor_id_intel;
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extern bool amd_legacy_buggy_driver;
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extern bool mesa_driver;
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extern bool buggy_sso_dual_src;
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extern bool in_replayer;
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// GL
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extern bool found_geometry_shader;
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extern bool found_GL_ARB_gpu_shader5;
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extern bool found_GL_ARB_shader_image_load_store;
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extern bool found_GL_ARB_clear_texture;
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extern bool found_compatible_GL_ARB_sparse_texture2;
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extern bool found_compatible_sparse_depth;
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}
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